.blend to .o3dtgz

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staticvoid

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Nov 17, 2009, 12:53:12 PM11/17/09
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Hello,

I try to get a scene from Blender into o3d. Exporting it into COLLADA
1.4 and converting it with the converter into .o3dtgz was successfull.
But if I use any materials in Blender, I get the following message:

ERROR: Required TEXTCOORD:0 missing on Primitive 'Cube_001|Material'
using Material 'Material' with Effect
'phong_emissiveColor_ambientColor_diffuse2DTexture_specularColor'

Does anybody have a idea to solve this problem?
Thank you :)

Angelo Franco

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Nov 23, 2009, 4:11:42 PM11/23/09
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Can you send me the .blend file and textures?

Gregg Tavares

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Nov 23, 2009, 5:35:44 PM11/23/09
to o3d-d...@googlegroups.com

That error means the mesh/primitive "Cube_001" is using a material that requires texture coordinates but there are none on that mesh.

Is there an option in blender to export texture coordinates?



 

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