Hey, guys! How are you, sorry for disturbing here... I am currently using the skeleton data captured by a Kinect to animate a human mesh (which is also captured by moving the kinect around the model), but I have some problems in doing this. Now I am asking for help, since I am new here, so sorry for disturbing you all again.
I get the mesh and using the approach proposed in siggraph 2006 to automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And when someone is acting in front of the Kinect, I can get the motion skeleton data by using GetSkeletonCap[namely this skeleton "SkelB"]. Now I am transfering the motion of "SkelB" to "SkelA" to animate the mesh. Thus, I should compute every joint's position and orientation, my problem is how to get the relatively accurate orientation data according to "SkelB". My current method is as follow: Assume joints A, B which makes a bone, their original position is P1, P2, the current position is P1', P2', then I can compute the rotation between P1-P2 and P1' - P2', using this rotation data to compute the orientation. I know it's not sufficient because of the only 1 DOF, So I am asking for help here... Thanks a lot here...
> Hey, guys! How are you, sorry for disturbing here... > I am currently using the skeleton data captured by a Kinect to animate a > human mesh (which is also captured by moving the kinect around the model), > but I have some problems in doing this. Now I am asking for help, since I > am new here, so sorry for disturbing you all again.
> I get the mesh and using the approach proposed in siggraph 2006 to > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And when > someone is acting in front of the Kinect, I can get the motion skeleton > data by using GetSkeletonCap[namely this skeleton "SkelB"]. > Now I am transfering the motion of "SkelB" to "SkelA" to animate the mesh. > Thus, I should compute every joint's position and orientation, my problem > is how to get the relatively accurate orientation data according to "SkelB". > My current method is as follow: > Assume joints A, B which makes a bone, their original position is P1, P2, > the current position is P1', P2', then I can compute the rotation between > P1-P2 and P1' - P2', using this rotation data to compute the orientation. I > know it's not sufficient because of the only 1 DOF, So I am asking for help > here... > Thanks a lot here...
> -- > You received this message because you are subscribed to the Google Groups > "OpenNI" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/openni-dev/-/TCVeHjpM300J. > To post to this group, send email to openni-dev@googlegroups.com. > To unsubscribe from this group, send email to > openni-dev+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/openni-dev?hl=en.
> Could you please explain this further. I am trying to understand the
> transfer of SkelA to SkelB. I would like to know how you are trying to do
> this.
> On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng
> <jiaxiang.zheng...@gmail.com>wrote:
> > Hey, guys! How are you, sorry for disturbing here...
> > I am currently using the skeleton data captured by a Kinect to animate a
> > human mesh (which is also captured by moving the kinect around the model),
> > but I have some problems in doing this. Now I am asking for help, since I
> > am new here, so sorry for disturbing you all again.
> > I get the mesh and using the approach proposed in siggraph 2006 to
> > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And when
> > someone is acting in front of the Kinect, I can get the motion skeleton
> > data by using GetSkeletonCap[namely this skeleton "SkelB"].
> > Now I am transfering the motion of "SkelB" to "SkelA" to animate the mesh.
> > Thus, I should compute every joint's position and orientation, my problem
> > is how to get the relatively accurate orientation data according to "SkelB".
> > My current method is as follow:
> > Assume joints A, B which makes a bone, their original position is P1, P2,
> > the current position is P1', P2', then I can compute the rotation between
> > P1-P2 and P1' - P2', using this rotation data to compute the orientation. I
> > know it's not sufficient because of the only 1 DOF, So I am asking for help
> > here...
> > Thanks a lot here...
> > --
> > You received this message because you are subscribed to the Google Groups
> > "OpenNI" group.
> > To view this discussion on the web visit
> >https://groups.google.com/d/msg/openni-dev/-/TCVeHjpM300J.
> > To post to this group, send email to openni-dev@googlegroups.com.
> > To unsubscribe from this group, send email to
> > openni-dev+unsubscribe@googlegroups.com.
> > For more options, visit this group at
> >http://groups.google.com/group/openni-dev?hl=en.
On Fri, Mar 9, 2012 at 1:14 PM, Alex <alexandru.da...@gmail.com> wrote: > Could you please provide a link of the approach proposed in siggraph > 2006 ?
> Thank you.
> Best regards, > Alex
> On Mar 5, 2:16 pm, Dougoutigui Bayoh <dboubake...@gmail.com> wrote: > > Could you please explain this further. I am trying to understand the > > transfer of SkelA to SkelB. I would like to know how you are trying to > do > > this.
> > On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng > > <jiaxiang.zheng...@gmail.com>wrote:
> > > Hey, guys! How are you, sorry for disturbing here... > > > I am currently using the skeleton data captured by a Kinect to animate > a > > > human mesh (which is also captured by moving the kinect around the > model), > > > but I have some problems in doing this. Now I am asking for help, > since I > > > am new here, so sorry for disturbing you all again.
> > > I get the mesh and using the approach proposed in siggraph 2006 to > > > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And > when > > > someone is acting in front of the Kinect, I can get the motion skeleton > > > data by using GetSkeletonCap[namely this skeleton "SkelB"]. > > > Now I am transfering the motion of "SkelB" to "SkelA" to animate the > mesh. > > > Thus, I should compute every joint's position and orientation, my > problem > > > is how to get the relatively accurate orientation data according to > "SkelB". > > > My current method is as follow: > > > Assume joints A, B which makes a bone, their original position is P1, > P2, > > > the current position is P1', P2', then I can compute the rotation > between > > > P1-P2 and P1' - P2', using this rotation data to compute the > orientation. I > > > know it's not sufficient because of the only 1 DOF, So I am asking for > help > > > here... > > > Thanks a lot here...
> > > -- > > > You received this message because you are subscribed to the Google > Groups > > > "OpenNI" group. > > > To view this discussion on the web visit > > >https://groups.google.com/d/msg/openni-dev/-/TCVeHjpM300J. > > > To post to this group, send email to openni-dev@googlegroups.com. > > > To unsubscribe from this group, send email to > > > openni-dev+unsubscribe@googlegroups.com. > > > For more options, visit this group at > > >http://groups.google.com/group/openni-dev?hl=en.
> -- > You received this message because you are subscribed to the Google Groups > "OpenNI" group. > To post to this group, send email to openni-dev@googlegroups.com. > To unsubscribe from this group, send email to > openni-dev+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/openni-dev?hl=en.
I feel really sorry to reply you now... The method is proposed in ClickHere<http://www.mit.edu/~ibaran/autorig/> which appears in Siggraph2007. Sorry for the mistake.
On Saturday, March 10, 2012 5:48:01 AM UTC+8, Bouba wrote:
> I could not find an approach proposed in siggraph 2006. Do you know where > to find it?
> On Fri, Mar 9, 2012 at 1:14 PM, Alex <alexandru.da...@gmail.com> wrote:
>> Could you please provide a link of the approach proposed in siggraph >> 2006 ?
>> Thank you.
>> Best regards, >> Alex
>> On Mar 5, 2:16 pm, Dougoutigui Bayoh <dboubake...@gmail.com> wrote: >> > Could you please explain this further. I am trying to understand the >> > transfer of SkelA to SkelB. I would like to know how you are trying to >> do >> > this.
>> > On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng >> > <jiaxiang.zheng...@gmail.com>wrote:
>> > > Hey, guys! How are you, sorry for disturbing here... >> > > I am currently using the skeleton data captured by a Kinect to >> animate a >> > > human mesh (which is also captured by moving the kinect around the >> model), >> > > but I have some problems in doing this. Now I am asking for help, >> since I >> > > am new here, so sorry for disturbing you all again.
>> > > I get the mesh and using the approach proposed in siggraph 2006 to >> > > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And >> when >> > > someone is acting in front of the Kinect, I can get the motion >> skeleton >> > > data by using GetSkeletonCap[namely this skeleton "SkelB"]. >> > > Now I am transfering the motion of "SkelB" to "SkelA" to animate the >> mesh. >> > > Thus, I should compute every joint's position and orientation, my >> problem >> > > is how to get the relatively accurate orientation data according to >> "SkelB". >> > > My current method is as follow: >> > > Assume joints A, B which makes a bone, their original position is P1, >> P2, >> > > the current position is P1', P2', then I can compute the rotation >> between >> > > P1-P2 and P1' - P2', using this rotation data to compute the >> orientation. I >> > > know it's not sufficient because of the only 1 DOF, So I am asking >> for help >> > > here... >> > > Thanks a lot here...
>> > > -- >> > > You received this message because you are subscribed to the Google >> Groups >> > > "OpenNI" group. >> > > To view this discussion on the web visit >> > >https://groups.google.com/d/msg/openni-dev/-/TCVeHjpM300J. >> > > To post to this group, send email to openni-dev@googlegroups.com. >> > > To unsubscribe from this group, send email to >> > > openni-dev+unsubscribe@googlegroups.com. >> > > For more options, visit this group at >> > >http://groups.google.com/group/openni-dev?hl=en.
>> -- >> You received this message because you are subscribed to the Google Groups >> "OpenNI" group. >> To post to this group, send email to openni-dev@googlegroups.com. >> To unsubscribe from this group, send email to >> openni-dev+unsubscribe@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/openni-dev?hl=en.
On Saturday, March 10, 2012 2:14:02 AM UTC+8, Alex wrote:
> Could you please provide a link of the approach proposed in siggraph > 2006 ?
> Thank you.
> Best regards, > Alex
> On Mar 5, 2:16 pm, Dougoutigui Bayoh <dboubake...@gmail.com> wrote: > > Could you please explain this further. I am trying to understand the > > transfer of SkelA to SkelB. I would like to know how you are trying to > do > > this.
> > On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng > > <jiaxiang.zheng...@gmail.com>wrote:
> > > Hey, guys! How are you, sorry for disturbing here... > > > I am currently using the skeleton data captured by a Kinect to animate > a > > > human mesh (which is also captured by moving the kinect around the > model), > > > but I have some problems in doing this. Now I am asking for help, > since I > > > am new here, so sorry for disturbing you all again.
> > > I get the mesh and using the approach proposed in siggraph 2006 to > > > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And > when > > > someone is acting in front of the Kinect, I can get the motion > skeleton > > > data by using GetSkeletonCap[namely this skeleton "SkelB"]. > > > Now I am transfering the motion of "SkelB" to "SkelA" to animate the > mesh. > > > Thus, I should compute every joint's position and orientation, my > problem > > > is how to get the relatively accurate orientation data according to > "SkelB". > > > My current method is as follow: > > > Assume joints A, B which makes a bone, their original position is P1, > P2, > > > the current position is P1', P2', then I can compute the rotation > between > > > P1-P2 and P1' - P2', using this rotation data to compute the > orientation. I > > > know it's not sufficient because of the only 1 DOF, So I am asking for > help > > > here... > > > Thanks a lot here...
> > > -- > > > You received this message because you are subscribed to the Google > Groups > > > "OpenNI" group. > > > To view this discussion on the web visit > > >https://groups.google.com/d/msg/openni-dev/-/TCVeHjpM300J. > > > To post to this group, send email to openni-dev@googlegroups.com. > > > To unsubscribe from this group, send email to > > > openni-dev+unsubscribe@googlegroups.com. > > > For more options, visit this group at > > >http://groups.google.com/group/openni-dev?hl=en.
jiaxiang.zheng...@gmail.com> wrote: > Sorry for the mistake I have made, the paper is in siggraph 2007 named <Automatic > Rigging and Animation of 3D Character>. > Best regrads, > Jiaxiang
> On Saturday, March 10, 2012 2:14:02 AM UTC+8, Alex wrote:
>> Could you please provide a link of the approach proposed in siggraph >> 2006 ?
>> Thank you.
>> Best regards, >> Alex
>> On Mar 5, 2:16 pm, Dougoutigui Bayoh <dboubake...@gmail.com> wrote: >> > Could you please explain this further. I am trying to understand the >> > transfer of SkelA to SkelB. I would like to know how you are trying to >> do >> > this.
>> > On Mon, Mar 5, 2012 at 3:53 AM, Jiaxiang Zheng >> > <jiaxiang.zheng...@gmail.com>**wrote:
>> > > Hey, guys! How are you, sorry for disturbing here... >> > > I am currently using the skeleton data captured by a Kinect to >> animate a >> > > human mesh (which is also captured by moving the kinect around the >> model), >> > > but I have some problems in doing this. Now I am asking for help, >> since I >> > > am new here, so sorry for disturbing you all again.
>> > > I get the mesh and using the approach proposed in siggraph 2006 to >> > > automaticlly get the skeleton[namely "SkelA"] fiting to the mesh. And >> when >> > > someone is acting in front of the Kinect, I can get the motion >> skeleton >> > > data by using GetSkeletonCap[namely this skeleton "SkelB"]. >> > > Now I am transfering the motion of "SkelB" to "SkelA" to animate the >> mesh. >> > > Thus, I should compute every joint's position and orientation, my >> problem >> > > is how to get the relatively accurate orientation data according to >> "SkelB". >> > > My current method is as follow: >> > > Assume joints A, B which makes a bone, their original position is P1, >> P2, >> > > the current position is P1', P2', then I can compute the rotation >> between >> > > P1-P2 and P1' - P2', using this rotation data to compute the >> orientation. I >> > > know it's not sufficient because of the only 1 DOF, So I am asking >> for help >> > > here... >> > > Thanks a lot here...
>> > > To post to this group, send email to openni-dev@googlegroups.com. >> > > To unsubscribe from this group, send email to >> > > openni-dev+unsubscribe@**googlegroups.com<openni-dev%2Bunsubscribe@googlegr oups.com>.
> To post to this group, send email to openni-dev@googlegroups.com. > To unsubscribe from this group, send email to > openni-dev+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/openni-dev?hl=en.