Hi,
The method I used to start learning is to download OpenScales. Load
up all the projects in Flash Builder, compile and run the FxExamples
project, and the AS Examples projects and start looking at the code.
The examples and the entire demo programs code is in the download.
Then if you still don't understand something, start looking at the API
reference, also included in the download. The comments there are
sparse, but you can also look at the actual source code of OpenScales,
after all it is open. Look at the constructors, and try to get into
the mindset of the designers of OpenScales, try to imagine the
problems they faced, and how they would organize and solve them.
Set breakpoints at class constructors and poorly understood methods,
and start to step though the code with a debugger to get a feel for
the temporal flow of the program. Change things around incrementally
and see the results when compiled and run.
To be honest this is how you should tackle any new software library
that you need to use.
And remember Google is your friend, try doing keyword searches in this
forum itself to see if anyone has had the same problem.
Tutorials are nice, but they are truly a luxury, they are more
designed to be a quick start to orient you in the right direction to
learn the library. You just can't expect there to be tutorials to
explain every feature of a given library. Unless there is a huge
community, and you are using a truly ubiquitous library. ;-)
Good luck.
-Mike
> I have gone through tutorial on the sitehttp://
openscales.org/documentation/tutorials/index.html.