On Nov 20, 5:41 pm, "Bruce Veazie" <
bjvea...@veazie.org> wrote:
> You may need to set the collide bits as well as the category bits. Does dCollide return any contacts?
Yes. dCollide returns many contacts. However, I found what the
problem was and fixed it. There were 2 vertical planes I put in the
code when I was experimenting earlier. They were on each side of the
wheel which I thought I commented out. They were of course restraining
the movement and that is why it was spinning in place ;-(. Removed
them and now the wheel is rolling. my bad!!
I am assuming (but have not tried yet) that I could have used
dGeomSetCategoryBits() on my planes and filtered them at collision
callback. That would have saved me some debug time!!