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Mutable State Module ?
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shai.sarfaty@googlemail.c om  
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 More options Jun 3, 11:50 am
From: "shai.sarf...@googlemail.com" <shai.sarf...@googlemail.com>
Date: Wed, 3 Jun 2009 08:50:15 -0700 (PDT)
Local: Wed, Jun 3 2009 11:50 am
Subject: Mutable State Module ?
Hi

I have notice that the fuzzing is done only for the data in the data
module but it would be very interesting if there was also an option
that Peach will be able to get a random state and send that state as a
response

<MutableStateModule>

  <State name="1">
      <Action do somthing />
  </State>

  <State name="2">
      <Action do somthing />
  </State>

  <State name="3">
      <Action do somthing />
  </State>

  <State name="4">
      <Action do somthing />
  </State>

</MutableStateModule>

so now for each input it will get it will randomaly select one of the
state..

what do say about this?

Regards
Shai.


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Michael Eddington  
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 More options Jun 4, 6:45 pm
From: Michael Eddington <medding...@gmail.com>
Date: Thu, 4 Jun 2009 15:45:48 -0700
Local: Thurs, Jun 4 2009 6:45 pm
Subject: Re: [Peach] Mutable State Module ?
Sure, this is a planned mutator, your welcome to write it if you need
is soon.  It's planned for the 2.4/2.5 time frame.

mike

On Wed, Jun 3, 2009 at 8:50 AM, shai.sarf...@googlemail.com


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Shai Sarfaty  
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 More options Jul 9, 10:03 am
From: Shai Sarfaty <shai.sarf...@googlemail.com>
Date: Thu, 9 Jul 2009 17:03:59 +0300
Local: Thurs, Jul 9 2009 10:03 am
Subject: Re: [Peach] Re: Mutable State Module ?

it just occured to me that we can accomplish this by setting a <choice> on
the "changeState" to
be able to get a fuzzer for the state machine..
am i wrong ?

On Fri, Jun 5, 2009 at 1:45 AM, Michael Eddington <medding...@gmail.com>wrote:


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Michael Eddington  
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 More options Jul 10, 4:30 am
From: Michael Eddington <medding...@gmail.com>
Date: Fri, 10 Jul 2009 01:30:59 -0700
Local: Fri, Jul 10 2009 4:30 am
Subject: Re: [Peach] Re: Mutable State Module ?
All that's needed is a mutator or mutator strategy that on a
changeState goes to a "random" or some other state that wasn't
intended.

There is already support for this built in, but currently the
mutators/strategies don't take advantage of it.

If you take a look at MutationStrategy class in mutatestrategies.py,
this is the parent for custom mutation strategies like "sequencial"
(the default) or "random".  Simply extending from the sequencial or
random strategy and implementing "onStateChange" you can control the
state flow.

Should be fairly easy.

mike


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