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Larry Gritz
,
Shane Ambler
3
5/3/20
Please switch to lists.aswf.io/osl-dev !!!
How did it let this email through? Hmmm. But anyway, the repo will eventually move, though the old
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Please switch to lists.aswf.io/osl-dev !!!
How did it let this email through? Hmmm. But anyway, the repo will eventually move, though the old
5/3/20
Larry Gritz
5/1/20
Mail list switch imminent!
Reminder that we had previously announced May 1, 2020 (some people think that is today!) as the day
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Mail list switch imminent!
Reminder that we had previously announced May 1, 2020 (some people think that is today!) as the day
5/1/20
Mitch Prater
,
Larry Gritz
3
4/30/20
pointcloud.cpp -Werror=sign-compare
Sounds about right. On Thursday, April 30, 2020 at 1:41:58 PM UTC-7, Larry Gritz wrote: My bad. That
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pointcloud.cpp -Werror=sign-compare
Sounds about right. On Thursday, April 30, 2020 at 1:41:58 PM UTC-7, Larry Gritz wrote: My bad. That
4/30/20
Larry Gritz
, …
Solomon Boulos
15
4/29/20
Warning about llvm 10 on Mac
Workaround: https://github.com/imageworks/OpenShadingLanguage/pull/1162 On Apr 28, 2020, at 10:31 PM,
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Warning about llvm 10 on Mac
Workaround: https://github.com/imageworks/OpenShadingLanguage/pull/1162 On Apr 28, 2020, at 10:31 PM,
4/29/20
Etienne Sandré-Chardonnal
,
Olivier Paquet
2
4/28/20
Everything I Always Wanted to Know About Derivatives (But Was Afraid to Ask)
Short answer is option B. See: https://github.com/imageworks/OpenShadingLanguage/blob/
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Everything I Always Wanted to Know About Derivatives (But Was Afraid to Ask)
Short answer is option B. See: https://github.com/imageworks/OpenShadingLanguage/blob/
4/28/20
William Eguienta
,
Larry Gritz
4
4/25/20
identify extremity of an object
You can use getattribute() to retrieve information about an object. What queries are supported is
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identify extremity of an object
You can use getattribute() to retrieve information about an object. What queries are supported is
4/25/20
feilong xu
,
Larry Gritz
2
4/22/20
How to i use C + + to realize these functions
Those are built into the renderer, not into the OSL library. So maybe this is a question you should
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How to i use C + + to realize these functions
Those are built into the renderer, not into the OSL library. So maybe this is a question you should
4/22/20
amin khormaei
,
Larry Gritz
9
4/19/20
how can i create osl project with CMake?
Yes, the boost library. On April 19, 2020 12:47:09 am PDT, amin khormaei <amin.k...@gmail.com
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how can i create osl project with CMake?
Yes, the boost library. On April 19, 2020 12:47:09 am PDT, amin khormaei <amin.k...@gmail.com
4/19/20
Larry Gritz
4/17/20
OSL email list switchover: May 1, 2020
Please remember to sign up for the new osl mail list: https://lists.aswf.io/g/osl-dev We will throw
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OSL email list switchover: May 1, 2020
Please remember to sign up for the new osl mail list: https://lists.aswf.io/g/osl-dev We will throw
4/17/20
Larry Gritz
4/16/20
Press release on OSL being admitted to ASWF
I know it's not news to anybody here, but the official press release went out today: https://www.
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Press release on OSL being admitted to ASWF
I know it's not news to anybody here, but the official press release went out today: https://www.
4/16/20
Larry Gritz
, …
Olivier Paquet
8
4/15/20
osl-dev --> the other osl-dev
Up to 58. Still a tiny fraction of those reading the old osl-dev. Are people still in limbo, being
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osl-dev --> the other osl-dev
Up to 58. Still a tiny fraction of those reading the old osl-dev. Are people still in limbo, being
4/15/20
Etienne Sandré-Chardonnal
,
Larry Gritz
4
4/11/20
Adding URL-style non plain files texture path system
On Apr 6, 2020, at 8:02 AM, Etienne Sandré-Chardonnal <etienne...@m4x.org> wrote: Hi, I
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Adding URL-style non plain files texture path system
On Apr 6, 2020, at 8:02 AM, Etienne Sandré-Chardonnal <etienne...@m4x.org> wrote: Hi, I
4/11/20
Master Zap
, …
Changsoo Eun
34
4/7/20
Definition of "P" in rays that hit the environment....?
well.. Zap's case. His OSL map is the delegate for all renderers. So, I think it will work for
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Definition of "P" in rays that hit the environment....?
well.. Zap's case. His OSL map is the delegate for all renderers. So, I think it will work for
4/7/20
Changsoo Eun
, …
Master Zap
10
4/5/20
OSL and OIIO optimization for non Arnold renderer
I know we can not make "faster". But, I want it to be "as fast as it can". :)
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OSL and OIIO optimization for non Arnold renderer
I know we can not make "faster". But, I want it to be "as fast as it can". :)
4/5/20
Jiayin Cao
,
Larry Gritz
2
4/4/20
What is the proper way to compile OSL shaders in different threads at the same time?
There is no trick to it, the ShadingSystem is thread-safe for shader execution. If you are buliding
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What is the proper way to compile OSL shaders in different threads at the same time?
There is no trick to it, the ShadingSystem is thread-safe for shader execution. If you are buliding
4/4/20
Larry Gritz
3/30/20
Is it time for LLVM minimum bump?
Now that LLVM 10 is out, does anybody have strong feelings about what our minimum should be for OSL?
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Is it time for LLVM minimum bump?
Now that LLVM 10 is out, does anybody have strong feelings about what our minimum should be for OSL?
3/30/20
Stephen Hart
,
Larry Gritz
5
3/29/20
"exists" parameter for gettextureinfo
OK, I'll take a whack at trying to make the spec more clear. I do appreciate hearing when
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"exists" parameter for gettextureinfo
OK, I'll take a whack at trying to make the spec more clear. I do appreciate hearing when
3/29/20
Master Zap
, …
Larry Gritz
4
3/27/20
For Your Entertainment: Some of the new OSL stuff in 3ds Max 2021
Fantastic work, Zap and team! That all really looks great, the UI seems smooth and intuitive. -- lg
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For Your Entertainment: Some of the new OSL stuff in 3ds Max 2021
Fantastic work, Zap and team! That all really looks great, the UI seems smooth and intuitive. -- lg
3/27/20
Master Zap
, …
Larry Gritz
7
3/21/20
error: array of struct are not allowed as parameters
Sorry, I replied to the wrong thread! I have fixed the 'fmod' problem, still working on this
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error: array of struct are not allowed as parameters
Sorry, I replied to the wrong thread! I have fixed the 'fmod' problem, still working on this
3/21/20
Master Zap
, …
Larry Gritz
9
3/21/20
This (rather trivial) shader crashes for me. Is it just me?
Full fix is here: https://github.com/imageworks/OpenShadingLanguage/pull/1131 After approval, I will
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This (rather trivial) shader crashes for me. Is it just me?
Full fix is here: https://github.com/imageworks/OpenShadingLanguage/pull/1131 After approval, I will
3/21/20
Daniel Dresser
, …
Larry Gritz
7
3/19/20
Incorrect Behaviour With Return Statement In Middle Of Shader
For people in these situations, I have started tagging spots on master that I think are good places
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Incorrect Behaviour With Return Statement In Middle Of Shader
For people in these situations, I have started tagging spots on master that I think are good places
3/19/20
Larry Gritz
3/13/20
TSC volunteers -- reminder
I think we've mostly got an initial technical steering committee (TSC) assembled (this is as part
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TSC volunteers -- reminder
I think we've mostly got an initial technical steering committee (TSC) assembled (this is as part
3/13/20
etheory
,
Sam Hodge at GMail
3
3/5/20
osltoy QLayout error when you hit the "Recompile" button
Hi Sam! Nice to hear from you. Yes of course I googled it. I even tried to fix it in the source code
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osltoy QLayout error when you hit the "Recompile" button
Hi Sam! Nice to hear from you. Yes of course I googled it. I even tried to fix it in the source code
3/5/20
Etienne Sandré-Chardonnal
2
3/4/20
Bug with automatic TX file generation
Hi, Strange, I did a full project recompile, and the issue is gone. Maybe only a weird incremental
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Bug with automatic TX file generation
Hi, Strange, I did a full project recompile, and the issue is gone. Maybe only a weird incremental
3/4/20
Larry Gritz
, …
Thiago Ize
6
2/29/20
MSVS poll
That's another question/poll, I guess. I honestly don't know who is still depending on C++11
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MSVS poll
That's another question/poll, I guess. I honestly don't know who is still depending on C++11
2/29/20
Master Zap
, …
Dan Kripac
4
2/27/20
OSL and Tangent vectors (normal mapping in OSL)
Hey Zap, Unless I'm misunderstanding the question, in my experience when we've done user
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OSL and Tangent vectors (normal mapping in OSL)
Hey Zap, Unless I'm misunderstanding the question, in my experience when we've done user
2/27/20
Hristo Arabadzhiyski
,
Anders Langlands
3
2/27/20
Scaling a float by its derivative
I've just read it. That explains. Thank you. On Thursday, February 27, 2020 at 11:09:53 PM UTC+1,
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Scaling a float by its derivative
I've just read it. That explains. Thank you. On Thursday, February 27, 2020 at 11:09:53 PM UTC+1,
2/27/20
Michael Wortmann
,
Larry Gritz
11
2/24/20
EXR Metadata
Hi, it's working great with JPGs. I assumed the metadata to be named the same as I copied it from
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EXR Metadata
Hi, it's working great with JPGs. I assumed the metadata to be named the same as I copied it from
2/24/20
Etienne Sandré-Chardonnal
,
Larry Gritz
2
2/19/20
Smallest mipmap is black
I can repro! How strange! I will investigate. I think there may be something weird going on with the
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Smallest mipmap is black
I can repro! How strange! I will investigate. I think there may be something weird going on with the
2/19/20
Larry Gritz
2
2/14/20
OSL -> ASWF
Follow-up: The ASWF Technical Advisory Council (TAC) met earlier this week and although we thought
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OSL -> ASWF
Follow-up: The ASWF Technical Advisory Council (TAC) met earlier this week and although we thought
2/14/20