Eric Hunting
erich...@gmail.com
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> TOPIC: ToolBook and The Missing Link
> http://groups.google.com/group/openmanufacturing/t/4205d64009a98fce?hl=en
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> == 1 of 1 ==
> Date: Sun, Feb 8 2009 5:11 pm
> From: ben lipkowitz
>
>
> On Fri, 30 Jan 2009, Eric Hunting wrote:
>> something. There seem to be a number of re-occurring questions that
>> come up -openly or in the back of peoples minds- seeming to represent
>> key obstacles or stumbling blocks in the progress of open
>> manufacturing or Maker culture. And it seems that they share
>> something
>> in common. A 'missing link', if you will, in the mechanisms of
>> cultural development.
>
> several years ago I wrote a wiki page that was very similar in
> content to
> eric's message. copypasted here from http://fennetic.net/machines/
> foo for
> your convenience:
>
>
> I hate writing editorials. I am also very lazy. Therefore, I will
> present this article in an outline format. Please read it slowly and
> consider each point carefully. There are no layers of filler and is
> very
> rich in content. If you are very motivated and as excited about this
> project as I am, please chime in. Warning! Rambling follows, to some
> extent. Perpetually under construction, as is the rest of this site.
>
> First, the negatives.
> There are lots of people out there repeating the same mistakes
> over and
> over and over because either:
>
> they can't find the information they are looking for because:
>
> few people have distributed the data about their failures/
> successes
>
> it is buried in a mailing list or newsgroup archive
>
> it is buried under unrelated information on a webpage
>
> they don't know the information is available in the first place
> because:
>
> lack of cross-referencing and inter-group organization
>
> lack of self promotion
>
> intentionally keeping the info secret or charging a fee to
> access it
> (this means YOU plans-hoarders!!!)
>
> they think nobody has tried to do what they are doing before
>
> The broke-poor home machinist community has no direction, no common
> goals, little group cooperation, and not that many achievements
> under
> it's belt. Compare to the Linux developer community.
>
> HF, Homier etc will keep beating away at their slave laborers in
> chinese prisons, exporting cheap crap to the rest of the world while
> our industrial common sense and infrastructure dwindles
>
> shop classes are being shut down in most school districts, kids
> never
> ever get to see inside a real factory or a traditional crafts shop
> (least not where I'm from) old fogeys and hand techniques are looked
> down on by the modern mindset
>
> people thing you need a degree to know how to tie your shoelace.
> "self
> taught" means "high school dropout" to most employers.
>
> oil prices are rising and the big companies ain't doin sheeit
>
> gawd I'm starting to sound like a republican
>
>
> Now, the positives.
>
> You can give a man a fish, or you can teach a man how to fish, or
> you
> can teach five hundred men how to fish. That's what this wiki is
> for -
> giving people fish and teaching lots of people how to fish.
>
> Sick of getting ripped off? Hate cheap stuff that never works right?
> Want to invest your time in something educational, and also useful
> in
> its own right?
>
> Making your own tools yields a high quality product (the tool) for
> very little money, and it gets easier as you go along. The
> skills you
> learn apply to more than just toolmaking.
>
> Having the right set of tools (foundry, lathe, mill, CAD/CAM)
> allows
> you to make anything you could buy, and you can make it much
> better
> from scratch than what you could afford to buy in the first
> place. You
> can turn crappy items into very nice items with a few deft
> strokes on
> the lathe.
>
> You can afford to have more tools since they cost almost nothing
> to
> make. You can never have enough tools.
>
> When you make your own tools, you aren't afraid to modify them to
> suit
> the task at hand. You can do things that people who are stuck in the
> consumer mindset are unable to do. You can turn that old lathe
> into a
> shaper for an odd part, or add a nice little bracket here for your
> gizmo, or totally redo half the machine when it doesn't meet your
> expectations.
>
> When you have the right set of tools, and aren't afraid of
> modifying
> things, you begin to see everything as a tool. You are no longer
> afraid to modify your precious consumer item, since you know how
> to
> make a new one if you need it.
>
>
>
> Technical schools teach you how to obey orders, but forget to
> teach you
> how to think independently and be creative. Making your own tools
> exercises these long forgotten mental functions, and it is deeply
> satisfying.
>
> Creative people who keep their results to themselves are called
> crackpots, are greedy, and are boring. Creative people who share
> their
> results with others are known as scientists or artists, and become
> the
> backbone of a community.
>
>
>
> [[Dave_Gingery]] only takes you so far in the development of your
> machine shop. Many people want plans or at least ideas to help
> design
> more advanced machines. Dave started off with looking at reprints of
> old tool catalogs for inspiration for his designs. However, there
> is no
> reason we can't also use modern designs and materials for our
> inspiration.
>
> I hope this page can take people who have read Dave's books a bit
> deeper into the process of designing, refining, and evolving new and
> better machines. This will help them to think critically about how a
> design was engineered, what tradeoffs are present in the design, how
> they might do it better, etc..
>
> Most plans out there are not open to peer review, and suffer from
> the
> same mistakes every time a person builds to their specifications.
> This
> sad situation could be avoided if the design were open source and
> the
> plans could be modified by the people who acutally execute them.
>
> Any design will have errors, false assumptions, or sub-optimal
> comprimises built into it. No design is perfect, regardless what
> they
> say.
>
> The more people to critique and improve the design, the better.
> If a
> person uploaded a solution to a problem in an accessible,
> centralized
> database every time they encountered one, nobody would have to
> make
> that mistake again.
>
> This wiki was created to allow designs to be "open source" so
> that the
> builders and users of the designs could modify, critique, and
> improve
> upon them. By attempting to be a centralized database, I hope
> that we
> will share our mistakes with others so that they don't have to
> repeat
> them.
>
>
> Look at the Linux developer community - they've shown it's
> possible to
> beat "the man" at his own game. (Add "We should too" to the end of
> each
> subsection)
>
> Untold thousands strong, they have clear ideals and express their
> values openly, although not all of their values are the same by
> a long
> shot. They are actively working to manifest those ideals in the
> world
> via software, grassroots organizing, and ethical business
> practice.
> They help each other with little regard to the time or resources
> involved, share freely, and actively shun bad behavior. We
> should too.
>
> the Linux crew have a much more complicated task ahead of them. We
> have an advantage, since one man can understand foundry, bench
> work,
> machining, engineering, and electronics, and know most every
> nook and
> cranny of each subject. One person cannot hardly hope to
> understand
> and be up to date on the latest versions of the kernel, X, GCC,
> and
> Gnome, and proficient at coding for all of them. Well, no mere
> mortal
> can at least.
>
> Linux became a success because each programmer shared his
> results with
> the rest of the community. They didn't have to re-write everything
> from scratch each time someone wanted an alternative operating
> system.
> Any one mistake was progress for the whole community, since the
> fix
> was included in the next development release. The source code also
> served as a centralized repository for information about the
> particular project they were working on.
>
> Code forks are not allowed in the kernel, X, GCC, or Gnome.
> This is
> to keep the information and development efforts centralized, so
> people don't have to look in ten different places for a fix to
> their
> problem, or make the same mistake each time. Multiple versions
> of the
> same thing are bad for a collective, non-hierarchical effort.
> This is
> especially so when the design is difficult to develop.
>
> Later on in the development of Linux, the developers adopted an
> informal set of standards to make information exchange easier.
> (The
> changelog, automake, version numbering schemes, library naming
> conventions, distributions) Sometimes they even worked to industry
> standards described by standards organizations for the "final
> product"
> (POSIX compliance, X windows architecture, EMC complies with RS274
> G-codes.)
>
> The online machining community should adopt a set of standards to
> describe what we are doing. We need to give names to common devices
> that are being developed. It isn't practical to describe the
> construction of a machine every time you mention it. There's a
> reason
> they invented names.
>
> "CNC foam-cutting mill" means any one of twenty different designs.
> Some are made out of 2x4's and drawer slides. Some are made from
> iron
> pipe and aluminum castings. Some use routers, some use dremel
> tools,
> some use hot wire cutters.
>
> "Hexapod" is trademarked; "stewart platform" doesn't convey
> information about bearings, actuators, feedback electronics,
> general
> configuration, or even intended purpose.
>
> There's no direct way to compare two machines in the same class.
> Nobody
> ever advertises plans for "CNC mill- removes 3 pounds of mild
> steel a
> minute while holding tolerance of .001" but even if they did, such a
> performance description is still inadequate since it depends on
> workpiece geometry, cutter geometry and materials, overall machining
> setup, etc..
>
> Performance is usually judged based on prior experience or a
> manufacturer's reputation. There is no prior experience in the
> hobby
> field, and even if there were, it's usually for a new design
> with no
> reputation. (Or a bad one.)
>
> It's not our fault. Industry and government standards
> organizations
> have been ignoring this issue for a long time. Cars have miles per
> gallon and top speed ratings described up front. Shouldn't machine
> tools have chips per kilowatt-hour and top hogging speed ratings?
> Well, you get my point, I hope.
>
> Conclusion: Education should be free. Designs should be good.
> Standards
> should be standard. Hobbies should be fun. Everything should be easy.
>
> [[fenn]]