I think there's probably three main areas of interest: platforms, content and community.
From a platform perspective there's an array of global suppliers with traditional elearning LMS platforms. We've been working in this area over several years and think we've identified the best: supporting multimedia content, assessment with comprehensive tracking and SCORM / Tin Cup compliance.
It's difficult to see how an SG company could compete in this traditional space without significant investment - although there will be enough support for 'buy local' solution to keep a business ticking over.
So I think if you wanted to get into platforms you'd need to be proposing a revolutionary approach with a unique proposition. I've seen many 'novelty' approaches to education, but few that have stuck.
From a content perspective most demand for elearning lies in the transfer of contextual or procedural knowledge from one individual to another. Other areas of demand include cultural compliance (where culture may be a corporate or social) or ingenious thinking (teaching a way of approaching problems).
The typical problem with content is the cost of quality. Most elearning on most platforms is dross - and that tragically includes the Khan Academy and more famous names such as
Lynda.com. That's because in order to work the majority of these platforms have to decentralise content production, and then they are at the mercy of their contributors.
I'd always be interested in proposals that can solve this problem.
Finally from a community perspective great elearning is usually about the application of some kind of game theory (either blunt or sophisticated) to create a social environment in which learning is encouraged.
The bluntest of these approaches offer incentives in terms of social or corporate advancement, but I'm sure other approaches could do a better job.
Let me know if there is anything I can help you with, or anything you'd like to suggest?
N
Sent from my iPad