I emailed them and asked what they were actually measuring and he
didn't give me a strait answer, but he hinted that it's done
visually. Things that look like they have fingers coming out of them
will register as long as they're not polished too well or jet black.
If I had to guess I'd say they just hooked up a high res digital
camera sensor to a custom machine vision chip that looks for cigar
shapes, and then built out a lot of filters on top.
--M@
On May 21, 4:56 pm, Lorne Covington <
mediadogcont...@gmail.com> wrote:
> I'm guessing it is not a depth camera at all but more some kind of
> light-curtain or scanner. It may just return X/Y position of objects in
> a plane, or narrow volume. Notice all of the demos depend on movement
> in a plane, not depth from the screen (other than just not being seen).
> The exception is the hand demo, but that is obviously faked to some
> extent as the hands have dimensionality on all sides/top, which a device
> positioned under the hand could not possibly see. The lack of any kind
> of depth claims makes me think it's mainly X/Y too. We'll see, I'm just
> talking out of my shorts here!
>
> The problem with this and any kind of air-gesture UI is of course that
> it is tiring and lacks positive haptic feedback, so I can't see these
> kinds of things being used for almost any of the applications in their
> video - mice, joysticks, and touch screens do those jobs pretty darned
> well. I think until people start focusing on what new kinds of things
> NUIs can do, not much is going to advance.
>
> Ciao!
>
> - Lorne
>
> On 5/21/2012 4:07 PM, Murilo Saraiva de Queiroz wrote:
>
>
>
>
>
>
>
> > Does anybody have more information about the new Leap Motion technology?
>
> >
http://www.engadget.com/2012/05/21/leap-motion-3d-motion-and-gesture-...
>
> > The good performance seems to come from a much smaller distance and
> > better software (but I doubt their 1/100 mm accuracy claims)... I
> > couldn't find any information about which specific approach (ToF ?
> > Structured light?) they use, though.
>
> > muriloq
>
> > --
> > *Murilo Saraiva de Queiroz, MSc*
> > /Hardware Engineer at NVIDIA/