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Open Wonderland vs. OpenSim As Immersive Worlds
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From: Baba Kofi Weusijana <k...@edutek.net>
Date: Thu, 5 Jul 2012 09:20:38 +0000
Message-ID: <CA+kjbB5uVLMj6WLdEOYWzmbBfmDFbwNuJW_5eNG4hK=hnVB...@mail.gmail.com>
Subject: Re: Open Wonderland vs. OpenSim As Immersive Worlds
To: openwonderland@googlegroups.com
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I'm interested is which is easier to implement Newtonian physics
(something that years ago I found hard in SL where everything has the
mass of Styrofoam), say for teaching a course on physics. Avatars and
objects should behave much as they do in real life so students can
safely do experiments and get realistic results. Students should also
be able to toggle certain aspects, such as friction or air resistance.
Dr. Baba Kofi Weusijana
http://www.linkedin.com/in/babakofi
On Wed, Jul 4, 2012 at 9:52 AM, micheldenis <michel.m.de...@gmail.com> wrote:
>>
>> - General code stability and maturity of each offer
>
> similar levels: they are 0.X not 1.X
>
>>
>> - Ease of development and required level of expertise
>
> * for world building, it is usually in-world with OpenSim; in the future
> Open Wonderland might get something similar (Builder project from Morris
> Ford)
> * for functionality development, apart from what is possible with scripting,
> OpenSim is a little bit weak
> * modules development with Open Wonderland is very interesting, powerful and
> flexible, though the learning curve is long (usual drawback of well
> architected software, which implies constraints)
>
>> - Which will "win out" in the long run (given the US Govt.'s support for
>> OpenSim initiatives)
>
> One never knows:
> * Open Wonderland community is smaller than OpenSim, but of excellent
> quality and advanced use
> * Web-based platforms may be the long term winners (perhaps OpenSim and/or
> Open Wonderland will become "really" web-based someday)
>
>>
>> - Amount and quality of free assets/objects to builders (e.g., avatars,
>> textures, buildings, PowerPoint players, Video players, , etc.)
>
> * good for both, but different: usually Google 3D Warehouse for Open
> Wonderland; avatars are today more flexible with OpenSim
>
>>
>> - Viewers/Clients which work best and why (e.g. Imprudence, Firestorm, SL
>> Viewers, etc.)
>
> * Open Wonderland client is simpler and works pretty well
> * OpenSim clients are more complicate and sometimes buggy
>
>>
>> - Level of voice support services for Chat and IM
>
> * native and integrated 3D voice is excellent with Open Wonderland, as well
> as integrated telephony
> * on-going with OpenSim, hopefully better in the future
>
>>
>> - Status of MESH support and OARS,
>
> * MESH were always there with Open Wonderland
> * MESH becomes slowly acceptable with OpenSim
>
>>
>> - Depth and scope of related tools for import/export use (e.g., 3DStudio
>> Max, Maya, Unity3D, Daz3D Revit and Collada file support, etc.)
>
> * average for both
>
>>
>> - Amount of community support and User Help
>
> * large support & help for OpenSim
> * quality support & help for Open Wonderland
>
>>
>> - Existence of inter-Grid connections and directory services
>
> * available for OpenSim but in its infancy (bugs ...)
> * was planned for Open Wonderland and only partly implemented/working,
> solution postponed due to lack of resources but still is in the architecture
> of the technology
>
>>
>> - Ease of development for building & textures and "sculpties" as well as
>> scripting capabilities
>
> * similar levels of ease and difficulty for building & textures, but totally
> different tools and perspectives
> * scripting easy to learn and use for OpenSim but limited in functionality,
> while Open Wonderland's scripting capability are still maturing but more
> powerful
>
>>
>> - Adequacy for scripted and specifically- structured simulations with
>> scripted event-triggered "robotic" avatars (.e.g., where a specific
>> procedure is shown in a training application)
>
> * relatively advanced with Open Wonderland, still with bugs though
> * coming/maturing for OpenSim
>
>>
>> - Technical expertise required in each and how expensive
>
> * similar levels of expertise needed, ie quite a lot of expertise ...
>
>>
>> - Hosting tips and problems/challenges
>
> * not so many Open Wonderland hosting cases, but not too difficult to do and
> maintain
> * several cases of OpenSim hosting experiences
>
>>
>> - Abundance/dearth of great examples in each environment and examples,
>> where applicable
>
> * limited number of implementations for Open Wonderland
> * many exemples for OpenSim
>
>>
>> - Integration with SCORM and other LMS environments
>
> * not much with either of them, still more advanced in the case of OpenSim
>
>>
>> - Integration with gesture communication inputs such as MS's Kinnect and
>> AR devices now on the market
>
> * not much with either of them, yet
>
>>
>> - Other
>
>
> michel.m.de...@gmail.com