Hi Cedric et al,
In a previous thread, you mentioned that to get good performance rendering thousands of quads, I need to perform one render call. I'm not quite sure what this means - can you elaborate slightly on this?
Specifically, this is what I'm doing:
My scene has a number of textured quads which render a globe (again - ReadyMap). From there, I've appended thousands of quads (either textured or just using custom shaders) to the root node. So -- when the root node rotates, all of my geometries also rotate. That rotation gets quite slow when there are around 1000 quads added. 500 is still good performance (this is while using an AMD Radeon HD 6870).
Any pointers?
Thanks again!
-d