New "Sinbad" sample application that demonstrates Ogre and NITE skeleton modules integration

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Ziv Hendel

未讀,
2010年12月10日 下午4:30:172010/12/10
收件者:OpenNI
Hi Everyone!

PrimeSense has released a small new sample called Sinbad that
demonstrates Ogre and NITE skeleton modules integration!
The sample allows you to control an avatar with your body, It's very
cool!

Check it out at:
https://github.com/OpenNI/SampleAppSinbad
(Don't forget to read the README file...)

There's also a short video here:
http://www.youtube.com/watch?v=O6xdopI9su4

Enjoy... :-)

Ziv.

Denis Ivanov

未讀,
2010年12月10日 下午4:42:142010/12/10
收件者:openn...@googlegroups.com
Wow, this is really cool! What about more ogres in one scene? )

Den

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justinmaurer

未讀,
2010年12月10日 晚上7:25:462010/12/10
收件者:OpenNI
In the readme it mentions "Don't forget to start with the calibration
pose!" what is that exactly. I tried standing up and placing arms out
like the model, but to no avail. Any ideas?

Tamir Berliner

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2010年12月10日 晚上7:31:532010/12/10
收件者:openn...@googlegroups.com、OpenNI
Yeap, the calibration pose is the "freeze" pose. Look at the video, you can see the guy performing it (and then on the bottom right on the screen you can see his depthmap being "filled" to notify the calibration timer)

Let me know if it doesn't work for you..

Sent from a mobile device

cogito

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2010年12月10日 晚上10:43:402010/12/10
收件者:OpenNI

Run the demo, I met the error "miss d3dx9_42.dll".
After I copy the dll file, the demo also couldn't work.
I run it in Win7 32bit.

Should I recompile source code?

On Dec 10, 4:31 pm, Tamir Berliner <ta...@primesense.com> wrote:
> Yeap, the calibration pose is the "freeze" pose. Look at the video, you can see the guy performing it (and then on the bottom right on the screen you can see his depthmap being "filled" to notify the calibration timer)
>
> Let me know if it doesn't work for you..
>
> Sent from a mobile device
>

Nink

未讀,
2010年12月10日 晚上11:28:352010/12/10
收件者:OpenNI
Linux ??

Daniel Spelsberg

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2010年12月11日 凌晨2:11:482010/12/11
收件者:OpenNI
Only copying the file doesn't work, you have to install directx
completely

if you want to build ogre from source you will need the directx sdk:

http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15

you should check this site for Prerequisites

http://www.ogre3d.org/tikiwiki/Prerequisites

Ziv Hendel

未讀,
2010年12月11日 凌晨3:29:052010/12/11
收件者:OpenNI
HI Cogito,

You need to install the latest DirectX runtime libraries.

It can be downloaded from:
http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d

I've added this to the README file.

Thanks,
Ziv.

pkmital

未讀,
2010年12月11日 晚上9:50:332010/12/11
收件者:openn...@googlegroups.com
This is really incredible. I have tried the same idea with animata,
but this framework with ogre is much more powerful and very nicely
written.

Thank you,

Parag

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Joshua Blake

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2010年12月11日 晚上10:13:112010/12/11
收件者:openn...@googlegroups.com
I used Sinbad in my local code camp presentation about Kinect tonight. It was very popular. One of the attendees had his 7 year old son with him so I asked him to come up and try Sinbad as well. He was all giggles and loved it. The favorite feature is grabbing and storing the swords. Here is a picture he tweeted:
 
 
I used the PrimeSensor for this. Thanks so much for sharing this code!
 
Josh

---
Joshua Blake
Microsoft Surface MVP
OpenKinect Community Founder http://openkinect.org

(cell) 703-946-7176
Twitter: http://twitter.com/joshblake
Blog: http://nui.joshland.org
Multitouch on Windows book: http://manning.com/blake




Shichao Ou

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2010年12月11日 晚上10:17:122010/12/11
收件者:openn...@googlegroups.com
This is so awesome! Got it running in 2 mins. My wife loved it too. 

Thank you PrimeSense!

Ziv Hendel

未讀,
2010年12月12日 下午5:02:062010/12/12
收件者:OpenNI
This is so awesome to hear!

:-) :-)

Ziv.

On Dec 12, 5:13 am, Joshua Blake <joshbl...@gmail.com> wrote:
> I used Sinbad in my local code camp presentation about Kinect tonight. It
> was very popular. One of the attendees had his 7 year old son with him so I
> asked him to come up and try Sinbad as well. He was all giggles and loved
> it. The favorite feature is grabbing and storing the swords. Here is a
> picture he tweeted:
>
> http://twitpic.com/3f27dk
>
> I used the PrimeSensor for this. Thanks so much for sharing this code!
>
> Josh
>
> ---
> Joshua Blake
> Microsoft Surface MVP
> OpenKinect Community Founderhttp://openkinect.org
>
> (cell) 703-946-7176
> Twitter:http://twitter.com/joshblake
> Blog:http://nui.joshland.org
> Multitouch on Windows book:http://manning.com/blake
>
> On Fri, Dec 10, 2010 at 4:30 PM, Ziv Hendel <z...@openni.org> wrote:
> > Hi Everyone!
>
> > PrimeSense has released a small new sample called Sinbad that
> > demonstrates Ogre and NITE skeleton modules integration!
> > The sample allows you to control an avatar with your body, It's very
> > cool!
>
> > Check it out at:
> >https://github.com/OpenNI/SampleAppSinbad
> > (Don't forget to read the README file...)
>
> > There's also a short video here:
> >http://www.youtube.com/watch?v=O6xdopI9su4
>
> > Enjoy... :-)
>
> > Ziv.
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "OpenNI" group.
> > To post to this group, send email to openn...@googlegroups.com.
> > To unsubscribe from this group, send email to
> > openni-dev+...@googlegroups.com<openni-dev%2Bunsu...@googlegroups.com>
> > .

rickypetit

未讀,
2010年12月13日 下午3:35:292010/12/13
收件者:OpenNI
Hi,

I have tested your code and works like a charm. I am trying to do the
same in Unity3d with no success. I am having problems passing the
joint rotations throught the hierarchy. I think all this is done in
the transformbone function, where you calculate some column vectors
(c1,c2,c3) which are not used and perform some change of sign on the
provided 3x3 rotation matrix of each joint. Also, you are reseting the
orientation transform and don't get why

Can you explain a little bit how/why do you do this?

Thanks and sorry for this questions!

Ricard

tamirb

未讀,
2010年12月13日 下午5:11:382010/12/13
收件者:OpenNI

Hi Richard,

We have Unity integration working already and are working on opening
that also, please stay tuned as it should release soon :)

Tamir
OpenNI Forum Manager
> > > > openni-dev+...@googlegroups.com<openni-dev%2Bunsubscribe@googlegrou ps.com>

tamirb

未讀,
2010年12月13日 下午5:15:392010/12/13
收件者:OpenNI
OMG! *Ricard! I apologize for getting your name wrong!

rickypetit

未讀,
2010年12月14日 凌晨1:49:202010/12/14
收件者:OpenNI
Hi,

that would be great, I will keep an eye on it,

Regards,

Ricard

Jules Olléon

未讀,
2010年12月14日 下午2:18:572010/12/14
收件者:openn...@googlegroups.com
Hi,

Is there any way to run this demo on Linux ?

Thanks,
Jules


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Ziv Hendel

未讀,
2010年12月15日 下午6:59:452010/12/15
收件者:OpenNI
Hi Jules!

Technically speaking, there shouldn't be any problem with running it
on Linux since both Ogre and OpenNI/NITE are available on it...
But we currently only provide a Win32 build script and binaries.

If someone will make a port of this demo to Linux, we'd be more then
happy to add it to the code and share it with everyone! :)

Ziv.

On Dec 14, 9:18 pm, Jules Olléon <joll...@gmail.com> wrote:
> Hi,
>
> Is there any way to run this demo on Linux ?
>
> Thanks,
> Jules
>
> > > > > > > > openni-dev+...@googlegroups.com<openni-dev%2Bunsu...@googlegroups.com>
> > <openni-dev%2Bunsubscribe@googlegrou ps.com>
> > > > > > > > .
> > > > > > > > For more options, visit this group at
> > > > > > > >http://groups.google.com/group/openni-dev?hl=en.
>
> > --
> > You received this message because you are subscribed to the Google Groups
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kwende

未讀,
2010年12月17日 下午1:54:402010/12/17
收件者:OpenNI
Is anyone else having trouble getting the SinbadVs2010 sample to
compile? VS2010 is complaining that OgreString.h, OgrePlugin.h, and
OgrePlatform.h don't exist.

On Dec 15, 5:59 pm, Ziv Hendel <z...@openni.org> wrote:
> Hi Jules!
>
> Technically speaking, there shouldn't be any problem with running it
> on Linux since bothOgreand OpenNI/NITE are available on it...
> > > > > > > > > demonstratesOgreand NITE skeleton modules integration!
> > > > > > > > > The sample allows you to control an avatar with your body, It's
> > > very
> > > > > > > > > cool!
>
> > > > > > > > > Check it out at:
> > > > > > > > >https://github.com/OpenNI/SampleAppSinbad
> > > > > > > > > (Don't forget to read the README file...)
>
> > > > > > > > > There's also a short video here:
> > > > > > > > >http://www.youtube.com/watch?v=O6xdopI9su4
>
> > > > > > > > > Enjoy... :-)
>
> > > > > > > > > Ziv.
>
> > > > > > > > > --
> > > > > > > > > You received this message because you are subscribed to the
> > > Google Groups
> > > > > > > > > "OpenNI" group.
> > > > > > > > > To post to this group, send email to
> > > openn...@googlegroups.com.
> > > > > > > > > To unsubscribe from this group, send email to
> > > > > > > > > openni-dev+...@googlegroups.com<openni-dev%2Bunsubscribe@googlegrou ps.com>
> > > <openni-dev%2Bunsubscribe@googlegrou ps.com>
> > > > > > > > > .
> > > > > > > > > For more options, visit this group at
> > > > > > > > >http://groups.google.com/group/openni-dev?hl=en.
>
> > > --
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kwende

未讀,
2010年12月17日 下午2:19:532010/12/17
收件者:OpenNI
Scratch that, I didn't read the README.txt well enough. Sorry.

Baub

未讀,
2010年12月22日 清晨7:41:392010/12/22
收件者:OpenNI
Hi kwende,

I am using also the VS2010. I can compile the Sinbad demo. But when I
try to execute it a window named "OGRE
Engine Rendering Setup" opens up. It asks to choose a rendering
subsystem. But their is no item for this choice, so I can't choose and
can't go on with the application.

Did you do something special in order to execute correctly the
application?
> > > > > > > > > > I usedSinbadin my local code camp presentation about Kinect
> > > > > tonight. It
> > > > > > > > > > was very popular. One of the attendees had his 7 year old son
> > > > > with him so I
> > > > > > > > > > asked him to come up and trySinbadas well. He was all giggles
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