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enobayram
,
iar...@orx-project.org
5
12/8/15
Command-Config Syntax Sugar Suggestion
Ah great! I've apparently missed the points about config, or maybe just forgotten. This syntax is
unread,
Command-Config Syntax Sugar Suggestion
Ah great! I've apparently missed the points about config, or maybe just forgotten. This syntax is
12/8/15
enobayram
, …
iar...@orx-project.org
5
11/13/15
Config API Extension Suggestion
There's no event yet, but one can be added. Wouldn't that cripple performance though?
unread,
Config API Extension Suggestion
There's no event yet, but one can be added. Wouldn't that cripple performance though?
11/13/15
enobayram
,
iar...@orx-project.org
4
11/13/15
Config Subsections proposal
No problem, this would be a very useful feature for me, moving a lot of code from C++ to config, but
unread,
config
enhancement
inheritance
Config Subsections proposal
No problem, this would be a very useful feature for me, moving a lot of code from C++ to config, but
11/13/15
enobayram
,
iar...@orx-project.org
4
11/13/15
Config List Syntax Extension Proposal
2015-11-12 1:14 GMT-05:00 Enis BAYRAMOĞLU <enisbay...@gmail.com>: he first item on the same
unread,
Config List Syntax Extension Proposal
2015-11-12 1:14 GMT-05:00 Enis BAYRAMOĞLU <enisbay...@gmail.com>: he first item on the same
11/13/15
enobayram
,
iar...@orx-project.org
8
11/12/15
Feature Suggestion: FXSlot type COMMAND
touché, I'll let this one sink in. On Thu, Nov 12, 2015 at 7:45 AM, <iar...@orx-project.org
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Feature Suggestion: FXSlot type COMMAND
touché, I'll let this one sink in. On Thu, Nov 12, 2015 at 7:45 AM, <iar...@orx-project.org
11/12/15
enobayram
,
iarwain
3
11/11/15
orxCommand API improvement suggestions
Sorry, I should've indicated my motivation. Think of these two points when you're evaluating
unread,
orxCommand API improvement suggestions
Sorry, I should've indicated my motivation. Think of these two points when you're evaluating
11/11/15
Enis BAYRAMOĞLU
,
orx-project
5
10/5/15
Re: [orx-dev] Vectors should be constructed from sections.
Sure, that proposal would make this obsolete. You could even use that to effectively achieve this via
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Re: [orx-dev] Vectors should be constructed from sections.
Sure, that proposal would make this obsolete. You could even use that to effectively achieve this via
10/5/15
enobayram
,
solewalker
12
9/7/15
Canonical orx game project template
This is exactly what I'm trying to solve with cmake. One build configuration for all targets from
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Canonical orx game project template
This is exactly what I'm trying to solve with cmake. One build configuration for all targets from
9/7/15
iarwain
7/21/15
Announcement
Spawner interpolation
Hi all, Following a request recently made by Lydesik, I just implemented spawner "sub-frame
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feature
implemented
interpolation
spawner
Announcement
Spawner interpolation
Hi all, Following a request recently made by Lydesik, I just implemented spawner "sub-frame
7/21/15
iarwain
, …
orx-project
4
4/12/15
Scroll game template
And here's my current updated version, including the folder structure I'm using and that
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Scroll
game
template
Scroll game template
And here's my current updated version, including the folder structure I'm using and that
4/12/15
iarwain
2
4/9/15
Custom Zip archive resource
And here's a slightly updated version that I should have posted a long time ago. :) On Saturday,
unread,
archive
build
custom
packaging
release
resource
zip
Custom Zip archive resource
And here's a slightly updated version that I should have posted a long time ago. :) On Saturday,
4/9/15
iarwain
, …
Philippe Simons
9
9/29/14
Q&A
Improving on commands/timelines
Well the thing is that chaining or putting statements on the same line is entirely optional, so you
unread,
commands
config
enhancement
feature
proposal
timelines
Q&A
Improving on commands/timelines
Well the thing is that chaining or putting statements on the same line is entirely optional, so you
9/29/14
iarwain
2
9/25/14
New Texture commands
Hi all, Actually a shortcut has been added to Texture.Save a few weeks ago. Now one can directly type
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commands
console
debug
texture
New Texture commands
Hi all, Actually a shortcut has been added to Texture.Save a few weeks ago. Now one can directly type
9/25/14
Philippe Simons
,
iar...@orx-project.org
3
9/18/14
Android demo project migration
No currently you still need to call ndk-build from command line in app/src folder. Philippe Simons On
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Android demo project migration
No currently you still need to call ndk-build from command line in app/src folder. Philippe Simons On
9/18/14
Philippe Simons
, …
orx-project
4
9/2/14
Android changes
Ah I see, I misread that, sorry! :) 2014-09-02 10:39 GMT-04:00 Philippe Simons <simons.philippe@
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Android changes
Ah I see, I misread that, sorry! :) 2014-09-02 10:39 GMT-04:00 Philippe Simons <simons.philippe@
9/2/14
iarwain
, …
orx-project
6
7/2/14
Announcement
Object groups
Hi Fritz, Yes, groups are very helpful to keep things organized. There isn't any wrong way of
unread,
camera
feature
group
multipass
object
picking
render
Announcement
Object groups
Hi Fritz, Yes, groups are very helpful to keep things organized. There isn't any wrong way of
7/2/14
iarwain
,
Philippe Simons
2
6/17/14
Announcement
Remote resource access over HTTP
nice On Sun, Jun 15, 2014 at 10:28 AM, iarwain <iar...@orx-project.org> wrote: Hi all,
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archive
custom
internet
packaging
remote
resource
web
Announcement
Remote resource access over HTTP
nice On Sun, Jun 15, 2014 at 10:28 AM, iarwain <iar...@orx-project.org> wrote: Hi all,
6/17/14
iarwain
, …
orx-project
11
5/23/14
Resources hotloading
Excellent idea, thanks! 2014-05-22 22:32 GMT-04:00 acksys <fma...@gmail.com>: > I'll
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debug
feature
hotloading
resource
Resources hotloading
Excellent idea, thanks! 2014-05-22 22:32 GMT-04:00 acksys <fma...@gmail.com>: > I'll
5/23/14
iarwain
3/15/14
Announcement
Nameless inheritance
Hi all, A few weeks ago I added support for nameless inheritance, aka same section inheritance. I
unread,
config
feature
inheritance
template
tricks
tutorial
Announcement
Nameless inheritance
Hi all, A few weeks ago I added support for nameless inheritance, aka same section inheritance. I
3/15/14
iarwain
2
3/14/14
Announcement
orxFile API additions
Small addendum: I used a direct call to orxFile_Open() as an example, but the proper one would
unread,
enhancement
feature
file
save
Announcement
orxFile API additions
Small addendum: I used a direct call to orxFile_Open() as an example, but the proper one would
3/14/14
iarwain
, …
Jim
7
3/4/14
Q&A
Immediate commands in config
This is a great feature. First I was thinking of parsing and setting some data manually in init() or
unread,
automation
commands
config
enhancement
proposal
Q&A
Immediate commands in config
This is a great feature. First I was thinking of parsing and setting some data manually in init() or
3/4/14
iarwain
, …
orx-project
3
11/5/13
Announcement
String IDs
Hehe, I'm glad to know you're still among us! :) As for optimizations numbers, I don't
unread,
feature
string
stringID
Announcement
String IDs
Hehe, I'm glad to know you're still among us! :) As for optimizations numbers, I don't
11/5/13
Philippe Simons
,
Grey1
2
10/28/13
Flip Rock Alpha
Very late to the party, but I've had a quick look at your game, it's quite fun! As for
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Flip Rock Alpha
Very late to the party, but I've had a quick look at your game, it's quite fun! As for
10/28/13
iarwain
5/22/13
Announcement
orxObject_GetParent()
Hey all, As of yesterday, orxObject_GetParent(), as well as other hierarchy query functions such as
unread,
frame
hierarchy
object
ownership
parenting
Announcement
orxObject_GetParent()
Hey all, As of yesterday, orxObject_GetParent(), as well as other hierarchy query functions such as
5/22/13
iarwain
,
Gilles Zucchini
3
5/14/13
Async I/O (File and Resource modules)
Le samedi 11 mai 2013 08:12:36 UTC-7, faistoiplaisir a écrit : Hi Rom! It's a nice idea ! I'm
unread,
IO
async
enhancement
feature
file
resource
Async I/O (File and Resource modules)
Le samedi 11 mai 2013 08:12:36 UTC-7, faistoiplaisir a écrit : Hi Rom! It's a nice idea ! I'm
5/14/13
iarwain
, …
Konrad Klimaszewski
4
5/14/13
Commands and Timelines
Glad you both appreciated it. Next in line: the resource module. :) Rom
unread,
commands
console
feature
timelines
tutorial
Commands and Timelines
Glad you both appreciated it. Next in line: the resource module. :) Rom
5/14/13
iarwain
2
4/26/13
Two-phases render
I also did some changes in this branch, after using gDebugger (http://www.gremedy.com/), to remove
unread,
branch
render
vsync
Two-phases render
I also did some changes in this branch, after using gDebugger (http://www.gremedy.com/), to remove
4/26/13
iarwain
,
Gilles Zucchini
5
4/9/13
Profiler
Hey ! I'll test that as soon as possible ! I will be back to use orx for my projects in a couple
unread,
profiler
Profiler
Hey ! I'll test that as soon as possible ! I will be back to use orx for my projects in a couple
4/9/13
iarwain
,
Gilles Zucchini
2
3/27/13
Announcement
Collision part literal names
Hey ! That's nice ! I missed this one ! Thanks for the information ! Cheers, Gilles. 2013/3/26
unread,
collision_flag
feature
Announcement
Collision part literal names
Hey ! That's nice ! I missed this one ! Thanks for the information ! Cheers, Gilles. 2013/3/26
3/27/13
iarwain
3/26/13
Builds and continuous integration
Hey all, Sorry for the long silence, but it's never too late to give some news, so here we are! =
unread,
buildbot
builds
continuous_integration
Builds and continuous integration
Hey all, Sorry for the long silence, but it's never too late to give some news, so here we are! =
3/26/13