On Friday, June 15, 2012 8:12:04 PM UTC+1, Ian Serlin wrote:
> Hi Orthonormal,
> Values you place into the magic pocket get automatically synced across
> clients and the server and are available to all of them. If you run your
> example and then open the console in Chrome, for instance, you would be
> able to type "now.foo" and see that it has the value "bar".
> You can place variables in only one client's this.now pocket if you want,
> but really if you want to have values that are only known to the server you
> should keep them in a different server variable outside of the now magic
> pockets.
> Hope that helps!
> Ian Serlin
> i...@ianserlin.com <javascript:>
> http://useful.io
> http://www.linkedin.com/in/ianserlin
> 213-399-1688
> @spiceninja
> Owner Useful IO LLC
> On Fri, Jun 15, 2012 at 7:17 AM, Orthonormal <s.cov...@gmail.com<javascript:>
> > wrote:
>> // Server side
>> everyone.now.setValue = function() {
>> this.now.foo = 'bar';
>> }
>> // Client side
>> <script>
>> now.ready(function(){
>> now.setValue();
>> });
>> Is the client able to get the value of foo without me allowing him to?
>> Example: If this was a poker game, I might sync an array containing
>> everyone's cards in the magic pocket. Would a player be able to cheat and
>> retrieve the values in the array in order to know what cards everyone is
>> holding?