From: "Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC" <Shayne.Tuel...@hill.af.mil>
Date: Fri, 5 Oct 2012 11:38:45 -0600
Local: Fri, Oct 5 2012 1:38 pm
Subject: Re: [osg-users] How can I get the viewer's camera to 'ignore' anode's geometry?
We specify the near & far planes manually and we don't have z-buffer
issues with models on the earth's surface. Perhaps you should select the
option DO_NOT_COMPUTE_NEAR_FAR for cull settings...
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Thrall,
Preet wrote on 2012-10-04:
> near and far planes that osg sets creates a frustum that doesn't
> The near and far planes that osg sets without the earth surface
If the surface geometry is in view but the calculated frustum doesn't
It seems more likely that the problem is with z buffer precision due to
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