Some Problems about Kinect's skeleton animation

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Jiaxiang Zheng

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Mar 5, 2012, 3:53:45 AM3/5/12
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Hey, guys!  How are you, sorry for disturbing here...
I am currently using the skeleton data captured by a Kinect to animate a human mesh (which is also captured by moving the kinect around the model), but I have some problems in doing this. Now I am asking for help, since I am new here, so sorry for disturbing you all again.

I get the mesh and using the approach proposed in siggraph 2006 to automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And when someone is acting in front of the Kinect, I can get the motion skeleton data by using GetSkeletonCap[namely this skeleton "SkelB"]. 
Now I am transfering the motion of "SkelB" to "SkelA" to animate the mesh. Thus, I should compute every joint's position and orientation, my problem is how to get the relatively accurate orientation data according to "SkelB".
My current method is as follow:
Assume joints A, B which makes a bone, their original position is P1, P2, the current position is P1', P2', then I can compute the rotation between P1-P2 and P1' - P2', using this rotation data to compute the orientation. I know it's not sufficient because of the only 1 DOF, So I am asking for help here...
Thanks a lot here...

Dougoutigui Bayoh

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Mar 5, 2012, 9:16:37 AM3/5/12
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Could you please explain this further.  I am trying to understand the transfer of SkelA to SkelB.  I would like to know how you are trying to do this.

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Alex

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Mar 9, 2012, 1:14:02 PM3/9/12
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Could you please provide a link of the approach proposed in siggraph
2006 ?

Thank you.

Best regards,
Alex

On Mar 5, 2:16 pm, Dougoutigui Bayoh <dboubake...@gmail.com> wrote:
> Could you please explain this further.  I am trying to understand the
> transfer of SkelA to SkelB.  I would like to know how you are trying to do
> this.
>
> On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng
> <jiaxiang.zheng...@gmail.com>wrote:

Dougoutigui Bayoh

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Mar 9, 2012, 4:48:01 PM3/9/12
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I could not find an approach proposed in siggraph 2006.  Do you know where to find it?

Jiaxiang Zheng

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Mar 14, 2012, 12:20:21 AM3/14/12
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I feel really sorry to reply you now... The method is proposed in ClickHere which appears in Siggraph2007.  Sorry for the mistake.

> > For more options, visit this group at
> >http://groups.google.com/group/openni-dev?hl=en.

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Jiaxiang Zheng

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Mar 14, 2012, 12:22:09 AM3/14/12
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Sorry for the mistake I have made, the paper is in siggraph 2007 named <Automatic Rigging and Animation of 3D Character>.
Best regrads,
Jiaxiang

Dougoutigui Bayoh

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Mar 14, 2012, 1:22:42 AM3/14/12
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It is alright. 

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