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Game controllers?
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Date: Sat, 25 Feb 2012 08:34:05 +1100
Message-ID: <CACi_E-T9TcZZ1AfEmTcMMvgNQ9s6vX3uGhYLDNcfLxUR21e...@mail.gmail.com>
Subject: Re: Game controllers?
From: Richie Cyngler <glitch...@gmail.com>
To: overtone@googlegroups.com
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SuperCollider's communication is built on OSC, I'm not sure how Overtone
interacts with OSC but I'm guessing you should be able to get Wiimotes
talking to SC via OSC using Overtone as the interface? (Someone please fill
in the huge gaps in knowledge here).
On Fri, Feb 24, 2012 at 9:25 PM, Jeff Rose <ros...@gmail.com> wrote:
> Hi James,
> It would be great to have game controller support for manipulating synths
> and other stuff in Overtone. If you get something put together let us know,
> and feel free to ask here if you run into problems. I did experiment with
> JInput in the past to hookup with a playstation rock band drum kit, and it
> worked fine. Unfortunately I can't find that code right now, but I'll look
> around.
>
> -Jeff
>
>
> On Thursday, February 23, 2012 at 10:59 AM, James Petry wrote:
>
> > I watched Sam Aaron's latest Overtone video, very inspiring, many thanks!
> >
> > In fact it inspired a bit of a mad thought.
> >
> > Looking at the different kinds of controller devices in the video, I am
> wondering about all the buttons,
> > triggers and sticks on the USB XBox controller that is plugged into my
> home PC.
> >
> > I'd like to get them connected somehow into Overtone.
> >
> > Has anyone done anything like this?
> >
> > If not, I'd like to have a go.
> >
> > I mainly code in java and C# at work but we are starting to use clojure
> too. Haven't coded with Overtone yet at all.
> >
> > A quick search shows there's a project called JInput for reading game
> controllers in java.
>
>
>
--
Richie
www.glitchpop.com
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SuperCollider's communication is built on OSC, I'm not sure how Ove=
rtone interacts with OSC but I'm guessing you should be able to get Wii=
motes talking to SC via OSC using Overtone as the interface? (Someone pleas=
e fill in the huge gaps in knowledge here).<br>
<br><div class=3D"gmail_quote">On Fri, Feb 24, 2012 at 9:25 PM, Jeff Rose <=
span dir=3D"ltr"><<a href=3D"mailto:ros...@gmail.com">ros...@gmail.com</=
a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0=
0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi James,<br>
It would be great to have game controller support for manipulating synths a=
nd other stuff in Overtone. If you get something put together let us know, =
and feel free to ask here if you run into problems. I did experiment with J=
Input in the past to hookup with a playstation rock band drum kit, and it w=
orked fine. Unfortunately I can't find that code right now, but I'l=
l look around.<br>
<span class=3D"HOEnZb"><font color=3D"#888888"><br>
-Jeff<br>
</font></span><div class=3D"HOEnZb"><div class=3D"h5"><br>
<br>
On Thursday, February 23, 2012 at 10:59 AM, James Petry wrote:<br>
<br>
> I watched Sam Aaron's latest Overtone video, very inspiring, many =
thanks!<br>
><br>
> In fact it inspired a bit of a mad thought.<br>
><br>
> Looking at the different kinds of controller devices in the video, I a=
m wondering about all the buttons,<br>
> triggers and sticks on the USB XBox controller that is plugged into my=
home PC.<br>
><br>
> I'd like to get them connected somehow into Overtone.<br>
><br>
> Has anyone done anything like this?<br>
><br>
> If not, I'd like to have a go.<br>
><br>
> I mainly code in java and C# at work but we are starting to use clojur=
e too. Haven't coded with Overtone yet at all.<br>
><br>
> A quick search shows there's a project called JInput for reading g=
ame controllers in java.<br>
<br>
<br>
</div></div></blockquote></div><br><br clear=3D"all"><div><br></div>-- <br>=
Richie<div><br></div><div><font size=3D"1"><a href=3D"http://www.glitchpop.=
com" target=3D"_blank">www.glitchpop.com</a></font></div><br>
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