Gmail Calendar Documents Reader Web more »
Recently Visited Groups | Help | Sign in
Google Groups Home
Nho download paper
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  2 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Nguyen Binh  
View profile  
 More options Jun 26 2009, 3:50 pm
From: Nguyen Binh <ngb...@gmail.com>
Date: Fri, 26 Jun 2009 15:50:41 -0400
Local: Fri, Jun 26 2009 3:50 pm
Subject: Re: Re: Nho download paper

I guess the list might be benefit from this discussion so I replied here
instead.

It's true that you will need a number of LCP constraints to model
linearlized Coulomb friction with each contact point. Basically, if you want
to approximate friction circle by a hexagon then you need 8 friction LCP
conditions with each contact.

And it's true that using this model, there will be cases when you can never
get the friction force that has exactly opposite direction to the tangential
velocity. Trying to re-align one friction direction according to current
tangential velocity might help a bit.

And I think I need to repeat myself: 99.99% of current physics engines are
NOT using accurate linearized Coulomb friction (described in papers by
Stewart-Trinkle (1996) and Anitescu-Potra(1997) ). They use some sort of
constraint that give friction-like behavior ( anything that resist motion
can give us a feel of friction). And I am not saying that it's a bad or good
thing, every model is made to serve some specific purposes. So ODE,Bullet,
PhysX, Havok are great in computer games, film, etc.. but if you used them
in machine desgin, robotics simulation then you should not expect the same
results as in experiments.

--------------------------------------------------
Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
--------------------------------------------------

2009/6/23 fish <fishbo...@163.com>


    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
RUoyu  
View profile  
 More options Jun 28 2009, 9:56 pm
From: RUoyu <fishbo...@163.com>
Date: Sun, 28 Jun 2009 18:56:17 -0700 (PDT)
Local: Sun, Jun 28 2009 9:56 pm
Subject: Re: Nho download paper
Thanks a lot ,So  I think the sort of friction contraint is a little
diffenrent from the ordinary constraint(Joint,contact), because I
think it depend on the solve of the other constraint(contact Normal
force), So when solve the LCP we should take some trick for example
like first Slove the undependent force (contact),then the fricition
force, Am i Right

On 6月27日, 上午3时50分, Nguyen Binh <ngb...@gmail.com> wrote:


    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2010 Google