WebSteve
unread,Nov 20, 2012, 4:19:53 PM11/20/12Sign in to reply to author
Sign in to forward
You do not have permission to delete messages in this group
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to phon...@googlegroups.com
That was the error I got when building a new project in Eclipse on Windows, doing a right-click on the project, and going to Run As > Android Application. Obviously, my chosen AVD, Nexus 7, did not open.
The remaining log goes:
[2012-11-20 13:12:01 - newProject] Launching a new emulator with Virtual Device 'Nexus-7'
[2012-11-20 13:12:11 - Emulator] could not load func glBlendEquationSeparate
[2012-11-20 13:12:11 - Emulator] could not load func glStencilFuncSeparate
[2012-11-20 13:12:11 - Emulator] could not load func glIsProgram
[2012-11-20 13:12:11 - Emulator] could not load func glIsShader
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib1f
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib1fv
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib2f
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib2fv
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib3f
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib3fv
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib4f
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttrib4fv
[2012-11-20 13:12:11 - Emulator] could not load func glVertexAttribPointer
[2012-11-20 13:12:11 - Emulator] could not load func glDisableVertexAttribArray
[2012-11-20 13:12:11 - Emulator] could not load func glEnableVertexAttribArray
[2012-11-20 13:12:11 - Emulator] could not load func glGetVertexAttribfv
[2012-11-20 13:12:11 - Emulator] could not load func glGetVertexAttribiv
[2012-11-20 13:12:11 - Emulator] could not load func glGetVertexAttribPointerv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform1f
[2012-11-20 13:12:11 - Emulator] could not load func glUniform1fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform1i
[2012-11-20 13:12:11 - Emulator] could not load func glUniform1iv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform2f
[2012-11-20 13:12:11 - Emulator] could not load func glUniform2fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform2i
[2012-11-20 13:12:11 - Emulator] could not load func glUniform2iv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform3f
[2012-11-20 13:12:11 - Emulator] could not load func glUniform3fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform3i
[2012-11-20 13:12:11 - Emulator] could not load func glUniform3iv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform4f
[2012-11-20 13:12:11 - Emulator] could not load func glUniform4fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniform4i
[2012-11-20 13:12:11 - Emulator] could not load func glUniform4iv
[2012-11-20 13:12:11 - Emulator] could not load func glUniformMatrix2fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniformMatrix3fv
[2012-11-20 13:12:11 - Emulator] could not load func glUniformMatrix4fv
[2012-11-20 13:12:11 - Emulator] could not load func glAttachShader
[2012-11-20 13:12:11 - Emulator] could not load func glBindAttribLocation
[2012-11-20 13:12:11 - Emulator] could not load func glCompileShader
[2012-11-20 13:12:11 - Emulator] could not load func glCreateProgram
[2012-11-20 13:12:11 - Emulator] could not load func glCreateShader
[2012-11-20 13:12:11 - Emulator] could not load func glDeleteProgram
[2012-11-20 13:12:11 - Emulator] could not load func glDeleteShader
[2012-11-20 13:12:11 - Emulator] could not load func glDetachShader
[2012-11-20 13:12:11 - Emulator] could not load func glLinkProgram
[2012-11-20 13:12:11 - Emulator] could not load func glUseProgram
[2012-11-20 13:12:11 - Emulator] could not load func glValidateProgram
[2012-11-20 13:12:11 - Emulator] could not load func glGetActiveAttrib
[2012-11-20 13:12:11 - Emulator] could not load func glGetActiveUniform
[2012-11-20 13:12:11 - Emulator] could not load func glGetAttachedShaders
[2012-11-20 13:12:11 - Emulator] could not load func glGetAttribLocation
[2012-11-20 13:12:11 - Emulator] could not load func glGetProgramiv
[2012-11-20 13:12:11 - Emulator] could not load func glGetProgramInfoLog
[2012-11-20 13:12:11 - Emulator] could not load func glGetShaderiv
[2012-11-20 13:12:11 - Emulator] could not load func glGetShaderInfoLog
[2012-11-20 13:12:11 - Emulator] could not load func glGetShaderSource
[2012-11-20 13:12:11 - Emulator] could not load func glGetUniformfv
[2012-11-20 13:12:11 - Emulator] could not load func glGetUniformiv
[2012-11-20 13:12:11 - Emulator] could not load func glGetUniformLocation
[2012-11-20 13:12:11 - Emulator] could not load func glShaderSource
[2012-11-20 13:12:11 - Emulator] could not load func glStencilMaskSeparate
[2012-11-20 13:12:11 - Emulator] could not load func glBlendEquationSeparate
[2012-11-20 13:12:11 - Emulator] Failed to allocate memory: 8
[2012-11-20 13:12:11 - Emulator]
[2012-11-20 13:12:11 - Emulator] This application has requested the Runtime to terminate it in an unusual way.
[2012-11-20 13:12:11 - Emulator] Please contact the application's support team for more information.