Thanks for your reply,
This is more or less the buildout I tried out. The first showstopper
in
p4a.audio/p4a/audio/browser/configure.zcml
and in particular the menu items for 'object_buttons'. Now, I don't
have a great understanding of this, but I THINK that these require
CMFOnFive, but that shouldn't be true for plone 3?
Anyway the error I get is:
ConfigurationError: ('Invalid value for', 'menu', "ImportError:
Couldn't import object_buttons, No module named object_buttons")
Tu pursue a bit further, I changed object_buttons to object but then
p4a.audio tried to import IDynamicallyViewable from
Products.CMFDynamicViewFTI.interfaces
I realize that it might be too early for plone3, but is there a way I
can proceed further? Should I submit these as bugs, or am I missing
something else?
Thanks again,
gg
On Dec 21, 6:15 am, "Nate Aune" <
na...@jazkarta.com> wrote:
> No, there is no sample buildout JUST for audio, but if you look at the p4a
> buildout as an example, the eggs that you need for p4a.audio are as follows:
>
> p4a.audio
> p4a.ploneaudio
> p4a.fileimage
> p4a.common
> p4a.z2utils
> five.intid
>
> hope that helps.
>
> nate
>
> On 12/20/07, ggozad <
ggozadi...@gmail.com> wrote:
>
>
>
>
>
> > Hey,
> > I would like to build a site for a client that relies heavily on audio
> > content. However, several specs sort of cry out for plone3 and we have
> > decided to definitely go that way...
> > Tried to get p4a.ploneaudio working out of the box in a plone 3
> > buildout environment but to no avail so far. I would like to avoid
> > including the whole lot of p4a and restrict the site to basic audio
> > support.
> > What are the minimum eggs that I should include? I'm willing to do
> > quite a bit of bug fixing to get this to a workng state, but would
> > appreciate a helping hand to get things started.
> > Is there a sample buildout, JUST for audio?
> > Thanks a lot for a great product,
> > Dr. G. Gozadinos
> > Lead dev.
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