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to OSL Developers
Thanks Alex,
I have my own closures ;-) Simply because I run everything on the
GPU ! I just look at your code... to learn ;-)
My problem is that I don't completely use the OSL code (Just the lexer
+parser), the remainder is home-made !
But I would like to completely follow the OSL specification, for me,
it is interesting to have a "standard" and to be able to
get a shader from my renderer, and use it as is ... in your renderer
by example !
I intend to create a "online" repository with a set of OSL shaders...
freely available of course !
For this, I have to follow the OSL specification, but by example, I
have write a phong-anisotropic closure... and of course I can have
different closure signatures !
If a day you don't use the same signature, we will not be able to
exchange our shaders :-(
So, for me more closure you add, better it is... but it will be fine
to have (at least) an appendix with "optional" closures,
functions,...
Also, for the implementation, it is still interesting to have more
closures, some allow to test some "side effects" of our renderer ! As
you know every material is different and can have different effect
when a bug is introduced ! So, it is always good I think.
Thanks again
Krys