Today, there was an announcement on the O3D API blog about the future
direction of O3D development.
http://o3d.blogspot.com/2010/05/future-of-o3d.html
The O3D plugin and source code will continue to be available for
download, but after the next revision, we will stop development on the
plugin. We will, however, continue supporting the O3D API in the form
of a JavaScript library. We have been working on a new project to
implement the O3D API in WebGL, and today we launched a website for
that project.
http://code.google.com/p/o3d/
WebGL cannot do everything the O3D plugin could do, so some of the
original functionality is missing in the WebGL implementation. On the
website you will find a description of what we are keeping from the
O3D plugin, as well as instructions on how to convert existing O3D
code to use the new javascript library. You can also download source
code and view sample webpages which are ready to run in your
webgl-capible browser of choice.
Feel free to post questions to this mailing list about the new O3D
implementation and how to convert webpages that use the O3D plugin to
use the javascript library.
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