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Orientation World has always been very slow to render.
1.5 meg per shrub is rather excessive...I'm guessing there's some
textures in it that are much higher res than they need to be.
--
Truer words were never spoken. Having a beefy vidcard is the key to 3D
graphics performance on any modern 3D software.
That would be my guess. It's not usable in it's present form. Ric
True, true. But it would be good to keep an eye out for the laptop users
and their limitations. I'm running an older nVidia card with 256megs of
vram memory in my AMD64 tower. It shouldn't be that bad, ergo the model
can use some re-working for the average user to enjoy. :) Ric
We've been aware of the performance problems with the orientation world for some time and are working with our graphic artist on a new version. Although the current orientation world is nice to look at, it also is painful to navigate even without the performance problems. There's no point in having an orientation world that most users can't render ;)
Nigel
Exactly, thanx!! I'd love to see the old orientation room ported over.
That was a great demo for non-techie clients. Thanx for all you do, Ric
I think where there's enough resources. It should have saved the
rendered objects in ram, or worst, write it to hdd. So no rendering
is needed for the same thing or the basic thing, like the Orientation
world!!
On Apr 5, 9:44 pm, Margaret Leber <margaret.le...@gmail.com> wrote:
I personally think low-end graphics hardware or integrated chipsets
are a good baseline to aim for decent performance on. Integrated
graphics chipsets particularly from AMD are sufficiently advanced to
run some quite impressive FPS titles, apparently graphically far more
complex than WL, for example the following which was captured on some
very low-end hardware:
http://www.youtube.com/watch?v=ounusFFWAjc
You'd also find low-end hardware in thin clients - and I happen to
think WL would make an excellent marriage with thin clients for a zero-
configuration collaborative learning solution.
Cheers
Dave
Cheers,
David