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  <channel>
  <title>O3D-discuss Google Group</title>
  <link>http://groups.google.com/group/o3d-discuss</link>
  <description>Welcome to the O3D-discuss group.</description>
  <language>en</language>
  <item>
  <title>Re: 回复：Re: [O3D-discuss:3207] o3d pick and move delay problem</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/17e077bcbd744dae?show_docid=17e077bcbd744dae</link>
  <description>
  Hi Zuo, &lt;br&gt; &lt;p&gt;I hope I did interpret your question correctly. &lt;br&gt; &lt;p&gt;I assume the slow down was caused by multiple picking. The default &lt;br&gt; picking function in O3D is not the fastest picking that was &lt;br&gt; implemented. &lt;br&gt; &lt;p&gt;Since you are only moving along with a plane, how about you just do &lt;br&gt; picking only once. &lt;br&gt; &lt;p&gt;Use picking to grab the tangent value of the point. Later, you can
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/17e077bcbd744dae?show_docid=17e077bcbd744dae</guid>
  <author>
  doomtemp...@yahoo.com.tw
  (Dave)
  </author>
  <pubDate>Wed, 01 Jun 2011 06:09:27 UT
</pubDate>
  </item>
  <item>
  <title>回复：Re: [O3D-discuss:3207] o3d pick and move delay problem</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/e83c866fc48734bc?show_docid=e83c866fc48734bc</link>
  <description>
  Hi, Nicolas &lt;br&gt; My code structure is almost like this: &lt;br&gt; It is to move a object on a specified plane. &lt;br&gt; var objPos; // position of the object to be selected &lt;br&gt; var objTransform; &lt;br&gt; function mouseMove(e) { &lt;br&gt; //... &lt;br&gt; // two points make a line &lt;br&gt; var pos1 = unproject(e.x, e.y, 0.25); &lt;br&gt; var pos2 = unproject(e.x, e.y, 0.75);
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/e83c866fc48734bc?show_docid=e83c866fc48734bc</guid>
  <author>
  wzuoadjus...@gmail.com
  (zuo)
  </author>
  <pubDate>Thu, 19 May 2011 16:37:49 UT
</pubDate>
  </item>
  <item>
  <title>Re: [O3D-discuss:3207] o3d pick and move delay problem</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/45e4375c6dc8e4c9?show_docid=45e4375c6dc8e4c9</link>
  <description>
  HI Zuo, &lt;br&gt; I have the same problem as you, trying to translate objects around and &lt;br&gt; I can&#39;t come up with something as smooth as what I use for rotation (I &lt;br&gt; took the code from the Arc Ball example). Would you mind posting the &lt;br&gt; code you are using, we could compare. &lt;br&gt; Nic
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/45e4375c6dc8e4c9?show_docid=45e4375c6dc8e4c9</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Thu, 19 May 2011 15:38:24 UT
</pubDate>
  </item>
  <item>
  <title>o3d pick and move delay problem</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/ff2008ad325275ea?show_docid=ff2008ad325275ea</link>
  <description>
  Hi! &lt;br&gt; I am new to o3d/webgl, and i implement my own javascript function to do &lt;br&gt; unproject and intersection calculation for &#39;pick and move&#39;. &lt;br&gt; Each time the mouse moving to a new position(x, y), i apply translation to &lt;br&gt; the transform of the selected shape according to my calculation, &lt;br&gt; which results in delay, i mean, the mouse cursor moves faster than the
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/7b3d795f43b28d76/ff2008ad325275ea?show_docid=ff2008ad325275ea</guid>
  <author>
  wzuoadjus...@gmail.com
  (zuo)
  </author>
  <pubDate>Thu, 19 May 2011 15:13:02 UT
</pubDate>
  </item>
  <item>
  <title>Re: o3d code not in chromium src repository anymore?</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/64ed99cb8a4df58e/aeabc5530854830e?show_docid=aeabc5530854830e</link>
  <description>
  Found the relevant commit, what do they mean by up one level. Where is &lt;br&gt; that? All I see in the commit summary is delete. &lt;br&gt; commit 6f9ed711e07885269bd4bc45fc5a88 7f15f076fe &lt;br&gt; Author: bradnel...@google.com &lt;br&gt; &amp;lt;bradnel...@google.com@0039d31 6-1c4b-4281-b951-d872f2087c98&amp;gt; &lt;br&gt; Moving o3d up a level, to get it out of chrome checkouts.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/64ed99cb8a4df58e/aeabc5530854830e?show_docid=aeabc5530854830e</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Thu, 12 May 2011 18:52:47 UT
</pubDate>
  </item>
  <item>
  <title>o3d code not in chromium src repository anymore?</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/64ed99cb8a4df58e/620fe435adcc9cf1?show_docid=620fe435adcc9cf1</link>
  <description>
  Is it just me or is the code for o3d no longer in the Chromium repository? &lt;br&gt; Did they purge it because no one was maintaining it?
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/64ed99cb8a4df58e/620fe435adcc9cf1?show_docid=620fe435adcc9cf1</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Thu, 12 May 2011 18:47:31 UT
</pubDate>
  </item>
  <item>
  <title>O3D moving cuts by mouse - medical data</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/195d82af0acba02b/a14b9b33de2dd6c7?show_docid=a14b9b33de2dd6c7</link>
  <description>
  Hi, &lt;br&gt; i haven&#39;t solved my problem yet. &lt;br&gt; I have made some progress, but it&#39;s still not OK. When i click, i get &lt;br&gt; intersection point of mouse and object in 3D. Then i calculate normal &lt;br&gt; of cut, which i collapse to screen. So i get two vectors &lt;br&gt; Normal of cut and mouse vector on screen. Then i calculate scalar
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/195d82af0acba02b/a14b9b33de2dd6c7?show_docid=a14b9b33de2dd6c7</guid>
  <author>
  xsych...@gmail.com
  (Xrew)
  </author>
  <pubDate>Thu, 31 Mar 2011 12:38:59 UT
</pubDate>
  </item>
  <item>
  <title>requestAnimationFrame</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/aaa46da2d36e3469/3bbf5e47e37e1ea8?show_docid=3bbf5e47e37e1ea8</link>
  <description>
  Hi there! &lt;br&gt; &lt;p&gt;I am new to webgl-o3d and to this discussion group. &lt;br&gt; I was playing with the pool example, changing stuff and learning about &lt;br&gt; o3d. I tried to get requestAnimationFrame working in o3d, but no luck. &lt;br&gt; Is it planned in a near future to include requestAnimationFrame &lt;br&gt; feature to o3d? Some hint?
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/aaa46da2d36e3469/3bbf5e47e37e1ea8?show_docid=3bbf5e47e37e1ea8</guid>
  <author>
  rudia...@gmail.com
  (ruben)
  </author>
  <pubDate>Mon, 28 Mar 2011 13:57:40 UT
</pubDate>
  </item>
  <item>
  <title>Re: [O3D-discuss:3200] Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/740a627c9497460b?show_docid=740a627c9497460b</link>
  <description>
  Yes it is, I migrated as soon as the plugin was deprecated. &lt;br&gt; I have to admit, I have yet to find a real problem with the feature &lt;br&gt; provided by the O3D library. The only thing I find a little annoying &lt;br&gt; is the documentation, it would be cool to be able to update it a bit. &lt;br&gt; Nic
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/740a627c9497460b?show_docid=740a627c9497460b</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Thu, 31 Mar 2011 03:50:58 UT
</pubDate>
  </item>
  <item>
  <title>Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/95165ec6eac7df58?show_docid=95165ec6eac7df58</link>
  <description>
  Hi Nic, &lt;br&gt; &lt;p&gt;I don&#39;t see why we cannot using O3D-Webgl, I think the library itself &lt;br&gt; is pretty solid - although more samples and features from Google will &lt;br&gt; be great. Unfortunately, the popularity just isn&#39;t there to drive &lt;br&gt; Google&#39;s attention to continue to maintain their own O3D library. Just &lt;br&gt; hope that once they had finalised the WebGL implementation for Chrome,
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/95165ec6eac7df58?show_docid=95165ec6eac7df58</guid>
  <author>
  doomtemp...@yahoo.com.tw
  (Dave)
  </author>
  <pubDate>Thu, 31 Mar 2011 03:20:22 UT
</pubDate>
  </item>
  <item>
  <title>Re: [O3D-discuss:3198] Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/7d187ea751c0fdfb?show_docid=7d187ea751c0fdfb</link>
  <description>
  Yeah, that makes sense, I guess you could create a new client &lt;br&gt; everytime you want to change those settings. &lt;br&gt; I do feel like were fighting a losing battle continuing to use O3D. &lt;br&gt; I&#39;m too busy to look at alternatives right now. &lt;br&gt; If you feel like checking out my app it&#39;s now live: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;https://brainbrowser.cbrain.mcgill.ca&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/7d187ea751c0fdfb?show_docid=7d187ea751c0fdfb</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Thu, 31 Mar 2011 02:14:54 UT
</pubDate>
  </item>
  <item>
  <title>Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/6eafbd76d34799c4?show_docid=6eafbd76d34799c4</link>
  <description>
  Hi Nic, &lt;br&gt; &lt;p&gt;Thanks for your reply. It is always good to see some one still using &lt;br&gt; this O3D framework. &lt;br&gt; &lt;p&gt;However, this method haven&#39;t seems to be implemented in the Webgl &lt;br&gt; version, it toss me an error when I tried to do it. &lt;br&gt; Also, I realized it can never be done in Webgl since the attributes &lt;br&gt; such as anti-alias, alpha, depthmask...etc can only be triggered at
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/6eafbd76d34799c4?show_docid=6eafbd76d34799c4</guid>
  <author>
  doomtemp...@yahoo.com.tw
  (Dave)
  </author>
  <pubDate>Thu, 31 Mar 2011 01:56:59 UT
</pubDate>
  </item>
  <item>
  <title>Re: [O3D-discuss:3196] Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/d1c5195f22f9968f?show_docid=d1c5195f22f9968f</link>
  <description>
  Hi Dave, &lt;br&gt; I&#39;m not sure if it&#39;s still valid but in the doc for make client: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://code.google.com/apis/o3d/docs/reference/jsdocs/js_1_0_o3djs.util_ref.html#makeClients&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; you can pass NotAntiAliased as an option. That should remove the need &lt;br&gt; from modifying client.js &lt;br&gt; I don&#39;t know if you can do it for short periods and re-enable it late
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/d1c5195f22f9968f?show_docid=d1c5195f22f9968f</guid>
  <author>
  nic.kas...@gmail.com
  (Nicolas Kassis)
  </author>
  <pubDate>Tue, 29 Mar 2011 14:58:28 UT
</pubDate>
  </item>
  <item>
  <title>Re: Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/db3b123da71c60b1?show_docid=db3b123da71c60b1</link>
  <description>
  Hi again, &lt;br&gt; &lt;p&gt;Ok, I had successfully disabled the anti-alias by modifiying the &lt;br&gt; client.js in o3d-webgl. &lt;br&gt; However, I just want it to disable anti-alias for a short period, so &lt;br&gt; how do I do that without interfering the client.js? &lt;br&gt; &lt;p&gt;And I confirmed that anti-alias will break picking or polygon &lt;br&gt; selection based on colours.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/db3b123da71c60b1?show_docid=db3b123da71c60b1</guid>
  <author>
  doomtemp...@yahoo.com.tw
  (Dave)
  </author>
  <pubDate>Tue, 29 Mar 2011 06:35:55 UT
</pubDate>
  </item>
  <item>
  <title>Disable anti-alias in O3D Webgl</title>
  <link>http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/3817009d71144704?show_docid=3817009d71144704</link>
  <description>
  Hi all, &lt;br&gt; &lt;p&gt;I haven&#39;t almost complete the segmentation tool O3D-Webgl version. &lt;br&gt; However, select visible surfaces only works well in Firefox, and &lt;br&gt; Chrome will select extra unwanted polygons. &lt;br&gt; &lt;p&gt;I suspect it is anti-alias in Chrome that causes this problem, since &lt;br&gt; I&#39;m using colour detection to identify visible polygons. While Firefox
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/o3d-discuss/browse_thread/thread/147f714f1c43262b/3817009d71144704?show_docid=3817009d71144704</guid>
  <author>
  doomtemp...@yahoo.com.tw
  (Dave)
  </author>
  <pubDate>Tue, 29 Mar 2011 06:27:13 UT
</pubDate>
  </item>
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