> I noticed there's not a whole lot about pspseq for PSP. It's a 16
> track synthesizer (yes, real synthesis including karplus-strong and 2
> versions of FM) with 64 step patterns and 99 patterns. The sounds is
> lovely lowtech with such FX inserts such as waveshaper, decimator and
> of course, the classic variable filter (but it allows going into nasty
> resonation territories). If you have a homebrew enabled PSP, I
> recommend checking it out. And of course, a couple of demo songs
> written on the upcoming 3.00.
> http://iiichan.net/boards/music/src/HSHAZEDEMO2FINAL.mp3<-- showing
> off some FM.http://hakyoku.googlepages.com/hs-pspseq3-dnb-wip3.mp3<-- drum and
> bass...with a small peppering of glitch
> It's forged miles ahead of 2.11 in terms of workflow with shortcuts to
> everything you need, new randomizing and interpolation functions, copy/
> paste within a single track, copy/paste specific parameters between
> tracks and of course, it's still one of the most potent handheld
> sequencers out there with per-step editing of every available
> parameter at your disposal. And for the glitch guys, yeah, it's got
> really nice glitcharoni effects you can pull off with the sample
> player.
> I thought you guys might be interested. I'd love to see more people
> using this thing. You can get nasty sounds out of it, but it's also
> quite suited to more 'mainstream'-ish stuff. If you join the pspseq
> googlegroup, you can get the beta version already, but the final
> version should be out early this week sometime.
> Also of note, the program's creator is making an appearance at
> handmade music in brooklyn this week. :)