curvature and differentials

75 views
Skip to first unread message

Stefan

unread,
Oct 2, 2012, 12:14:46 PM10/2/12
to osl...@googlegroups.com
Hi,

I'm noticing that OSL does not seem to use the surface curvature when calculating the differentials of reflected or refracted rays. This is especially obvious when rendering a magnifying glass over a finely detailed image texture with mip maps, the texture lookups in refracted rays have much larger ds and dt than they should. Are there any plans of extending the BRDFs to take dNdx and dNdy into account?

-Stefan
Reply all
Reply to author
Forward
0 new messages