Hi Tony,
I just took the new version for a test drive, and yes, it does seem to
calibrate faster than the last version. Thank you!
I have another question about osceleten though, and Tohm at the
cycling74 forums told me you might be able to help. I have a question
about more rough tracking. In my testing the skeleton sometimes can
take a while to calibrate the person. For the project I am currently
working on all i need is the spatial position of each user, which the
sample programs in the openNI folder seem to register almost
immediately. Is there any way to get general user info (i.e. ID & XYZ
pos.) out via OSC so I can mess with the data in Max/MSP as soon as
the kinect recognizes them? I am using MAX 5 and OSX 10.6.6. here is
an example of the info i need:
http://gogginvideo.com/daniel_goggin/blank.html
Thanks again for all your hard work, the program is the bees-kness!
DG
On Jan 26, 6:42 am, Tony Gonçalves <
t...@sensebloom.com> wrote:
> Hey guys,
>
> It seems I had indeed messed up the normalization of coordinates, which
> caused distortion of the skeleton, and lots of jerky movement. I also found
> I was using some un-initialized memory (ooops!) which would cause some
> crashes.
> Both of these issues are hopefully corrected now - the jerkyness should be
> gone, and at least some of the crashes too.
> Somehow it seems to me that calibrating is again faster too (but this could
> be an illusion).
>
> If someone could download the latest version and take it for a spin I'd
> appreciate it ;)
>
> Have fun,
> Tony
>
> 2011/1/25 Tony Gonçalves <
t...@sensebloom.com>
>
>
>
>
>
>
>
>
>
> > No, I was talking about very recent changes. I'm going to take look at the
> > issues now, so I should have news pretty soon :)
>
> > On Tue, Jan 25, 2011 at 2:11 PM, George Toledo <
gtole...@gmail.com> wrote:
>
> >> Out of curiosity, did those optimizations apply to the original OS X
> >> version (not the normalization, but the reusing objects)? I have a make that
> >> was from Linux, converted to work on OS X that seems to track more stably
> >> and recognize user quicker (thanks@Zach). I had thought it was placebo.
>
> >> -gt
>
> >> 2011/1/25 Tony Gonçalves <
t...@sensebloom.com>
>
> >> Wow, thanks for your effort!
> >>> I can't test the OSX version much since I don't have a mac, so this will
> >>> be very valuable in trying to find the cause of the issue.
>
> >>> From what i see in the video I'm fairly certain i messed up the
> >>> normalization of the coordinates (or maybe it's just OSX's gcc compiler
> >>> playing games with me again)...
> >>> As for the jerky movements, it could be due to some optimizations I've
> >>> done (reusing some OpenNI objects instead of recreating them every frame).
> >>> I'll have to play with it a bit and see what happens.
> >>> Thanks for identifying the versions too, this will make it easier to see
> >>> what has changed ;)
>
> >>> Have fun!
> >>> Tony
>
> >>
gtole...@gmail.com
> >>
www.georgetoledo.com
>
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> > --
>
> > Tony Gonçalves
> > Partner
>
> >
t...@sensebloom.com
> >
i...@sensebloom.com
>
t...@sensebloom.com
>
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>
>
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