Hi Everyone
In short, my question is: How would you go about generating visuals for a music video?
*
I have been playing around with using processing for music visualization. Up until now, I have been doing everything in real time: i.e. analyze the spectrum and create graphics based on that data.
This works fine with simple graphics, however as things get a bit more complex (i.e. when I try to combine two different visualizations) the software begins to lag. I miss frames, there is stuttering in the playback etc. This also means that, depending on how much is going on at the same time I catch more or less beats, which significantly alters the style of some of the displays.
I am not a very meticulous coder - my code probably is terribly inefficient. Also, my laptop is ~ 5 years old. However, I think the real problem is that Java/Processing is simply not suited for doing this stuff the way I am.
Alternate approaches would be to somehow do everything frame by frame - creating and exporting individual images, however I somehow don't like this solution, as it would prevent me from doing quick previews etc.
The other thing I thought of was using open frameworks. However I have never used C++ (except for Arduino) and am sort of scared that it might be a steep learning curve. If you think this is the way to go - which compiler would you recommend?
My other thought was using max/msp/jitter or pure/data. Any suggestions on that?
*
Ok, hoping somebody can give me some advice.
Thanks
p.