Well, we almost got it working without the wall wart. It might just be my laptop that can't put out enough power. The USB to barrel plug adapter is in the case for the rift by the brain wave toy. A battery pack with 5 volt regulator might work better.
Well, we almost got it working without the wall wart. It might just be my laptop that can't put out enough power. The USB to barrel plug adapter is in the case for the rift by the brain wave toy. A battery pack with 5 volt regulator might work better.
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I was fortunate enough to be there when dean dropped his dev model off .
Yup, I did the kickstarter a while back, and magically found it waiting on my porch Monday night when I got home. It's free to play with at the space, though I would request that people be nice to it, and put it back in the box when they are done.
Linux support is still sub-par, but they are promising a Linux version of the SDK "soon". Luckily Charles had the winning combination of Windows and an HDMI port, and we got some of the demos working last night. (DVI and OSX is also supported).
I've been playing with Ibex a bit, which seems to act like a window manager for the Occulus Rift. Unfortunately Linux development is a bit stalled until the SDK is released, but maybe someone can get it working on another platform? I talked with the developer yesterday, and it sounds like most of the development is being done on OSX.
- DEAN