"""
Big Download is running an article with details and screenshots from
the MMO under development by NASA. The game makes use of Unreal Engine
3, and it's titled Astronaut: Moon, Mars and Beyond. A demo is planned
for later this year, and in 2010 they expect "the first episodic
installment of the game" to come out. Jerry Heneghan, founder and CEO
of Virtual Heroes, described it thus: "This game is going to be a
fresh look at the future circa about 2035. ... The core of the
gameplay is going to be people building up their characters and as you
move forward, you will have more options unlock with new places to go,
new equipment to use and new things to do. We are not so much focused
on interstellar flight and all that entails... the gameplay is
actually about being in a habitat on a planetary surface and doing
things like mining Helium-3 for fuel, operating a hydroponics facility
to grow plants and create oxygen and operating robots and vehicles."
"""
http://games.slashdot.org/comments.pl?sid=1137133&cid=26955743
"The game is actually being developed by Virtual Heroes and from what
I understand is being offered as a educational tool for 9th graders
and they are encouraged to use development tools to build content for
the game themselves. If this isn't a good investment for our country -
not sure what is - especially if its an educational game that is fun
to play. Dept of Agriculture should do the same thing - to help
younger generations get interested in working on and developing
technology in the field of agriculture. If it works - I'd be for it -
America needs more good farmers and people working in that field."
http://en.wikipedia.org/wiki/SimFarm
http://games.slashdot.org/comments.pl?sid=1137133&cid=26960023
"What they should do is use the massive ability of MMO players to do
hard labor. Think about all the information that could be parsed by
NASA MMO players. Parts of the game should be looking at Hubble Images
for specific items, or comparing red shifts. It has been fully shown
that MMO players will "grind" up against a work load to get to the
next whatever, so that should be something that NASA exploits."
http://games.slashdot.org/comments.pl?sid=1137133&cid=26960697
"I can imagine people who find crafting items in MMOs to have a lot of
fun with this game."
http://games.slashdot.org/comments.pl?sid=1137133&cid=26958937
"How about a game where NASA stays focused on establishing a permanent
colony on the Moon? Using 2009 technology, and with real launch
vehicles and people? This idea may even be better, put a rat maze on
the moon, with living rats, and resupply it. Watch what happens to the
rats. Put results on 7/24 Streaming Media, and clips of unusual stuff
on Youtube."
http://games.slashdot.org/comments.pl?sid=1137133&cid=26955965
"Wow, that doesn't sound generic at all. What exactly are people
building their characters up towards? What are they moving forward to?
Please don't make this a generic grinding game that tries to solve
Global Warming... One option, and this may sound callous, is to leave
them. I'm fairly sure that the astronauts would sign waivers that
acknowledge the risks of space travel and the costs of rescue missions
are generally not feasible. Then again, that wouldn't work well for a
plot in a game."