NSGC Weekly Digest, 4/13/12
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GAME CLUB EVENTS:
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Tomorrow: D & D
Fri 4/13 @ 7PM
6 E16th, 12th Floor Lab
Next Week: Board Games
Fri 4/20 @ 7PM
6 E16th, 12th Floor Lab
We will be inviting Dungeon Masters from around NYC to participate in
our Dungeons and Dragons event. Tons of people have RSVP'd and it will
sure to be an awesome night. Come and get your D & D on.
The New School Game Club is hosting a Dungeons and Dragons night on
April 13th on the DT 12th floor. Please join us to take part in one of
the strongest dynamic narrative experience. RSVP as soon as possible
so that we can know how many Dungeon Masters to have.
P.S. there will be refreshments.
RSVP here http://www.facebook.com/events/375622835805148/
Spots are limited but there still time to sign up.
Next week will be playing board games with a War and Medieval bent.
Think Risk and Citadel.( We don't have as many war games as we would
like so feel free to bring your favorites! )
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AROUND TOWN :
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Bad is Beautiful: An Exhibition Exploring Fascinatingly Bad Games at
the NYU Game Center
Friday, April 13th
721 Broadway, 9th Floor
5:00 PM – 8:00 PM
The idea of “B movies” – movies that are so conventionally bad on
technical and artistic levels that they surpass “unenjoyable” and
somehow end up back at “entertaining” – has existed for almost half a
century. Some viewers embrace these movies because they allow them to
rebel against movie snobs, and some simply find something beautiful
and unique buried within the trainwreck. A pertinent quote floats
around certain film circles that goes something like this: “Films
should not be measured by success or critical acclaim, but simply by
our affection for them.”
Bad is Beautiful looks at games in this way. It explores the idea of
forgetting whether a game is “good” or “bad”, and instead encourages
thinking of it as “interesting” or “not interesting”. It relishes the
surreal moments that “flawed” games unintentionally create. It brings
games that challenge conventional ideas of “good” out of the bargain
bin and into the spotlight. It casts a skeptical eye on the
Metacritic-trawling gamers of the world who stay in their safe,
comfortable world of 8s, 9s and 10s and encourages them to take a
risk, to explore the seedy underbelly of this art form they love so
much, to diversify. It embraces the campy, the shattered, the
rejected, the freakish, the dated, and the flat-out disastrous.
This is the crap avant-garde, and it’s beautiful.
Games for play include: Deadly Premonition, Big Rigs: Over the Road
Racing, Extreme Paintbrawl, GoldenEye 007, Earth Defense Force 2017
and more.
“I SEE YOU!” CAMERA GAMES WORKSHOP
RSVP Free! Now for our third workshop in our Get Your Game On Series:
email cbr...@poly.eduor go to http://iseeyou.eventbrite.com/
Saturday, April 14 9-5pm, here at the Game Innovation Lab
Attendees are encouraged to bring their own laptops and webcams, there
will be a limited amount of computers for public use.
The Kinect has made the idea of using cameras for games a mainstream
idea. But even with out depth sensors, cameras can be used for
interactions. In this intro tutorial using the Processing creative
coding framework, you will learn how cameras represent reality, how to
manipulate the image a camera provides, and different techniques for
using a camera as inputs into a game.
The host of this workshop is Matt Parker a new media artist and game
designer. His interest lies in exploring the intersection of the
physical and digital worlds. His work has been displayed at the
American Museum of Natural History, SIGGRAPH Asia, the NY Hall of
Science, Museum of the Moving Image, FILE Games Rio, Sony Wonder
Technology Lab, and many other venues. His game Lucid was a finalist
in Android's Developer Challenge 2 and his game Recurse was a finalist
for Indiecade 2010. His project Lumarca won the "Create the Future"
Prize at the World Maker Faire 2010.
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Games at Parsons:
http://games.parsons.edu/
Find us on Facebook:
http://www.facebook.com/group.php?gid=152733611503
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Questions, comments, inspiring spe