Well, there aren't many calculations going on in that benchmark. A
better JIT won't help much. A better GC might help quite a bit, I
guess. But of course that would be only true if the response is
generated anew for every request. I'm not really sure if the benchmark
actually does that. (It probably doesn't, since it looks like it's all
about raw throughput.)
However, if there is actually some logic going on, you should see some
improvement. But you probably won't see much of that in a typical use
case.
Personally I'm very excited about the latest V8 improvements though.
It adds some extra fuel to the seemingly never ending engine wars and
of course it will also allow me to do a bit more in my client-side
games. :)