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PC/IX Hack (2 of 5)

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pet...@pbear.uucp

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May 28, 1985, 6:05:00 PM5/28/85
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#!/bin/sh
# This is a shell archive, meaning:
# 1. Remove everything above the #!/bin/sh line.
# 2. Save the resulting text in a file.
# 3. Execute the file with /bin/sh (not csh) to create the files:
# hack.do.misc.c
# hack.do.vars.h
# hack.do1.c
# hack.do_wear.c
# hack.dog.c
# hack.dog.h
# hack.eat.c
# hack.end.c
# hack.foods.h
# This archive created: Tue May 28 17:52:18 1985
export PATH; PATH=/bin:$PATH
echo shar: extracting "'hack.do.misc.c'" '(7647 characters)'
if test -f 'hack.do.misc.c'
then
echo shar: over-writing existing file "'hack.do.misc.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.do.misc.c'
X/*
X * Hack.do.misc.c
X */
X
X/* Routines to do various user commands */
X
X#include <signal.h>
X#include "hack.h"
X#include "hack.do.vars.h"
X /* (MT) has 'do' structures and lists */
X
Xextern char *getenv (), UMISS[], WELDED[];
X
X#define MAXLEVEL 40
X
XOBJECT loseone ();
X
Xint done1 ();
X
Xchar upxstairs[MAXLEVEL], upystairs[MAXLEVEL];
X
Xrhack (cmd)
Xregister char *cmd;
X{
X register FUNCTIONS * tlist = list;
X
X if (!cmd) {
X pline ("Rhack: 0");
X impossible ();
X return;
X }
X if (!*cmd || *cmd == -1)
X return; /* Probably interrupt? */
X if (movecm (cmd)) {
X if (multi)
X flags.mv = 1;
X domove ();
X return;
X }
X if (movecm (lowc (cmd))) {
X flags.run = 1;
X multi = 80;
X flags.mv = 1;
X domove ();
X return;
X }
X if (*cmd == 'f' && movecm (cmd + 1)) {
X flags.run = 2;
X multi = 80;
X flags.mv = 1;
X domove ();
X return;
X }
X if (*cmd == 'F' && movecm (lowc (cmd + 1))) {
X flags.run = 3;
X multi = 80;
X flags.mv = 1;
X domove ();
X return;
X }
X while (tlist -> f_char) {
X if (*cmd == tlist -> f_char) {
X (*(tlist -> f_funct)) ();
X return;
X }
X tlist++;
X }
X pline ("Unknown command '%s'", cmd);
X nomove ();
X}
X
Xdoredraw () {
X docrt ();
X nomove ();
X}
X
X/*
X * VARIABELE ARGUMENTS, but if not given the last argument will always
X * be a NULL. (Michiel)
X */
X/*VARARGS*/
Xhackexec (num, file, arg1, arg2, arg3, arg4, arg5, arg6)
Xregister int num;
Xregister char *file, *arg1;
Xchar *arg2, *arg3, *arg4, *arg5, *arg6;
X{
X nomove ();
X switch (fork ()) {
X case -1:
X pline ("Fork failed. Will try again.");
X hackexec (num, file, arg1, arg2, arg3, arg4,
X arg5, arg6);
X break;
X case 0:
X if (num) {
X signal (SIGINT, SIG_DFL);
X setuid (getuid ());
X hackmode (OFF);
X cls ();
X flush ();
X if (num == 2)
X chdir (getenv ("HOME"));
X }
X else
X signal (SIGINT, SIG_IGN);
X execl (file, file, arg1, arg2, arg3, arg4, arg5, arg6);
X panic (NOCORE, "%s: cannot execute.", file);
X break;
X default:
X signal (SIGINT, SIG_IGN);
X signal (SIGQUIT, SIG_IGN);
X wait (0);
X if (num) {
X hackmode (ON);
X docrt ();
X }
X signal (SIGINT, done1);
X signal (SIGQUIT, SIG_DFL);
X break;
X }
X}
X
Xdohelp () {
X hackexec (1, MORE, HELP, NULL);
X}
X
Xdosh () {
X register char *str;
X
X if (str = getenv ("SHELL"))
X hackexec (2, str, NULL);
X else
X hackexec (2, "/bin/sh", "-i", NULL);
X}
X
Xdowield () {
X register OBJECT wep;
X
X multi = 0;
X if (!(wep = getobj (")", "wield")))
X flags.move = 0;
X else if (uwep && uwep -> cursed)
X pline (WELDED, weapons[uwep -> otyp].wepnam);
X else {
X uwep = wep;
X if (uwep -> cursed)
X pline ("The %s welds itself to your hand!",
X weapons[uwep -> otyp].wepnam);
X else
X prinv (uwep);
X }
X}
X
Xddodown () {
X dostairs ("down");
X}
X
Xddoup () {
X dostairs ("up");
X}
X
Xdostairs (dir)
Xregister char *dir;
X{
X if (u.ustuck ||
X (*dir == 'd' && (u.ux != xdnstair || u.uy != ydnstair)) ||
X (*dir == 'u' && (u.ux != xupstair || u.uy != yupstair))) {
X pline ("You can't go %s here", dir);
X nomove ();
X return;
X }
X keepdogs (1);
X unCoff (COFF, 1);
X dosavelev ();
X if (*dir == 'd')
X dodown ();
X else
X doup ();
X losedogs ();
X if (u.ucham)
X rescham ();
X setCon (CON);
X if (u.uhcursed)
X docurse ();
X}
X
Xdosavelev () {
X register fd;
X
X glo (dlevel);
X fd = creat (lock, 0644);
X savelev (fd);
X close (fd);
X}
X
Xextern int uid;
X
Xchecklev (dir) /* Michiel: Geen geknoei */
Xregister char *dir;
X{
X if ((upxstairs[dlevel] != xupstair ||
X upystairs[dlevel] != yupstair) && !wizard) {
X clearlocks ();
X panic (NOCORE, "Way %s has been changed...", dir);
X }
X}
X
Xdodown () {
X register fd;
X
X glo (++dlevel);
X if ((fd = open (lock, 0)) < 0)
X mklev ();
X else {
X if (maxdlevel < dlevel)
X mklev ();/* Bad file */
X else
X getlev (fd);
X close (fd);
X checklev ("down");
X }
X if (maxdlevel < dlevel)
X maxdlevel = dlevel;/* Trapdoor/stairs */
X u.ux = xupstair;
X u.uy = yupstair;
X inshop ();
X}
X
Xdoup () {
X register fd;
X
X if (dlevel == 1)
X done (ESCAPED);
X glo (--dlevel);
X if ((fd = open (lock, 0)) < 0)
X panic (CORE, "Cannot open %s\n", lock);
X getlev (fd);
X close (fd);
X checklev ("up");
X u.ux = xdnstair;
X u.uy = ydnstair;
X}
X
Xm_call () {
X register OBJECT obj;
X
X obj = getobj ("?!=/", "call");
X if (obj)
X docall (obj);
X flags.move = 0;
X}
X
Xdocall (obj)
Xregister OBJECT obj;
X{
X register char *str, **str1;
X
X pline ("Call it:");
X getlin (buf);
X flags.topl = 0;
X if (!*buf)
X return;
X str = alloc (strlen (buf) + 1) -> Val;
X strcpy (str, buf);
X switch (obj -> olet) {
X case '_':
X free (str);
X return;
X case '?':
X str1 = &scrcall[obj -> otyp];
X break;
X case '!':
X str1 = &potcall[obj -> otyp];
X break;
X case '/':
X str1 = &wandcall[obj -> otyp];
X break;
X case '=':
X str1 = &ringcall[obj -> otyp];
X break;
X default:
X pline ("What a weird(%c %d)thing to call", obj -> olet, obj -> otyp);
X
X }
X if (*str1)
X free (*str1);
X *str1 = str;
X}
X
Xdonull () {
X}
X
XMONSTER bhit ();
X
Xdothrow () {
X register OBJECT obj;
X register MONSTER monst;
X register tmp;
X char x, y;
X
X obj = getobj ("#%)", "throw");
X /* One can also throw food */
X if (!obj || !getdir ()) {
X nomove ();
X return; /* Sets dx and dy to direction */
X }
X if (obj == uarm || obj == uarm2 || obj == uleft ||
X obj == uright) {
X pline ("You can't throw something you are wearing");
X return;
X }
X if (obj == uwep && uwepcursed ())
X return;
X monst = bhit (dx, dy, 8);
X x = dx;
X y = dy;
X obj = loseone (obj); /* Separate one out from list */
X if (monst) {
X if (obj -> olet == ')') {
X tmp = u.ulevel - 1 + monst -> data -> ac + abon ();
X if (obj -> otyp <= W_AMMUNITION) {
X if (!uwep || uwep -> otyp != obj -> otyp +
X 11)
X tmp -= 4;
X else {
X if (uwep -> cursed)
X tmp -= uwep -> spe;
X else
X tmp += uwep -> spe;
X }
X }
X else {
X if (obj -> cursed)
X tmp -= obj -> spe;
X else
X tmp += obj -> spe;
X }
X if (tmp >= rnd (20)) {
X if (hmon (monst, obj)) {
X hit (weapons[obj -> otyp].wepnam,
X monst);
X cutworm (monst, x, y, obj -> otyp);
X }
X else
X monst = 0;
X if (obj -> otyp <= W_AMMUNITION &&
X rn2 (2)) {
X freeobj (obj);
X if (!onbill (obj))
X ofree (obj);
X return;
X }
X }
X else
X miss (weapons[obj -> otyp].wepnam, monst);
X }
X else {
X psee (IT1, x, y, UMISS, monst -> data -> mname, NULL);
X if (obj -> olet == '%' && monst -> data -> mlet == 'd')
X if (tamedog (monst, obj))
X return;
X }
X/* Awake monster if sleeping */
X if (monst) {
X monst -> msleep = 0;
X if (monst == shopkeeper)
X setangry ();
X }
X }
X obj -> ox = x;
X obj -> oy = y;
X if (obj -> unpaid && inshproom (x, y))
X subfrombill (obj);
X if (!m_at (x, y))
X newsym (x, y);
X}
X
X/* Create a new object (at fobj) of multiplicity 1
X remove obj from invent if necessary */
XOBJECT loseone (obj)
Xregister OBJECT obj;
X{
X register OBJECT otmp;
X
X if (!index ("/=", obj -> olet) && obj -> quan > 1) {
X obj -> quan--;
X otmp = newobj ();
X *otmp = *obj;
X otmp -> quan = 1;
X otmp -> unpaid = 0;/* Obj is still on the bill */
X otmp -> nobj = fobj;
X fobj = otmp;
X }
X else {
X if (obj == invent)
X invent = invent -> nobj;
X else {
X for (otmp = invent; otmp -> nobj != obj;
X otmp = otmp -> nobj);
X otmp -> nobj = obj -> nobj;
X }
X obj -> nobj = fobj;
X fobj = obj;
X }
X return (fobj);
X}
X
Xgetdir () {
X pline ("What direction?");
X flush ();
X *buf = getchar ();
X flags.topl = 0;
X return (movecm (buf));
X}
X
Xdocurse () {
X register MONSTER mtmp;
X
X for (mtmp = fmon; mtmp; mtmp = mtmp -> nmon) {
X mtmp -> msleep = 0;
X mtmp -> mtame = 0;
X }
X if (shopkeeper)
X shopkeeper -> angry = 1;
X if (vaultkeeper)
X vaultkeeper -> angry = 1;
X}
SHAR_EOF
if test 7647 -ne "`wc -c 'hack.do.misc.c'`"
then
echo shar: error transmitting "'hack.do.misc.c'" '(should have been 7647 characters)'
fi
echo shar: extracting "'hack.do.vars.h'" '(1033 characters)'
if test -f 'hack.do.vars.h'
then
echo shar: over-writing existing file "'hack.do.vars.h'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.do.vars.h'
X/*
X * Hack.do.vars.h
X */
X
Xint doredraw(), dodrop(), dodrink(), doread(),
X dosearch(), armwear(), dowearring(), doremarm(),
X doremring(), dopay(), save(), dowield(),
X ddoinv(), dozap(), m_call(), doset(),
X dowhatis(), dohelp(), doeat(), ddoup(),
X ddodown(), done1(), donull(), dothrow(),
X doshow(), dosh(), doreprint(), gemsdrop();
X
X#ifdef DEBUG
Xint debug();
X#endif DEBUG
X
XFUNCTIONS list[] = {
X '\020', doredraw, /* was '\014' */
X 'A', doreprint, /* Michiel: Repeat last message printed */
X#ifdef DEBUG
X 'D', debug,
X#endif DEBUG
X 'P', dowearring,
X 'Q', done1,
X 'R', doremring,
X 'G', gemsdrop,
X 'S', save,
X 'T', doremarm,
X 'W', armwear,
X 'a', doshow, /* Michiel: show everything you're wearing */
X 'c', m_call,
X 'd', dodrop,
X 'e', doeat,
X 'i', ddoinv,
X 'o', doset,
X 'p', dopay,
X 'q', dodrink,
X 'r', doread,
X 's', dosearch,
X 't', dothrow,
X 'w', dowield,
X 'z', dozap,
X '<', ddoup,
X '>', ddodown,
X '/', dowhatis,
X '?', dohelp,
X '!', dosh,
X '\n', donull,
X ' ', donull,
X 0, 0
X};
SHAR_EOF
if test 1033 -ne "`wc -c 'hack.do.vars.h'`"
then
echo shar: error transmitting "'hack.do.vars.h'" '(should have been 1033 characters)'
fi
echo shar: extracting "'hack.do1.c'" '(11115 characters)'
if test -f 'hack.do1.c'
then
echo shar: over-writing existing file "'hack.do1.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.do1.c'
X/*
X * Hack.do1.c
X */
X
X#include "hack.h"
X
Xextern char NOTHIN[], WAND[];
X
Xextern MONSTER shopkeeper;
XMONSTER vaultkeeper;
X
Xchar *wandeffect[] = {
X "magic missile",
X "bolt of fire",
X "sleep ray",
X "bolt of cold",
X "death ray",
X "bolt of confusion"
X};
X
X#define MAXLEVEL 40
X
Xchar vaultflag[MAXLEVEL];
X
XMONSTER bhit ();
X
X
X
X/* More various user do commands */
X
X
X
X
Xdozap () {
X register OBJECT obj;
X register MONSTER mtmp;
X char zx, zy;
X register num;
X
X if (!(obj = getobj ("/", "zap"))) {
X nomove ();
X return;
X }
X if (!obj -> spe) {
X pline (NOTHIN);
X return;
X }
X obj -> spe--;
X if (obj -> otyp <= Z_CREATE_MON) {
X switch (obj -> otyp) {
X
X case Z_LIGHT:
X if (dlevel)
X litroom ();
X else
X pline (NOTHIN);
X break;
X
X case Z_DETEC:
X if (!findit ())
X return;
X break;
X
X case Z_CREATE_MON:
X makemon (0);
X mnexto (fmon);
X break;
X }
X
X if (oiden[obj -> otyp] & WANN)
X return;
X u.urexp += 10;
X oiden[obj -> otyp] |= WANN;
X return;
X }
X if (!getdir ()) {
X obj -> spe++;
X nomove ();
X return;
X }
X if (obj -> otyp <= Z_TELEPORT) {
X if (mtmp = bhit (dx, dy, rn1 (8, 6))) {
X switch (obj -> otyp) {
X
X case Z_EXHAUST:
X pline ("You fight and fight and fight......");
X home ();
X flush ();
X sleep (2);
X flags.topl = 0;
X u.uhp -= mtmp -> mhp;
X if (u.uhp <= 0) {
X pseebl ("You cannot beat %s",
X mtmp -> data -> mname);
X pline ("You die....");
X done (DIED);
X }
X else {
X mtmp -> mhp = 0;
X flags.dhp = 1;
X killed (mtmp);
X }
X oiden[obj -> otyp] |= WANN;
X break;
X
X case Z_SLOW_MON:
X mtmp -> mspeed = MSLOW;
X break;
X
X case Z_SPEED_MON:
X mtmp -> mspeed = MFAST;
X break;
X
X case Z_UND_TUR:
X if (index (" WVZ&", mtmp -> data -> mlet)) {
X mtmp -> mhp -= rnd (8);
X if (alive (mtmp))
X mtmp -> mflee = 1;
X }
X break;
X
X case Z_POLYMORF:
X if (mtmp -> ale && !cansee (mtmp -> mx, mtmp -> my))
X break;
X if (mtmp == shopkeeper)
X shkdead ();/* Michiel */
X unstuck (mtmp);
X newcham (mtmp, &mon[rn2 (8)][rn2 (7)]);
X oiden[obj -> otyp] |= WANN;
X return;
X
X case Z_CAN:
X mtmp -> mcan = 1;
X break;
X
X case Z_TELEPORT:
X unstuck (u.ustuck);
X oiden[obj -> otyp] |= WANN;
X if (mtmp == shopkeeper)
X setangry ();/* FRED */
X else if (mtmp == vaultkeeper)
X mtmp -> angry = 1;
X rloc (mtmp);
X break;
X
X }
X }
X return;
X }
X if (obj -> otyp == Z_CLOSING) {
X PART * room;
X
X zx = u.ux + dx;
X zy = u.uy + dy;
X room = &levl[zx][zy];
X while (room -> typ >= CORR) {
X zx += dx;
X zy += dy;
X room = &levl[zx][zy];
X }
X if (room -> typ == DOOR || room -> typ == SDOOR) {
X pline ("The %sdoor closes forever.",
X room -> typ == SDOOR ? "secret " : "");
X oiden[obj -> otyp] |= WANN;
X room -> typ = WALL;
X newsym (zx, zy);
X }
X return;
X }
X if (obj -> otyp == Z_DIGGING) {
X /* This is further improved by Michiel and Fred */
X PART * room;
X int range = 1;
X
X zx = u.ux + dx;
X zy = u.uy + dy;
X num = ROOM;
X for (;;) {
X if (zx < 1 || zx > 78 || zy < 1 || zy > 21) {
X zx -= dx;
X zy -= dy;
X break;
X }
X atl (zx, zy, '*');
X at (zx, zy, '*');
X ++range;
X room = &levl[zx][zy];
X if (!xdnstair) {
X if (zx < 3 || zx > 76 || zy < 3 ||
X zy > 18)
X break;
X if (room -> typ == WALL) {
X room -> typ = ROOM;
X break;
X }
X }
X else if (room -> typ == POOL)
X goto check;
X else if (num == ROOM || num == 10) {
X if (room -> typ) {
X if (room -> typ == VAULT)
X vaultinit ();
X if (room -> typ != ROOM) {
X if (room -> typ == VAULT)
X room -> typ = ROOM;
X else
X if (room -> typ != CORR)
X room -> typ = DOOR;
X if (num == 10)
X break;
X num = 10;
X }
X }
X else
X room -> typ = CORR;
X }
X else {
X if (room -> typ == VAULT)
X vaultinit ();
X if (room -> typ % 4) {
X /* WALL,(S)DOOR,ROOM */
X room -> typ = DOOR;
X break;
X }
X else
X room -> typ = CORR;
X }
X check:
X newsym (zx, zy);
X zx += dx;
X zy += dy;
X }
X while (--range) {
X newsym (zx, zy);
X if (mtmp = m_at (zx, zy))
X pmon (mtmp);
X zx -= dx;
X zy -= dy;
X }
X }
X else
X buzz (obj -> otyp, u.ux, u.uy, dx, dy);
X oiden[obj -> otyp] |= WANN;
X}
X
Xhit (str, mtmp)
Xregister char *str;
Xregister MONSTER mtmp;
X{
X psee (THEIT2, mtmp -> mx, mtmp -> my, "%s hits %s", str,
X mtmp -> data -> mname);
X}
X
Xmiss (str, mtmp)
Xregister char *str;
Xregister MONSTER mtmp;
X{
X psee (THEIT2, mtmp -> mx, mtmp -> my, "%s misses %s", str,
X mtmp -> data -> mname);
X}
X
Xfindit () {
X char num, lx, hx, ly, hy;
X register char zx, zy;
X register GOLD_TRAP gtmp, gt1;
X
X for (lx = u.ux; levl[lx - 1][u.uy].typ % CORR; lx--);/* typ!=0 */
X /* WALL, SDOOR, DOOR, or ROOM (see hack.h) */
X
X for (hx = u.ux; levl[hx + 1][u.uy].typ % 4; hx++);
X for (ly = u.uy; levl[u.ux][ly - 1].typ % 4; ly--);
X for (hy = u.uy; levl[u.ux][hy + 1].typ % 4; hy++);
X num = 0;
X for (zy = ly; zy <= hy; zy++)
X for (zx = lx; zx <= hx; zx++) {
X if (levl[zx][zy].typ == SDOOR) {
X levl[zx][zy].typ = DOOR;
X atl (zx, zy, '+');
X num++;
X }
X else if (gtmp = g_at (zx, zy, ftrap)) {
X if (gtmp -> gflag == PIERC) {
X mkmonat (PM_PIERC, zx, zy);
X num++;
X deltrap (gtmp);
X }
X else if (gtmp -> gflag == MIMIC) {
X deltrap (gtmp);
X M:
X mkmonat (PM_MIMIC, zx, zy);
X num++;
X }
X else if (!gtmp -> gflag & SEEN) {
X gtmp -> gflag |= SEEN;
X atl (zx, zy, '^');
X num++;
X }
X }
X else if ((gtmp = g_at (zx, zy, fgold)) &&
X !gtmp -> gflag) {
X if (gtmp == fgold)
X fgold = gtmp -> ngen;
X else {
X for (gt1 = fgold; gt1 -> ngen !=
X gtmp; gt1 = gt1 -> ngen);
X gt1 -> ngen = gtmp -> ngen;
X }
X free (gtmp);
X goto M;
X }
X }
X return (num);
X}
X
X/* Sets dx,dy to the final position of the weapon thrown */
XMONSTER bhit (ddx, ddy, range) {
X register MONSTER mtmp;
X
X dx = u.ux;
X dy = u.uy;
X if (u.uswallow)
X return u.ustuck;/* a3 */
X while (range-- > 0) {
X dx += ddx;
X dy += ddy;
X if (mtmp = m_at (dx, dy))
X return (mtmp);
X if (levl[dx][dy].typ < CORR) {
X dx -= ddx;
X dy -= ddy;
X return (0);
X }
X }
X return (0);
X}
X
Xbuzz (type, sx, sy, ddx, ddy)
Xregister sx, sy;
X{
X PART * lev;
X register char range, let;
X register MONSTER mtmp;
X register wandeftype = type - 11;
X
X if (u.uswallow) {
X pline ("The %s rips into the %s.",
X wandeffect[wandeftype],
X u.ustuck -> data -> mname);
X zhit (u.ustuck, type);
X alive (u.ustuck);/* a3 */
X return;
X }
X range = rn1 (7, 7);
X if (ddx == ddy)
X let = '\\';
X else if (ddx && ddy)
X let = '/';
X else if (ddx)
X let = '-';
X else
X let = '|';
X while (range-- > 0) {
X sx += ddx;
X sy += ddy;
X if ((lev = &levl[sx][sy]) -> typ) {
X at (sx, sy, let);
X on (sx, sy);
X lev -> new = 1;
X }
X if (mtmp = m_at (sx, sy)) {
X if (mtmp == vaultkeeper)
X mtmp -> angry = 1;
X if (rnd (20) < 18 + mtmp -> data -> ac) {
X zhit (mtmp, type);
X if (alive (mtmp))
X hit (wandeffect[wandeftype],
X mtmp);
X range -= 2;
X }
X else
X miss (wandeffect[wandeftype], mtmp);
X }
X else if (sx == u.ux && sy == u.uy) {
X if (rnd (20) < 18 + u.uac) {
X range -= 2;
X flags.dhp = 1;/* Michiel */
X pline ("The %s hits you!",
X wandeffect[wandeftype]);
X switch (type) {
X case Z_MAG_MISSILE:
X u.uhp -= d (2, 6);
X break;
X case Z_FIRE:
X if (u.ufireres) {
X pline ("You don't feel hot!");
X break;
X }
X u.uhp -= d (6, 6);
X break;
X case Z_SLEEP:
X nomul (-rnd (25));
X break;
X case Z_COLD:
X if (u.ucoldres) {
X pline ("You don't feel cold!");
X break;
X }
X u.uhp -= d (6, 6);
X break;
X case Z_DEATH:
X u.uhp = 0;
X break;
X case Z_CONF_MON:
X u.uconfused = d (4, 6);
X }
X if (u.uhp <= 0)
X killer = wandeffect[wandeftype];
X }
X else
X pline ("The %s wizzes by you!",
X wandeffect[wandeftype]);
X }
X if (lev -> typ <= DOOR || lev -> typ == VAULT) {
X psee (0, sx, sy, "%s bounces!",
X wandeffect[wandeftype], NULL);
X ddx = -ddx;
X ddy = -ddy;
X range--;
X }
X }
X}
X
Xzhit (mtmp, type)
Xregister MONSTER mtmp;
Xregister type;
X{
X if (mtmp == shopkeeper)
X setangry ();
X switch (type) {
X case Z_MAG_MISSILE:
X mtmp -> mhp -= d (2, 6);
X break;
X case Z_FIRE:
X if (index ("Dg", mtmp -> data -> mlet))
X return;
X mtmp -> mhp -= d (6, 6);
X if (mtmp -> data -> mlet == 'Y')
X mtmp -> mhp -= 7;
X break;
X case Z_SLEEP:
X mtmp -> mfroz = 1;
X break;
X case Z_COLD:
X if (index ("Ygf", mtmp -> data -> mlet))
X return;
X if (mtmp -> data -> mlet == 'D')
X mtmp -> mhp -= 7;
X mtmp -> mhp -= d (6, 6);
X break;
X case Z_DEATH:
X if (index ("WVZ ", mtmp -> data -> mlet))
X return;
X mtmp -> mhp = 0;
X break;
X case Z_CONF_MON:
X if (mtmp == u.ustuck)
X return;
X mtmp -> mconf = 1;
X break;
X
X }
X}
X
Xdowhatis () {
X register fd;
X register char *str;
X
X
X pline ("Specify what? ");
X flags.topl = 0;
X getlin (buf);
X str = buf;
X while (*str == ' ')
X str++;
X nomove ();
X buf[52] = '\0';
X if (*(str + 1))
X pline ("One character please.");
X else if ((fd = open (DATA, 0)) < 0)
X pline ("Cannot open data file!");
X else {
X lseek (fd, (long) (*str * 51), 0);
X if (read (fd, buf, 51) > 0 && *buf != '\\')
X pline (buf);
X else
X pline ("Unknown symbol.");
X close (fd);
X }
X}
X
Xdoshow () { /* Michiel: Show everything you're wearing */
X nomove ();
X show (uarm2);
X show (uarm);
X show (uwep);
X show (uleft);
X show (uright);
X}
X
Xshow (otmp)
Xregister OBJECT otmp;
X{
X if (otmp)
X prinv (otmp);
X}
X
Xdosearch () {
X register char x, y;
X register GOLD_TRAP tgen;
X
X for (x = u.ux - 1; x < u.ux + 2; x++)
X for (y = u.uy - 1; y < u.uy + 2; y++)
X if (levl[x][y].typ == SDOOR && !rn2 (7)) {
X levl[x][y].typ = DOOR;
X atl (x, y, '+');
X nomul (0);
X }
X else {
X for (tgen = ftrap; tgen; tgen = tgen -> ngen)
X if (tgen -> gx == x && tgen -> gy == y &&
X (!rn2 (8) || ((!u.usearch) &&
X tgen -> gflag & SEEN))) {
X nomul (0);
X pline ("You find a%s", traps[tgen -> gflag & 037]);
X if ((tgen -> gflag & 037) ==
X PIERC) {
X deltrap (tgen);
X mkmonat (PM_PIERC, x, y);
X return;
X }
X if ((tgen -> gflag & 037) ==
X MIMIC) {
X deltrap (tgen);
X mkmonat (PM_MIMIC, x, y);
X return;
X }
X if (!(tgen -> gflag & SEEN)) {
X tgen -> gflag |= SEEN;
X atl (x, y, '^');
X }
X }
X }
X}
X
Xdoset () {
X pline ("Give one inventory per line? ");
X flush ();
X flags.oneline = (getchar () == 'y');
X nomove ();
X}
X
X
X
X/*
X * The whole vault was implemented by Fred and Michiel
X *
X */
X
X
Xstruct permonst treasurer = {
X "treasurer", '@', 15, 12, -1, 4, 8, 0
X};
X
Xvaultinit () {
X GOLD_TRAP gtmp;
X
X if (vaultflag[dlevel])
X return;
X vaultflag[dlevel] = 1;;
X makemon (&treasurer);
X vaultkeeper = fmon;
X for (gtmp = fgold; gtmp -> gflag < 10000; gtmp = gtmp -> ngen);
X fmon -> mx = gtmp -> gx;
X fmon -> my = gtmp -> gy;
X if (!u.ublind)
X pmon (fmon);
X}
SHAR_EOF
if test 11115 -ne "`wc -c 'hack.do1.c'`"
then
echo shar: error transmitting "'hack.do1.c'" '(should have been 11115 characters)'
fi
echo shar: extracting "'hack.do_wear.c'" '(3655 characters)'
if test -f 'hack.do_wear.c'
then
echo shar: over-writing existing file "'hack.do_wear.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.do_wear.c'
X/*
X * Hack.do_wear.c
X */
X
X#include "hack.h"
X
X#define CURSED 1
X#define NOTCURSED 0
X
Xoff_msg (otmp)
Xregister OBJECT otmp;
X{
X doname (otmp, buf);
X pline ("You were wearing %s.", buf);
X}
X
Xdoremarm () {
X register OBJECT oldarm = uarm;
X
X nomove ();
X if (!uarm) {
X pline ("Not wearing any armor.");
X return;
X }
X flags.move = 1;
X if (cursed (uarm))
X return;
X nomul (-armors[uarm -> otyp].delay);
X u.uac += uarm -> spe;
X uarm = uarm2;
X uarm2 = 0;
X off_msg (oldarm);
X flags.dac = 1;
X}
X
Xdoremring () {
X
X nomove ();
X if (!uleft && !uright) {
X pline ("Not wearing any ring.");
X return;
X }
X if (!uleft)
X dorr (&uright);
X else if (!uright)
X dorr (&uleft);
X else
X for (;;) {
X pline ("What ring, Right or Left? ");
X flush ();
X *buf = getchar ();
X flags.topl = 0;
X if (*buf == '\n' || *buf == '\033')
X return;
X if (*buf == 'l' || *buf == 'L') {
X dorr (&uleft);
X return;
X }
X if (*buf == 'r' || *buf == 'R') {
X dorr (&uright);
X return;
X }
X if (*buf == '?')
X doinv ("=", 0);
X }
X}
X
Xdorr (ring)
Xregister OBJECT * ring;
X{
X register OBJECT otmp = *ring;
X
X if (cursed (otmp))
X return;
X *ring = 0;
X doring (otmp, OFF);
X off_msg (otmp);
X}
X
Xcursed (otmp)
Xregister OBJECT otmp;
X{
X if (otmp -> cursed) {
X pline ("You can't. It appears to be cursed.");
X return (CURSED);
X }
X return (NOTCURSED);
X}
X
Xarmwear () {
X register OBJECT otmp;
X
X otmp = getobj ("[", "wear");
X if (!otmp) {
X nomove ();
X return;
X }
X if (uarm) {
X if (otmp -> otyp == A_ELVEN_CLOAK && !uarm2)
X uarm2 = uarm;
X else {
X pline ("You are already wearing some armor.");
X flags.move = 0;
X return;
X }
X }
X uarm = otmp;
X nomul (-armors[otmp -> otyp].delay);
X uarm -> known = 1;
X u.uac -= uarm -> spe;
X flags.dac = 1;
X}
X
Xdowearring () {
X register OBJECT otmp;
X
X otmp = getobj ("=", "wear");
X if (!otmp) {
XR:
X nomove ();
X return;
X }
X if (uleft && uright) {
X pline ("There are no more fingers to fill.");
X goto R;
X }
X if (otmp == uleft || otmp == uright) {
X pline ("You are already wearing that.");
X goto R;
X }
X if (uleft)
X uright = otmp;
X else if (uright)
X uleft = otmp;
X else
X while (!uright && !uleft) {
X pline ("What finger, Right or Left? ");
X flush ();
X *buf = getchar ();
X flags.topl = 0;
X if (*buf == 'l' || *buf == 'L')
X uleft = otmp;
X else if (*buf == 'r' || *buf == 'R')
X uright = otmp;
X }
X doring (otmp, ON);
X prinv (otmp);
X}
X
Xdoring (obj, eff)
Xregister OBJECT obj;
Xregister eff;
X{
X register tmp;
X
X if (!obj)
X return;
X tmp = obj -> spe;
X if (eff == OFF)
X tmp = -tmp;
X if (uleft && uright && uleft == uright &&
X obj -> otyp <= R_GAIN_STR)
X return;
X /* If wearing the same ring sometimes the flag must remain actif. */
X switch (obj -> otyp) {
X case R_TELE:
X u.utel = eff;
X case R_ADORNMENT:
X break;
X case R_REGEN:
X u.uregen = eff;
X break;
X case R_SEARCH:
X u.usearch = eff;
X break;
X case R_SEE_INV:
X u.ucinvis = eff;
X break;
X case R_STEALTH:
X u.ustelth = eff;
X break;
X case R_FLOAT:
X u.ufloat = eff;
X break;
X case R_POISON_RES:
X u.upres = eff;
X break;
X case R_AGGRAV_MON:
X u.uagmon = eff;
X break;
X case R_HUNGER:
X u.ufeed = eff;
X break;
X case R_FIRE_RES:
X u.ufireres = eff;
X break;
X case R_COLD_RES:
X u.ucoldres = eff;
X break;
X case R_SHAPE:
X u.ucham = eff;
X if (eff != OFF)
X rescham ();
X break;
X case R_GAIN_STR:
X u.ustr += tmp;
X u.ustrmax += tmp;
X flags.dstr = 1;
X break;
X case R_DAM_INC:
X u.udaminc += tmp;
X break;
X case R_PROTECTION:
X u.uac -= tmp;
X flags.dac = 1;
X break;
X default:
X pline ("Bad(%d)ring", obj -> otyp);
X impossible ();
X }
X}
SHAR_EOF
if test 3655 -ne "`wc -c 'hack.do_wear.c'`"
then
echo shar: error transmitting "'hack.do_wear.c'" '(should have been 3655 characters)'
fi
echo shar: extracting "'hack.dog.c'" '(9408 characters)'
if test -f 'hack.dog.c'
then
echo shar: over-writing existing file "'hack.dog.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.dog.c'
X/*
X * Hack.dog.c
X */
X
X#include "hack.h"
X#include "hack.dog.h"
X
X#define UNDEF 127 /* Some large number */
X#define EDOG(mp) ( (struct edog *)(&(mp->mextra[0])) )
X
Xextern struct permonst li_dog, dog, la_dog;
X
Xchar SADFEEL[] = "You have a sad feeling for a moment, then it passes";
X
Xmakedog () {
X if (makemon (&li_dog))
X return; /* Dogs were genocided */
X mnexto (fmon);
X initedog (fmon);
X}
X
Xinitedog (mtmp)
Xregister MONSTER mtmp;
X{
X mtmp -> mtame = 1;
X EDOG (mtmp) -> hungrytime = 1000 + moves;
X EDOG (mtmp) -> eattime = 0;
X EDOG (mtmp) -> droptime = 0;
X EDOG (mtmp) -> dropdist = 10000;
X EDOG (mtmp) -> apport = 10;
X EDOG (mtmp) -> carry = 0;
X}
X
X/* Attach the monsters that went down (or up) together with @ */
X
XMONSTER mydogs = 0;
X
Xlosedogs () {
X register MONSTER mtmp;
X
X while (mtmp = mydogs) {
X mydogs = mtmp -> nmon;
X mtmp -> nmon = fmon;
X fmon = mtmp;
X mnexto (mtmp);
X }
X}
X
Xkeepdogs (checkdist)
Xint checkdist;
X{
X register MONSTER mtmp;
X register PART * dr;
X
X for (mtmp = fmon; mtmp; mtmp = mtmp -> nmon)
X if (mtmp -> mtame) {
X if (checkdist && dist (mtmp -> mx, mtmp -> my) > 2) {
X mtmp -> mtame = 0;/* Dog becomes wild */
X mtmp -> mxlth = 0;
X continue;
X }
X relmon (mtmp);
X mtmp -> nmon = mydogs;
X mydogs = mtmp;
X dr = &levl[mtmp -> mx][mtmp -> my];
X if (dr -> scrsym == mtmp -> data -> mlet)
X dr -> scrsym = news0 (mtmp -> mx, mtmp -> my);
X /* We destroyed the link, so use recursion */
X keepdogs (checkdist);
X return; /* (admittedly somewhat primitive) */
X }
X}
X
X#define GDIST(x, y) ((x - gx)*(x - gx) + (y - gy)*(y - gy) )
X#define DDIST(x, y) ((x - omx)*(x - omx) + (y - omy)*(y - omy) )
X
Xdog_move (mtmp, after)
Xregister MONSTER mtmp;
X{
X register MONSTER mtmp2;
X register struct edog *edog = EDOG (mtmp);
X int nix, niy, omx, omy, appr, nearer, cnt, udist, zx, zy;
X register OBJECT obj;
X register GOLD_TRAP trap;
X char ddx, ddy, dogroom, uroom,
X gx = 0, gy = 0, gtyp;/* Current goal */
X
X if (moves <= edog -> eattime)
X return NOMOVE; /* Dog is still eating */
X omx = mtmp -> mx;
X omy = mtmp -> my;
X if (moves > edog -> hungrytime + 500 && !mtmp -> mconf) {
X mtmp -> mconf = 1;
X mtmp -> orig_hp /= 3;
X if (mtmp -> mhp > mtmp -> orig_hp)
X mtmp -> mhp = mtmp -> orig_hp;
X psee (0, omx, omy, "%s is confused from hunger",
X mtmp -> data -> mname);
X }
X else if (moves > edog -> hungrytime + 750 || mtmp -> mhp <= 0) {
X if (!psee (0, omx, omy, "%s dies from hunger",
X mtmp -> data -> mname))
X pline (SADFEEL);
X levlsym (omx, omy, mtmp -> data -> mlet);
X delmon (mtmp);
X return DEAD;
X }
X dogroom = inroom (omx, omy);
X uroom = inroom (u.ux, u.uy);
X udist = dist (omx, omy);
X
X/*
X * if we are carrying stg then we drop it (perhaps near @ )
X * Note: if apport == 1 then our behaviour is independent of udist
X */
X if (edog -> carry) {
X if (!rn2 (udist) || !rn2 (edog -> apport))
X if (rn2 (10) < edog -> apport) {
X relobj (mtmp);
X if (edog -> apport > 1)
X edog -> apport--;
X edog -> carry = 0;
X }
X }
X else {
X if (obj = o_at (omx, omy))
X if (rn2 (20) < edog -> apport + 3)
X if (rn2 (udist) || !rn2 (edog -> apport)) {
X edog -> carry = 1;
X freeobj (obj);
X levlsym (omx, omy, obj -> olet);
X stlobj (mtmp, obj);
X }
X }
X
X/* First we look for food */
X gtyp = UNDEF; /* No goal as yet */
X obj = fobj;
X while (obj) {
X if (obj -> olet == '%'
X && inroom (obj -> ox, obj -> oy) == dogroom
X && (gtyp == UNDEF || (gtyp != 1 && obj -> otyp == 1)
X || (((gtyp != 1 && obj -> otyp < 5)
X || (gtyp == 1 && obj -> otyp == 1))
X && DDIST (obj -> ox, obj -> oy) < DDIST (gx, gy)))) {
X gx = obj -> ox;
X gy = obj -> oy;
X gtyp = obj -> otyp;
X }
X else if ((gtyp == UNDEF || gtyp == 67) && dogroom >= 0
X && inroom (obj -> ox, obj -> oy) == dogroom
X && uroom == dogroom
X && !edog -> carry && edog -> apport > rn2 (8)) {
X gx = obj -> ox;
X gy = obj -> oy;
X gtyp = 66 + obj -> cursed;/* Random */
X }
X obj = obj -> nobj;
X }
X if (gtyp == UNDEF
X || (gtyp != 1 && gtyp != 66 && moves < edog -> hungrytime)) {
X if (dogroom < 0 || dogroom == uroom) {
X gx = u.ux;
X gy = u.uy;
X }
X else {
X int tmp = rooms[dogroom].fdoor;
X
X cnt = rooms[dogroom].doorct;
X gx = gy = 100;/* Random, far away */
X while (cnt--) {
X if (dist (gx, gy) > dist (doors[tmp].x,
X doors[tmp].y)) {
X gx = doors[tmp].x;
X gy = doors[tmp].y;
X }
X tmp++;
X
X }
X if (gy == 100)
X panic (CORE, "No doors nearby?");
X if (gx == omx && gy == omy) {
X gx = u.ux;
X gy = u.uy;
X }
X }
X appr = 0;
X if (udist >= 9)
X appr++;
X else if (mtmp -> mflee)
X appr--;
X if (after && udist <= 4 && gx == u.ux && gy == u.uy)
X return NOMOVE;
X if (udist > 1) {
X if (levl[u.ux][u.uy].typ < ROOM || !rn2 (4) ||
X (edog -> carry && rn2 (edog -> apport)))
X appr = 1;
X }
X/* If you have dog food he'll follow you more closely */
X if (appr == 0) {
X obj = invent;
X while (obj) {
X if (obj -> olet == '%' && obj -> otyp == 1) {
X appr = 1;
X break;
X }
X obj = obj -> nobj;
X }
X }
X }
X else
X appr = 1;
X if (mtmp -> mconf)
X appr = 0;
X nix = omx;
X niy = omy;
X cnt = 0;
X for (ddx = -1; ddx <= 1; ddx++)
X for (ddy = -1; ddy <= 1; ddy++) {
X if (!ddx && !ddy)
X continue;
X zx = omx + ddx;
X zy = omy + ddy;
X if (mtmp2 = m_at (zx, zy)) {
X if (mtmp2 -> data -> mhd >= mtmp -> data -> mhd + 2)
X continue;
X if (mtmp2 -> mtame)
X continue;
X if (after)
X return NOMOVE;
X /* Hit only once each move */
X if (hitmm (mtmp, mtmp2) == HIT && rn2 (4) &&
X hitmm (mtmp2, mtmp) == DEAD)
X return DEAD;
X return NOMOVE;
X }
X if (r_free (zx, zy, mtmp) && !(ddx && ddy
X && (levl[omx][omy].typ == DOOR
X || levl[zx][zy].typ == DOOR))) {
X/* M_at(zx,zy) is impossible here */
X
X/* Dog avoids unseen traps */
X if ((trap = g_at (zx, zy, ftrap))
X && !(trap -> gflag & SEEN) && rn2 (10))
X continue;
X
X/* Dog eschewes cursed objects but likes dog food */
X obj = fobj;
X while (obj) {
X if (obj -> ox != zx || obj -> oy != zy)
X goto nextobj;
X if (obj -> cursed)
X goto newdxy;
X if (obj -> olet == '%' &&
X (obj -> otyp == 1 || (obj -> otyp < 5 &&
X edog -> hungrytime <= moves))) {
X nix = zx;
X niy = zy;
X edog -> eattime = moves +
X foods[obj -> otyp].delay;
X edog -> hungrytime = moves + 5 *
X foods[obj -> otyp].nutrition;
X if (cansee (nix, niy)) {
X
X char buffer[BUFSZ];
X
X doname (obj, buffer);
X pline ("The %s ate %s.", mtmp -> data -> mname, buffer);
X }
X delobj (obj);
X/* perhaps this was a reward */
X edog -> apport += 200 / (edog -> dropdist + moves - edog -> droptime);
X goto newdogpos;
X }
X nextobj:
X obj = obj -> nobj;
X }
X
X nearer = GDIST (zx, zy) - GDIST (nix, niy);
X nearer *= appr;
X if (!nearer && !rn2 (++cnt) || nearer < 0
X || nearer > 0 && (omx == nix && omy ==
X niy && !rn2 (3) || !rn2 (12))) {
X nix = zx;
X niy = zy;
X if (nearer < 0)
X cnt = 0;
X }
X }
X newdxy: ;
X }
Xnewdogpos:
X if (nix != omx || niy != omy) {
X mtmp -> mx = nix;
X mtmp -> my = niy;
X }
X levlsym (omx, omy, mtmp -> data -> mlet);
X pmon (mtmp);
X return MOVE;
X}
X
Xhitmm (magr, mdef)
Xregister MONSTER magr, mdef;
X{
X register MONSTDATA pa = magr -> data;
X register MONSTDATA pd = mdef -> data;
X int hit;
X char tmp, vis;
X
X if (index ("Eay", magr -> data -> mlet))
X return NOMOVE;
X tmp = pd -> ac + pa -> mhd - 1;
X if (mdef -> mconf || mdef -> mfroz || mdef -> msleep) {
X tmp += 4;
X mdef -> msleep = 0;
X }
X hit = (tmp >= rnd (20));
X vis = (cansee (magr -> mx, magr -> my) &&
X cansee (mdef -> mx, mdef -> my));
X if (vis)
X pline ("The %s %s the %s.", pa -> mname,
X (hit) ? "hits" : "misses", pd -> mname);
X else
X pline ("You hear some noises %s.",
X (dist (magr -> mx, magr -> my) > 15) ? "in the distance"
X : "");
X if (hit) {
X if ((mdef -> mhp -= d (pa -> damn, pa -> damd)) <= 0) {
X if (vis)
X p2xthe ("%s is killed!", pd -> mname);
X else
X if (mdef -> mtame)
X pline (SADFEEL);
X unstuck (mdef);/* a3 */
X relobj (mdef);
X levlsym (mdef -> mx, mdef -> my, pd -> mlet);
X magr -> orig_hp += rnd (pd -> mhd + 1);
X if (magr -> mtame && magr -> orig_hp >
X pa -> mhd << 3) {
X if (pa == &li_dog)
X magr -> data = pa = &dog;
X else if (pa == &dog)
X magr -> data = pa = &la_dog;
X }
X delmon (mdef);
X hit = DEAD;
X }
X }
X return hit;
X}
X
X/* Return roomnumber or -1 */
Xinroom (x, y)
Xchar x, y;
X{
X register MKROOM * croom = &rooms[0];
X
X if (xdnstair && dlevel) /* a3 */
X while (croom -> hx >= 0) {
X if (croom -> hx >= x - 1 && croom -> lx <= x + 1
X && croom -> hy >= y - 1 && croom -> ly <= y + 1)
X return (croom - rooms);
X croom++;
X }
X return - 1; /* In corridor or in maze */
X}
X
X#define NOTTAME 0
X#define TAME 1
X
Xtamedog (mtmp, obj)
Xregister MONSTER mtmp;
Xregister OBJECT obj;
X{
X register MONSTER mtmp2;
X
X if (obj -> otyp >= 5 || mtmp -> mtame)
X return NOTTAME;
X psee (0, mtmp -> mx, mtmp -> my, "%s devours %s.",
X mtmp -> data -> mname, foods[obj -> otyp].foodnam);
X delobj (obj);
X mtmp2 = newmonst (sizeof (struct edog));
X *mtmp2 = *mtmp;
X mtmp2 -> mxlth = sizeof (struct edog);
X initedog (mtmp2);
X mtmp2 -> nmon = fmon;
X fmon = mtmp2;
X delmon (mtmp); /* %% */
X return TAME;
X}
SHAR_EOF
if test 9408 -ne "`wc -c 'hack.dog.c'`"
then
echo shar: error transmitting "'hack.dog.c'" '(should have been 9408 characters)'
fi
echo shar: extracting "'hack.dog.h'" '(375 characters)'
if test -f 'hack.dog.h'
then
echo shar: over-writing existing file "'hack.dog.h'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.dog.h'
X/*
X * Hack.dog.h
X */
X
Xstruct edog {
X unsigned hungrytime; /* At this time dog gets hungry */
X unsigned eattime; /* Dog is eating */
X unsigned droptime; /* Moment dog dropped object */
X unsigned dropdist; /* Dist of drpped obj from @ */
X unsigned apport; /* Amount of training */
X unsigned carry: 1; /* The dog is carrying sth */
X};
SHAR_EOF
if test 375 -ne "`wc -c 'hack.dog.h'`"
then
echo shar: error transmitting "'hack.dog.h'" '(should have been 375 characters)'
fi
echo shar: extracting "'hack.eat.c'" '(3170 characters)'
if test -f 'hack.eat.c'
then
echo shar: over-writing existing file "'hack.eat.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.eat.c'
X/*
X * hack.eat.c
X */
X
X#include "hack.h"
X
Xextern char *nomvmsg;
X
Xunsigned starved = 0; /* Michiel: after 30 times fainting you starve
X to death */
X
Xchar *hu_stat[4] = {
X " ",
X "Hungry ", /* Hunger texts used in main (each 8 chars
X long) */
X "Weak ",
X "Fainting"
X};
X
Xdoeat () {
X register OBJECT otmp;
X register FOOD ftmp;
X
X if (!(otmp = getobj ("%", "eat"))) {
X nomove ();
X return;
X }
X starved = 0;
X ftmp = &foods[otmp -> otyp];
X if (!rn2 (7)) {
X pline ("Blecch! Rotten food!");
X if (!rn2 (4)) {
X pline ("You feel rather light headed.");
X u.uconfused += d (2, 4);
X }
X else if (!rn2 (4) && !u.ublind) {
X pline ("Everything suddenly goes dark.");
X u.ublind = d (2, 10);
X unCoff (COFF, 0);
X }
X else if (!rn2 (3)) {
X pline ("The world spins and goes dark.");
X nomul (-rnd (10));
X nomvmsg = "You are conscious again";
X }
X lesshungry (ftmp -> nutrition >> 2);
X }
X else {
X multi = -ftmp -> delay;
X switch (otmp -> otyp) {
X
X case F_FOOD:
X if (u.uhunger < 500)
X pline ("That food really hit the spot!");
X else if (u.uhunger < 1000)
X pline ("That satiated your stomach!");
X else if (u.uhunger < 1500) {
X pline ("You're having a hard time getting all that food down.");
X multi -= 2;
X }
X else {
X pline ("You choke over your food.");
X more ();
X killer = ftmp -> foodnam;
X done (CHOKED);
X }
X lesshungry (ftmp -> nutrition);
X if (multi < 0)
X nomvmsg = "You finished your meal.";
X break;
X
X case F_TRIPE:
X pline ("Yak - dog food!");
X if (rn2 (2)) {
X pline ("You vomit.");
X lesshungry (-20);
X }
X else
X lesshungry (ftmp -> nutrition);
X break;
X
X default:
X pline ("That %s was delicious!", ftmp -> foodnam);
X lesshungry (ftmp -> nutrition);
X break;
X }
X }
X if (multi < 0 && !nomvmsg) {
X static char msgbuf[40];
X
X sprintf (msgbuf, "You finished eating your %s.",
X ftmp -> foodnam);
X nomvmsg = msgbuf;
X }
X useup (otmp);
X}
X
Xlesshungry (num) /* Eat stg or drink fruit juice */
Xregister num;
X{
X register newhunger;
X
X newhunger = u.uhunger + num;
X if (u.uhunger < 151 && newhunger > 150) {
X if (u.uhunger < 51 && u.ustr < u.ustrmax)
X losestr (-1);
X u.uhs = 0;
X goto Ldohs;
X }
X if (u.uhunger < 51 && newhunger > 50) {
X pline ("You only feel hungry now.");
X if (u.ustr < u.ustrmax)
X losestr (-1);
X u.uhs = 1;
X goto Ldohs;
X }
X if (u.uhunger <= 0 && newhunger < 50) {
X pline ("You feel weak now.");
X u.uhs = 2;
XLdohs:
X flags.dhs = 1;
X }
X u.uhunger = newhunger;
X}
X
Xgethungry () { /* Called in main */
X --u.uhunger;
X if ((u.uregen || u.ufeed) && moves % 2)
X u.uhunger--;
X if (u.uhunger <= 150 && !u.uhs) {
X pline ("You are beginning to feel hungry.");
X u.uhs = 1;
X goto Ldohs;
X }
X if (u.uhunger <= 50 && u.uhs == 1) {
X pline ("You are beginning to feel weak.");
X losestr (1);
X u.uhs = 2;
X goto Ldohs;
X }
X if (u.uhunger <= 0) {
X pline ("You faint from lack of food.");
X if (starved++ == 100) {
X pline ("You starve!");
X more ();
X done (STARVED);
X }
X nomul (-20);
X u.uhunger = rn1 (4, 22);
X if (u.uhs != 3) {
X u.uhs = 3;
X Ldohs:
X flags.dhs = 1;
X }
X }
X}
SHAR_EOF
if test 3170 -ne "`wc -c 'hack.eat.c'`"
then
echo shar: error transmitting "'hack.eat.c'" '(should have been 3170 characters)'
fi
echo shar: extracting "'hack.end.c'" '(4599 characters)'
if test -f 'hack.end.c'
then
echo shar: over-writing existing file "'hack.end.c'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.end.c'
X/*
X * Hack.end.c
X */
X
X#include "hack.h"
X#include <signal.h>
X
X#define MAXLEVEL 40
X
Xextern char plname[], *itoa (), *setan ();
X
Xextern int billct, rfile;
X
Xchar maxdlevel = 0, *strcat ();
X
Xchar *statxx[] = {
X "choked",
X "died",
X "starved",
X "drowned",
X "quit",
X "escaped"
X};
X
Xdone1 () {
X register char c;
X
X nomove ();
X signal (SIGINT, done1);
X pline ("Really quit?");
X flush ();
X if ((c = getchar ()) == 'y')
X done (QUIT);
X else if (c == 'S')
X hangup ();
X}
X
Xdone (status)
Xregister int status;
X{
X if (wizard && status != QUIT && status != ESCAPED) {
X u.ustr = (u.ustrmax += 2);
X u.uhp = (u.uhpmax += 10);
X u.uac--;
X if (uwep)
X uwep -> spe++;
X pline ("For some reason you are still alive.");
X nomove ();
X flags.botl = 1;
X return;
X }
X if (status == QUIT && u.uhp <= 0)
X status = DIED;
X if (billct)
X paybill ();
X clearlocks ();
X if (status < QUIT) { /* Not when quit or escaped */
X#ifndef DEBUG
X savebones ();
X#endif DEBUG
X outrip ();
X }
X hackmode (OFF);
X cls ();
X printf ("Goodbye %s...\n\n", plname);
X u.urexp += u.ugold;
X if (status == DIED) {
X strcpy (killer, setan (killer));
X u.urexp -= u.ugold / 10;
X }
X else
X killer = statxx[status];
X if (status == ESCAPED) {
X OBJECT otmp;
X
X u.urexp += 150;
X for (otmp = invent; otmp; otmp = otmp -> nobj) {
X if (otmp -> olet == '*')
X u.urexp += otmp -> quan * 10 * rnd (250);
X else if (otmp -> olet == '"')
X u.urexp += 25000;
X }
X printf ("You escaped from the dungeon");
X }
X else
X printf ("You %s on dungeon level %d,", statxx[status],
X dlevel);
X printf (" with %lu points\n", u.urexp);
X printf ("and %lu pieces of gold, after %u moves.\n",
X u.ugold, moves);
X printf ("You were level %d with a maximum of %d hit points when you %s.\n\n", u.ulevel, u.uhpmax, statxx[status]);
X topten ();
X flush ();
X exit (0);
X}
X
X#define NAMESIZE 8
X#define DEATHSIZE 40
X#define TOPPRINT 15 /* Aantal scores dat wordt afgedrukt */
X#define TOPLIST 25 /* Length of 'top ten' list */
X
Xtopten () {
X int tmp;
X struct recitem {
X long points;
X int level, maxlvl, hp, maxhp;
X char str[NAMESIZE + 1], death[DEATHSIZE + 1];
X } rec[TOPLIST + 1], *t1;
X register flg;
X
X for (t1 = rec; t1 < &rec[TOPLIST]; t1++)
X if (read (rfile, t1, sizeof (struct recitem)) <= 0)
X t1 -> points = 0;
X flg = 0;
X if (u.urexp > rec[TOPLIST - 1].points && !wizard) {
X signal (SIGINT, SIG_IGN);
X if (u.urexp > rec[TOPPRINT - 1].points)
X printf ("You made the top %d list!\n", TOPPRINT);
X if (lseek (rfile, 0L, 0) < 0)
X panic (CORE, "Cannot lseek on record file");
X
X/* Stick in new entry. NB: we save the last few
X entries that disappeared from the list */
X
X for (tmp = TOPLIST - 2; tmp >= 0 && rec[tmp].points <
X u.urexp; tmp--)
X rec[tmp + 1] = rec[tmp];
X tmp++; /* Point to right place */
X rec[tmp].points = u.urexp;
X rec[tmp].level = dlevel;
X rec[tmp].maxlvl = maxdlevel;
X rec[tmp].hp = u.uhp;
X rec[tmp].maxhp = u.uhpmax;
X strncpy (rec[tmp].str, plname, NAMESIZE);
X rec[tmp].str[NAMESIZE] = 0;
X strncpy (rec[tmp].death, killer, DEATHSIZE);
X rec[tmp].death[DEATHSIZE] = 0;
X flg++;
X }
X printf ("Number Points Name\n");
X for (t1 = rec, tmp = 1; t1 < &rec[TOPLIST]; tmp++, t1++) {
X char killed = 0;
X
X if (flg && t1 -> points)
X write (rfile, t1, sizeof (struct recitem));
X if (t1 >= &rec[TOPPRINT] || t1 -> points == 0)
X continue;
X printf ("%2d %6ld %8s ", tmp, t1 -> points, t1 -> str);
X if (*t1 -> death == 'e')
X printf ("escaped the dungeon [max level %d]", t1 -> maxlvl);
X else {
X switch (t1 -> death[1]) {
X case 'u':
X printf ("quit");
X break;
X case 'h':
X printf ("choked on his food");
X break;
X case 't':
X printf ("starved");
X break;
X case 'r':
X printf ("drowned");
X break;
X default:
X printf ("was killed");
X killed++;
X }
X printf (" on%s level %d",
X killed ? "" : " dungeon", t1 -> level);
X if (t1 -> maxlvl != t1 -> level)
X printf (" [%d]", t1 -> maxlvl);
X }
X if (killed)
X printf (" by %s", t1 -> death);
X putchar ('.');
X if (t1 -> maxhp)
X printf (" Hp: %s [%d]", (t1 -> hp > 0) ?
X itoa (t1 -> hp) : "-", t1 -> maxhp);
X putchar ('\n');
X }
X close (rfile);
X}
X
Xchar *
X itoa (a)
Xregister int a;
X{
X static char buffer[8];
X
X sprintf (buffer, "%d", a);
X return (buffer);
X}
X
Xclearlocks () {
X register x;
X
X signal (SIGINT, SIG_IGN);
X for (x = 1; x <= MAXLEVEL; x++) {
X glo (x);
X if (unlink (lock))
X break;
X }
X#ifdef DEBUG
X glo (0);
X unlink (lock);
X#endif DEBUG
X}
X
Xhangup () {
X save ();
X clearlocks ();
X exit (1);
X}
SHAR_EOF
if test 4599 -ne "`wc -c 'hack.end.c'`"
then
echo shar: error transmitting "'hack.end.c'" '(should have been 4599 characters)'
fi
echo shar: extracting "'hack.foods.h'" '(499 characters)'
if test -f 'hack.foods.h'
then
echo shar: over-writing existing file "'hack.foods.h'"
fi
sed 's/^X//' << \SHAR_EOF > 'hack.foods.h'
X/*
X * Hack.foods.h
X */
X
X/* Dog eats foods 0-4 but prefers 1 above 0, 2, 3, 4 */
X
Xstruct food foods[] = {
X { "food ration", 50, 5, 800 },
X { "tripe ration", 20, 1, 200 },
X { "pancake", 3, 1, 200 },
X { "dead lizard", 3, 0, 40 },
X { "cookie", 7, 0, 40 },
X { "orange", 3, 0, 80 },
X { "apple", 3, 0, 50 },
X { "pear", 3, 0, 50 },
X { "melon", 1, 0, 100 },
X { "banana", 3, 0, 80 },
X { "candy bar", 3, 0, 100 },
X { "egg", 1, 0, 80 },
X { "PROG ERROR", 100, 0, 0 }
X};
SHAR_EOF
if test 499 -ne "`wc -c 'hack.foods.h'`"
then
echo shar: error transmitting "'hack.foods.h'" '(should have been 499 characters)'
fi
# End of shell archive
exit 0
0 new messages