looks like they're reading this mailing list ;)
so it sounds like near mode is something genuinely different in the
kinect firmware, not just a software level change. what would be
really great to see is a comparison of depth images, from the
different cameras, showing the spotty data for XBK then the good data
from K4W
kyle
2012/1/21 Γιάννης Γράβεζας <wiz...@gmail.com>:
Blob detection implies the algorithm.
They probably are using the RTF with less labels which allows the trees to be processed by less intensive methods.Without GPU assistance, it is very hard to create many reliable joint proposals in real time applications. It is much easier to do a few. Specifically, the chest, head, and shoulders are easily processed because of their distinct shapes.I assume they don't want to deploy a product only capable of being run on newer computers with real shaders. Or risk the problems with taxing a good CPU with joint tracking.
Cheers-So Townsend
Sent from my iPhone
Still, one point per object != skeletal tracking. That part was plain old indecent marketing speak. Did you thought the column labelled "Other 19 joints" was amusing or/and insulting to your intelligence?
PS Joshua, would it be possible for you to arrange a hangout with the K4W developers?
2012/1/21 Γιάννης Γράβεζας <wiz...@gmail.com>Still, one point per object != skeletal tracking. That part was plain old indecent marketing speak. Did you thought the column labelled "Other 19 joints" was amusing or/and insulting to your intelligence?Just because you don't like it doesn't mean it's marketing speak or insulting your intelligence. Not everything is a conspiracy trying to trick you!
The player indexes are not just blob tracking. The player indexes are an artifact of the skeleton tracking algorithm and only track human forms, not any random blob that moves.My understanding is that in near mode, the accuracy of the skeleton tracking with all 20 joints is not yet at the same level as in default mode. In order to ship by Feb 1st, they decided to only report the player indexes and hip center joint, which is a partial result of full skeleton tracking. That's a better solution than reporting bad data.I and others have requested K4W add skeleton tracking in near mode as well as partial skeleton tracking (upper body, etc.) and I believe they are looking at that for a future release.
PS Joshua, would it be possible for you to arrange a hangout with the K4W developers?What do you mean for hangout? Are you in the Redmond, WA area? I could ask if they'll do an online Q/A session with the OpenKinect community via voice or chat, and I'm sure they would like to do that.
Josh
Why would they need to use a table to tell you about the lack of the "Other 19 joints", couldn't they just say "near mode will only support 1 joint for now". That was pure marketing spin
2012/1/22 Γιάννης Γράβεζας <wiz...@gmail.com>Why would they need to use a table to tell you about the lack of the "Other 19 joints", couldn't they just say "near mode will only support 1 joint for now". That was pure marketing spinI don't see spin in that table. The author is emphasizing what he sees as key information. If I just eyeball the article without reading the body text, I can still come away knowing that near mode gives me depth mask and hip tracking. The figure and the table seem to do a pretty good job of summarizing what's really important to know.I don't mind the lumping together of the other 19 joints. Keeping the table to three columns means that it fits nicely on the page.Jonathan Gennick
http://gennick.com/bio.html
Brighten the corner--where you are!
Why are you people still talking about this..."they'd have to admit that they won't provide any actual/usable skeleton tracking for near mode."Again, the system should technically be capable of supporting skeleton tracking. Because of hardware restrictions, Microsoft has not rolled the system with full skeleton tracking. They most likely will as soon as APUs become more common and the pathetic excuse that intel calls a graphics card is no longer in the majority of computers.
The problem is that they where in a rash to provide a great new feature so they could have an excuse for the inflated pricetag.
2012/1/23 Γιάννης Γράβεζας <wiz...@gmail.com>I admit, the pricing rubbed me wrong at first. Then I thought more about it and realized that Microsoft was between a rock and hard place. They were caught out and unprepared with a business plan for the non-xBox market.The problem is that they where in a rash to provide a great new feature so they could have an excuse for the inflated pricetag.I like to think that it if were me, that I would have kept the price the same and just accepted the fact that not every Kinect would map to a game-buying xBox owner. Some "leakage" in the business plan is acceptable, right? But that is too easy to say when one's job is not on the line over making his or her numbers.
I do believe that in the long run, that Microsoft would do well to differentiate the products. Make a lesser version at a lower price aimed at the xBox. Make a higher version that will appeal strongly to PC users. Remove any artificial restrictions and rely upon the feature differences to drive most buyers in the desired direction. Some small number of people will buy the cheaper device and use it with a PC, but let that go by and don't worry about it. That is the approach I would aim for in the long term, but who knows what Microsoft will do.
Whoops, sorry I should have formulated more clear. I am only referring to development for windows, either with the old "Xbox" kinect and the new "Microsoft" kinect.
OK, so if the answer is yes, then I still don't get the difference from the two devices.
@Todd Ferkingstad: from this http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx blog post:
"This resulted not only in the need for new firmware, but changes to the way the devices are tested on the manufacturing line. "
Can't you just update the firmware on the old kinect then?(This guy's asking wrong questions, notify the goons)
"The lenses on the Kinect for Windows sensor are the same as the Kinect for Xbox 360 sensor, so near mode does not change the field of view as some people have been speculating."
So if there's no increase in range but just better ability to focus, what's different (hardware-wise)?(Well there's... and maybe... bah, send the goons already)
Please be patient as I truly dont understand. (That's cause you're dumb and we're smart)