Querying for objects in a given AABB bounded area

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Giedrius

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Mar 24, 2008, 9:34:26 AM3/24/08
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Is there a way for making a list of objects in a certain AABB bounded
place (Or between 4 planes)? I was thinking about making an AABB
geometry object and check for collisions with it and then for any
collisions occured, save the objects in the list and then use it for
my own purposes. Are there any better approaches? I'm programming a 2D
game engine and I'm using ODE for physics. All of my objects are
handled by ODE, so I would like to find what objects are currently
visible at the given view point, so I can efficiently draw them.
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