Hi guys, Any idea on how I can record an avatar's movement? I basically need to know if my avatar is in a certain room of a building or not, as well as knowing how many avatars are in there in total. Any help is appreciated Kind regards, Sherry
I guess it sort of depends on what you plan to do with the data. Are
you wanting it for logging purposes or do you want the world to react
in some way?
On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> wrote:
> Hi guys,
> Any idea on how I can record an avatar's movement? I basically need to know
> if my avatar is in a certain room of a building or not, as well as knowing
> how many avatars are in there in total.
> Any help is appreciated
> Kind regards,
> Sherry
Both of those actually. I need to write to a file if an avatar is in room 1 say. I also need to display something like a flag or a text in that room 1 so that I can also show that the avatar is there when looking from far away. Sherry
On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
> Sherry,
> I guess it sort of depends on what you plan to do with the data. Are > you wanting it for logging purposes or do you want the world to react > in some way?
> warm regards, > -jW
> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> > wrote: > > Hi guys, > > Any idea on how I can record an avatar's movement? I basically need to > know > > if my avatar is in a certain room of a building or not, as well as > knowing > > how many avatars are in there in total. > > Any help is appreciated > > Kind regards, > > Sherry
> Both of those actually.
> I need to write to a file if an avatar is in room 1 say. I also need to
> display something like a flag or a text in that room 1 so that I can also
> show that the avatar is there when looking from far away.
> Sherry
> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>> Sherry,
>> I guess it sort of depends on what you plan to do with the data. Are
>> you wanting it for logging purposes or do you want the world to react
>> in some way?
>> warm regards,
>> -jW
>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>> wrote:
>> > Hi guys,
>> > Any idea on how I can record an avatar's movement? I basically need to
>> know
>> > if my avatar is in a certain room of a building or not, as well as
>> knowing
>> > how many avatars are in there in total.
>> > Any help is appreciated
>> > Kind regards,
>> > Sherry
On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
> Sherry,
> ...and does the file need to be saved on the client or server?
> Regards, > -jW > On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>> Both of those actually. >> I need to write to a file if an avatar is in room 1 say. I also need to >> display something like a flag or a text in that room 1 so that I can also >> show that the avatar is there when looking from far away. >> Sherry
>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>> Sherry,
>>> I guess it sort of depends on what you plan to do with the data. Are >>> you wanting it for logging purposes or do you want the world to react >>> in some way?
>>> warm regards, >>> -jW
>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> >>> wrote: >>> > Hi guys, >>> > Any idea on how I can record an avatar's movement? I basically need to >>> know >>> > if my avatar is in a certain room of a building or not, as well as >>> knowing >>> > how many avatars are in there in total. >>> > Any help is appreciated >>> > Kind regards, >>> > Sherry
On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
> Sherry,
> ...and does the file need to be saved on the client or server?
> Regards, > -jW > On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>> Both of those actually. >> I need to write to a file if an avatar is in room 1 say. I also need to >> display something like a flag or a text in that room 1 so that I can also >> show that the avatar is there when looking from far away. >> Sherry
>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>> Sherry,
>>> I guess it sort of depends on what you plan to do with the data. Are >>> you wanting it for logging purposes or do you want the world to react >>> in some way?
>>> warm regards, >>> -jW
>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> >>> wrote: >>> > Hi guys, >>> > Any idea on how I can record an avatar's movement? I basically need to >>> know >>> > if my avatar is in a certain room of a building or not, as well as >>> knowing >>> > how many avatars are in there in total. >>> > Any help is appreciated >>> > Kind regards, >>> > Sherry
You should be able to get all the presence info with a for loop that asks
for each entry in the presence list.
Presence info involves information about all the avatars currently in-world
and where they are.
The title of the thread is
ScriptingComponent: how to remove a Proximity ?
Either proximity sensing or presence checking or both could be used to
extract the desired information. Other functions in the scripting component
could then be used write the information into files, post to a website, etc.
On Wed, Jun 27, 2012 at 8:20 AM, Sherry <shahrzad.fazl...@gmail.com> wrote:
> I'm using this for energy monitoring in future, if that helps in anyway.
> Kind regards,
> Sherry
> On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>> Sherry,
>> ...and does the file need to be saved on the client or server?
>> Regards,
>> -jW
>> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>>> Both of those actually.
>>> I need to write to a file if an avatar is in room 1 say. I also need to
>>> display something like a flag or a text in that room 1 so that I can also
>>> show that the avatar is there when looking from far away.
>>> Sherry
>>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>> Sherry,
>>>> I guess it sort of depends on what you plan to do with the data. Are
>>>> you wanting it for logging purposes or do you want the world to react
>>>> in some way?
>>>> warm regards,
>>>> -jW
>>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>>>> wrote:
>>>> > Hi guys,
>>>> > Any idea on how I can record an avatar's movement? I basically need
>>>> to know
>>>> > if my avatar is in a certain room of a building or not, as well as
>>>> knowing
>>>> > how many avatars are in there in total.
>>>> > Any help is appreciated
>>>> > Kind regards,
>>>> > Sherry
I'm not aware of any logging features "out-of-the-box" that you
describe. However, give me any afternoon and I'll see what I can come
up with. As for the in-world cues and triggering. I would highly
suggest a scripting approach similar to the following:
1) Create your room.
2) Add EZScript to the room (assuming it's one big model) via a
right-click and "Add EZScript...". A window will appear where you can
type script. Don't add anything yet.
3) Right click on the room again (assuming it's one big model), and
choose "properties". In the lower left corner you will see a label
called "EZScript". Click that label.
4) In the properties pane on the right you will see various values
that can be configured. More importantly, you will see a checkbox
called "show bounds". Click this box to see where your bounds are for
the room.
5) Resize the bounds to best fit your room by using the x,y, and z
extent spinners. Click apply when finished.
6) Remember the scripting window that opened? If it's gone, you can
bring it up by right clicking on your room and selecting "Script" or
in the properties editor, clicking the "Open Script Window" button.
7) Try entering the following script:
Now try walking in and out of your room. If it works as expected,
great, I'll see how quickly I can throw a logging command together to
make sure you can write to logs both server-side and client-side. If
not, try going over the list again and let us know which piece seems
to be problematic.
On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> wrote:
> I'm using this for energy monitoring in future, if that helps in anyway.
> Kind regards,
> Sherry
> On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>> Sherry,
>> ...and does the file need to be saved on the client or server?
>> Regards,
>> -jW
>> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>>> Both of those actually.
>>> I need to write to a file if an avatar is in room 1 say. I also need to
>>> display something like a flag or a text in that room 1 so that I can also
>>> show that the avatar is there when looking from far away.
>>> Sherry
>>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>> Sherry,
>>>> I guess it sort of depends on what you plan to do with the data. Are
>>>> you wanting it for logging purposes or do you want the world to react
>>>> in some way?
>>>> warm regards,
>>>> -jW
>>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>>>> wrote:
>>>> > Hi guys,
>>>> > Any idea on how I can record an avatar's movement? I basically need to
>>>> > know
>>>> > if my avatar is in a certain room of a building or not, as well as
>>>> > knowing
>>>> > how many avatars are in there in total.
>>>> > Any help is appreciated
>>>> > Kind regards,
>>>> > Sherry
Thank you very much, that's very helpful. Just out of curiosity, is this the way borders are defined in wonderland? In other words, how is it that my avatar cannot pass through the walls and obstacles? Kind regards, Sherry
> You should be able to get all the presence info with a for loop that asks > for each entry in the presence list.
> Presence info involves information about all the avatars currently > in-world and where they are.
> The title of the thread is > ScriptingComponent: how to remove a Proximity ?
> Either proximity sensing or presence checking or both could be used to > extract the desired information. Other functions in the scripting component > could then be used write the information into files, post to a website, etc.
> Morris
> On Wed, Jun 27, 2012 at 8:20 AM, Sherry <shahrzad.fazl...@gmail.com>wrote:
>> I'm using this for energy monitoring in future, if that helps in anyway. >> Kind regards, >> Sherry
>> On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>> Sherry,
>>> ...and does the file need to be saved on the client or server?
>>> Regards, >>> -jW >>> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>>>> Both of those actually. >>>> I need to write to a file if an avatar is in room 1 say. I also need to >>>> display something like a flag or a text in that room 1 so that I can also >>>> show that the avatar is there when looking from far away. >>>> Sherry
>>>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>> Sherry,
>>>>> I guess it sort of depends on what you plan to do with the data. Are >>>>> you wanting it for logging purposes or do you want the world to react >>>>> in some way?
>>>>> warm regards, >>>>> -jW
>>>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> >>>>> wrote: >>>>> > Hi guys, >>>>> > Any idea on how I can record an avatar's movement? I basically need >>>>> to know >>>>> > if my avatar is in a certain room of a building or not, as well as >>>>> knowing >>>>> > how many avatars are in there in total. >>>>> > Any help is appreciated >>>>> > Kind regards, >>>>> > Sherry
jW, Thank you very much. You guys are really helpful. Take as much time as you need, I really appreciate it. I will follow the procedure and will let you know how it goes. Many thanks Sherry
On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
> Sherry,
> I'm not aware of any logging features "out-of-the-box" that you > describe. However, give me any afternoon and I'll see what I can come > up with. As for the in-world cues and triggering. I would highly > suggest a scripting approach similar to the following:
> 1) Create your room. > 2) Add EZScript to the room (assuming it's one big model) via a > right-click and "Add EZScript...". A window will appear where you can > type script. Don't add anything yet. > 3) Right click on the room again (assuming it's one big model), and > choose "properties". In the lower left corner you will see a label > called "EZScript". Click that label. > 4) In the properties pane on the right you will see various values > that can be configured. More importantly, you will see a checkbox > called "show bounds". Click this box to see where your bounds are for > the room. > 5) Resize the bounds to best fit your room by using the x,y, and z > extent spinners. Click apply when finished. > 6) Remember the scripting window that opened? If it's gone, you can > bring it up by right clicking on your room and selecting "Script" or > in the properties editor, clicking the "Open Script Window" button. > 7) Try entering the following script:
> Now try walking in and out of your room. If it works as expected, > great, I'll see how quickly I can throw a logging command together to > make sure you can write to logs both server-side and client-side. If > not, try going over the list again and let us know which piece seems > to be problematic.
> regards, > -jW
> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> > wrote: > > I'm using this for energy monitoring in future, if that helps in anyway. > > Kind regards, > > Sherry
> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
> >> Sherry,
> >> ...and does the file need to be saved on the client or server?
> >> Regards, > >> -jW
> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
> >>> Both of those actually. > >>> I need to write to a file if an avatar is in room 1 say. I also need > to > >>> display something like a flag or a text in that room 1 so that I can > also > >>> show that the avatar is there when looking from far away. > >>> Sherry
> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
> >>>> Sherry,
> >>>> I guess it sort of depends on what you plan to do with the data. Are > >>>> you wanting it for logging purposes or do you want the world to react > >>>> in some way?
> >>>> warm regards, > >>>> -jW
> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> > >>>> wrote: > >>>> > Hi guys, > >>>> > Any idea on how I can record an avatar's movement? I basically need > to > >>>> > know > >>>> > if my avatar is in a certain room of a building or not, as well as > >>>> > knowing > >>>> > how many avatars are in there in total. > >>>> > Any help is appreciated > >>>> > Kind regards, > >>>> > Sherry
Proximity and collision are two different mechanisms in Wonderland.
Proximity is a spatial check for position in a world, collision is a
spatial check for objects immediately around you. Think about it like
shooting a gun. Collision can be thought of as if you're shooting an
invisible gun with invisible bullets in all directions. Every object
that the bullets hit will potentially keep you from passing through
them (assuming you try). Collision is more of looking at two circles
and if they overlap in any way, one is said to be inside the other.
On Wed, Jun 27, 2012 at 7:35 AM, Sherry <shahrzad.fazl...@gmail.com> wrote:
> Thank you very much, that's very helpful.
> Just out of curiosity, is this the way borders are defined in wonderland?
> In other words, how is it that my avatar cannot pass through the walls and
> obstacles?
> Kind regards,
> Sherry
> On Wednesday, 27 June 2012 22:25:56 UTC+10, Morris Ford wrote:
>> Here is a part of a recent thread:
>> Michel,
>> I have fixed up the proximity and added some capability in presence.I'll
>> explain by showing my test scripts.
>> You should be able to get all the presence info with a for loop that asks
>> for each entry in the presence list.
>> Presence info involves information about all the avatars currently
>> in-world and where they are.
>> The title of the thread is
>> ScriptingComponent: how to remove a Proximity ?
>> Either proximity sensing or presence checking or both could be used to
>> extract the desired information. Other functions in the scripting component
>> could then be used write the information into files, post to a website, etc.
>> Morris
>> On Wed, Jun 27, 2012 at 8:20 AM, Sherry <shahrzad.fazl...@gmail.com>
>> wrote:
>>> I'm using this for energy monitoring in future, if that helps in anyway.
>>> Kind regards,
>>> Sherry
>>> On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>> Sherry,
>>>> ...and does the file need to be saved on the client or server?
>>>> Regards,
>>>> -jW
>>>> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>>>>> Both of those actually.
>>>>> I need to write to a file if an avatar is in room 1 say. I also need to
>>>>> display something like a flag or a text in that room 1 so that I can also
>>>>> show that the avatar is there when looking from far away.
>>>>> Sherry
>>>>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>>> Sherry,
>>>>>> I guess it sort of depends on what you plan to do with the data. Are
>>>>>> you wanting it for logging purposes or do you want the world to react
>>>>>> in some way?
>>>>>> warm regards,
>>>>>> -jW
>>>>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>>>>>> wrote:
>>>>>> > Hi guys,
>>>>>> > Any idea on how I can record an avatar's movement? I basically need
>>>>>> > to know
>>>>>> > if my avatar is in a certain room of a building or not, as well as
>>>>>> > knowing
>>>>>> > how many avatars are in there in total.
>>>>>> > Any help is appreciated
>>>>>> > Kind regards,
>>>>>> > Sherry
Hi Morris, I have installed the scripting component but after restarting the server many times, I am still not able to get it fully installed. It's shown as a pending module in my "Manage Modules" section. Do you know what could cause this?
> You should be able to get all the presence info with a for loop that asks > for each entry in the presence list.
> Presence info involves information about all the avatars currently > in-world and where they are.
> The title of the thread is > ScriptingComponent: how to remove a Proximity ?
> Either proximity sensing or presence checking or both could be used to > extract the desired information. Other functions in the scripting component > could then be used write the information into files, post to a website, etc.
> Morris
> On Wed, Jun 27, 2012 at 8:20 AM, Sherry <shahrzad.fazl...@gmail.com>wrote:
>> I'm using this for energy monitoring in future, if that helps in anyway. >> Kind regards, >> Sherry
>> On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>> Sherry,
>>> ...and does the file need to be saved on the client or server?
>>> Regards, >>> -jW >>> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>>>> Both of those actually. >>>> I need to write to a file if an avatar is in room 1 say. I also need to >>>> display something like a flag or a text in that room 1 so that I can also >>>> show that the avatar is there when looking from far away. >>>> Sherry
>>>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>> Sherry,
>>>>> I guess it sort of depends on what you plan to do with the data. Are >>>>> you wanting it for logging purposes or do you want the world to react >>>>> in some way?
>>>>> warm regards, >>>>> -jW
>>>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> >>>>> wrote: >>>>> > Hi guys, >>>>> > Any idea on how I can record an avatar's movement? I basically need >>>>> to know >>>>> > if my avatar is in a certain room of a building or not, as well as >>>>> knowing >>>>> > how many avatars are in there in total. >>>>> > Any help is appreciated >>>>> > Kind regards, >>>>> > Sherry
Hi JW, I was actually able to showHUDmessage when the avatar gets close to the bounds I have set. I am actually testing on a house model I downloaded from Google sketchup and I realized that the whole house is set as a cell, so I cannot actually perform this task on every room of the house. In other words, I can only set one set of boundaries for my model and not many. Does this have something to do with my actual model? Do you think exploding the model in Sketchup would help? I used Ezscript's highlight function and I highlight the room (the whole house actually) with yellow which is satisfactory for me at this stage as it can work similar to light in the world for me for this purpose. Just mentioning that I would like to turn on the lights or show a message when my avatar enters a room. Any ideas on the above? Thank you Sherry
On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
> Sherry,
> I'm not aware of any logging features "out-of-the-box" that you > describe. However, give me any afternoon and I'll see what I can come > up with. As for the in-world cues and triggering. I would highly > suggest a scripting approach similar to the following:
> 1) Create your room. > 2) Add EZScript to the room (assuming it's one big model) via a > right-click and "Add EZScript...". A window will appear where you can > type script. Don't add anything yet. > 3) Right click on the room again (assuming it's one big model), and > choose "properties". In the lower left corner you will see a label > called "EZScript". Click that label. > 4) In the properties pane on the right you will see various values > that can be configured. More importantly, you will see a checkbox > called "show bounds". Click this box to see where your bounds are for > the room. > 5) Resize the bounds to best fit your room by using the x,y, and z > extent spinners. Click apply when finished. > 6) Remember the scripting window that opened? If it's gone, you can > bring it up by right clicking on your room and selecting "Script" or > in the properties editor, clicking the "Open Script Window" button. > 7) Try entering the following script:
> Now try walking in and out of your room. If it works as expected, > great, I'll see how quickly I can throw a logging command together to > make sure you can write to logs both server-side and client-side. If > not, try going over the list again and let us know which piece seems > to be problematic.
> regards, > -jW
> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> > wrote: > > I'm using this for energy monitoring in future, if that helps in anyway. > > Kind regards, > > Sherry
> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
> >> Sherry,
> >> ...and does the file need to be saved on the client or server?
> >> Regards, > >> -jW
> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
> >>> Both of those actually. > >>> I need to write to a file if an avatar is in room 1 say. I also need > to > >>> display something like a flag or a text in that room 1 so that I can > also > >>> show that the avatar is there when looking from far away. > >>> Sherry
> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
> >>>> Sherry,
> >>>> I guess it sort of depends on what you plan to do with the data. Are > >>>> you wanting it for logging purposes or do you want the world to react > >>>> in some way?
> >>>> warm regards, > >>>> -jW
> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com> > >>>> wrote: > >>>> > Hi guys, > >>>> > Any idea on how I can record an avatar's movement? I basically need > to > >>>> > know > >>>> > if my avatar is in a certain room of a building or not, as well as > >>>> > knowing > >>>> > how many avatars are in there in total. > >>>> > Any help is appreciated > >>>> > Kind regards, > >>>> > Sherry
Glad you were able to get something working! Your best bet with getting a single room to highlight is similar to like you suggested about exploding a model in sketchup. My approach would be to: Export the room separately from the rest of the building so in-world you would have two objects...the building itself and the room. This way you can separate the scripting effects to only ever be relevant to the room cell (versus the building cell).
On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
> Hi JW, > I was actually able to showHUDmessage when the avatar gets close to the > bounds I have set. I am actually testing on a house model I downloaded > from Google sketchup and I realized that the whole house is set as a cell, > so I cannot actually perform this task on every room of the house. In other > words, I can only set one set of boundaries for my model and not many. Does > this have something to do with my actual model? Do you think exploding the > model in Sketchup would help? > I used Ezscript's highlight function and I highlight the room (the whole > house actually) with yellow which is satisfactory for me at this stage as > it can work similar to light in the world for me for this purpose. Just > mentioning that I would like to turn on the lights or show a message when > my avatar enters a room. > Any ideas on the above? > Thank you > Sherry
> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>> Sherry,
>> I'm not aware of any logging features "out-of-the-box" that you >> describe. However, give me any afternoon and I'll see what I can come >> up with. As for the in-world cues and triggering. I would highly >> suggest a scripting approach similar to the following:
>> 1) Create your room. >> 2) Add EZScript to the room (assuming it's one big model) via a >> right-click and "Add EZScript...". A window will appear where you can >> type script. Don't add anything yet. >> 3) Right click on the room again (assuming it's one big model), and >> choose "properties". In the lower left corner you will see a label >> called "EZScript". Click that label. >> 4) In the properties pane on the right you will see various values >> that can be configured. More importantly, you will see a checkbox >> called "show bounds". Click this box to see where your bounds are for >> the room. >> 5) Resize the bounds to best fit your room by using the x,y, and z >> extent spinners. Click apply when finished. >> 6) Remember the scripting window that opened? If it's gone, you can >> bring it up by right clicking on your room and selecting "Script" or >> in the properties editor, clicking the "Open Script Window" button. >> 7) Try entering the following script:
>> Now try walking in and out of your room. If it works as expected, >> great, I'll see how quickly I can throw a logging command together to >> make sure you can write to logs both server-side and client-side. If >> not, try going over the list again and let us know which piece seems >> to be problematic.
>> regards, >> -jW
>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> >> wrote: >> > I'm using this for energy monitoring in future, if that helps in >> anyway. >> > Kind regards, >> > Sherry
>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>> >> Sherry,
>> >> ...and does the file need to be saved on the client or server?
>> >> Regards, >> >> -jW
>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> wrote:
>> >>> Both of those actually. >> >>> I need to write to a file if an avatar is in room 1 say. I also need >> to >> >>> display something like a flag or a text in that room 1 so that I can >> also >> >>> show that the avatar is there when looking from far away. >> >>> Sherry
>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>> >>>> Sherry,
>> >>>> I guess it sort of depends on what you plan to do with the data. Are >> >>>> you wanting it for logging purposes or do you want the world to >> react >> >>>> in some way?
>> >>>> warm regards, >> >>>> -jW
>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>> >>>> wrote: >> >>>> > Hi guys, >> >>>> > Any idea on how I can record an avatar's movement? I basically >> need to >> >>>> > know >> >>>> > if my avatar is in a certain room of a building or not, as well as >> >>>> > knowing >> >>>> > how many avatars are in there in total. >> >>>> > Any help is appreciated >> >>>> > Kind regards, >> >>>> > Sherry
Hi JW, Hope you are well. First I inserted the rooms separately which worked just fine but now instead of that, I have inserted the full house and then inserted a lamp bulb in each room and set the Ezscript properties to them so that when you enter the room the bulb gets highlighted which gives the impression of light in a room, which is what I really wanted. As for linking a webpage (any webpage such as weather.com.au for now and later we would add our own webpage which has sensory data inside it) I am using the poster. I just came across a capability called Clickable-links in wiki area but unfortunately I do not have that capability in my properties sheet of the poster. The below links are both down as well : https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...
Can you please help me with this? Or do you suggest any other way for me to show external data inside my world? I really appreciate your help Best regards Sherry
On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
> Sherry,
> Glad you were able to get something working! Your best bet with getting a > single room to highlight is similar to like you suggested about exploding a > model in sketchup. My approach would be to: Export the room separately from > the rest of the building so in-world you would have two objects...the > building itself and the room. This way you can separate the scripting > effects to only ever be relevant to the room cell (versus the building > cell).
> hope this helps, > jW
> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>> Hi JW, >> I was actually able to showHUDmessage when the avatar gets close to the >> bounds I have set. I am actually testing on a house model I downloaded >> from Google sketchup and I realized that the whole house is set as a cell, >> so I cannot actually perform this task on every room of the house. In other >> words, I can only set one set of boundaries for my model and not many. Does >> this have something to do with my actual model? Do you think exploding the >> model in Sketchup would help? >> I used Ezscript's highlight function and I highlight the room (the whole >> house actually) with yellow which is satisfactory for me at this stage as >> it can work similar to light in the world for me for this purpose. Just >> mentioning that I would like to turn on the lights or show a message when >> my avatar enters a room. >> Any ideas on the above? >> Thank you >> Sherry
>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>> Sherry,
>>> I'm not aware of any logging features "out-of-the-box" that you >>> describe. However, give me any afternoon and I'll see what I can come >>> up with. As for the in-world cues and triggering. I would highly >>> suggest a scripting approach similar to the following:
>>> 1) Create your room. >>> 2) Add EZScript to the room (assuming it's one big model) via a >>> right-click and "Add EZScript...". A window will appear where you can >>> type script. Don't add anything yet. >>> 3) Right click on the room again (assuming it's one big model), and >>> choose "properties". In the lower left corner you will see a label >>> called "EZScript". Click that label. >>> 4) In the properties pane on the right you will see various values >>> that can be configured. More importantly, you will see a checkbox >>> called "show bounds". Click this box to see where your bounds are for >>> the room. >>> 5) Resize the bounds to best fit your room by using the x,y, and z >>> extent spinners. Click apply when finished. >>> 6) Remember the scripting window that opened? If it's gone, you can >>> bring it up by right clicking on your room and selecting "Script" or >>> in the properties editor, clicking the "Open Script Window" button. >>> 7) Try entering the following script:
>>> Context.enableProximityEvents();
>>> function enter() { >>> print("ON ENTER!"); >>> }
>>> function exit() { >>> print("ON EXIT!"); >>> }
>>> Now try walking in and out of your room. If it works as expected, >>> great, I'll see how quickly I can throw a logging command together to >>> make sure you can write to logs both server-side and client-side. If >>> not, try going over the list again and let us know which piece seems >>> to be problematic.
>>> regards, >>> -jW
>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> >>> wrote: >>> > I'm using this for energy monitoring in future, if that helps in >>> anyway. >>> > Kind regards, >>> > Sherry
>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>> >> Sherry,
>>> >> ...and does the file need to be saved on the client or server?
>>> >> Regards, >>> >> -jW
>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> >>> wrote:
>>> >>> Both of those actually. >>> >>> I need to write to a file if an avatar is in room 1 say. I also need >>> to >>> >>> display something like a flag or a text in that room 1 so that I can >>> also >>> >>> show that the avatar is there when looking from far away. >>> >>> Sherry
>>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>> >>>> Sherry,
>>> >>>> I guess it sort of depends on what you plan to do with the data. >>> Are >>> >>>> you wanting it for logging purposes or do you want the world to >>> react >>> >>>> in some way?
>>> >>>> warm regards, >>> >>>> -jW
>>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <shahrzad.fazl...@gmail.com>
>>> >>>> wrote: >>> >>>> > Hi guys, >>> >>>> > Any idea on how I can record an avatar's movement? I basically >>> need to >>> >>>> > know >>> >>>> > if my avatar is in a certain room of a building or not, as well >>> as >>> >>>> > knowing >>> >>>> > how many avatars are in there in total. >>> >>>> > Any help is appreciated >>> >>>> > Kind regards, >>> >>>> > Sherry
I thought the Clickable Link capability was now bundled with the release. Can someone confirm if that's the case? I believe if you are running a recent Wonderland version that it should automatically appear in the Capabilities list without having to install a separate module.
> Hi JW,
> Hope you are well.
> First I inserted the rooms separately which worked just fine but now > instead of that, I have inserted the full house and then inserted a > lamp bulb in each room and set the Ezscript properties to them so that > when you enter the room the bulb gets highlighted which gives the > impression of light in a room, which is what I really wanted.
> As for linking a webpage (any webpage such as weather.com.au for now > and later we would add our own webpage which has sensory data inside > it) I am using the poster. I just came across a capability called > Clickable-links in wiki area but unfortunately I do not have that > capability in my properties sheet of the poster.
> The below links are both down as well :
> https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...
> Can you please help me with this? Or do you suggest any other way for > me to show external data inside my world?
> I really appreciate your help
> Best regards
> Sherry
> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
> Sherry,
> Glad you were able to get something working! Your best bet with
> getting a single room to highlight is similar to like you
> suggested about exploding a model in sketchup. My approach would
> be to: Export the room separately from the rest of the building so
> in-world you would have two objects...the building itself and the
> room. This way you can separate the scripting effects to only ever
> be relevant to the room cell (versus the building cell).
> hope this helps,
> jW
> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
> Hi JW,
> I was actually able to showHUDmessage when the avatar gets
> close to the bounds I have set. I am actually testing on a
> house model I downloaded from Google sketchup and I realized
> that the whole house is set as a cell, so I cannot actually
> perform this task on every room of the house. In other words,
> I can only set one set of boundaries for my model and not
> many. Does this have something to do with my actual model? Do
> you think exploding the model in Sketchup would help?
> I used Ezscript's highlight function and I highlight the room
> (the whole house actually) with yellow which is satisfactory
> for me at this stage as it can work similar to light in the
> world for me for this purpose. Just mentioning that I would
> like to turn on the lights or show a message when my avatar
> enters a room.
> Any ideas on the above?
> Thank you
> Sherry
> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
> Sherry,
> I'm not aware of any logging features "out-of-the-box"
> that you
> describe. However, give me any afternoon and I'll see what
> I can come
> up with. As for the in-world cues and triggering. I would
> highly
> suggest a scripting approach similar to the following:
> 1) Create your room.
> 2) Add EZScript to the room (assuming it's one big model)
> via a
> right-click and "Add EZScript...". A window will appear
> where you can
> type script. Don't add anything yet.
> 3) Right click on the room again (assuming it's one big
> model), and
> choose "properties". In the lower left corner you will see
> a label
> called "EZScript". Click that label.
> 4) In the properties pane on the right you will see
> various values
> that can be configured. More importantly, you will see a
> checkbox
> called "show bounds". Click this box to see where your
> bounds are for
> the room.
> 5) Resize the bounds to best fit your room by using the
> x,y, and z
> extent spinners. Click apply when finished.
> 6) Remember the scripting window that opened? If it's
> gone, you can
> bring it up by right clicking on your room and selecting
> "Script" or
> in the properties editor, clicking the "Open Script
> Window" button.
> 7) Try entering the following script:
> Now try walking in and out of your room. If it works as
> expected,
> great, I'll see how quickly I can throw a logging command
> together to
> make sure you can write to logs both server-side and
> client-side. If
> not, try going over the list again and let us know which
> piece seems
> to be problematic.
> regards,
> -jW
> On Wed, Jun 27, 2012 at 7:20 AM, Sherry
> <shahrzad.fazl...@gmail.com
> <mailto:shahrzad.fazl...@gmail.com>> wrote:
> > I'm using this for energy monitoring in future, if that
> helps in anyway.
> > Kind regards,
> > Sherry
> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
> >> Sherry,
> >> ...and does the file need to be saved on the client or
> server?
> >> Regards,
> >> -jW
> >> On Jun 27, 2012 7:10 AM, "Sherry"
> <shahrzad.fazl...@gmail.com
> <mailto:shahrzad.fazl...@gmail.com>> wrote:
> >>> Both of those actually.
> >>> I need to write to a file if an avatar is in room 1
> say. I also need to
> >>> display something like a flag or a text in that room 1
> so that I can also
> >>> show that the avatar is there when looking from far away.
> >>> Sherry
> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire
> wrote:
> >>>> Sherry,
> >>>> I guess it sort of depends on what you plan to do
> with the data. Are
> >>>> you wanting it for logging purposes or do you want
> the world to react
> >>>> in some way?
> >>>> warm regards,
> >>>> -jW
> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry
> <shahrzad.fazl...@gmail.com
> <mailto:shahrzad.fazl...@gmail.com>>
> >>>> wrote:
> >>>> > Hi guys,
> >>>> > Any idea on how I can record an avatar's movement?
> I basically need to
> >>>> > know
> >>>> > if my avatar is in a certain room of a building or
> not, as well as
> >>>> > knowing
> >>>> > how many avatars are in there in total.
> >>>> > Any help is appreciated
> >>>> > Kind regards,
> >>>> > Sherry
Dear Nicole, Thanks for your reply. I have looked at both the links you attached. I have built my world from the source code which is the latest version I believe (I built it less than a month ago) I am installing the other Poster which is an updated version, but as you mentioned the capability is separate from that module, I am not sure if that would help.
> I thought the Clickable Link capability was now bundled with the release. > Can someone confirm if that's the case? I believe if you are running a > recent Wonderland version that it should automatically appear in the > Capabilities list without having to install a separate module.
> Nicole.
> On 7/25/12 8:37 PM, Sherry wrote:
> Hi JW, > Hope you are well. > First I inserted the rooms separately which worked just fine but now > instead of that, I have inserted the full house and then inserted a lamp > bulb in each room and set the Ezscript properties to them so that when you > enter the room the bulb gets highlighted which gives the impression of > light in a room, which is what I really wanted. > As for linking a webpage (any webpage such as weather.com.au for now and > later we would add our own webpage which has sensory data inside it) I am > using the poster. I just came across a capability called Clickable-links in > wiki area but unfortunately I do not have that capability in my properties > sheet of the poster. > The below links are both down as well :
> Can you please help me with this? Or do you suggest any other way for me > to show external data inside my world? > I really appreciate your help > Best regards > Sherry
> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>> Sherry,
>> Glad you were able to get something working! Your best bet with getting >> a single room to highlight is similar to like you suggested about exploding >> a model in sketchup. My approach would be to: Export the room separately >> from the rest of the building so in-world you would have two objects...the >> building itself and the room. This way you can separate the scripting >> effects to only ever be relevant to the room cell (versus the building >> cell).
>> hope this helps, >> jW
>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>> Hi JW, >>> I was actually able to showHUDmessage when the avatar gets close to the >>> bounds I have set. I am actually testing on a house model I downloaded >>> from Google sketchup and I realized that the whole house is set as a cell, >>> so I cannot actually perform this task on every room of the house. In other >>> words, I can only set one set of boundaries for my model and not many. Does >>> this have something to do with my actual model? Do you think exploding the >>> model in Sketchup would help? >>> I used Ezscript's highlight function and I highlight the room (the whole >>> house actually) with yellow which is satisfactory for me at this stage as >>> it can work similar to light in the world for me for this purpose. Just >>> mentioning that I would like to turn on the lights or show a message when >>> my avatar enters a room. >>> Any ideas on the above? >>> Thank you >>> Sherry
>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>> Sherry,
>>>> I'm not aware of any logging features "out-of-the-box" that you >>>> describe. However, give me any afternoon and I'll see what I can come >>>> up with. As for the in-world cues and triggering. I would highly >>>> suggest a scripting approach similar to the following:
>>>> 1) Create your room. >>>> 2) Add EZScript to the room (assuming it's one big model) via a >>>> right-click and "Add EZScript...". A window will appear where you can >>>> type script. Don't add anything yet. >>>> 3) Right click on the room again (assuming it's one big model), and >>>> choose "properties". In the lower left corner you will see a label >>>> called "EZScript". Click that label. >>>> 4) In the properties pane on the right you will see various values >>>> that can be configured. More importantly, you will see a checkbox >>>> called "show bounds". Click this box to see where your bounds are for >>>> the room. >>>> 5) Resize the bounds to best fit your room by using the x,y, and z >>>> extent spinners. Click apply when finished. >>>> 6) Remember the scripting window that opened? If it's gone, you can >>>> bring it up by right clicking on your room and selecting "Script" or >>>> in the properties editor, clicking the "Open Script Window" button. >>>> 7) Try entering the following script:
>>>> Context.enableProximityEvents();
>>>> function enter() { >>>> print("ON ENTER!"); >>>> }
>>>> function exit() { >>>> print("ON EXIT!"); >>>> }
>>>> Now try walking in and out of your room. If it works as expected, >>>> great, I'll see how quickly I can throw a logging command together to >>>> make sure you can write to logs both server-side and client-side. If >>>> not, try going over the list again and let us know which piece seems >>>> to be problematic.
>>>> regards, >>>> -jW
>>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> >>>> wrote: >>>> > I'm using this for energy monitoring in future, if that helps in >>>> anyway. >>>> > Kind regards, >>>> > Sherry
>>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>> >> Sherry,
>>>> >> ...and does the file need to be saved on the client or server?
>>>> >> Regards, >>>> >> -jW
>>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> >>>> wrote:
>>>> >>> Both of those actually. >>>> >>> I need to write to a file if an avatar is in room 1 say. I also >>>> need to >>>> >>> display something like a flag or a text in that room 1 so that I >>>> can also >>>> >>> show that the avatar is there when looking from far away. >>>> >>> Sherry
>>>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>> >>>> Sherry,
>>>> >>>> I guess it sort of depends on what you plan to do with the data. >>>> Are >>>> >>>> you wanting it for logging purposes or do you want the world to >>>> react >>>> >>>> in some way?
>>>> >>>> warm regards, >>>> >>>> -jW
>>>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry < >>>> shahrzad.fazl...@gmail.com> >>>> >>>> wrote: >>>> >>>> > Hi guys, >>>> >>>> > Any idea on how I can record an avatar's movement? I basically >>>> need to >>>> >>>> > know >>>> >>>> > if my avatar is in a certain room of a building or not, as well >>>> as >>>> >>>> > knowing >>>> >>>> > how many avatars are in there in total. >>>> >>>> > Any help is appreciated >>>> >>>> > Kind regards, >>>> >>>> > Sherry
Dear Nicole, I started using the poster and linked it to a webpage, so I dont believe I would need the clickable link capability anymore. Thank you very much Sherry
On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
> Dear Nicole, > Thanks for your reply. > I have looked at both the links you attached. I have built my world from > the source code which is the latest version I believe (I built it less than > a month ago) > I am installing the other Poster which is an updated version, but as you > mentioned the capability is separate from that module, I am not sure if > that would help.
> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>> Sherry,
>> Posters support links to both content in-world and on the web. The >> documentation is here:
>> I thought the Clickable Link capability was now bundled with the release. >> Can someone confirm if that's the case? I believe if you are running a >> recent Wonderland version that it should automatically appear in the >> Capabilities list without having to install a separate module.
>> Nicole.
>> On 7/25/12 8:37 PM, Sherry wrote:
>> Hi JW, >> Hope you are well. >> First I inserted the rooms separately which worked just fine but now >> instead of that, I have inserted the full house and then inserted a lamp >> bulb in each room and set the Ezscript properties to them so that when you >> enter the room the bulb gets highlighted which gives the impression of >> light in a room, which is what I really wanted. >> As for linking a webpage (any webpage such as weather.com.au for now and >> later we would add our own webpage which has sensory data inside it) I am >> using the poster. I just came across a capability called Clickable-links in >> wiki area but unfortunately I do not have that capability in my properties >> sheet of the poster. >> The below links are both down as well :
>> Can you please help me with this? Or do you suggest any other way for >> me to show external data inside my world? >> I really appreciate your help >> Best regards >> Sherry
>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>> Sherry,
>>> Glad you were able to get something working! Your best bet with >>> getting a single room to highlight is similar to like you suggested about >>> exploding a model in sketchup. My approach would be to: Export the room >>> separately from the rest of the building so in-world you would have two >>> objects...the building itself and the room. This way you can separate the >>> scripting effects to only ever be relevant to the room cell (versus the >>> building cell).
>>> hope this helps, >>> jW
>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>> Hi JW, >>>> I was actually able to showHUDmessage when the avatar gets close to the >>>> bounds I have set. I am actually testing on a house model I downloaded >>>> from Google sketchup and I realized that the whole house is set as a cell, >>>> so I cannot actually perform this task on every room of the house. In other >>>> words, I can only set one set of boundaries for my model and not many. Does >>>> this have something to do with my actual model? Do you think exploding the >>>> model in Sketchup would help? >>>> I used Ezscript's highlight function and I highlight the room (the >>>> whole house actually) with yellow which is satisfactory for me at this >>>> stage as it can work similar to light in the world for me for this purpose. >>>> Just mentioning that I would like to turn on the lights or show a message >>>> when my avatar enters a room. >>>> Any ideas on the above? >>>> Thank you >>>> Sherry
>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>> Sherry,
>>>>> I'm not aware of any logging features "out-of-the-box" that you >>>>> describe. However, give me any afternoon and I'll see what I can come >>>>> up with. As for the in-world cues and triggering. I would highly >>>>> suggest a scripting approach similar to the following:
>>>>> 1) Create your room. >>>>> 2) Add EZScript to the room (assuming it's one big model) via a >>>>> right-click and "Add EZScript...". A window will appear where you can >>>>> type script. Don't add anything yet. >>>>> 3) Right click on the room again (assuming it's one big model), and >>>>> choose "properties". In the lower left corner you will see a label >>>>> called "EZScript". Click that label. >>>>> 4) In the properties pane on the right you will see various values >>>>> that can be configured. More importantly, you will see a checkbox >>>>> called "show bounds". Click this box to see where your bounds are for >>>>> the room. >>>>> 5) Resize the bounds to best fit your room by using the x,y, and z >>>>> extent spinners. Click apply when finished. >>>>> 6) Remember the scripting window that opened? If it's gone, you can >>>>> bring it up by right clicking on your room and selecting "Script" or >>>>> in the properties editor, clicking the "Open Script Window" button. >>>>> 7) Try entering the following script:
>>>>> Context.enableProximityEvents();
>>>>> function enter() { >>>>> print("ON ENTER!"); >>>>> }
>>>>> function exit() { >>>>> print("ON EXIT!"); >>>>> }
>>>>> Now try walking in and out of your room. If it works as expected, >>>>> great, I'll see how quickly I can throw a logging command together to >>>>> make sure you can write to logs both server-side and client-side. If >>>>> not, try going over the list again and let us know which piece seems >>>>> to be problematic.
>>>>> regards, >>>>> -jW
>>>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> >>>>> wrote: >>>>> > I'm using this for energy monitoring in future, if that helps in >>>>> anyway. >>>>> > Kind regards, >>>>> > Sherry
>>>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>>> >> Sherry,
>>>>> >> ...and does the file need to be saved on the client or server?
>>>>> >> Regards, >>>>> >> -jW
>>>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> >>>>> wrote:
>>>>> >>> Both of those actually. >>>>> >>> I need to write to a file if an avatar is in room 1 say. I also >>>>> need to >>>>> >>> display something like a flag or a text in that room 1 so that I >>>>> can also >>>>> >>> show that the avatar is there when looking from far away. >>>>> >>> Sherry
>>>>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>> >>>> Sherry,
>>>>> >>>> I guess it sort of depends on what you plan to do with the data. >>>>> Are >>>>> >>>> you wanting it for logging purposes or do you want the world to >>>>> react >>>>> >>>> in some way?
>>>>> >>>> warm regards, >>>>> >>>> -jW
>>>>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry < >>>>> shahrzad.fazl...@gmail.com> >>>>> >>>> wrote: >>>>> >>>> > Hi guys, >>>>> >>>> > Any idea on how I can record an avatar's movement? I basically >>>>> need to >>>>> >>>> > know >>>>> >>>> > if my avatar is in a certain room of a building or not, as well >>>>> as >>>>> >>>> > knowing >>>>> >>>> > how many avatars are in there in total. >>>>> >>>> > Any help is appreciated >>>>> >>>> > Kind regards, >>>>> >>>> > Sherry
Dear all, Just wondering if there is a way to show HUD message in eziscript as a billboard? I would like to show which room my avaotar enters using a HUD message which is customized to each room but I can only show the message right next to where my avatar is (or where the eziscript boundaries are set) Thank you
On Thursday, 26 July 2012 12:07:01 UTC+10, Sherry wrote:
> Dear Nicole, > I started using the poster and linked it to a webpage, so I dont believe I > would need the clickable link capability anymore. > Thank you very much > Sherry
> On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
>> Dear Nicole, >> Thanks for your reply. >> I have looked at both the links you attached. I have built my world from >> the source code which is the latest version I believe (I built it less than >> a month ago) >> I am installing the other Poster which is an updated version, but as you >> mentioned the capability is separate from that module, I am not sure if >> that would help.
>> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>>> Sherry,
>>> Posters support links to both content in-world and on the web. The >>> documentation is here:
>>> I thought the Clickable Link capability was now bundled with the >>> release. Can someone confirm if that's the case? I believe if you are >>> running a recent Wonderland version that it should automatically appear in >>> the Capabilities list without having to install a separate module.
>>> Nicole.
>>> On 7/25/12 8:37 PM, Sherry wrote:
>>> Hi JW, >>> Hope you are well. >>> First I inserted the rooms separately which worked just fine but now >>> instead of that, I have inserted the full house and then inserted a lamp >>> bulb in each room and set the Ezscript properties to them so that when you >>> enter the room the bulb gets highlighted which gives the impression of >>> light in a room, which is what I really wanted. >>> As for linking a webpage (any webpage such as weather.com.au for now >>> and later we would add our own webpage which has sensory data inside it) I >>> am using the poster. I just came across a capability called Clickable-links >>> in wiki area but unfortunately I do not have that capability in my >>> properties sheet of the poster. >>> The below links are both down as well :
>>> Can you please help me with this? Or do you suggest any other way for >>> me to show external data inside my world? >>> I really appreciate your help >>> Best regards >>> Sherry
>>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>>> Sherry,
>>>> Glad you were able to get something working! Your best bet with >>>> getting a single room to highlight is similar to like you suggested about >>>> exploding a model in sketchup. My approach would be to: Export the room >>>> separately from the rest of the building so in-world you would have two >>>> objects...the building itself and the room. This way you can separate the >>>> scripting effects to only ever be relevant to the room cell (versus the >>>> building cell).
>>>> hope this helps, >>>> jW
>>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>>> Hi JW, >>>>> I was actually able to showHUDmessage when the avatar gets close to >>>>> the bounds I have set. I am actually testing on a house model I downloaded >>>>> from Google sketchup and I realized that the whole house is set as a cell, >>>>> so I cannot actually perform this task on every room of the house. In other >>>>> words, I can only set one set of boundaries for my model and not many. Does >>>>> this have something to do with my actual model? Do you think exploding the >>>>> model in Sketchup would help? >>>>> I used Ezscript's highlight function and I highlight the room (the >>>>> whole house actually) with yellow which is satisfactory for me at this >>>>> stage as it can work similar to light in the world for me for this purpose. >>>>> Just mentioning that I would like to turn on the lights or show a message >>>>> when my avatar enters a room. >>>>> Any ideas on the above? >>>>> Thank you >>>>> Sherry
>>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>>> Sherry,
>>>>>> I'm not aware of any logging features "out-of-the-box" that you >>>>>> describe. However, give me any afternoon and I'll see what I can come >>>>>> up with. As for the in-world cues and triggering. I would highly >>>>>> suggest a scripting approach similar to the following:
>>>>>> 1) Create your room. >>>>>> 2) Add EZScript to the room (assuming it's one big model) via a >>>>>> right-click and "Add EZScript...". A window will appear where you can >>>>>> type script. Don't add anything yet. >>>>>> 3) Right click on the room again (assuming it's one big model), and >>>>>> choose "properties". In the lower left corner you will see a label >>>>>> called "EZScript". Click that label. >>>>>> 4) In the properties pane on the right you will see various values >>>>>> that can be configured. More importantly, you will see a checkbox >>>>>> called "show bounds". Click this box to see where your bounds are for >>>>>> the room. >>>>>> 5) Resize the bounds to best fit your room by using the x,y, and z >>>>>> extent spinners. Click apply when finished. >>>>>> 6) Remember the scripting window that opened? If it's gone, you can >>>>>> bring it up by right clicking on your room and selecting "Script" or >>>>>> in the properties editor, clicking the "Open Script Window" button. >>>>>> 7) Try entering the following script:
>>>>>> Context.enableProximityEvents();
>>>>>> function enter() { >>>>>> print("ON ENTER!"); >>>>>> }
>>>>>> function exit() { >>>>>> print("ON EXIT!"); >>>>>> }
>>>>>> Now try walking in and out of your room. If it works as expected, >>>>>> great, I'll see how quickly I can throw a logging command together to >>>>>> make sure you can write to logs both server-side and client-side. If >>>>>> not, try going over the list again and let us know which piece seems >>>>>> to be problematic.
>>>>>> regards, >>>>>> -jW
>>>>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com> >>>>>> wrote: >>>>>> > I'm using this for energy monitoring in future, if that helps in >>>>>> anyway. >>>>>> > Kind regards, >>>>>> > Sherry
>>>>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>>>> >> Sherry,
>>>>>> >> ...and does the file need to be saved on the client or server?
>>>>>> >> Regards, >>>>>> >> -jW
>>>>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com> >>>>>> wrote:
>>>>>> >>> Both of those actually. >>>>>> >>> I need to write to a file if an avatar is in room 1 say. I also >>>>>> need to >>>>>> >>> display something like a flag or a text in that room 1 so that I >>>>>> can also >>>>>> >>> show that the avatar is there when looking from far away. >>>>>> >>> Sherry
>>>>>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>>> >>>> Sherry,
>>>>>> >>>> I guess it sort of depends on what you plan to do with the data. >>>>>> Are >>>>>> >>>> you wanting it for logging purposes or do you want the world to >>>>>> react >>>>>> >>>> in some way?
>>>>>> >>>> warm regards, >>>>>> >>>> -jW
>>>>>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry < >>>>>> shahrzad.fazl...@gmail.com> >>>>>> >>>> wrote: >>>>>> >>>> > Hi guys, >>>>>> >>>> > Any idea on how I can record an avatar's movement? I basically >>>>>> need to >>>>>> >>>> > know >>>>>> >>>> > if my avatar is in a certain room of a building or not, as >>>>>> well as >>>>>> >>>> > knowing >>>>>> >>>> > how many avatars are in there in total. >>>>>> >>>> > Any help is appreciated >>>>>> >>>> > Kind regards, >>>>>> >>>> > Sherry
Can you explain a little more about what you mean by " as a billboard"?
There's an EZScript command called ShowHUDMessage(). You can use it as
follows: ShowHUDMessage("Hello Sherry!");
On Tue, Aug 7, 2012 at 12:16 AM, Sherry <shahrzad.fazl...@gmail.com> wrote:
> Dear all,
> Just wondering if there is a way to show HUD message in eziscript as a
> billboard? I would like to show which room my avaotar enters using a HUD
> message which is customized to each room but I can only show the message
> right next to where my avatar is (or where the eziscript boundaries are set)
> Thank you
> On Thursday, 26 July 2012 12:07:01 UTC+10, Sherry wrote:
>> Dear Nicole,
>> I started using the poster and linked it to a webpage, so I dont believe
>> I would need the clickable link capability anymore.
>> Thank you very much
>> Sherry
>> On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
>>> Dear Nicole,
>>> Thanks for your reply.
>>> I have looked at both the links you attached. I have built my world from
>>> the source code which is the latest version I believe (I built it less than
>>> a month ago)
>>> I am installing the other Poster which is an updated version, but as you
>>> mentioned the capability is separate from that module, I am not sure if
>>> that would help.
>>> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>>>> Sherry,
>>>> Posters support links to both content in-world and on the web. The
>>>> documentation is here:
>>>> I thought the Clickable Link capability was now bundled with the
>>>> release. Can someone confirm if that's the case? I believe if you are
>>>> running a recent Wonderland version that it should automatically appear in
>>>> the Capabilities list without having to install a separate module.
>>>> Nicole.
>>>> On 7/25/12 8:37 PM, Sherry wrote:
>>>> Hi JW,
>>>> Hope you are well.
>>>> First I inserted the rooms separately which worked just fine but now
>>>> instead of that, I have inserted the full house and then inserted a lamp
>>>> bulb in each room and set the Ezscript properties to them so that when you
>>>> enter the room the bulb gets highlighted which gives the impression of
>>>> light in a room, which is what I really wanted.
>>>> As for linking a webpage (any webpage such as weather.com.au for now
>>>> and later we would add our own webpage which has sensory data inside it) I
>>>> am using the poster. I just came across a capability called Clickable-links
>>>> in wiki area but unfortunately I do not have that capability in my
>>>> properties sheet of the poster.
>>>> The below links are both down as well :
>>>> https://wonderland-modules.**dev.java.net/files/documents/** >>>> 8222/142894/clickable-link.jar<https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...>
>>>> **
>>>> https://wonderland-modules.**dev.java.net/source/browse/** >>>> wonderland-modules/trunk/0.5/**unstable/clickablelink/%20<https://wonderland-modules.dev.java.net/source/browse/wonderland-modu...>
>>>> Can you please help me with this? Or do you suggest any other way for
>>>> me to show external data inside my world?
>>>> I really appreciate your help
>>>> Best regards
>>>> Sherry
>>>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>>>> Sherry,
>>>>> Glad you were able to get something working! Your best bet with
>>>>> getting a single room to highlight is similar to like you suggested about
>>>>> exploding a model in sketchup. My approach would be to: Export the room
>>>>> separately from the rest of the building so in-world you would have two
>>>>> objects...the building itself and the room. This way you can separate the
>>>>> scripting effects to only ever be relevant to the room cell (versus the
>>>>> building cell).
>>>>> hope this helps,
>>>>> jW
>>>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>>>> Hi JW,
>>>>>> I was actually able to showHUDmessage when the avatar gets close to
>>>>>> the bounds I have set. I am actually testing on a house model I downloaded
>>>>>> from Google sketchup and I realized that the whole house is set as a cell,
>>>>>> so I cannot actually perform this task on every room of the house. In other
>>>>>> words, I can only set one set of boundaries for my model and not many. Does
>>>>>> this have something to do with my actual model? Do you think exploding the
>>>>>> model in Sketchup would help?
>>>>>> I used Ezscript's highlight function and I highlight the room (the
>>>>>> whole house actually) with yellow which is satisfactory for me at this
>>>>>> stage as it can work similar to light in the world for me for this purpose.
>>>>>> Just mentioning that I would like to turn on the lights or show a message
>>>>>> when my avatar enters a room.
>>>>>> Any ideas on the above?
>>>>>> Thank you
>>>>>> Sherry
>>>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>>>> Sherry,
>>>>>>> I'm not aware of any logging features "out-of-the-box" that you
>>>>>>> describe. However, give me any afternoon and I'll see what I can
>>>>>>> come
>>>>>>> up with. As for the in-world cues and triggering. I would highly
>>>>>>> suggest a scripting approach similar to the following:
>>>>>>> 1) Create your room.
>>>>>>> 2) Add EZScript to the room (assuming it's one big model) via a
>>>>>>> right-click and "Add EZScript...". A window will appear where you
>>>>>>> can
>>>>>>> type script. Don't add anything yet.
>>>>>>> 3) Right click on the room again (assuming it's one big model), and
>>>>>>> choose "properties". In the lower left corner you will see a label
>>>>>>> called "EZScript". Click that label.
>>>>>>> 4) In the properties pane on the right you will see various values
>>>>>>> that can be configured. More importantly, you will see a checkbox
>>>>>>> called "show bounds". Click this box to see where your bounds are
>>>>>>> for
>>>>>>> the room.
>>>>>>> 5) Resize the bounds to best fit your room by using the x,y, and z
>>>>>>> extent spinners. Click apply when finished.
>>>>>>> 6) Remember the scripting window that opened? If it's gone, you can
>>>>>>> bring it up by right clicking on your room and selecting "Script" or
>>>>>>> in the properties editor, clicking the "Open Script Window" button.
>>>>>>> 7) Try entering the following script:
>>>>>>> Context.enableProximityEvents(**);
>>>>>>> function enter() {
>>>>>>> print("ON ENTER!");
>>>>>>> }
>>>>>>> function exit() {
>>>>>>> print("ON EXIT!");
>>>>>>> }
>>>>>>> Now try walking in and out of your room. If it works as expected,
>>>>>>> great, I'll see how quickly I can throw a logging command together
>>>>>>> to
>>>>>>> make sure you can write to logs both server-side and client-side. If
>>>>>>> not, try going over the list again and let us know which piece seems
>>>>>>> to be problematic.
>>>>>>> regards,
>>>>>>> -jW
>>>>>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad.fazl...@gmail.com>
>>>>>>> wrote:
>>>>>>> > I'm using this for energy monitoring in future, if that helps in
>>>>>>> anyway.
>>>>>>> > Kind regards,
>>>>>>> > Sherry
>>>>>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>>>>> >> Sherry,
>>>>>>> >> ...and does the file need to be saved on the client or server?
>>>>>>> >> Regards,
>>>>>>> >> -jW
>>>>>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad.fazl...@gmail.com>
>>>>>>> wrote:
>>>>>>> >>> Both of those actually.
>>>>>>> >>> I need to write to a file if an avatar is in room 1 say. I also
>>>>>>> need to
>>>>>>> >>> display something like a flag or a text in that room 1 so that I
>>>>>>> can also
>>>>>>> >>> show that the avatar is there when looking from far away.
>>>>>>> >>> Sherry
>>>>>>> >>> On Wednesday, 27 June 2012 22:08:24 UTC+10, jagwire wrote:
>>>>>>> >>>> Sherry,
>>>>>>> >>>> I guess it sort of depends on what you plan to do with the
>>>>>>> data. Are
>>>>>>> >>>> you wanting it for logging purposes or do you want the world to
>>>>>>> react
>>>>>>> >>>> in some way?
>>>>>>> >>>> warm regards,
>>>>>>> >>>> -jW
>>>>>>> >>>> On Wed, Jun 27, 2012 at 7:06 AM, Sherry <
>>>>>>> shahrzad.fazl...@gmail.com>
>>>>>>> >>>> wrote:
>>>>>>> >>>> > Hi guys,
>>>>>>> >>>> > Any idea on how I can record an avatar's movement? I
>>>>>>> basically need to
>>>>>>> >>>> > know
>>>>>>> >>>> > if my avatar is in a certain room of a building or not, as
>>>>>>> well as
>>>>>>> >>>> > knowing
>>>>>>> >>>> > how many avatars are in there in total.
>>>>>>> >>>> > Any help is appreciated
>>>>>>> >>>> > Kind regards,
>>>>>>> >>>> > Sherry
Dear JW, I am aware of that function but I would need something which is more universal, I will explain in more details now. I have a light bulb in each room of a house. The house does not have a roof so that I can see the all the bulbs while looking from away. For each of those bulbs, I have set EZScript boundaries in such a way that when my avatar enters one of those rooms, the bulb would get highlighted. I'm highlighting each bulb with a color accordinga to a legend that I have made in a poster e.g. Green highlight= Room 1. Blue Highlight= Room 2. etc. I can show a HUD message when my avatar enters any of those rooms as well so if the avatar enters room 1, I will show Avatar entered room 1 or when exiting, I can show avatar exits room 1. However this HUD message is shown next to my avatar. I was wondering if say I have 2 more avatars (2more ppl entering other rooms in my house) where would those HUD messages display? I would like to be able to monitor each room using only a HUD message that I am able to see while in a different room than another avatar or if I am standing outside of my house. Not sure if this makes sense? Thank you Sherry
On Tuesday, 7 August 2012 23:22:55 UTC+10, jagwire wrote:
> Sherry,
> Can you explain a little more about what you mean by " as a billboard"? > There's an EZScript command called ShowHUDMessage(). You can use it as > follows: ShowHUDMessage("Hello Sherry!");
> Will this meet your needs?
> warm regards, > -jW
> On Tue, Aug 7, 2012 at 12:16 AM, Sherry <shahrzad...@gmail.com<javascript:> > > wrote:
>> Dear all, >> Just wondering if there is a way to show HUD message in eziscript as a >> billboard? I would like to show which room my avaotar enters using a HUD >> message which is customized to each room but I can only show the message >> right next to where my avatar is (or where the eziscript boundaries are set) >> Thank you
>> On Thursday, 26 July 2012 12:07:01 UTC+10, Sherry wrote:
>>> Dear Nicole, >>> I started using the poster and linked it to a webpage, so I dont believe >>> I would need the clickable link capability anymore. >>> Thank you very much >>> Sherry
>>> On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
>>>> Dear Nicole, >>>> Thanks for your reply. >>>> I have looked at both the links you attached. I have built my world >>>> from the source code which is the latest version I believe (I built it less >>>> than a month ago) >>>> I am installing the other Poster which is an updated version, but as >>>> you mentioned the capability is separate from that module, I am not sure if >>>> that would help.
>>>> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>>>>> Sherry,
>>>>> Posters support links to both content in-world and on the web. The >>>>> documentation is here:
>>>>> I thought the Clickable Link capability was now bundled with the >>>>> release. Can someone confirm if that's the case? I believe if you are >>>>> running a recent Wonderland version that it should automatically appear in >>>>> the Capabilities list without having to install a separate module.
>>>>> Nicole.
>>>>> On 7/25/12 8:37 PM, Sherry wrote:
>>>>> Hi JW, >>>>> Hope you are well. >>>>> First I inserted the rooms separately which worked just fine but now >>>>> instead of that, I have inserted the full house and then inserted a lamp >>>>> bulb in each room and set the Ezscript properties to them so that when you >>>>> enter the room the bulb gets highlighted which gives the impression of >>>>> light in a room, which is what I really wanted. >>>>> As for linking a webpage (any webpage such as weather.com.au for now >>>>> and later we would add our own webpage which has sensory data inside it) I >>>>> am using the poster. I just came across a capability called Clickable-links >>>>> in wiki area but unfortunately I do not have that capability in my >>>>> properties sheet of the poster. >>>>> The below links are both down as well : >>>>> https://wonderland-modules.**dev.java.net/files/documents/** >>>>> 8222/142894/clickable-link.jar<https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...> >>>>> ** >>>>> https://wonderland-modules.**dev.java.net/source/browse/** >>>>> wonderland-modules/trunk/0.5/**unstable/clickablelink/%20<https://wonderland-modules.dev.java.net/source/browse/wonderland-modu...>
>>>>> Can you please help me with this? Or do you suggest any other way >>>>> for me to show external data inside my world? >>>>> I really appreciate your help >>>>> Best regards >>>>> Sherry
>>>>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>>>>> Sherry,
>>>>>> Glad you were able to get something working! Your best bet with >>>>>> getting a single room to highlight is similar to like you suggested about >>>>>> exploding a model in sketchup. My approach would be to: Export the room >>>>>> separately from the rest of the building so in-world you would have two >>>>>> objects...the building itself and the room. This way you can separate the >>>>>> scripting effects to only ever be relevant to the room cell (versus the >>>>>> building cell).
>>>>>> hope this helps, >>>>>> jW
>>>>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>>>>> Hi JW, >>>>>>> I was actually able to showHUDmessage when the avatar gets close to >>>>>>> the bounds I have set. I am actually testing on a house model I downloaded >>>>>>> from Google sketchup and I realized that the whole house is set as a cell, >>>>>>> so I cannot actually perform this task on every room of the house. In other >>>>>>> words, I can only set one set of boundaries for my model and not many. Does >>>>>>> this have something to do with my actual model? Do you think exploding the >>>>>>> model in Sketchup would help? >>>>>>> I used Ezscript's highlight function and I highlight the room (the >>>>>>> whole house actually) with yellow which is satisfactory for me at this >>>>>>> stage as it can work similar to light in the world for me for this purpose. >>>>>>> Just mentioning that I would like to turn on the lights or show a message >>>>>>> when my avatar enters a room. >>>>>>> Any ideas on the above? >>>>>>> Thank you >>>>>>> Sherry
>>>>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>>>>> Sherry,
>>>>>>>> I'm not aware of any logging features "out-of-the-box" that you >>>>>>>> describe. However, give me any afternoon and I'll see what I can >>>>>>>> come >>>>>>>> up with. As for the in-world cues and triggering. I would highly >>>>>>>> suggest a scripting approach similar to the following:
>>>>>>>> 1) Create your room. >>>>>>>> 2) Add EZScript to the room (assuming it's one big model) via a >>>>>>>> right-click and "Add EZScript...". A window will appear where you >>>>>>>> can >>>>>>>> type script. Don't add anything yet. >>>>>>>> 3) Right click on the room again (assuming it's one big model), and >>>>>>>> choose "properties". In the lower left corner you will see a label >>>>>>>> called "EZScript". Click that label. >>>>>>>> 4) In the properties pane on the right you will see various values >>>>>>>> that can be configured. More importantly, you will see a checkbox >>>>>>>> called "show bounds". Click this box to see where your bounds are >>>>>>>> for >>>>>>>> the room. >>>>>>>> 5) Resize the bounds to best fit your room by using the x,y, and z >>>>>>>> extent spinners. Click apply when finished. >>>>>>>> 6) Remember the scripting window that opened? If it's gone, you can >>>>>>>> bring it up by right clicking on your room and selecting "Script" >>>>>>>> or >>>>>>>> in the properties editor, clicking the "Open Script Window" button. >>>>>>>> 7) Try entering the following script:
>>>>>>>> Context.enableProximityEvents(**);
>>>>>>>> function enter() { >>>>>>>> print("ON ENTER!"); >>>>>>>> }
>>>>>>>> function exit() { >>>>>>>> print("ON EXIT!"); >>>>>>>> }
>>>>>>>> Now try walking in and out of your room. If it works as expected, >>>>>>>> great, I'll see how quickly I can throw a logging command together >>>>>>>> to >>>>>>>> make sure you can write to logs both server-side and client-side. >>>>>>>> If >>>>>>>> not, try going over the list again and let us know which piece >>>>>>>> seems >>>>>>>> to be problematic.
>>>>>>>> regards, >>>>>>>> -jW
>>>>>>>> On Wed, Jun 27, 2012 at 7:20 AM, Sherry <shahrzad...@gmail.com<javascript:>> >>>>>>>> wrote: >>>>>>>> > I'm using this for energy monitoring in future, if that helps in >>>>>>>> anyway. >>>>>>>> > Kind regards, >>>>>>>> > Sherry
>>>>>>>> > On Wednesday, 27 June 2012 22:15:13 UTC+10, jagwire wrote:
>>>>>>>> >> Sherry,
>>>>>>>> >> ...and does the file need to be saved on the client or server?
>>>>>>>> >> Regards, >>>>>>>> >> -jW
>>>>>>>> >> On Jun 27, 2012 7:10 AM, "Sherry" <shahrzad...@gmail.com<javascript:>> >>>>>>>> wrote:
Dear JW, I'm assuming if I have more avatars in other rooms, I would still be able to see the HUD message on the screen, correct? These messages would then overlap on top of each other I'm guessing and I would not be able to read them at the same time hence I was wondering if there is a way to show those messages in a poster format or billboard, so that I can read them at the same time and know where each of those avatars are, is this possible? Also once I show the HUD message, I am not able to close it with the closeHUD message, can you please go through my code? I would like to close the occupancy message once there is no avatar in a room, hence knowing the room is empty.
On Wednesday, 8 August 2012 10:50:44 UTC+10, Sherry wrote:
> Dear JW, > I am aware of that function but I would need something which is more > universal, I will explain in more details now. > I have a light bulb in each room of a house. The house does not have a > roof so that I can see the all the bulbs while looking from away. For each > of those bulbs, I have set EZScript boundaries in such a way that when my > avatar enters one of those rooms, the bulb would get highlighted. I'm > highlighting each bulb with a color accordinga to a legend that I have made > in a poster e.g. Green highlight= Room 1. Blue Highlight= Room 2. etc. > I can show a HUD message when my avatar enters any of those rooms as well > so if the avatar enters room 1, I will show Avatar entered room 1 or when > exiting, I can show avatar exits room 1. However this HUD message is shown > next to my avatar. I was wondering if say I have 2 more avatars (2more ppl > entering other rooms in my house) where would those HUD messages display? I > would like to be able to monitor each room using only a HUD message that I > am able to see while in a different room than another avatar or if I am > standing outside of my house. Not sure if this makes sense? > Thank you > Sherry
> On Tuesday, 7 August 2012 23:22:55 UTC+10, jagwire wrote:
>> Sherry,
>> Can you explain a little more about what you mean by " as a billboard"? >> There's an EZScript command called ShowHUDMessage(). You can use it as >> follows: ShowHUDMessage("Hello Sherry!");
>> Will this meet your needs?
>> warm regards, >> -jW
>> On Tue, Aug 7, 2012 at 12:16 AM, Sherry <shahrzad...@gmail.com> wrote:
>>> Dear all, >>> Just wondering if there is a way to show HUD message in eziscript as a >>> billboard? I would like to show which room my avaotar enters using a HUD >>> message which is customized to each room but I can only show the message >>> right next to where my avatar is (or where the eziscript boundaries are set) >>> Thank you
>>> On Thursday, 26 July 2012 12:07:01 UTC+10, Sherry wrote:
>>>> Dear Nicole, >>>> I started using the poster and linked it to a webpage, so I dont >>>> believe I would need the clickable link capability anymore. >>>> Thank you very much >>>> Sherry
>>>> On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
>>>>> Dear Nicole, >>>>> Thanks for your reply. >>>>> I have looked at both the links you attached. I have built my world >>>>> from the source code which is the latest version I believe (I built it less >>>>> than a month ago) >>>>> I am installing the other Poster which is an updated version, but as >>>>> you mentioned the capability is separate from that module, I am not sure if >>>>> that would help.
>>>>> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>>>>>> Sherry,
>>>>>> Posters support links to both content in-world and on the web. The >>>>>> documentation is here:
>>>>>> I thought the Clickable Link capability was now bundled with the >>>>>> release. Can someone confirm if that's the case? I believe if you are >>>>>> running a recent Wonderland version that it should automatically appear in >>>>>> the Capabilities list without having to install a separate module.
>>>>>> Nicole.
>>>>>> On 7/25/12 8:37 PM, Sherry wrote:
>>>>>> Hi JW, >>>>>> Hope you are well. >>>>>> First I inserted the rooms separately which worked just fine but now >>>>>> instead of that, I have inserted the full house and then inserted a lamp >>>>>> bulb in each room and set the Ezscript properties to them so that when you >>>>>> enter the room the bulb gets highlighted which gives the impression of >>>>>> light in a room, which is what I really wanted. >>>>>> As for linking a webpage (any webpage such as weather.com.au for now >>>>>> and later we would add our own webpage which has sensory data inside it) I >>>>>> am using the poster. I just came across a capability called Clickable-links >>>>>> in wiki area but unfortunately I do not have that capability in my >>>>>> properties sheet of the poster. >>>>>> The below links are both down as well : >>>>>> https://wonderland-modules.**dev.java.net/files/documents/** >>>>>> 8222/142894/clickable-link.jar<https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...> >>>>>> ** >>>>>> https://wonderland-modules.**dev.java.net/source/browse/** >>>>>> wonderland-modules/trunk/0.5/**unstable/clickablelink/%20<https://wonderland-modules.dev.java.net/source/browse/wonderland-modu...>
>>>>>> Can you please help me with this? Or do you suggest any other way >>>>>> for me to show external data inside my world? >>>>>> I really appreciate your help >>>>>> Best regards >>>>>> Sherry
>>>>>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>>>>>> Sherry,
>>>>>>> Glad you were able to get something working! Your best bet with >>>>>>> getting a single room to highlight is similar to like you suggested about >>>>>>> exploding a model in sketchup. My approach would be to: Export the room >>>>>>> separately from the rest of the building so in-world you would have two >>>>>>> objects...the building itself and the room. This way you can separate the >>>>>>> scripting effects to only ever be relevant to the room cell (versus the >>>>>>> building cell).
>>>>>>> hope this helps, >>>>>>> jW
>>>>>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>>>>>> Hi JW, >>>>>>>> I was actually able to showHUDmessage when the avatar gets close to >>>>>>>> the bounds I have set. I am actually testing on a house model I downloaded >>>>>>>> from Google sketchup and I realized that the whole house is set as a cell, >>>>>>>> so I cannot actually perform this task on every room of the house. In other >>>>>>>> words, I can only set one set of boundaries for my model and not many. Does >>>>>>>> this have something to do with my actual model? Do you think exploding the >>>>>>>> model in Sketchup would help? >>>>>>>> I used Ezscript's highlight function and I highlight the room (the >>>>>>>> whole house actually) with yellow which is satisfactory for me at this >>>>>>>> stage as it can work similar to light in the world for me for this purpose. >>>>>>>> Just mentioning that I would like to turn on the lights or show a message >>>>>>>> when my avatar enters a room. >>>>>>>> Any ideas on the above? >>>>>>>> Thank you >>>>>>>> Sherry
>>>>>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>>>>>> Sherry,
>>>>>>>>> I'm not aware of any logging features "out-of-the-box" that you >>>>>>>>> describe. However, give me any afternoon and I'll see what I can >>>>>>>>> come >>>>>>>>> up with. As for the in-world cues and triggering. I would highly >>>>>>>>> suggest a scripting approach similar to the following:
>>>>>>>>> 1) Create your room. >>>>>>>>> 2) Add EZScript to the room (assuming it's one big model) via a >>>>>>>>> right-click and "Add EZScript...". A window will appear where you >>>>>>>>> can >>>>>>>>> type script. Don't add anything yet. >>>>>>>>> 3) Right click on the room again (assuming it's one big model), >>>>>>>>> and >>>>>>>>> choose "properties". In the lower left corner you will see a label >>>>>>>>> called "EZScript". Click that label. >>>>>>>>> 4) In the properties pane on the right you will see various values >>>>>>>>> that can be configured. More importantly, you will see a checkbox >>>>>>>>> called "show bounds". Click this box to see where your bounds are >>>>>>>>> for >>>>>>>>> the room. >>>>>>>>> 5) Resize the bounds to best fit your room by using the x,y, and z >>>>>>>>> extent spinners. Click apply when finished. >>>>>>>>> 6) Remember the scripting window that opened? If it's gone, you >>>>>>>>> can >>>>>>>>> bring it up by right clicking on your room and selecting "Script" >>>>>>>>> or >>>>>>>>> in the properties editor, clicking the "Open Script Window"
Your script looks fine. I recall doing some work on ShowHUDMessage and CloseHUDWindow in the past and then not being able to finish it, so it's possible there may be some slightly unstable code at the moment. I would love to implement what you're suggesting...I'm envisioning a HUD window with messages in a table format...unfortunately, I just don't have the time to do this at the moment. If you get a chance, can you file an enhancement request here:http://code.google.com/p/openwonderland/issues/list describing the feature, it's use case, and any screenshots that might describe the problem to be solved and the solution. This will help remind me of your idea when my workload slows down [hopefully] in the coming weeks.
On Wednesday, August 8, 2012 1:50:50 AM UTC-5, Sherry wrote:
> Dear JW, > I'm assuming if I have more avatars in other rooms, I would still be able > to see the HUD message on the screen, correct? These messages would then > overlap on top of each other I'm guessing and I would not be able to read > them at the same time hence I was wondering if there is a way to show those > messages in a poster format or billboard, so that I can read them at the > same time and know where each of those avatars are, is this possible? > Also once I show the HUD message, I am not able to close it with the > closeHUD message, can you please go through my code? I would like to close > the occupancy message once there is no avatar in a room, hence knowing the > room is empty.
> On Wednesday, 8 August 2012 10:50:44 UTC+10, Sherry wrote:
>> Dear JW, >> I am aware of that function but I would need something which is more >> universal, I will explain in more details now. >> I have a light bulb in each room of a house. The house does not have a >> roof so that I can see the all the bulbs while looking from away. For each >> of those bulbs, I have set EZScript boundaries in such a way that when my >> avatar enters one of those rooms, the bulb would get highlighted. I'm >> highlighting each bulb with a color accordinga to a legend that I have made >> in a poster e.g. Green highlight= Room 1. Blue Highlight= Room 2. etc. >> I can show a HUD message when my avatar enters any of those rooms as well >> so if the avatar enters room 1, I will show Avatar entered room 1 or when >> exiting, I can show avatar exits room 1. However this HUD message is shown >> next to my avatar. I was wondering if say I have 2 more avatars (2more ppl >> entering other rooms in my house) where would those HUD messages display? I >> would like to be able to monitor each room using only a HUD message that I >> am able to see while in a different room than another avatar or if I am >> standing outside of my house. Not sure if this makes sense? >> Thank you >> Sherry
>> On Tuesday, 7 August 2012 23:22:55 UTC+10, jagwire wrote:
>>> Sherry,
>>> Can you explain a little more about what you mean by " as a billboard"? >>> There's an EZScript command called ShowHUDMessage(). You can use it as >>> follows: ShowHUDMessage("Hello Sherry!");
>>> Will this meet your needs?
>>> warm regards, >>> -jW
>>> On Tue, Aug 7, 2012 at 12:16 AM, Sherry <shahrzad...@gmail.com> wrote:
>>>> Dear all, >>>> Just wondering if there is a way to show HUD message in eziscript as a >>>> billboard? I would like to show which room my avaotar enters using a HUD >>>> message which is customized to each room but I can only show the message >>>> right next to where my avatar is (or where the eziscript boundaries are set) >>>> Thank you
>>>> On Thursday, 26 July 2012 12:07:01 UTC+10, Sherry wrote:
>>>>> Dear Nicole, >>>>> I started using the poster and linked it to a webpage, so I dont >>>>> believe I would need the clickable link capability anymore. >>>>> Thank you very much >>>>> Sherry
>>>>> On Thursday, 26 July 2012 11:12:22 UTC+10, Sherry wrote:
>>>>>> Dear Nicole, >>>>>> Thanks for your reply. >>>>>> I have looked at both the links you attached. I have built my world >>>>>> from the source code which is the latest version I believe (I built it less >>>>>> than a month ago) >>>>>> I am installing the other Poster which is an updated version, but as >>>>>> you mentioned the capability is separate from that module, I am not sure if >>>>>> that would help.
>>>>>> On Thursday, 26 July 2012 11:03:57 UTC+10, Nicole Yankelovich wrote:
>>>>>>> Sherry,
>>>>>>> Posters support links to both content in-world and on the web. The >>>>>>> documentation is here:
>>>>>>> I thought the Clickable Link capability was now bundled with the >>>>>>> release. Can someone confirm if that's the case? I believe if you are >>>>>>> running a recent Wonderland version that it should automatically appear in >>>>>>> the Capabilities list without having to install a separate module.
>>>>>>> Nicole.
>>>>>>> On 7/25/12 8:37 PM, Sherry wrote:
>>>>>>> Hi JW, >>>>>>> Hope you are well. >>>>>>> First I inserted the rooms separately which worked just fine but now >>>>>>> instead of that, I have inserted the full house and then inserted a lamp >>>>>>> bulb in each room and set the Ezscript properties to them so that when you >>>>>>> enter the room the bulb gets highlighted which gives the impression of >>>>>>> light in a room, which is what I really wanted. >>>>>>> As for linking a webpage (any webpage such as weather.com.au for >>>>>>> now and later we would add our own webpage which has sensory data inside >>>>>>> it) I am using the poster. I just came across a capability called >>>>>>> Clickable-links in wiki area but unfortunately I do not have that >>>>>>> capability in my properties sheet of the poster. >>>>>>> The below links are both down as well : >>>>>>> https://wonderland-modules.**dev.java.net/files/documents/** >>>>>>> 8222/142894/clickable-link.jar<https://wonderland-modules.dev.java.net/files/documents/8222/142894/c...> >>>>>>> ** >>>>>>> https://wonderland-modules.**dev.java.net/source/browse/** >>>>>>> wonderland-modules/trunk/0.5/**unstable/clickablelink/%20<https://wonderland-modules.dev.java.net/source/browse/wonderland-modu...>
>>>>>>> Can you please help me with this? Or do you suggest any other way >>>>>>> for me to show external data inside my world? >>>>>>> I really appreciate your help >>>>>>> Best regards >>>>>>> Sherry
>>>>>>> On Saturday, 7 July 2012 01:37:09 UTC+10, jagwire wrote:
>>>>>>>> Sherry,
>>>>>>>> Glad you were able to get something working! Your best bet with >>>>>>>> getting a single room to highlight is similar to like you suggested about >>>>>>>> exploding a model in sketchup. My approach would be to: Export the room >>>>>>>> separately from the rest of the building so in-world you would have two >>>>>>>> objects...the building itself and the room. This way you can separate the >>>>>>>> scripting effects to only ever be relevant to the room cell (versus the >>>>>>>> building cell).
>>>>>>>> hope this helps, >>>>>>>> jW
>>>>>>>> On Thursday, July 5, 2012 10:13:16 PM UTC-5, Sherry wrote:
>>>>>>>>> Hi JW, >>>>>>>>> I was actually able to showHUDmessage when the avatar gets close >>>>>>>>> to the bounds I have set. I am actually testing on a house model I >>>>>>>>> downloaded from Google sketchup and I realized that the whole house is set >>>>>>>>> as a cell, so I cannot actually perform this task on every room of the >>>>>>>>> house. In other words, I can only set one set of boundaries for my model >>>>>>>>> and not many. Does this have something to do with my actual model? Do you >>>>>>>>> think exploding the model in Sketchup would help? >>>>>>>>> I used Ezscript's highlight function and I highlight the room (the >>>>>>>>> whole house actually) with yellow which is satisfactory for me at this >>>>>>>>> stage as it can work similar to light in the world for me for this purpose. >>>>>>>>> Just mentioning that I would like to turn on the lights or show a message >>>>>>>>> when my avatar enters a room. >>>>>>>>> Any ideas on the above? >>>>>>>>> Thank you >>>>>>>>> Sherry
>>>>>>>>> On Wednesday, 27 June 2012 22:34:55 UTC+10, jagwire wrote:
>>>>>>>>>> Sherry,
>>>>>>>>>> I'm not aware of any logging features "out-of-the-box" that you >>>>>>>>>> describe. However, give me any afternoon and I'll see what I can >>>>>>>>>> come >>>>>>>>>> up with. As for the in-world cues and triggering. I would highly >>>>>>>>>> suggest a scripting approach similar to the following:
>>>>>>>>>> 1) Create your room. >>>>>>>>>> 2) Add EZScript to