Visions for Maginomicron

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Silverius

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Dec 24, 2007, 6:57:22 AM12/24/07
to nomi...@googlegroups.com
Just a bit of dreaming. I thought that discussing the direction we'd
like the next round to take on forehand might speed up the start and
prevent the too-many-subgame problem of round 8.

Here's my vision. Round 10 will be dominated by three interwoven
mechanisms: rune stacks, mana and the board.

Rune stacks wouldn't differ all that much from round 9, but they would
require explicit declaration of the activation of a spell (by the
stack owner or possibly someone else) and would allow spells to
activate that don't match the top-of-the-stack rule (/[A-Z]$/ for the
regexp inclined).

Mana would come in three forms: physical, mental and arcane. These
would be in a paper-rock-scissors construction: physical beats mental
beats arcane beats physical.

There would be a mana atmosphere variable, like there was a
temperature variable in the last round (but without the whole
punishment business). The mana atmosphere would be a coordinate within
a triangle of which the corner are the three types of mana. Each type
would get a strength equal to the distance between the mana atmosphere
and the corner of the mana type. So the stronger one type the weaker
the others.

Each player would have a mana pool. Every rune turn they could add
mana by rolling the dice, depending on chance and the strength of the
chosen mana type they would get a certain amount of that mana added to
their pool (a weak atmosphere for one type reduces the chance of
getting lots of that mana).

Finally there's the board with mages and monsters. In the middle of
the board would be a super strong non-player monster, the Master of
Order. If that monster would get destroyed the player who destroys it
would win the game.

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