Groups
Groups
Sign in
Groups
Groups
OSCeleton
Conversations
About
Send feedback
Help
-xt option Rotation format
19 views
Skip to first unread message
neonascent
unread,
Jan 30, 2012, 8:56:14 PM
1/30/12
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to OSCeleton
Hi Guys/Tony,
Can anyone help me with the format of the joint rotation
information?
"f f f: X axis orientation data f f f : Y axis orientation data f f
f : Z axis orientation data"
I'm building a puppet system for characters in Crysis2, but can't
immediately work out what a vector per axis would be.
Thanks for your help and apologies if it's a stupid question.
Kind Regards,
Josh
Reply all
Reply to author
Forward
0 new messages