Hi Pei,
I have not had a chance to read the your new book yet, but I want to ask: do you think the NARS theory is mature enough to apply it to the implementation of a General Game Player agent?
I think this would be a goos case study. This is a project I'm interested for quite some time, but I decided to postpone it due to your announcement of the new book.
My main concern is the time management factor, as I'm don't fully understand the NARS temporal logic yet and I would like to let NARS handle as much tasks as possible.