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- PeterWhen I talked to Canesta several years ago, that's how theirs worked.� If you went to far away it would think the object was close.� They had some ideas on how to overcome that problem too.For working outdoors, I just did a quick search on google scholar and found a few papers.��� That technology has some limited success outdoors.� Here is one paper:
https://www2.lirmm.fr/lirmm/interne/BIBLI/CDROM/ROB/2007/ICRA%202007/data/papers/1361.pdf
On Fri, May 24, 2013 at 2:57 AM, Nicolas Burrus <nicolas...@gmail.com> wrote:
The PMD cameras are measuring the phase-shift of a modulated IR signal
(the infrared light is emitted with a particular frequency), so on the
receiver side they can filter out any signal which is not modulated at
the exact same frequency, like the uniform background signal received
from the sun. Also, they only need to measure the phase of the
reflected signal, the absolute amplitude is not so important. There is
still more noise outdoor, but with the Camcube 3.0 we could still get
useful data.
I'm not sure about Canesta or 3DV technology though.
On Thu, May 23, 2013 at 11:01 PM, jeff kramer <jeff...@gmail.com> wrote:
> @Nicolas: How are the PMD cameras escaping the noise floor?
> @Josh: You usually get the "raw view" for free - you're actually capturing 4
> frames for each one that you see fully illuminated (and to calculate depth).
> @Peter: Canesta was great indoors. �In 2008, their sensor wasn't good at all
> outside - couldn't escape the noise floor from the sun. �Maybe it is better
> now? =)
>
> Jeff
>
>
> On Thu, May 23, 2013 at 3:58 PM, Peter A <peter....@gmail.com> wrote:
>>
>> If this is based off of Canesta's technology, I believe that it should
>> have a global shutter too. �Which is very good news for robotics
>> applications. �Their sensor I also think works outdoors.
>> "Now, now my good man, this is no time for making enemies." � �� Voltaire
>> (1694-1778), on his deathbed in response to a priest asking that he renounce
>> Satan.
>>
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This is the main problem I have with the Intel Creative Gesture Camera; it "aliases" the depth data. It's designed for near use, but it's apparently got a pretty bright IR source so objects past it's outer distance fold back into the depth scene - so something at 3 meters looks like it's at 1 meter. This foiled my attempts to use it to generate point-cloud data.
I'm totally guessing, but that would seem to be a problem with any ToF camera that did not use very short pulsed light for illumination. Seems like you could use another sensor to measure relative amplitude to help mask it, but not sure it could be done reliably.
I'm guessing the new Kinect deals with this by just having a large(ish) native capture range so it's unlikely to get aliasing in the average living room. Could be a problem for applications in more open areas (the kinds of places I would like to use it of course).
- PeterWhen I talked to Canesta several years ago, that's how theirs worked. If you went to far away it would think the object was close. They had some ideas on how to overcome that problem too.For working outdoors, I just did a quick search on google scholar and found a few papers. That technology has some limited success outdoors. Here is one paper:
https://www2.lirmm.fr/lirmm/interne/BIBLI/CDROM/ROB/2007/ICRA%202007/data/papers/1361.pdf
On Fri, May 24, 2013 at 2:57 AM, Nicolas Burrus <nicolas...@gmail.com> wrote:
The PMD cameras are measuring the phase-shift of a modulated IR signal
(the infrared light is emitted with a particular frequency), so on the
receiver side they can filter out any signal which is not modulated at
the exact same frequency, like the uniform background signal received
from the sun. Also, they only need to measure the phase of the
reflected signal, the absolute amplitude is not so important. There is
still more noise outdoor, but with the Camcube 3.0 we could still get
useful data.
I'm not sure about Canesta or 3DV technology though.
On Thu, May 23, 2013 at 11:01 PM, jeff kramer <jeff...@gmail.com> wrote:
> @Nicolas: How are the PMD cameras escaping the noise floor?
> @Josh: You usually get the "raw view" for free - you're actually capturing 4
> frames for each one that you see fully illuminated (and to calculate depth).
> @Peter: Canesta was great indoors. In 2008, their sensor wasn't good at all
> outside - couldn't escape the noise floor from the sun. Maybe it is better
> now? =)
>
> Jeff
>
>
> On Thu, May 23, 2013 at 3:58 PM, Peter A <peter....@gmail.com> wrote:
>>
>> If this is based off of Canesta's technology, I believe that it should
>> have a global shutter too. Which is very good news for robotics
>> applications. Their sensor I also think works outdoors.
>> "Now, now my good man, this is no time for making enemies." — Voltaire
>> (1694-1778), on his deathbed in response to a priest asking that he renounce
>> Satan.
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "OpenKinect" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to openkinect+...@googlegroups.com.
>> For more options, visit https://groups.google.com/groups/opt_out.
>>
>>
>
>
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Hi,
when we worked with PMD, we used more than one frequency to solve this problem and got theoretical ranges of up to a couple hundred meters before folding back to zero (although the light sources used did not allow realistic measurements of anything farther away than 90m or so). So the problem is solvable, although obviously you would need precise control over the modulation rate to do this, which is probably not possible with Kinect.
But even one modulation frequency will be quite enough. 4Mhz gives about 37.5m of unambiguity, which should be much more than the light source built into the Kinect can provide.
RegardsBj�rn
Von meinem iPhone gesendet
This is the main problem I have with the Intel Creative Gesture Camera; it "aliases" the depth data.� It's designed for near use, but it's apparently got a pretty bright IR source so objects past it's outer distance fold back into the depth scene - so something at 3 meters looks like it's at 1 meter.� This foiled my attempts to use it to generate point-cloud data.
I'm totally guessing, but that would seem to be a problem with any ToF camera that did not use very short pulsed light for illumination.� Seems like you could use another sensor to measure relative amplitude to help mask it, but not sure it could be done reliably.
I'm guessing the new Kinect deals with this by just having a large(ish) native capture range so it's unlikely to get aliasing in the average living room.� Could be a problem for applications in more open areas (the kinds of places I would like to use it of course).
- PeterWhen I talked to Canesta several years ago, that's how theirs worked.� If you went to far away it would think the object was close.� They had some ideas on how to overcome that problem too.For working outdoors, I just did a quick search on google scholar and found a few papers.��� That technology has some limited success outdoors.� Here is one paper:
https://www2.lirmm.fr/lirmm/interne/BIBLI/CDROM/ROB/2007/ICRA%202007/data/papers/1361.pdf
On Fri, May 24, 2013 at 2:57 AM, Nicolas Burrus <nicolas...@gmail.com> wrote:
The PMD cameras are measuring the phase-shift of a modulated IR signal
(the infrared light is emitted with a particular frequency), so on the
receiver side they can filter out any signal which is not modulated at
the exact same frequency, like the uniform background signal received
from the sun. Also, they only need to measure the phase of the
reflected signal, the absolute amplitude is not so important. There is
still more noise outdoor, but with the Camcube 3.0 we could still get
useful data.
I'm not sure about Canesta or 3DV technology though.
On Thu, May 23, 2013 at 11:01 PM, jeff kramer <jeff...@gmail.com> wrote:
> @Nicolas: How are the PMD cameras escaping the noise floor?
> @Josh: You usually get the "raw view" for free - you're actually capturing 4
> frames for each one that you see fully illuminated (and to calculate depth).
> @Peter: Canesta was great indoors. �In 2008, their sensor wasn't good at all
> outside - couldn't escape the noise floor from the sun. �Maybe it is better
> now? =)
>
> Jeff
>
>
> On Thu, May 23, 2013 at 3:58 PM, Peter A <peter....@gmail.com> wrote:
>>
>> If this is based off of Canesta's technology, I believe that it should
>> have a global shutter too. �Which is very good news for robotics
>> applications. �Their sensor I also think works outdoors.
>> "Now, now my good man, this is no time for making enemies." � �� Voltaire
>> (1694-1778), on his deathbed in response to a priest asking that he renounce
>> Satan.
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "OpenKinect" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to openkinect+...@googlegroups.com.
>> For more options, visit https://groups.google.com/groups/opt_out.
>>
>>
>
>
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On 5/24/2013 11:06 AM, Björn Giesler wrote:
Hi,
when we worked with PMD, we used more than one frequency to solve this problem and got theoretical ranges of up to a couple hundred meters before folding back to zero (although the light sources used did not allow realistic measurements of anything farther away than 90m or so). So the problem is solvable, although obviously you would need precise control over the modulation rate to do this, which is probably not possible with Kinect.
Gee only 90m! Yow!
But even one modulation frequency will be quite enough. 4Mhz gives about 37.5m of unambiguity, which should be much more than the light source built into the Kinect can provide.
Is depth resolution always proportional to the max distance, since you're always just measuring a phase difference? So by going for greater range you're sacrificing near-field accuracy? If so I could see why the Intel cam aliases at such close distances as it is designed for in-front-of-a-screen interactions.
Thanks Björn!
- Lorne
RegardsBjörn
Von meinem iPhone gesendet
This is the main problem I have with the Intel Creative Gesture Camera; it "aliases" the depth data. It's designed for near use, but it's apparently got a pretty bright IR source so objects past it's outer distance fold back into the depth scene - so something at 3 meters looks like it's at 1 meter. This foiled my attempts to use it to generate point-cloud data.
I'm totally guessing, but that would seem to be a problem with any ToF camera that did not use very short pulsed light for illumination. Seems like you could use another sensor to measure relative amplitude to help mask it, but not sure it could be done reliably.
I'm guessing the new Kinect deals with this by just having a large(ish) native capture range so it's unlikely to get aliasing in the average living room. Could be a problem for applications in more open areas (the kinds of places I would like to use it of course).
- PeterWhen I talked to Canesta several years ago, that's how theirs worked. If you went to far away it would think the object was close. They had some ideas on how to overcome that problem too.For working outdoors, I just did a quick search on google scholar and found a few papers. That technology has some limited success outdoors. Here is one paper:
https://www2.lirmm.fr/lirmm/interne/BIBLI/CDROM/ROB/2007/ICRA%202007/data/papers/1361.pdf
On Fri, May 24, 2013 at 2:57 AM, Nicolas Burrus <nicolas...@gmail.com> wrote:
The PMD cameras are measuring the phase-shift of a modulated IR signal
(the infrared light is emitted with a particular frequency), so on the
receiver side they can filter out any signal which is not modulated at
the exact same frequency, like the uniform background signal received
from the sun. Also, they only need to measure the phase of the
reflected signal, the absolute amplitude is not so important. There is
still more noise outdoor, but with the Camcube 3.0 we could still get
useful data.
I'm not sure about Canesta or 3DV technology though.
On Thu, May 23, 2013 at 11:01 PM, jeff kramer <jeff...@gmail.com> wrote:
> @Nicolas: How are the PMD cameras escaping the noise floor?
> @Josh: You usually get the "raw view" for free - you're actually capturing 4
> frames for each one that you see fully illuminated (and to calculate depth).
> @Peter: Canesta was great indoors. In 2008, their sensor wasn't good at all
> outside - couldn't escape the noise floor from the sun. Maybe it is better
> now? =)
>
> Jeff
>
>
> On Thu, May 23, 2013 at 3:58 PM, Peter A <peter....@gmail.com> wrote:
>>
>> If this is based off of Canesta's technology, I believe that it should
>> have a global shutter too. Which is very good news for robotics
>> applications. Their sensor I also think works outdoors.
>> "Now, now my good man, this is no time for making enemies." — Voltaire
>> (1694-1778), on his deathbed in response to a priest asking that he renounce
>> Satan.
>>
>> --
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>> "OpenKinect" group.
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