I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results.
I looked at some tutorials for bundling OSG apps with Xcode. My issue is that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am beginning to wonder if I am better off going with gnu tools instead? Should I worry about OSG apps and dylibs compiled/linked on the later OS not running on earlier MAC OS -X versions?
Thanks for any advice in advance.
Ted
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Am 08.12.10 03:28, schrieb Ted Morris:
> Hi,
>
> I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results.
>
> I looked at some tutorials for bundling OSG apps with Xcode. My issue is that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am beginning to wonder if I am better off going with gnu tools instead? Should I worry about OSG apps and dylibs compiled/linked on the later OS not running on earlier MAC OS -X versions?
Not sure why your laptop is still on 10.5. After Snow Leopard debuted,
all new laptops were delivered with Snow Leopard aka 10.6.
There should be a xcode-installer on your system-cd. You can download
Xcode 3.1 (which is compatible with Leopard) from
http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/7.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1
(you'll need a developer account on developer.apple.com)
There's no problem to built apps on Snow Leopard for older systems, just
change the settings in your project-settings file. osg doesn't support
10.4 or older systems.
HTH,
Stephan
When I use OSX I use standard gnu tools - make and it works great, and
is friendly to working in an ssh shell for remote dev work. I have
dabbled in XCode a few years ago but found myself far less productive,
but then it's been well over a decade since I was a fan of IDE's on
any platform.
If you are familiar with gnu tools or have a need to automate the tool
chain then, then I would recommend using the combination of cmake for
generating Makefile/project files and use make under unices. Under
Windows you can still use the same cmake scripts to generate project
files that you'll need.
Robert.
thanks! -- well I did manage to upgrade to snow leopord I presume that