[osg-users] animated 3d model loading

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Mark Henderson

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Jul 9, 2008, 9:41:40 AM7/9/08
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Hi,

I'm trying to load a .max file with an animated skeleton and a skin.  When I run the exporter from .max to .osg (with default settings), then load it in my app, The skeleton renders and is animated, while the skin is stationary.

I looked into it a bit and found a couple of mentions of osgCal, but the latest version I can find of that is more then a year old, and it isn't on the plugins area of the osg site.

Should I need to get a second plugin to make the animation work, or am I doing something wrong with the .max exporter?  Do I need to do something to the .max file?

I noticed the osgCollada importer in the plugins section, should I go for that instead of osgCal?

Thanks,
Mark

Gordon Tomlinson

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Jul 9, 2008, 9:58:49 AM7/9/08
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The Collada import plug-in for OSG does not support skeleton/skinning at this time...
 
So not a route you could really use unless you want to add support to the Collada plug-in ;)
 
 


From: osg-user...@lists.openscenegraph.org [mailto:osg-user...@lists.openscenegraph.org] On Behalf Of Mark Henderson
Sent: Wednesday, July 09, 2008 9:42 AM
To: OpenSceneGraph Users
Subject: [osg-users] animated 3d model loading

Mark Henderson

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Jul 9, 2008, 10:14:33 AM7/9/08
to OpenSceneGraph Users
>.<

Are there any plugins that do support it?

-Mark

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Gordon Tomlinson

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Jul 9, 2008, 10:19:05 AM7/9/08
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I thought osgCAL did, but I'm not a user of osgCAl so my understanding of it is extremely limited to what I have seen on the this list..


Sent: Wednesday, July 09, 2008 10:15 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] animated 3d model loading

Cedric Pinson

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Jul 9, 2008, 11:17:38 AM7/9/08
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There is only osgCal to animate skinned model in osg today, there is
some effort to add new solution but not ready yet.

Cedric

Gordon Tomlinson wrote:
> I thought osgCAL did, but I'm not a user of osgCAl so my understanding
> of it is extremely limited to what I have seen on the this list..
>

> ------------------------------------------------------------------------
> *From:* osg-user...@lists.openscenegraph.org
> [mailto:osg-user...@lists.openscenegraph.org] *On Behalf Of
> *Mark Henderson
> *Sent:* Wednesday, July 09, 2008 10:15 AM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] animated 3d model loading


>
> >.<
>
> Are there any plugins that do support it?
>
> -Mark
>
> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
> <gordon.t...@sensor.com <mailto:gordon.t...@sensor.com>> wrote:
>
> The Collada import plug-in for OSG does not support
> skeleton/skinning at this time...
>
> So not a route you could really use unless you want to add support
> to the Collada plug-in ;)
>
>
>

> ------------------------------------------------------------------------
> *From:* osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>
> [mailto:osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>] *On Behalf Of
> *Mark Henderson
> *Sent:* Wednesday, July 09, 2008 9:42 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] animated 3d model loading


>
> Hi,
>
> I'm trying to load a .max file with an animated skeleton and a
> skin. When I run the exporter from .max to .osg (with default
> settings), then load it in my app, The skeleton renders and is
> animated, while the skin is stationary.
>
> I looked into it a bit and found a couple of mentions of osgCal,
> but the latest version I can find of that is more then a year old,
> and it isn't on the plugins area of the osg site.
>
> Should I need to get a second plugin to make the animation work,
> or am I doing something wrong with the .max exporter? Do I need
> to do something to the .max file?
>
> I noticed the osgCollada importer in the plugins section, should I
> go for that instead of osgCal?
>
> Thanks,
> Mark
>
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org

> <mailto:osg-...@lists.openscenegraph.org>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ------------------------------------------------------------------------


>
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>

--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:morn...@plopbyte.net http://www.plopbyte.net

Mark Henderson

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Jul 9, 2008, 12:15:59 PM7/9/08
to OpenSceneGraph Users
Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?

The site there hasn't been touched since May 2007, I'm hoping there's a more recent version.

-Mark

Cedric Pinson

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Jul 10, 2008, 1:31:48 AM7/10/08
to OpenSceneGraph Users
I check in the svn repository and last commit are a few weeks ago. Maybe
you should write to the authors he could tell you if you can use the svn
version of if you should use the release version, but the project is alive.

Cedric

Mark Henderson wrote:
> Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
>
> The site there hasn't been touched since May 2007, I'm hoping there's
> a more recent version.
>
> -Mark
>
> On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <morn...@plopbyte.net
> <mailto:morn...@plopbyte.net>> wrote:
>
> There is only osgCal to animate skinned model in osg today, there
> is some effort to add new solution but not ready yet.
>
> Cedric
>
> Gordon Tomlinson wrote:
>
> I thought osgCAL did, but I'm not a user of osgCAl so my
> understanding of it is extremely limited to what I have seen
> on the this list..
>
> ------------------------------------------------------------------------
> *From:* osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>

> [mailto:osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>] *On
> Behalf Of *Mark Henderson

> *Sent:* Wednesday, July 09, 2008 10:15 AM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] animated 3d model loading
>
> >.<
>
> Are there any plugins that do support it?
>
> -Mark
>
> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
> <gordon.t...@sensor.com
> <mailto:gordon.t...@sensor.com>

> <mailto:gordon.t...@sensor.com


> <mailto:gordon.t...@sensor.com>>> wrote:
>
> The Collada import plug-in for OSG does not support
> skeleton/skinning at this time...
> So not a route you could really use unless you want to
> add support
> to the Collada plug-in ;)
>
>
> ------------------------------------------------------------------------
> *From:* osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>
> <mailto:osg-user...@lists.openscenegraph.org
> <mailto:osg-user...@lists.openscenegraph.org>>

> [mailto:osg-user...@lists.openscenegraph.org

> <mailto:osg-...@lists.openscenegraph.org


> <mailto:osg-...@lists.openscenegraph.org>>
>
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ------------------------------------------------------------------------
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org

> <mailto:osg-...@lists.openscenegraph.org>

Vladimir Shabanov

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Jul 10, 2008, 2:56:34 PM7/10/08
to OpenSceneGraph Users
2008/7/9 Mark Henderson <mehend...@gmail.com>:

> Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
>
> The site there hasn't been touched since May 2007, I'm hoping there's a more
> recent version.

I didn't updated the site for a while but osgCal is still alive. There
are no downloadable release yet. The current svn version is quite
stable and I recommend it for use.

Luis Miguel Granado

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Jul 11, 2008, 6:13:28 AM7/11/08
to OpenSceneGraph Users
Hi, im newbie with AR.

I want to view a video into Artoolkit and i haven´t any document to
explain this. Is possible on Artoolkit or i have to build Artoolkit+OSG
+osgART?

Thanks.

Sorry for my english.

Luis Miguel Cabezas Granado
Consejería de los Jóvenes y del Deporte
Junta de Extremadura
924 273 317
615 197 535
www.luisyfernanda.net

Gordon Tomlinson

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Jul 11, 2008, 10:04:24 AM7/11/08
to OpenSceneGraph Users
What is Artoolkit? , I don’t recall having heard of that before especially
with respects to OSG

-----Original Message-----
From: osg-user...@lists.openscenegraph.org
[mailto:osg-user...@lists.openscenegraph.org] On Behalf Of Luis Miguel
Granado
Sent: Friday, July 11, 2008 6:13 AM
To: OpenSceneGraph Users

Jean-Baptiste Authesserre

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Jul 11, 2008, 10:13:39 AM7/11/08
to OpenSceneGraph Users
It's a library allowing camera pose estimation by using image frame of special rectangular markers:
You put these special markers in a scene.
You record the scene with your camera (calibrated)
The library automatically detect markers and by analysing perspective deformation of those, it estimates the pose of the camera relatively to the markers.


2008/7/11 Gordon Tomlinson <gordon.t...@sensor.com>:

Gordon Tomlinson

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Jul 11, 2008, 10:21:05 AM7/11/08
to OpenSceneGraph Users
cool..


From: osg-user...@lists.openscenegraph.org [mailto:osg-user...@lists.openscenegraph.org] On Behalf Of Jean-Baptiste Authesserre
Sent: Friday, July 11, 2008 10:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Artoolkit 2.72.1

Gerwin de Haan

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Jul 13, 2008, 5:27:13 PM7/13/08
to OpenSceneGraph Users
There's an example for ARToolkit and OSG through Python scripting in the osgswig repository ( http://code.google.com/p/osgswig/) which might be helpful to run/look at.
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