It looks like your libraries are built for a different architecture.
You're trying to build for i386, so I suspect the libraries are only
x86_64.
Try running this:
file /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libola.dylib
Simon
>
> Jérémy
>
>
> On 29 jan, 17:40, Mimi012 <jeremy.duf...@gmail.com> wrote:
>> Hi all,
>>
>> I try since 2 days to create a new Xcode project with OLA, by
>> following this page:http://www.opendmx.net/index.php/Using_OLA_with_Xcode,
>> but when I want to import a framework in my project, libprotobuf.dylib
>> isn't listed!
>>
>> And when I run an example, error's coming from clock.h, I think it's
>> normal without libprotobuf.dylib...
>>
>> I have find the protobuf lib in her google group, instaled this by the
>> habitual commands ( ./configue, make and check make ), but it not
>> still appeared on the framework list in Xcode, maybe I have forget a
>> step?
>>
>> Thanks in advance!
>>
>> Jérémy
>
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Yes, that page covers building universal binaries using the mac
universal binary packages we used to release. As you can see it's
quite out of date, maybe you can update it :).
>
> Now I've still many problem,
> (maybe I will can receive Arnet with OLA one day...)
>
> So, when I try the first example code of "Using OLA with Xcode" page,
> to send the value 255 on all channels in the universe 0.
> It's build successful, but I've 2 warning:
> http://www.casimages.com/img.php?i=120204025333318247.png
> I've lot of error in my output Debuger Output:
> http://www.casimages.com/img.php?i=120204033611875202.png
> And finally, no value are send on universe 0, I've look with 2 Artnet
> monitors.
Those compiler warnings aren't a big deal, neither are the debugger
warnings about missing object files.
Let's start from the beginning. Does olad run? Can you connect to the
web interface on port 9090?
Simon
Just to confirm, when you send data with the web interface you're able
to receive data on the other ArtNet devices on your network correct?
DMX Workshop *should* discover the olad node. If that isn't working
you probably need to look at your network configuration.
What interfaces do you have on each machine and what are the addresses
/ netmasks?
Simon
That's fine, from what I remember DMXWorkshop isn't great at receiving ArtNet.
Make sure you have the latest version of ola from the git repo. The
start olad, confirm that an ArtNet port is patched to the correct
universe and run in a separate terminal:
ola_artnet -d <artnet_device_number> -u <universe_number>
That will show you the IP addresses of the discovered ArtNet nodes on
your network. Make sure this matches what you expect.
Simon
You'll need to add the location where you installed OLA to the include
and libs path. I'm not sure how to do that in xcode 4 but I'm sure
there are examples online.
Simon
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