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Burnes Hollyman  
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 More options Jul 5 2012, 2:57 pm
From: Burnes Hollyman <burnesholly...@gmail.com>
Date: Thu, 5 Jul 2012 13:57:29 -0500
Local: Thurs, Jul 5 2012 2:57 pm
Subject: Re: Digest for openwonderland@googlegroups.com - 5 Messages in 2 Topics

Firstly, HUGE THANKS TO Lae Ming for her amazing analysis and comparison
from a place of expertise! That analysis blew me away.

Ric - thanks for your thoughts. I think we appreciate the fact that this is
not a 'smack-down' WWE where we are putting them together. Point taken even
before posting this question ;-) The post question is, of course, a
contrived framework with which to do what is a comparative analysis since
both environments have many similar issues. This is not like comparing Word
and Excel or Unity3D and Hipstamatic for iPhone. I think Lae Ming's answer
proves that point and that discussants are familiar with the overall intent
and goals of each environment. The point is that these environments are on
converging paths overall and borrow ideas back and fourth. The "open"
movement and the more commercial industry solutions from the e-learming,
virtual worlds, game, social, mobile, music, video and animation world as
well as the revolution on hardware platforms (which is mostly mobile and
which is what 2/3's of humanity will carry around in their pockets in the
next 2-3 years, not PCs with 'downloadable propriety clients' but
essentially mobile pocket super-computers) are all huge.  In the end, this
is, in fact, one space and everyone gets that. We will find that "World of
Warcraft" probably will be as big a factor on things as much as the
now-niche tools being adopted because they are free.

On another issue, personally, I think what will be perhaps the most
interesting thing to watch in immersive worlds is the influence of the
traditional "heavy lifting" industrial strength game development and
animation tools in making these immersive worlds more interactive, more HD
quality "real" and immersive, and much richer (e.g., Unity3D, 3DStudioMax,
Maya, etc.) as well as the creative design thinking and "experience design"
and interactive "engagement" expertise which traditional game companies
bring to the table. Educators and corporate trainers seem to have a
traditional "pedagogical" approach which only slightly mimics techniques
which are 10,000 years old... "show, tell, discuss, quiz". The history of
failed e-learning in the early part of this decade proves that. Most of the
immersive world product I see in those sectors is not well thought out and
deadening. Yet the audience for this stuff is GameGen users. The average
"hard core" gamer is now 38 years of age. Everyone in the learning and
training space grew up on deeply immersive worlds or at least Nintendo and
Super Mario. So those users walk into a funeral parlor of uninspiring
pedantic output in most immersive world settings today. That is why the
capabilities of these tools is so important. And the issue that will win
the days is convenience of use, accessibility and depth and breadth of
immersive experience provided. If one looks toward the "players" who will
drive this, I see Linden Labs in one small area yet see the HUGE US
government pouring billions of dollars into this space; the US Defense
Department alone spent $5BBUS on building simulations. They seem to have a
bias towards OpenSim. I am no spring chicken and I remember the last time
they threw that kind of money at something, we got the Internet out of it
all.

Thanks for you insights!

As for your father, Mr. Moore's quote on stupidity and ignorance, I would
offer one I have come across recently as useful from the Persian poet Rumi:
"Sell your cleverness and buy bewilderment." I think he would agree. This
new world which is happening before our very eyes requires that!

Cheers,
Burnes

...

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Ric Moore  
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 More options Jul 5 2012, 5:06 pm
From: Ric Moore <wayward4...@gmail.com>
Date: Thu, 05 Jul 2012 17:06:01 -0400
Local: Thurs, Jul 5 2012 5:06 pm
Subject: Re: Digest for openwonderland@googlegroups.com - 5 Messages in 2 Topics
On 07/05/2012 02:57 PM, Burnes Hollyman wrote:
  Educators and corporate

> trainers seem to have a traditional "pedagogical" approach which only
> slightly mimics techniques which are 10,000 years old... "show, tell,
> discuss, quiz". The history of failed e-learning in the early part of
> this decade proves that. Most of the immersive world product I see in
> those sectors is not well thought out and deadening. Yet the audience
> for this stuff is GameGen users.

The other point of failure is in picking the target audience. Those that
achieve well in live learning are probably best left to that setting,
with the net as a reference tool. But, not everyone on this planet
learns in the traditional European classroom setting. Some learn better
with "hands on", such as vocational training, and "Listening",
especially among those who don't acquire reading/writing skills. Most of
our prison population falls into that latter camp. None are "dumb" and
most are highly intelligent enough to plan schemes to achieve a goal
...like your wallet. :)

Plus there is the shame factor, where they do not participate in rehab
programs as that is just another opportunity to be seen as "stupid" or
"dumb". So, I'm using OWL as a "clothespin" and as a vehicle. The
"clothespin", in advert circles is; "Do you want to play a game?"
"Sure!" Then through the "game", live audio/video is piped that delivers
lessons no more than 3-4 minutes long, that illustrates one of the
"Elements of Criminal Thinking". My goal is to have inmates write their
own scripts and then re-enact them for the videos. 100% buy in when
there isn't some Donny & Marie types preaching AT them. In short, the
inmates will run the asylum. The recidivism rate, of the program I base
this on, is less than 3%, over a period of 10 years. That is nothing
short of a blooming miracle.

But, if I wanted flying Pink Unicorns, I'd use OpenSim hands down. To me
it is much more of a social gathering vehicle, suited for the purpose of
individual expression in a graphical environment. To me OWL is better
suited to deliver EDU content where an individual avatar's appearance is
less important than the group goals. There is only so much bandwidth
available and how it is used by each seems to me different. So, the end
goals, from my perspectives, is different. Ric

--
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
http://linuxcounter.net/user/44256.html


 
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Roland Sassen  
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 More options Jul 5 2012, 5:18 pm
From: Roland Sassen <sas...@thinsia.com>
Date: Thu, 05 Jul 2012 23:18:42 +0200
Local: Thurs, Jul 5 2012 5:18 pm
Subject: Re: Digest for openwonderland@googlegroups.com - 5 Messages in 2 Topics
Well said, Ric, I wonder how Burnes Hollyman will receive  so much
disruptive information in such a short time.
Roland

On 5-7-2012 23:06, Ric Moore wrote:


 
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Ric Moore  
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 More options Jul 5 2012, 9:51 pm
From: Ric Moore <wayward4...@gmail.com>
Date: Thu, 05 Jul 2012 21:51:33 -0400
Local: Thurs, Jul 5 2012 9:51 pm
Subject: Re: Digest for openwonderland@googlegroups.com - 5 Messages in 2 Topics
On 07/05/2012 05:18 PM, Roland Sassen wrote:

> Well said, Ric, I wonder how Burnes Hollyman will receive  so much
> disruptive information in such a short time.
> Roland

Talk about disruptive, try doing anything within a prison system. You
can bet it happens in a short time, too! BAM! Man down!. The funniest
thing I ever witnessed was during chow, one guy was being pepper sprayed
by multiple guards for doing something unusually stupid. One guy sitting
nearby waved his piece of baked chicken in the floating pepper spray
mist "to give it some flavor"!  with tears in his eyes.

It pays to maintain a sense of humor. I'd give anything to have robot
avatars re-enact that one with some sort of logic where behavior outside
of the "norm" attracts the guard robots. Good first day lesson right
there. If you can't BE normal, at least look and act normal.
<grins hugely> Ric

p/s I'll have to claim "Prior Art", under the GPL, if someone tries to
patent that!

--
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
http://linuxcounter.net/user/44256.html


 
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