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Hack sources (part 4 of 15)

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funhouse

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Dec 17, 1984, 7:30:32 PM12/17/84
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# This is part 4 (of 15) of the Hack sources. Send complaints to
# mcvax!play .
# This is a shell archive. Remove anything before this line, then
# unpack it by saving it in a file and typing "sh file". (Files
# unpacked will be owned by you and have default permissions.)
#
# This archive contains:
# hack.Decl.c hack.apply.c hack.bones.c hack.cmdlist.c hack.do.c

echo x - hack.Decl.c
cat > "hack.Decl.c" << '//E*O*F hack.Decl.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */

#include "hack.h"
char nul[40]; /* contains zeros */
char plname[PL_NSIZ] = "player";/* player name */
char lock[32] = "1lock"; /* long enough for login name */

#ifdef WIZARD
boolean wizard; /* TRUE when called as hack -w */
#endif WIZARD

struct rm levl[COLNO][ROWNO]; /* level map */
#ifndef QUEST
struct mkroom rooms[MAXNROFROOMS+1];
coord doors[DOORMAX];
#endif QUEST
struct monst *fmon = 0;
struct gen *fgold = 0, *ftrap = 0;
struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
*uleft = 0, *uchain = 0, *uball = 0;
struct flag flags;
struct you u;

xchar dlevel = 1;
xchar xupstair, yupstair, xdnstair, ydnstair;
char *save_cm = 0, *killer, *nomovemsg;

long moves = 1;
long wailmsg = 0;

int multi = 0;
char genocided[60];
char fut_geno[60];

xchar curx,cury;
xchar seelx, seehx, seely, seehy; /* corners of lit room */

coord bhitpos;
//E*O*F hack.Decl.c//

echo x - hack.apply.c
cat > "hack.apply.c" << '//E*O*F hack.apply.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */

#include "hack.h"
extern struct monst *bchit();
extern struct obj *addinv();
extern char pl_character[];

doapply() {
register struct obj *obj;
obj = getobj("(", "use or apply");
if(!obj) return(0);
switch(obj->otyp){
case EXPENSIVE_CAMERA:
use_camera(obj); break;
case ICE_BOX:
use_ice_box(obj); break;
case MAGIC_WHISTLE:
if(pl_character[0] == 'W' || u.ulevel > 9) {
use_magic_whistle(obj);
break;
}
/* fall into next case */
case WHISTLE:
use_whistle(obj); break;
default:
pline("Sorry, I don't know how to use that.");
return(0);
}
return(1);
}

/* ARGSUSED */
use_camera(obj) /* register */ struct obj *obj; {
register struct monst *mtmp;
if(!getdir()){
flags.move = multi = 0;
return;
}
if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {
if(mtmp->msleep){
mtmp->msleep = 0;
pline("The flash awakens the %s.", monnam(mtmp));
} else
if(mtmp->data->mlet != 'y')
if(mtmp->mcansee || mtmp->mblinded){
register int tmp = dist(mtmp->mx,mtmp->my);
register int tmp2;
/* if(cansee(mtmp->mx,mtmp->my)) */
pline("%s is blinded by the flash!",Monnam(mtmp));
setmangry(mtmp);
if(tmp < 9 && !mtmp->isshk && !rn2(4))
mtmp->mflee = 1;
if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0;
else {
tmp2 = mtmp->mblinded;
tmp2 += rnd(1 + 50/tmp);
if(tmp2 > 127) tmp2 = 127;
mtmp->mblinded = tmp2;
mtmp->mcansee = 0;
}
}
}
}

struct obj *current_ice_box; /* a local variable of use_ice_box, to be
used by its local procedures in/ck_ice_box */
in_ice_box(obj) register struct obj *obj; {
if(obj == current_ice_box ||
(Punished && (obj == uball || obj == uchain))){
pline("You must be kidding.");
return(0);
}
if(obj->owornmask & (W_ARMOR | W_RING)) {
pline("You cannot refrigerate something you are wearing.");
return(0);
}
if(obj->owt + current_ice_box->owt > 70) {
pline("It won't fit.");
return(1); /* be careful! */
}
if(obj == uwep) {
if(uwep->cursed) {
pline("Your weapon is welded to your hand!");
return(0);
}
setuwep((struct obj *) 0);
}
current_ice_box->owt += obj->owt;
freeinv(obj);
obj->o_cnt_id = current_ice_box->o_id;
obj->nobj = fcobj;
fcobj = obj;
obj->age = moves - obj->age; /* actual age */
return(1);
}

ck_ice_box(obj) register struct obj *obj; {
return(obj->o_cnt_id == current_ice_box->o_id);
}

out_ice_box(obj) register struct obj *obj; {
register struct obj *otmp;
if(obj == fcobj) fcobj = fcobj->nobj;
else {
for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
if(!otmp->nobj) panic("out_ice_box");
otmp->nobj = obj->nobj;
}
current_ice_box->owt -= obj->owt;
obj->age = moves - obj->age; /* simulated point of time */
(void) addinv(obj);
}

use_ice_box(obj) register struct obj *obj; {
register int cnt = 0;
register struct obj *otmp;
current_ice_box = obj; /* for use by in/out_ice_box */
for(otmp = fcobj; otmp; otmp = otmp->nobj)
if(otmp->o_cnt_id == obj->o_id)
cnt++;
if(!cnt) pline("Your ice-box is empty.");
else {
pline("Do you want to take something out of the ice-box? [yn] ");
if(readchar() == 'y')
if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
return;
pline("That was all. Do you wish to put something in? [yn] ");
if(readchar() != 'y') return;
}
/* call getobj: 0: allow cnt; #: allow all types; %: expect food */
otmp = getobj("0#%", "put in");
if(!otmp || !in_ice_box(otmp))
flags.move = multi = 0;
}

struct monst *
bchit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; {
register struct monst *mtmp = (struct monst *) 0;
register int bchx = u.ux, bchy = u.uy;

if(sym) Tmp_at(-1, sym); /* open call */
while(range--) {
bchx += ddx;
bchy += ddy;
if(mtmp = m_at(bchx,bchy))
break;
if(levl[bchx][bchy].typ < CORR) {
bchx -= ddx;
bchy -= ddy;
break;
}
if(sym) Tmp_at(bchx, bchy);
}
if(sym) Tmp_at(-1, -1);
return(mtmp);
}

#include "def.edog.h"
/* ARGSUSED */
use_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
pline("You produce a high whistling sound.");
while(mtmp) {
if(dist(mtmp->mx,mtmp->my) < u.ulevel*10) {
if(mtmp->msleep)
mtmp->msleep = 0;
if(mtmp->mtame)
EDOG(mtmp)->whistletime = moves;
}
mtmp = mtmp->nmon;
}
}

/* ARGSUSED */
use_magic_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
pline("You produce a strange whistling sound.");
while(mtmp) {
if(mtmp->mtame) mnexto(mtmp);
mtmp = mtmp->nmon;
}
}
//E*O*F hack.apply.c//

echo x - hack.bones.c
cat > "hack.bones.c" << '//E*O*F hack.bones.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */

#include "hack.h"
extern char plname[PL_NSIZ];
extern struct monst *makemon();

struct permonst pm_ghost = { "ghost", ' ', 10, 3, -5, 1, 1, sizeof(plname) };


char bones[] = "bones_xx";

/* save bones and possessions of a deceased adventurer */
savebones(){
register fd;
register struct obj *otmp;
register struct gen *gtmp;
register struct monst *mtmp;
if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
bones[6] = '0' + (dlevel/10);
bones[7] = '0' + (dlevel%10);
if((fd = open(bones,0)) >= 0){
(void) close(fd);
return;
}
/* drop everything; the corpse's possessions are usually cursed */
otmp = invent;
while(otmp){
otmp->ox = u.ux;
otmp->oy = u.uy;
otmp->known = 0;
otmp->age = 0; /* very long ago */
otmp->owornmask = 0;
if(rn2(5)) otmp->cursed = 1;
if(!otmp->nobj){
otmp->nobj = fobj;
fobj = invent;
invent = 0; /* superfluous */
break;
}
otmp = otmp->nobj;
}
if(!(mtmp = makemon(&pm_ghost, u.ux, u.uy))) return;
mtmp->mx = u.ux;
mtmp->my = u.uy;
mtmp->msleep = 1;
(void) strcpy((char *) mtmp->mextra, plname);
mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
u.ux = FAR; /* avoid animals standing next to us */
keepdogs(); /* all tame animals become wild again */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
mtmp->mlstmv = 0;
if(mtmp->mdispl) unpmon(mtmp);
}
for(gtmp = ftrap; gtmp; gtmp = gtmp->ngen)
gtmp->gflag &= ~SEEN;
for(otmp = fobj; otmp; otmp = otmp->nobj)
otmp->onamelth = 0;
if((fd = creat(bones, FMASK)) < 0) return;
savelev(fd);
(void) close(fd);
}

getbones(){
register fd,x,y,ok;
if(rn2(3)) return(0); /* only once in three times do we find bones */
bones[6] = '0' + dlevel/10;
bones[7] = '0' + dlevel%10;
if((fd = open(bones, 0)) < 0) return(0);
if((ok = uptodate(fd)) != 0){
(void) getlev(fd);
(void) close(fd);
for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
levl[x][y].seen = levl[x][y].new = 0;
}
if(unlink(bones) < 0){
pline("Cannot unlink %s", bones);
return(0);
}
return(ok);
}
//E*O*F hack.bones.c//

echo x - hack.cmdlist.c
cat > "hack.cmdlist.c" << '//E*O*F hack.cmdlist.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */

#include "config.h"
#include "def.objclass.h"
#include "def.func_tab.h"

int doredraw(),doredotopl(),dodrop(),dodrink(),doread(),dosearch(),
doversion(),doweararm(),dowearring(),doremarm(),doremring(),dopay(),doapply(),
dosave(),dowield(),ddoinv(),dozap(),ddocall(),dowhatis(),doengrave(),
dohelp(),doeat(),doddrop(),do_mname(),doidtrap(),doprwep(),doprarm(),doprring();
#ifdef SHELL
int dosh();
#endif SHELL
#ifdef OPTIONS
int doset();
#endif OPTIONS
int doup(), dodown(), done1(), donull();
int dothrow();
struct func_tab list[]={
'\022', doredraw,
'\020', doredotopl,
'a', doapply,
/* 'A' : UNUSED */
/* 'b', 'B' : go sw */
'c', ddocall,
'C', do_mname,
'd', dodrop,
'D', doddrop,
'e', doeat,
'E', doengrave,
/* 'f', 'F' : multiple go (might become 'fight') */
/* 'g', 'G' : UNUSED */
/* 'h', 'H' : go west */
'i', ddoinv,
/* 'I' : UNUSED */
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
#ifdef OPTIONS
'o', doset,
#endif OPTIONS
/* 'O' : UNUSED */
'p', dopay,
'P', dowearring,
'q', dodrink,
'Q', done1,
'r', doread,
'R', doremring,
's', dosearch,
'S', dosave,
't', dothrow,
'T', doremarm,
/* 'u', 'U' : go ne */
'v', doversion,
/* 'V' : UNUSED */
'w', dowield,
'W', doweararm,
/* 'x', 'X' : UNUSED */
/* 'y', 'Y' : go nw */
'z', dozap,
/* 'Z' : UNUSED */
'<', doup,
'>', dodown,
'/', dowhatis,
'?', dohelp,
#ifdef SHELL
'!', dosh,
#endif SHELL
'.', donull,
' ', donull,
'^', doidtrap,
WEAPON_SYM, doprwep,
ARMOR_SYM, doprarm,
RING_SYM, doprring,
0,0,0
};
//E*O*F hack.cmdlist.c//

echo x - hack.do.c
cat > "hack.do.c" << '//E*O*F hack.do.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */

#include <stdio.h>
#include <signal.h>
#include "hack.h"
#include "def.func_tab.h"

extern char *getenv(),*parse(),*getlogin(),*lowc(),*unctrl();
extern int float_down();
extern char *nomovemsg, *catmore;
extern struct obj *splitobj(), *addinv();
extern boolean hmon();

/* Routines to do various user commands */

int done1();

dodrink() {
register struct obj *otmp,*objs;
register struct monst *mtmp;
register int unkn = 0, nothing = 0;

otmp = getobj("!", "drink");
if(!otmp) return(0);
switch(otmp->otyp){
case POT_RESTORE_STRENGTH:
unkn++;
pline("Wow! This makes you feel great!");
if(u.ustr < u.ustrmax) {
u.ustr = u.ustrmax;
flags.botl = 1;
}
break;
case POT_BOOZE:
unkn++;
pline("Ooph! This tastes like liquid fire!");
Confusion += d(3,8);
/* the whiskey makes us feel better */
if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
if(!rn2(4)) {
pline("You pass out.");
multi = -rnd(15);
nomovemsg = "You awake with a headache.";
}
break;
case POT_INVISIBILITY:
if(Invis)
nothing++;
else {
if(!Blind)
pline("Gee! All of a sudden, you can't see yourself.");
else
pline("You feel rather airy."), unkn++;
newsym(u.ux,u.uy);
}
Invis += rn1(15,31);
break;
case POT_FRUIT_JUICE:
pline("This tastes like fruit juice.");
lesshungry(20);
break;
case POT_HEALING:
pline("You begin to feel better.");
flags.botl = 1;
u.uhp += rnd(10);
if(u.uhp > u.uhpmax)
u.uhp = ++u.uhpmax;
if(Blind) Blind = 1; /* see on next move */
if(Sick) Sick = 0;
break;
case POT_PARALYSIS:
pline("Your feet are frozen to the floor!");
nomul(-(rn1(10,25)));
break;
case POT_MONSTER_DETECTION:
if(!fmon) {
strange_feeling(otmp);
return(1);
} else {
cls();
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->mx > 0)
at(mtmp->mx,mtmp->my,mtmp->data->mlet);
prme();
pline("You sense the presence of monsters.");
more();
docrt();
}
break;
case POT_OBJECT_DETECTION:
if(!fobj) {
strange_feeling(otmp);
return(1);
} else {
for(objs = fobj; objs; objs = objs->nobj)
if(objs->ox != u.ux || objs->oy != u.uy)
goto outobjmap;
pline("You sense the presence of objects close nearby.");
break;
outobjmap:
cls();
for(objs = fobj; objs; objs = objs->nobj)
at(objs->ox,objs->oy,objs->olet);
prme();
pline("You sense the presence of objects.");
more();
docrt();
}
break;
case POT_SICKNESS:
pline("Yech! This stuff tastes like poison.");
if(Poison_resistance)
pline("(But in fact it was biologically contaminated orange juice.)");
losestr(rn1(4,3));
losehp(rnd(10), "poison potion");
break;
case POT_CONFUSION:
if(!Confusion)
pline("Huh, What? Where am I?");
else
nothing++;
Confusion += rn1(7,16);
break;
case POT_GAIN_STRENGTH:
pline("Wow do you feel strong!");
if(u.ustr == 118) break;
if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
else u.ustr++;
if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
flags.botl = 1;
break;
case POT_SPEED:
if(Wounded_legs) {
if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
pline("Your legs feel somewhat better.");
else
pline("Your leg feels somewhat better.");
Wounded_legs = 0;
unkn++;
break;
}
if(!(Fast & ~INTRINSIC))
pline("You are suddenly moving much faster.");
else
pline("Your legs get new energy."), unkn++;
Fast += rn1(10,100);
break;
case POT_BLINDNESS:
if(!Blind)
pline("A cloud of darkness falls upon you.");
else
nothing++;
Blind += rn1(100,250);
seeoff(0);
break;
case POT_GAIN_LEVEL:
pluslvl();
break;
case POT_EXTRA_HEALING:
pline("You feel much better.");
flags.botl = 1;
u.uhp += d(2,20)+1;
if(u.uhp > u.uhpmax)
u.uhp = (u.uhpmax += 2);
if(Blind) Blind = 1;
if(Sick) Sick = 0;
break;
case POT_LEVITATION:
if(!Levitation)
float_up();
else
nothing++;
Levitation += rnd(100);
u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
break;
default:
pline("What a funny potion! (%d)", otmp->otyp);
impossible();
return(0);
}
if(nothing) {
unkn++;
pline("You have a peculiar feeling for a moment, then it passes.");
}
if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
if(!unkn) {
objects[otmp->otyp].oc_name_known = 1;
u.urexp += 10;
} else if(!objects[otmp->otyp].oc_uname)
docall(otmp);
}
useup(otmp);
return(1);
}

pluslvl()
{
register num;

pline("You feel more experienced.");
num = rnd(10);
u.uhpmax += num;
u.uhp += num;
u.uexp = (10*pow(u.ulevel-1))+1;
pline("Welcome to level %d.", ++u.ulevel);
flags.botl = 1;
}

strange_feeling(obj)
register struct obj *obj;
{
pline("You have a strange feeling for a moment, then it passes.");
if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
docall(obj);
useup(obj);
}

dodrop() {
register struct obj *obj;

obj = getobj("0$#", "drop");
if(!obj) return(0);
if(obj->olet == '$') {
if(obj->quan == 0)
pline("You didn't drop any gold pieces.");
else {
mkgold((int) obj->quan, u.ux, u.uy);
pline("You dropped %u gold piece%s.",
obj->quan, plur(obj->quan));
if(Invis) newsym(u.ux, u.uy);
}
free((char *) obj);
return(1);
}
return(drop(obj));
}

drop(obj) register struct obj *obj; {
if(obj->owornmask & (W_ARMOR | W_RING)){
pline("You cannot drop something you are wearing.");
return(0);
}
if(obj == uwep) {
if(uwep->cursed) {
pline("Your weapon is welded to your hand!");
return(0);
}
setuwep((struct obj *) 0);
}
pline("You dropped %s.", doname(obj));
dropx(obj);
return(1);
}

dropx(obj) register struct obj *obj; {
if(obj->otyp == CRYSKNIFE)
obj->otyp = WORM_TOOTH;
freeinv(obj);
obj->ox = u.ux;
obj->oy = u.uy;
obj->nobj = fobj;
fobj = obj;
if(Invis) newsym(u.ux,u.uy);
subfrombill(obj);
stackobj(obj);
}

/* drop several things */
doddrop() {
return(ggetobj("drop", drop, 0));
}

rhack(cmd)
register char *cmd;
{
register struct func_tab *tlist = list;
boolean firsttime = FALSE;
register res;

if(!cmd) {
firsttime = TRUE;
flags.nopick = 0;
cmd = parse();
}
if(!*cmd || *cmd == 0377)
return; /* probably we just had an interrupt */
if(movecm(cmd)) {
walk:
if(multi) flags.mv = 1;
domove();
return;
}
if(movecm(lowc(cmd))) {
flags.run = 1;
rush:
if(firsttime){
if(!multi) multi = COLNO;
u.last_str_turn = 0;
}
flags.mv = 1;
#ifdef QUEST
if(flags.run >= 4) finddir();
if(firsttime){
u.ux0 = u.ux + u.dx;
u.uy0 = u.uy + u.dy;
}
#endif QUEST
domove();
return;
}
if((*cmd == 'f' && movecm(cmd+1)) ||
movecm(unctrl(cmd))) {
flags.run = 2;
goto rush;
}
if(*cmd == 'F' && movecm(lowc(cmd+1))) {
flags.run = 3;
goto rush;
}
if(*cmd == 'm' && movecm(cmd+1)) {
flags.run = 0;
flags.nopick = 1;
goto walk;
}
if(*cmd == 'M' && movecm(lowc(cmd+1))) {
flags.run = 1;
flags.nopick = 1;
goto rush;
}
#ifdef QUEST
if(*cmd == cmd[1] && (*cmd == 'f' || *cmd == 'F')) {
flags.run = 4;
if(*cmd == 'F') flags.run += 2;
if(cmd[2] == '-') flags.run += 1;
goto rush;
}
#endif QUEST
while(tlist->f_char) {
if(*cmd == tlist->f_char){
res = (*(tlist->f_funct))(0);
if(!res) {
flags.move = 0;
multi = 0;
}
return;
}
tlist++;
}
pline("Unknown command '%s'",cmd);
multi = flags.move = 0;
}

doredraw()
{
docrt();
return(0);
}

dohelp()
{
if(child(1)){
execl(catmore,"more","help",(char *)0);
exit(1);
}
return(0);
}

#ifdef SHELL
dosh(){
register char *str;
if(child(0)) {
(void) chdir(getenv("HOME"));
if(str = getenv("SHELL")) execl(str,str,(char *) 0);
if(strcmp("player", getlogin()))
execl("/bin/sh","sh",(char *) 0);
pline("sh: cannot execute.");
exit(1);
}
return(0);
}
#endif SHELL

#ifdef BSD
#include <sys/wait.h>
#else
#include <wait.h>
#endif BSD

child(wt) {
register int f = fork();
if(f == 0){ /* child */
settty((char *) 0);
(void) setuid(getuid());
return(1);
}
if(f == -1) { /* cannot fork */
pline("Fork failed. Try again.");
return(0);
}
/* fork succeeded; wait for child to exit */
(void) signal(SIGINT,SIG_IGN);
(void) signal(SIGQUIT,SIG_IGN);
(void) wait((union wait *) 0);
setctty();
(void) signal(SIGINT,done1);
#ifdef WIZARD
if(wizard) (void) signal(SIGQUIT,SIG_DFL);
#endif WIZARD
if(wt) getret();
docrt();
return(0);
}

dodown()
{
if(u.ux != xdnstair || u.uy != ydnstair) {
pline("You can't go down here.");
return(0);
}
if(u.ustuck) {
pline("You are being held, and cannot go down.");
return(1);
}
if(Levitation) {
pline("You're floating high above the stairs.");
return(0);
}

goto_level(dlevel+1, TRUE);
return(1);
}

doup()
{
if(u.ux != xupstair || u.uy != yupstair) {
pline("You can't go up here.");
return(0);
}
if(u.ustuck) {
pline("You are being held, and cannot go up.");
return(1);
}
if(inv_weight() + 5 > 0) {
pline("Your load is too heavy to climb the stairs.");
return(1);
}

goto_level(dlevel-1, TRUE);
return(1);
}

goto_level(newlevel, at_stairs)
register int newlevel;
register boolean at_stairs;
{
register fd;
register boolean up = (newlevel < dlevel);

if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
if(newlevel == dlevel) return; /* this cannot happen either */

glo(dlevel);
fd = creat(lock,FMASK);
if(fd < 0) {
/*
* This is not quite impossible: e.g., we may have
* exceeded our quota. If that is the case then we
* cannot leave this level, and cannot save either.
*/
pline("A mysterious force prevents you from going %d.",
up ? "up" : "down");
return;
}

if(Punished) unplacebc();
keepdogs();
seeoff(1);
flags.nscrinh = 1;
u.ux = FAR; /* hack */
(void) inshop(); /* probably was a trapdoor */

savelev(fd);
(void) close(fd);

dlevel = newlevel;
if(maxdlevel < dlevel)
maxdlevel = dlevel;
glo(dlevel);
if((fd = open(lock,0)) < 0)
mklev();
else {
(void) getlev(fd);
(void) close(fd);
}

if(at_stairs) {
if(up) {
u.ux = xdnstair;
u.uy = ydnstair;
if(!u.ux) { /* entering a maze from below? */
u.ux = xupstair; /* this will confuse the player! */
u.uy = yupstair;
}
if(Punished){
pline("With great effort you climb the stairs");
placebc(1);
}
} else {
u.ux = xupstair;
u.uy = yupstair;
if(inv_weight() + 5 > 0 || Punished){
pline("You fall down the stairs.");
losehp(rnd(3), "fall");
if(Punished) {
if(uwep != uball && rn2(3)){
pline("... and are hit by the iron ball");
losehp(rnd(20), "iron ball");
}
placebc(1);
}
selftouch("Falling, you");
}
}
} else { /* trapdoor or level_tele */
do {
u.ux = rnd(COLNO-1);
u.uy = rn2(ROWNO);
} while(levl[u.ux][u.uy].typ != ROOM ||
m_at(u.ux,u.uy));
if(Punished){
if(uwep != uball && !up /* %% */ && rn2(5)){
pline("The iron ball falls on your head.");
losehp(rnd(25), "iron ball");
}
placebc(1);
}
selftouch("Falling, you");
}
(void) inshop();
#ifdef TRACK
initrack();
#endif TRACK

losedogs();
flags.nscrinh = 0;
setsee();
docrt();
pickup();
read_engr_at(u.ux,u.uy);
}

donull() {
return(1); /* Do nothing, but let other things happen */
}

struct monst *bhit(), *boomhit();
dothrow()
{
register struct obj *obj;
register struct monst *mon;
register tmp;

obj = getobj("#)", "throw"); /* it is also possible to throw food */
/* (or jewels, or iron balls ... ) */
if(!obj || !getdir())
return(0);
if(obj->owornmask & (W_ARMOR | W_RING)){
pline("You can't throw something you are wearing");
return(0);
}
if(obj == uwep){
if(obj->cursed){
pline("Your weapon is welded to your hand");
return(1);
}
if(obj->quan > 1)
setuwep(splitobj(obj, 1));
else
setuwep((struct obj *) 0);
}
else if(obj->quan > 1)
(void) splitobj(obj, 1);
freeinv(obj);
if(u.uswallow) {
mon = u.ustuck;
bhitpos.x = mon->mx;
bhitpos.y = mon->my;
} else if(obj->otyp == BOOMERANG) {
mon = boomhit(u.dx,u.dy);
/* boomhit delivers -1 if the thing was caught */
if((int) mon == -1) {
(void) addinv(obj);
return(1);
}
} else
mon = bhit(u.dx,u.dy,
(!Punished || obj != uball) ? 8 :
!u.ustuck ? 5 : 1,
obj->olet);
if(mon) {
/* awake monster if sleeping */
wakeup(mon);

if(obj->olet == WEAPON_SYM) {
tmp = -1+u.ulevel+mon->data->ac+abon();
if(obj->otyp < ROCK) {
if(!uwep ||
uwep->otyp != obj->otyp+(BOW-ARROW))
tmp -= 4;
else {
tmp += uwep->spe;
}
} else
if(obj->otyp == BOOMERANG) tmp += 4;
tmp += obj->spe;
if(u.uswallow || tmp >= rnd(20)) {
if(hmon(mon,obj,1) == TRUE){
/* mon still alive */
#ifndef NOWORM
cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
#endif NOWORM
} else mon = 0;
/* weapons thrown disappear sometimes */
if(obj->otyp < BOOMERANG && rn2(3)) {
/* check bill; free */
obfree(obj, (struct obj *) 0);
return(1);
}
} else miss(objects[obj->otyp].oc_name, mon);
} else if(obj->otyp == HEAVY_IRON_BALL) {
tmp = -1+u.ulevel+mon->data->ac+abon();
if(!Punished || obj != uball) tmp += 2;
if(u.utrap) tmp -= 2;
if(u.uswallow || tmp >= rnd(20)) {
if(hmon(mon,obj,1) == FALSE)
mon = 0; /* he died */
} else miss("iron ball", mon);
} else {
if(cansee(bhitpos.x,bhitpos.y))
pline("You miss %s.",monnam(mon));
else pline("You miss it.");
if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
if(tamedog(mon,obj)) return(1);
if(obj->olet == GEM_SYM && mon->data->mlet == 'u'){
if(obj->dknown && objects[obj->otyp].oc_name_known){
if(objects[obj->otyp].g_val > 0){
u.uluck += 5;
goto valuable;
} else {
pline("%s is not interested in your junk.",
Monnam(mon));
}
} else { /* value unknown to @ */
u.uluck++;
valuable:
pline("%s graciously accepts your gift.",
Monnam(mon));
mpickobj(mon, obj);
rloc(mon);
return(1);
}
}
}
}
obj->ox = bhitpos.x;
obj->oy = bhitpos.y;
obj->nobj = fobj;
fobj = obj;
/* prevent him from throwing articles to the exit and escaping */
/* subfrombill(obj); */
stackobj(obj);
if(Punished && obj == uball &&
(bhitpos.x != u.ux || bhitpos.y != u.uy)){
freeobj(uchain);
unpobj(uchain);
if(u.utrap){
if(u.utraptype == TT_PIT)
pline("The ball pulls you out of the pit!");
else {
register int side =
rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
pline("The ball pulls you out of the bear trap.");
pline("Your %s leg is severely damaged.",
(side == LEFT_SIDE) ? "left" : "right");
Wounded_legs |= side + rnd(1000);
losehp(2, "thrown ball");
}
u.utrap = 0;
}
unsee();
uchain->nobj = fobj;
fobj = uchain;
u.ux = uchain->ox = bhitpos.x - u.dx;
u.uy = uchain->oy = bhitpos.y - u.dy;
setsee();
(void) inshop();
}
if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
return(1);
}

getdir()
{
char buf[2];
pline("What direction?");
buf[0] = readchar();
buf[1] = 0;
return(movecm(buf));
}

/* split obj so that it gets size num */
/* remainder is put in the object structure delivered by this call */
struct obj *
splitobj(obj, num) register struct obj *obj; register int num; {
register struct obj *otmp;
otmp = newobj(0);
*otmp = *obj; /* copies whole structure */
otmp->o_id = flags.ident++;
otmp->onamelth = 0;
obj->quan = num;
obj->owt = weight(obj);
otmp->quan -= num;
otmp->owt = weight(otmp); /* -= obj->owt ? */
obj->nobj = otmp;
if(obj->unpaid) splitbill(obj,otmp);
return(otmp);
}

char *
lowc(str)
register char *str;
{
static char buf[2];

if(*str >= 'A' && *str <= 'Z') *buf = *str+'a'-'A';
else *buf = *str;
buf[1] = 0;
return(buf);
}

char *
unctrl(str)
register char *str;
{
static char buf[2];
if(*str >= ('A' & 037) && *str <= ('Z' & 037))
*buf = *str + 0140;
else *buf = *str;
buf[1] = 0;
return(buf);
}
//E*O*F hack.do.c//

exit 0

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