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Hack 1.0.2 - part 5 of 10

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Andries Brouwer

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Apr 8, 1985, 2:41:39 PM4/8/85
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# This is a shell archive. Remove anything before this line, then
# unpack it by saving it in a file and typing "sh file". (Files
# unpacked will be owned by you and have default permissions.)
#
# This archive contains:
# hack.lev.c hack.makemon.c hack.mkobj.c hack.mon.c hack.mhitu.c
# hack.monst.c hack.mklev.c

echo x - hack.lev.c
cat > "hack.lev.c" << '//E*O*F hack.lev.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.lev.c - version 1.0.2 */

#include "hack.h"
#include "def.mkroom.h"
#include <stdio.h>
extern struct monst *restmonchn();
extern struct obj *restobjchn();
extern struct obj *billobjs;
extern char *itoa();
extern int hackpid;
extern xchar dlevel;
extern char nul[];

#ifndef NOWORM
#include "def.wseg.h"
extern struct wseg *wsegs[32], *wheads[32];
extern long wgrowtime[32];
#endif NOWORM

#define MAXLEVEL 40
boolean level_exists[MAXLEVEL];

savelev(fd,lev)
int fd;
xchar lev;
{
#ifndef NOWORM
register struct wseg *wtmp, *wtmp2;
register tmp;
#endif NOWORM

if(fd < 0) panic("Save on bad file!"); /* impossible */
if(lev >= 0 && lev < MAXLEVEL)
level_exists[lev] = TRUE;

bwrite(fd,(char *) &hackpid,sizeof(hackpid));
bwrite(fd,(char *) &lev,sizeof(lev));
bwrite(fd,(char *) levl,sizeof(levl));
bwrite(fd,(char *) &moves,sizeof(long));
bwrite(fd,(char *) &xupstair,sizeof(xupstair));
bwrite(fd,(char *) &yupstair,sizeof(yupstair));
bwrite(fd,(char *) &xdnstair,sizeof(xdnstair));
bwrite(fd,(char *) &ydnstair,sizeof(ydnstair));
savemonchn(fd, fmon);
savegoldchn(fd, fgold);
savetrapchn(fd, ftrap);
saveobjchn(fd, fobj);
saveobjchn(fd, billobjs);
billobjs = 0;
save_engravings(fd);
#ifndef QUEST
bwrite(fd,(char *) rooms,sizeof(rooms));
bwrite(fd,(char *) doors,sizeof(doors));
#endif QUEST
fgold = 0;
ftrap = 0;
fmon = 0;
fobj = 0;
#ifndef NOWORM
bwrite(fd,(char *) wsegs,sizeof(wsegs));
for(tmp=1; tmp<32; tmp++){
for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp2){
wtmp2 = wtmp->nseg;
bwrite(fd,(char *) wtmp,sizeof(struct wseg));
}
wsegs[tmp] = 0;
}
bwrite(fd,(char *) wgrowtime,sizeof(wgrowtime));
#endif NOWORM
}

bwrite(fd,loc,num)
register fd;
register char *loc;
register unsigned num;
{
/* lint wants the 3rd arg of write to be an int; lint -p an unsigned */
if(write(fd, loc, (int) num) != num)
panic("cannot write %u bytes to file #%d", num, fd);
}

saveobjchn(fd,otmp)
register fd;
register struct obj *otmp;
{
register struct obj *otmp2;
unsigned xl;
int minusone = -1;

while(otmp) {
otmp2 = otmp->nobj;
xl = otmp->onamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) otmp, xl + sizeof(struct obj));
free((char *) otmp);
otmp = otmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}

savemonchn(fd,mtmp)
register fd;
register struct monst *mtmp;
{
register struct monst *mtmp2;
unsigned xl;
int minusone = -1;
struct permonst *monbegin = &mons[0];

bwrite(fd, (char *) &monbegin, sizeof(monbegin));

while(mtmp) {
mtmp2 = mtmp->nmon;
xl = mtmp->mxlth + mtmp->mnamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) mtmp, xl + sizeof(struct monst));
if(mtmp->minvent) saveobjchn(fd,mtmp->minvent);
free((char *) mtmp);
mtmp = mtmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}

savegoldchn(fd,gold)
register fd;
register struct gold *gold;
{
register struct gold *gold2;
while(gold) {
gold2 = gold->ngold;
bwrite(fd, (char *) gold, sizeof(struct gold));
free((char *) gold);
gold = gold2;
}
bwrite(fd, nul, sizeof(struct gold));
}

savetrapchn(fd,trap)
register fd;
register struct trap *trap;
{
register struct trap *trap2;
while(trap) {
trap2 = trap->ntrap;
bwrite(fd, (char *) trap, sizeof(struct trap));
free((char *) trap);
trap = trap2;
}
bwrite(fd, nul, sizeof(struct trap));
}

getlev(fd,pid,lev)
int fd,pid;
xchar lev;
{
register struct gold *gold;
register struct trap *trap;
#ifndef NOWORM
register struct wseg *wtmp;
#endif NOWORM
register tmp;
long omoves;
int hpid;
xchar dlvl;

/* First some sanity checks */
mread(fd, (char *) &hpid, sizeof(hpid));
mread(fd, (char *) &dlvl, sizeof(dlvl));
if((pid && pid != hpid) || (lev && dlvl != lev)) {
pline("Strange, this map is not as I remember it.");
pline("Somebody is trying some trickery here ...");
pline("This game is void ...");
done("tricked");
}

fgold = 0;
ftrap = 0;
mread(fd, (char *) levl, sizeof(levl));
mread(fd, (char *)&omoves, sizeof(omoves));
mread(fd, (char *)&xupstair, sizeof(xupstair));
mread(fd, (char *)&yupstair, sizeof(yupstair));
mread(fd, (char *)&xdnstair, sizeof(xdnstair));
mread(fd, (char *)&ydnstair, sizeof(ydnstair));

fmon = restmonchn(fd);

/* regenerate animals while on another level */
{ long tmoves = (moves > omoves) ? moves-omoves : 0;
register struct monst *mtmp, *mtmp2;
extern char genocided[];

for(mtmp = fmon; mtmp; mtmp = mtmp2) {
long newhp; /* tmoves may be very large */

mtmp2 = mtmp->nmon;
if(index(genocided, mtmp->data->mlet)) {
mondead(mtmp);
continue;
}

if(mtmp->mtame && tmoves > 250) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}

newhp = mtmp->mhp +
(index(MREGEN, mtmp->data->mlet) ? tmoves : tmoves/20);
if(newhp > mtmp->mhpmax)
mtmp->mhp = mtmp->mhpmax;
else
mtmp->mhp = newhp;
}
}

setgd();
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
while(gold->gx) {
gold->ngold = fgold;
fgold = gold;
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
}
free((char *) gold);
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
while(trap->tx) {
trap->ntrap = ftrap;
ftrap = trap;
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
}
free((char *) trap);
fobj = restobjchn(fd);
billobjs = restobjchn(fd);
rest_engravings(fd);
#ifndef QUEST
mread(fd, (char *)rooms, sizeof(rooms));
mread(fd, (char *)doors, sizeof(doors));
#endif QUEST
#ifndef NOWORM
mread(fd, (char *)wsegs, sizeof(wsegs));
for(tmp = 1; tmp < 32; tmp++) if(wsegs[tmp]){
wheads[tmp] = wsegs[tmp] = wtmp = newseg();
while(1) {
mread(fd, (char *)wtmp, sizeof(struct wseg));
if(!wtmp->nseg) break;
wheads[tmp]->nseg = wtmp = newseg();
wheads[tmp] = wtmp;
}
}
mread(fd, (char *)wgrowtime, sizeof(wgrowtime));
#endif NOWORM
}

mread(fd, buf, len)
register fd;
register char *buf;
register unsigned len;
{
register int rlen;
rlen = read(fd, buf, (int) len);
if(rlen != len){
pline("Read %d instead of %u bytes\n", rlen, len);
panic("Cannot read %u bytes from file #%d\n", len, fd);
}
}

mklev()
{
extern boolean in_mklev;

if(getbones()) return;

in_mklev = TRUE;
makelevel();
in_mklev = FALSE;
}
//E*O*F hack.lev.c//

echo x - hack.makemon.c
cat > "hack.makemon.c" << '//E*O*F hack.makemon.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.makemon.c - version 1.0.2 */

#include "hack.h"
extern char fut_geno[];
extern char *index();
extern struct obj *mkobj_at();
struct monst zeromonst;

/*
* called with [x,y] = coordinates;
* [0,0] means anyplace
* [u.ux,u.uy] means: call mnexto (if !in_mklev)
*
* In case we make an Orc or killer bee, we make an entire horde (swarm);
* note that in this case we return only one of them (the one at [x,y]).
*/
struct monst *
makemon(ptr,x,y)
register struct permonst *ptr;
{
register struct monst *mtmp;
register tmp, ct;
boolean anything = (!ptr);

if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
if(ptr){
if(index(fut_geno, ptr->mlet)) return((struct monst *) 0);
} else {
ct = CMNUM - strlen(fut_geno);
if(index(fut_geno, 'm')) ct++; /* make only 1 minotaur */
if(index(fut_geno, '@')) ct++;
if(ct <= 0) return(0); /* no more monsters! */
tmp = rn2(ct*dlevel/24 + 7);
if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12);
if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2);
for(ct = 0; ct < CMNUM; ct++){
ptr = &mons[ct];
if(index(fut_geno, ptr->mlet))
continue;
if(!tmp--) goto gotmon;
}
panic("makemon?");
}
gotmon:
mtmp = newmonst(ptr->pxlth);
*mtmp = zeromonst; /* clear all entries in structure */
for(ct = 0; ct < ptr->pxlth; ct++)
((char *) &(mtmp->mextra[0]))[ct] = 0;
mtmp->nmon = fmon;
fmon = mtmp;
mtmp->m_id = flags.ident++;
mtmp->data = ptr;
mtmp->mxlth = ptr->pxlth;
if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
mtmp->mx = x;
mtmp->my = y;
mtmp->mcansee = 1;
if(ptr->mlet == 'M'){
mtmp->mimic = 1;
mtmp->mappearance = ']';
}
{ extern boolean in_mklev;
if(!in_mklev) {
if(x == u.ux && y == u.uy && ptr->mlet != ' ')
mnexto(mtmp);
if(x == 0 && y == 0)
rloc(mtmp);
}}
if(ptr->mlet == 's' || ptr->mlet == 'S') {
mtmp->mhide = mtmp->mundetected = 1;
if(in_mklev)
if(mtmp->mx && mtmp->my)
(void) mkobj_at(0, mtmp->mx, mtmp->my);
}
if(ptr->mlet == ':') {
mtmp->cham = 1;
(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
}
if(ptr->mlet == 'I' || ptr->mlet == ';')
mtmp->minvis = 1;
if(ptr->mlet == 'L' || ptr->mlet == 'N'
|| (in_mklev && index("&w;", ptr->mlet) && rn2(5))
) mtmp->msleep = 1;

#ifndef NOWORM
if(ptr->mlet == 'w' && getwn(mtmp))
initworm(mtmp);
#endif NOWORM

if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') {
coord enexto();
coord mm;
register int cnt = rnd(10);
mm.x = x;
mm.y = y;
while(cnt--) {
mm = enexto(mm.x, mm.y);
(void) makemon(ptr, mm.x, mm.y);
}
}

return(mtmp);
}

coord
enexto(xx,yy)
register xchar xx,yy;
{
register xchar x,y;
coord foo[15], *tfoo;
int range;

tfoo = foo;
range = 1;
do { /* full kludge action. */
for(x = xx-range; x <= xx+range; x++)
if(goodpos(x, yy-range)) {
tfoo->x = x;
tfoo++->y = yy-range;
if(tfoo == &foo[15]) goto foofull;
}
for(x = xx-range; x <= xx+range; x++)
if(goodpos(x,yy+range)) {
tfoo->x = x;
tfoo++->y = yy+range;
if(tfoo == &foo[15]) goto foofull;
}
for(y = yy+1-range; y < yy+range; y++)
if(goodpos(xx-range,y)) {
tfoo->x = xx-range;
tfoo++->y = y;
if(tfoo == &foo[15]) goto foofull;
}
for(y = yy+1-range; y < yy+range; y++)
if(goodpos(xx+range,y)) {
tfoo->x = xx+range;
tfoo++->y = y;
if(tfoo == &foo[15]) goto foofull;
}
range++;
} while(tfoo == foo);
foofull:
return( foo[rn2(tfoo-foo)] );
}

goodpos(x,y) /* used only in mnexto and rloc */
{
return(
! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
m_at(x,y) || !ACCESSIBLE(levl[x][y].typ)
|| (x == u.ux && y == u.uy)
|| sobj_at(ENORMOUS_ROCK, x, y)
));
}

rloc(mtmp)
struct monst *mtmp;
{
register tx,ty;
register char ch = mtmp->data->mlet;

#ifndef NOWORM
if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */
#endif NOWORM
do {
tx = rn1(COLNO-3,2);
ty = rn2(ROWNO);
} while(!goodpos(tx,ty));
mtmp->mx = tx;
mtmp->my = ty;
if(u.ustuck == mtmp){
if(u.uswallow) {
u.ux = tx;
u.uy = ty;
docrt();
} else u.ustuck = 0;
}
pmon(mtmp);
}

struct monst *
mkmon_at(let,x,y)
char let;
register int x,y;
{
register int ct;
register struct permonst *ptr;

for(ct = 0; ct < CMNUM; ct++) {
ptr = &mons[ct];
if(ptr->mlet == let)
return(makemon(ptr,x,y));
}
return(0);
}
//E*O*F hack.makemon.c//

echo x - hack.mkobj.c
cat > "hack.mkobj.c" << '//E*O*F hack.mkobj.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mkobj.c - version 1.0.2 */

#include "hack.h"

char mkobjstr[] = "))[[!!!!????%%%%/=**))[[!!!!????%%%%/=**(%";
struct obj *mkobj(), *mksobj();

struct obj *
mkobj_at(let,x,y)
register let,x,y;
{
register struct obj *otmp = mkobj(let);
otmp->ox = x;
otmp->oy = y;
otmp->nobj = fobj;
fobj = otmp;
return(otmp);
}

mksobj_at(otyp,x,y)
register otyp,x,y;
{
register struct obj *otmp = mksobj(otyp);
otmp->ox = x;
otmp->oy = y;
otmp->nobj = fobj;
fobj = otmp;
}

struct obj *
mkobj(let) {
if(!let)
let = mkobjstr[rn2(sizeof(mkobjstr) - 1)];
return(
mksobj(
letter(let) ?
CORPSE + ((let > 'Z') ? (let-'a'+'Z'-'@'+1) : (let-'@'))
: probtype(let)
)
);
}

struct obj zeroobj;

struct obj *
mksobj(otyp)
register otyp;
{
register struct obj *otmp;
char let = objects[otyp].oc_olet;

otmp = newobj(0);
*otmp = zeroobj;
otmp->age = moves;
otmp->o_id = flags.ident++;
otmp->quan = 1;
otmp->olet = let;
otmp->otyp = otyp;
otmp->dknown = index("/=!?*", let) ? 0 : 1;
switch(let) {
case WEAPON_SYM:
otmp->quan = (otmp->otyp <= ROCK) ? rn1(6,6) : 1;
if(!rn2(11)) otmp->spe = rnd(3);
else if(!rn2(10)) {
otmp->cursed = 1;
otmp->spe = -rnd(3);
}
break;
case FOOD_SYM:
if(otmp->otyp >= CORPSE) break;
#ifdef NOT_YET_IMPLEMENTED
/* if tins are to be identified, need to adapt doname() etc */
if(otmp->otyp == TIN)
otmp->spe = rnd(...);
#endif NOT_YET_IMPLEMENTED
/* fall into next case */
case GEM_SYM:
otmp->quan = rn2(6) ? 1 : 2;
case TOOL_SYM:
case CHAIN_SYM:
case BALL_SYM:
case ROCK_SYM:
case POTION_SYM:
case SCROLL_SYM:
case AMULET_SYM:
break;
case ARMOR_SYM:
if(!rn2(8)) otmp->cursed = 1;
if(!rn2(10)) otmp->spe = rnd(3);
else if(!rn2(9)) {
otmp->spe = -rnd(3);
otmp->cursed = 1;
}
break;
case WAND_SYM:
if(otmp->otyp == WAN_WISHING) otmp->spe = 3; else
otmp->spe = rn1(5,
(objects[otmp->otyp].bits & NODIR) ? 11 : 4);
break;
case RING_SYM:
if(objects[otmp->otyp].bits & SPEC) {
if(!rn2(3)) {
otmp->cursed = 1;
otmp->spe = -rnd(2);
} else otmp->spe = rnd(2);
} else if(otmp->otyp == RIN_TELEPORTATION ||
otmp->otyp == RIN_AGGRAVATE_MONSTER ||
otmp->otyp == RIN_HUNGER || !rn2(9))
otmp->cursed = 1;
break;
default:
panic("impossible mkobj");
}
otmp->owt = weight(otmp);
return(otmp);
}

letter(c) {
return(('@' <= c && c <= 'Z') || ('a' <= c && c <= 'z'));
}

weight(obj)
register struct obj *obj;
{
register int wt = objects[obj->otyp].oc_weight;
return(wt ? wt*obj->quan : (obj->quan + 1)/2);
}

mkgold(num,x,y)
register long num;
{
register struct gold *gold;
register long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30)));

if(gold = g_at(x,y))
gold->amount += amount;
else {
gold = newgold();
gold->ngold = fgold;
gold->gx = x;
gold->gy = y;
gold->amount = amount;
fgold = gold;
/* do sth with display? */
}
}
//E*O*F hack.mkobj.c//

echo x - hack.mon.c
cat > "hack.mon.c" << '//E*O*F hack.mon.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mon.c - version 1.0.2 */

#include "hack.h"
#include "hack.mfndpos.h"
#define NULL (char *) 0
extern struct monst *makemon();
extern struct obj *mkobj_at();

int warnlevel; /* used by movemon and dochugw */
long lastwarntime;
int lastwarnlev;
char *warnings[] = {
"white", "pink", "red", "ruby", "purple", "black"
};

movemon()
{
register struct monst *mtmp;
register int fr;

warnlevel = 0;

while(1) {
/* find a monster that we haven't treated yet */
/* note that mtmp or mtmp->nmon might get killed
while mtmp moves, so we cannot just walk down the
chain (even new monsters might get created!) */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->mlstmv < moves) goto next_mon;
/* treated all monsters */
break;

next_mon:
mtmp->mlstmv = moves;

/* most monsters drown in pools */
{ boolean inpool, iseel;

inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
iseel = (mtmp->data->mlet == ';');
if(inpool && !iseel) {
if(cansee(mtmp->mx,mtmp->my))
pline("%s drowns.", Monnam(mtmp));
mondead(mtmp);
continue;
}
/* but eels have a difficult time outside */
if(iseel && !inpool) {
if(mtmp->mhp > 1) mtmp->mhp--;
mtmp->mflee = 1;
mtmp->mfleetim += 2;
}
}
if(mtmp->mblinded && !--mtmp->mblinded)
mtmp->mcansee = 1;
if(mtmp->mfleetim && !--mtmp->mfleetim)
mtmp->mflee = 0;
if(mtmp->mimic) continue;
if(mtmp->mspeed != MSLOW || !(moves%2)){
/* continue if the monster died fighting */
fr = -1;
if(Conflict && cansee(mtmp->mx,mtmp->my)
&& (fr = fightm(mtmp)) == 2)
continue;
if(fr<0 && dochugw(mtmp))
continue;
}
if(mtmp->mspeed == MFAST && dochugw(mtmp))
continue;
}

warnlevel -= u.ulevel;
if(warnlevel >= SIZE(warnings))
warnlevel = SIZE(warnings)-1;
if(warnlevel >= 0)
if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
register char *rr;
switch(Warning & (LEFT_RING | RIGHT_RING)){
case LEFT_RING:
rr = "Your left ring glows";
break;
case RIGHT_RING:
rr = "Your right ring glows";
break;
case LEFT_RING | RIGHT_RING:
rr = "Both your rings glow";
break;
default:
rr = "Your fingertips glow";
break;
}
pline("%s %s!", rr, warnings[warnlevel]);
lastwarntime = moves;
lastwarnlev = warnlevel;
}

dmonsfree(); /* remove all dead monsters */
}

justswld(mtmp,name)
register struct monst *mtmp;
char *name;
{

mtmp->mx = u.ux;
mtmp->my = u.uy;
u.ustuck = mtmp;
pmon(mtmp);
kludge("%s swallows you!",name);
more();
seeoff(1);
u.uswallow = 1;
u.uswldtim = 0;
swallowed();
}

youswld(mtmp,dam,die,name)
register struct monst *mtmp;
register dam,die;
char *name;
{
if(mtmp != u.ustuck) return;
kludge("%s digests you!",name);
u.uhp -= dam;
if(u.uswldtim++ >= die){ /* a3 */
pline("It totally digests you!");
u.uhp = -1;
}
if(u.uhp < 1) done_in_by(mtmp);
}

dochugw(mtmp) register struct monst *mtmp; {
register x = mtmp->mx;
register y = mtmp->my;
register d = dochug(mtmp);
register dd;
if(!d) /* monster still alive */
if(Warning)
if(!mtmp->mpeaceful)
if(mtmp->data->mlevel > warnlevel)
if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
if(dd < 100)
if(!canseemon(mtmp))
warnlevel = mtmp->data->mlevel;
return(d);
}

/* returns 1 if monster died moving, 0 otherwise */
dochug(mtmp)
register struct monst *mtmp;
{
register struct permonst *mdat;
register tmp;

if(mtmp->cham && !rn2(6))
(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
mdat = mtmp->data;
if(mdat->mlevel < 0)
panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);

/* regenerate monsters */
if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
mtmp->mhp < mtmp->mhpmax)
mtmp->mhp++;

if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */

if(mtmp->msleep) {
/* wake up, or get out of here. */
/* ettins are hard to surprise */
/* Nymphs and Leprechauns do not easily wake up */
if(cansee(mtmp->mx,mtmp->my) &&
(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
(!index("NL",mdat->mlet) || !rn2(50)) &&
(Aggravate_monster || index("d1", mdat->mlet)
|| (!rn2(7) && !mtmp->mimic)))
mtmp->msleep = 0;
else return(0);
}

/* not frozen or sleeping: wipe out texts written in the dust */
wipe_engr_at(mtmp->mx, mtmp->my, 1);

/* confused monsters get unconfused with small probability */
if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;

/* some monsters teleport */
if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
rloc(mtmp);
return(0);
}
if(mdat->mmove < rnd(6)) return(0);
if(mtmp->mflee ||
mtmp->mconf ||
(index("BIuy", mdat->mlet) && !rn2(4)) ||
(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
dist(mtmp->mx,mtmp->my) > 2 ||
(!mtmp->mcansee && !rn2(4)) ||
mtmp->mpeaceful
) {
tmp = m_move(mtmp,0); /* 2: monster died moving */
if(tmp == 2 || (tmp && mdat->mmove <= 12))
return(tmp == 2);
}

if(!index("Ea", mdat->mlet) && dist(mtmp->mx, mtmp->my) < 3 &&
!mtmp->mpeaceful && u.uhp > 0 &&
!sengr_at("Elbereth", u.ux, u.uy) &&
!sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)) {
if(mhitu(mtmp))
return(1); /* monster died (e.g. 'y' or 'F') */
}
/* extra movement for fast monsters */
if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
return(tmp == 2);
}

m_move(mtmp,after)
register struct monst *mtmp;
{
register struct monst *mtmp2;
register nx,ny,omx,omy,appr,nearer,cnt,i,j;
xchar gx,gy,nix,niy,chcnt;
schar chi;
boolean likegold, likegems, likeobjs;
char msym = mtmp->data->mlet;
schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
coord poss[9];
int info[9];

if(mtmp->mtrapped) {
i = mintrap(mtmp);
if(i == 2) return(2); /* he died */
if(i == 1) return(0); /* still in trap, so didnt move */
}
if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
return(0); /* do not leave hiding place */

/* my dog gets a special treatment */
if(mtmp->mtame) {
return( dog_move(mtmp, after) );
}

/* likewise for shopkeeper */
if(mtmp->isshk) {
mmoved = shk_move(mtmp);
if(mmoved >= 0)
goto postmov;
mmoved = 0; /* follow player outside shop */
}

/* and for the guard */
if(mtmp->isgd) {
mmoved = gd_move();
goto postmov;
}

/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
if((msym == 't' && !rn2(5))
|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
|| levl[u.ux][u.uy].typ == STAIRS))) {
if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
rloc(mtmp);
else
mnexto(mtmp);
mmoved = 1;
goto postmov;
}

/* spit fire ('D') or use a wand ('1') when appropriate */
if(index("D1", msym))
inrange(mtmp);

if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
mtmp->mcansee && rn2(5)) {
if(!Confusion)
pline("%s's gaze has confused you!", Monnam(mtmp));
else
pline("You are getting more and more confused.");
if(rn2(3)) mtmp->mcan = 1;
Confusion += d(3,4); /* timeout */
}
if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
appr = 1;
if(mtmp->mflee) appr = -1;
if(mtmp->mconf || Invis || !mtmp->mcansee ||
(index("BIy", msym) && !rn2(3)))
appr = 0;
omx = mtmp->mx;
omy = mtmp->my;
gx = u.ux;
gy = u.uy;
if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
appr = -1;

/* random criterion for 'smell' or track finding ability
should use mtmp->msmell or sth
*/
if(msym == '@' ||
('a' <= msym && msym <= 'z')) {
extern coord *gettrack();
register coord *cp;
schar mroom;
mroom = inroom(omx,omy);
if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
cp = gettrack(omx,omy);
if(cp){
gx = cp->x;
gy = cp->y;
}
}
}

/* look for gold or jewels nearby */
likegold = (index("LOD", msym) != NULL);
likegems = (index("ODu", msym) != NULL);
likeobjs = mtmp->mhide;
#define SRCHRADIUS 25
{ xchar mind = SRCHRADIUS; /* not too far away */
register int dd;
if(likegold){
register struct gold *gold;
for(gold = fgold; gold; gold = gold->ngold)
if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
mind = dd;
gx = gold->gx;
gy = gold->gy;
}
}
if(likegems || likeobjs){
register struct obj *otmp;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(likeobjs || otmp->olet == GEM_SYM)
if(msym != 'u' ||
objects[otmp->otyp].g_val != 0)
if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
mind = dd;
gx = otmp->ox;
gy = otmp->oy;
}
}
if(mind < SRCHRADIUS && appr == -1) {
if(dist(omx,omy) < 10) {
gx = u.ux;
gy = u.uy;
} else
appr = 1;
}
}
nix = omx;
niy = omy;
cnt = mfndpos(mtmp,poss,info,
msym == 'u' ? NOTONL :
(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
/* ALLOW_ROCK for some monsters ? */
chcnt = 0;
chi = -1;
for(i=0; i<cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
for(j=0; j<MTSZ && j<cnt-1; j++)
if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
if(rn2(4*(cnt-j))) goto nxti;
#ifdef STUPID
/* some stupid compilers think that this is too complicated */
{ int d1 = DIST(nx,ny,gx,gy);
int d2 = DIST(nix,niy,gx,gy);
nearer = (d1 < d2);
}
#else
nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
#endif STUPID
if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
!mmoved ||
(!appr && !rn2(++chcnt))){
nix = nx;
niy = ny;
chi = i;
mmoved = 1;
}
nxti: ;
}
if(mmoved){
if(info[chi] & ALLOW_M){
mtmp2 = m_at(nix,niy);
if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
hitmm(mtmp2,mtmp) == 2) return(2);
return(0);
}
if(info[chi] & ALLOW_U){
(void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
return(0);
}
mtmp->mx = nix;
mtmp->my = niy;
for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
mtmp->mtrack[0].x = omx;
mtmp->mtrack[0].y = omy;
#ifndef NOWORM
if(mtmp->wormno) worm_move(mtmp);
#endif NOWORM
} else {
if(msym == 'u' && rn2(2)){
rloc(mtmp);
return(0);
}
#ifndef NOWORM
if(mtmp->wormno) worm_nomove(mtmp);
#endif NOWORM
}
postmov:
if(mmoved == 1) {
if(mintrap(mtmp) == 2) /* he died */
return(2);
if(likegold) mpickgold(mtmp);
if(likegems) mpickgems(mtmp);
if(mtmp->mhide) mtmp->mundetected = 1;
}
pmon(mtmp);
return(mmoved);
}

mpickgold(mtmp) register struct monst *mtmp; {
register struct gold *gold;
while(gold = g_at(mtmp->mx, mtmp->my)){
mtmp->mgold += gold->amount;
freegold(gold);
if(levl[mtmp->mx][mtmp->my].scrsym == '$')
newsym(mtmp->mx, mtmp->my);
}
}

mpickgems(mtmp) register struct monst *mtmp; {
register struct obj *otmp;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == GEM_SYM)
if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
freeobj(otmp);
mpickobj(mtmp, otmp);
if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
newsym(mtmp->mx, mtmp->my); /* %% */
return; /* pick only one object */
}
}

/* return number of acceptable neighbour positions */
mfndpos(mon,poss,info,flag)
register struct monst *mon;
coord poss[9];
int info[9], flag;
{
register int x,y,nx,ny,cnt = 0,ntyp;
register struct monst *mtmp;
int nowtyp;
boolean pool;

x = mon->mx;
y = mon->my;
nowtyp = levl[x][y].typ;

pool = (mon->data->mlet == ';');
nexttry: /* eels prefer the water, but if there is no water nearby,
they will crawl over land */
if(mon->mconf) {
flag |= ALLOW_ALL;
flag &= ~NOTONL;
}
for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
if(nx != x || ny != y) if(isok(nx,ny))
if(!IS_ROCK(ntyp = levl[nx][ny].typ))
if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
if((ntyp == POOL) == pool) {
info[cnt] = 0;
if(nx == u.ux && ny == u.uy){
if(!(flag & ALLOW_U)) continue;
info[cnt] = ALLOW_U;
} else if(mtmp = m_at(nx,ny)){
if(!(flag & ALLOW_M)) continue;
info[cnt] = ALLOW_M;
if(mtmp->mtame){
if(!(flag & ALLOW_TM)) continue;
info[cnt] |= ALLOW_TM;
}
}
if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
if(flag & NOGARLIC) continue;
info[cnt] |= NOGARLIC;
}
if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
(!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
if(!(flag & ALLOW_SSM)) continue;
info[cnt] |= ALLOW_SSM;
}
if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
if(!(flag & ALLOW_ROCK)) continue;
info[cnt] |= ALLOW_ROCK;
}
if(!Invis && online(nx,ny)){
if(flag & NOTONL) continue;
info[cnt] |= NOTONL;
}
/* we cannot avoid traps of an unknown kind */
{ register struct trap *ttmp = t_at(nx, ny);
register int tt;
if(ttmp) {
tt = 1 << ttmp->ttyp;
if(mon->mtrapseen & tt){
if(!(flag & tt)) continue;
info[cnt] |= tt;
}
}
}
poss[cnt].x = nx;
poss[cnt].y = ny;
cnt++;
}
if(!cnt && pool && nowtyp != POOL) {
pool = FALSE;
goto nexttry;
}
return(cnt);
}

dist(x,y) int x,y; {
return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
}

poisoned(string, pname)
register char *string, *pname;
{
register int i;

if(Blind) pline("It was poisoned.");
else pline("The %s was poisoned!",string);
if(Poison_resistance) {
pline("The poison doesn't seem to affect you.");
return;
}
i = rn2(10);
if(i == 0) {
u.uhp = -1;
pline("I am afraid the poison was deadly ...");
} else if(i <= 5) {
losestr(rn1(3,3));
} else {
losehp(rn1(10,6), pname);
}
if(u.uhp < 1) {
killer = pname;
done("died");
}
}

mondead(mtmp)
register struct monst *mtmp;
{
relobj(mtmp,1);
unpmon(mtmp);
relmon(mtmp);
unstuck(mtmp);
if(mtmp->isshk) shkdead(mtmp);
if(mtmp->isgd) gddead();
#ifndef NOWORM
if(mtmp->wormno) wormdead(mtmp);
#endif NOWORM
monfree(mtmp);
}

/* called when monster is moved to larger structure */
replmon(mtmp,mtmp2)
register struct monst *mtmp, *mtmp2;
{
relmon(mtmp);
monfree(mtmp);
mtmp2->nmon = fmon;
fmon = mtmp2;
if(mtmp2->isshk) replshk(mtmp,mtmp2);
if(mtmp2->isgd) replgd(mtmp,mtmp2);
}

relmon(mon)
register struct monst *mon;
{
register struct monst *mtmp;

if(mon == fmon) fmon = fmon->nmon;
else {
for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
mtmp->nmon = mon->nmon;
}
}

/* we do not free monsters immediately, in order to have their name
available shortly after their demise */
struct monst *fdmon; /* chain of dead monsters, need not to be saved */

monfree(mtmp) register struct monst *mtmp; {
mtmp->nmon = fdmon;
fdmon = mtmp;
}

dmonsfree(){
register struct monst *mtmp;
while(mtmp = fdmon){
fdmon = mtmp->nmon;
free((char *) mtmp);
}
}

unstuck(mtmp)
register struct monst *mtmp;
{
if(u.ustuck == mtmp) {
if(u.uswallow){
u.ux = mtmp->mx;
u.uy = mtmp->my;
u.uswallow = 0;
setsee();
docrt();
}
u.ustuck = 0;
}
}

killed(mtmp)
register struct monst *mtmp;
{
#ifdef lint
#define NEW_SCORING
#endif lint
register int tmp,tmp2,nk,x,y;
register struct permonst *mdat = mtmp->data;
if(mtmp->cham) mdat = PM_CHAMELEON;
if(Blind) pline("You destroy it!");
else {
pline("You destroy %s!",
mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
}
if(u.umconf) {
if(!Blind) pline("Your hands stop glowing blue.");
u.umconf = 0;
}

/* count killed monsters */
#define MAXMONNO 100
nk = 1; /* in case we cannot find it in mons */
tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
if(tmp >= 0 && tmp < CMNUM+2) {
extern char fut_geno[];
u.nr_killed[tmp]++;
if((nk = u.nr_killed[tmp]) > MAXMONNO &&
!index(fut_geno, mdat->mlet))
charcat(fut_geno, mdat->mlet);
}

/* punish bad behaviour */
if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
if(mdat->mlet == 'u') u.uluck -= 5;

/* give experience points */
tmp = 1 + mdat->mlevel * mdat->mlevel;
if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
tmp += 2*mdat->mlevel;
if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
if(mdat->mlevel > 6) tmp += 50;
if(mdat->mlet == ';') tmp += 1000;

#ifdef NEW_SCORING
/* ------- recent addition: make nr of points decrease
when this is not the first of this kind */
{ int ul = u.ulevel;
int ml = mdat->mlevel;

if(ul < 14) /* points are given based on present and future level */
for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
>= 10*pow((unsigned)(ul-1)))
if(++ul == 14) break;

tmp2 = ml - ul -1;
tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
if(!tmp) tmp = 1;
}
/* note: ul is not necessarily the future value of u.ulevel */
/* ------- end of recent valuation change ------- */
#endif NEW_SCORING

more_experienced(tmp,0);
flags.botl = 1;
while(u.ulevel < 14 && u.uexp >= 10*pow(u.ulevel-1)){
pline("Welcome to experience level %u.", ++u.ulevel);
tmp = rnd(10);
if(tmp < 3) tmp = rnd(10);
u.uhpmax += tmp;
u.uhp += tmp;
flags.botl = 1;
}

/* dispose of monster and make cadaver */
x = mtmp->mx; y = mtmp->my;
mondead(mtmp);
tmp = mdat->mlet;
if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
/* note: the dead minotaur will be on top of it! */
mksobj_at(WAN_DIGGING, x, y);
/* if(cansee(x,y)) atl(x,y,fobj->olet); */
stackobj(fobj);
} else
#ifndef NOWORM
if(tmp == 'w') {
mksobj_at(WORM_TOOTH, x, y);
stackobj(fobj);
} else
#endif NOWORM
if(!letter(tmp) || !rn2(3)) tmp = 0;

if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
if(x != u.ux || y != u.uy) /* might be here after swallowed */
if(index("NTVm&",mdat->mlet) || rn2(5)) {
register struct obj *obj2 = mkobj_at(tmp,x,y);
if(cansee(x,y)) atl(x,y,obj2->olet);
stackobj(obj2);
}
}

kludge(str,arg)
register char *str,*arg;
{
if(Blind) {
if(*str == '%') pline(str,"It");
else pline(str,"it");
} else pline(str,arg);
}

rescham() /* force all chameleons to become normal */
{
register struct monst *mtmp;

for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->cham) {
mtmp->cham = 0;
(void) newcham(mtmp, PM_CHAMELEON);
}
}

newcham(mtmp,mdat) /* make a chameleon look like a new monster */
/* returns 1 if the monster actually changed */
register struct monst *mtmp;
register struct permonst *mdat;
{
register mhp, hpn, hpd;

if(mdat == mtmp->data) return(0); /* still the same monster */
#ifndef NOWORM
if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
#endif NOWORM
hpn = mtmp->mhp;
hpd = (mtmp->data->mlevel)*8;
if(!hpd) hpd = 4;
mtmp->data = mdat;
mhp = (mdat->mlevel)*8;
/* new hp: same fraction of max as before */
mtmp->mhp = 2 + (hpn*mhp)/hpd;
hpn = mtmp->mhpmax;
mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
#ifndef NOWORM
if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
/* perhaps we should clear mtmp->mtame here? */
#endif NOWORM
unpmon(mtmp); /* necessary for 'I' and to force pmon */
pmon(mtmp);
return(1);
}

mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
struct monst *mtmp;
{
extern coord enexto();
coord mm;
mm = enexto(u.ux, u.uy);
mtmp->mx = mm.x;
mtmp->my = mm.y;
pmon(mtmp);
}

ishuman(mtmp) register struct monst *mtmp; {
return(mtmp->data->mlet == '@');
}

setmangry(mtmp) register struct monst *mtmp; {
if(!mtmp->mpeaceful) return;
if(mtmp->mtame) return;
mtmp->mpeaceful = 0;
if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
}

/* not one hundred procent correct: now a snake may hide under an
invisible object */
canseemon(mtmp)
register struct monst *mtmp;
{
return((!mtmp->minvis || See_invisible)
&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
&& cansee(mtmp->mx, mtmp->my));
}
//E*O*F hack.mon.c//

echo x - hack.mhitu.c
cat > "hack.mhitu.c" << '//E*O*F hack.mhitu.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mhitu.c - version 1.0.2 */

#include "hack.h"
extern struct monst *makemon();

/*
* mhitu: monster hits you
* returns 1 if monster dies (e.g. 'y', 'F'), 0 otherwise
*/
mhitu(mtmp)
register struct monst *mtmp;
{
register struct permonst *mdat = mtmp->data;
register int tmp, ctmp;

nomul(0);

/* If swallowed, can only be affected by hissers and by u.ustuck */
if(u.uswallow) {
if(mtmp != u.ustuck) {
if(mdat->mlet == 'c' && !rn2(13)) {
pline("Outside, you hear %s's hissing!",
monnam(mtmp));
pline("%s gets turned to stone!",
Monnam(u.ustuck));
pline("And the same fate befalls you.");
done_in_by(mtmp);
/* notreached: return(1); */
}
return(0);
}
switch(mdat->mlet) { /* now mtmp == u.ustuck */
case ',':
youswld(mtmp, (u.uac > 0) ? u.uac+4 : 4,
5, "The trapper");
break;
case '\'':
youswld(mtmp,rnd(6),7,"The lurker above");
break;
case 'P':
youswld(mtmp,d(2,4),12,"The purple worm");
break;
default:
/* This is not impossible! */
pline("The mysterious monster totally digests you.");
u.uhp = 0;
}
if(u.uhp < 1) done_in_by(mtmp);
return(0);
}

/* make eels visible the moment they hit/miss us */
if(mdat->mlet == ';' && mtmp->minvis && cansee(mtmp->mx,mtmp->my)){
mtmp->minvis = 0;
pmon(mtmp);
}
if(!index("1&DuxynNF",mdat->mlet))
tmp = hitu(mtmp,d(mdat->damn,mdat->damd));
else
tmp = 0;
if(index(UNDEAD, mdat->mlet) && midnight())
tmp += hitu(mtmp,d(mdat->damn,mdat->damd));

ctmp = tmp && !mtmp->mcan &&
(!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50));
switch(mdat->mlet) {
case '1':
if(wiz_hit(mtmp)) return(1); /* he disappeared */
break;
case '&':
if(!mtmp->cham && !mtmp->mcan && !rn2(13)) {
(void) makemon(PM_DEMON,u.ux,u.uy);
} else {
(void) hitu(mtmp,d(2,6));
(void) hitu(mtmp,d(2,6));
(void) hitu(mtmp,rnd(3));
(void) hitu(mtmp,rnd(3));
(void) hitu(mtmp,rn1(4,2));
}
break;
case ',':
if(tmp) justswld(mtmp,"The trapper");
break;
case '\'':
if(tmp) justswld(mtmp, "The lurker above");
break;
case ';':
if(ctmp) {
if(!u.ustuck && !rn2(10)) {
pline("%s swings itself around you!",
Monnam(mtmp));
u.ustuck = mtmp;
} else if(u.ustuck == mtmp &&
levl[mtmp->mx][mtmp->my].typ == POOL) {
pline("%s drowns you ...", Monnam(mtmp));
done("drowned");
}
}
break;
case 'A':
if(ctmp && rn2(2)) {
pline("You feel weaker!");
losestr(1);
}
break;
case 'C':
(void) hitu(mtmp,rnd(6));
break;
case 'c':
if(!rn2(5)) {
pline("You hear %s's hissing!", monnam(mtmp));
if(ctmp || !rn2(20) || (flags.moonphase == NEW_MOON
&& !carrying(DEAD_LIZARD))) {
pline("You get turned to stone!");
done_in_by(mtmp);
}
}
break;
case 'D':
if(rn2(6) || mtmp->mcan) {
(void) hitu(mtmp,d(3,10));
(void) hitu(mtmp,rnd(8));
(void) hitu(mtmp,rnd(8));
break;
}
kludge("%s breathes fire!","The dragon");
buzz(-1,mtmp->mx,mtmp->my,u.ux-mtmp->mx,u.uy-mtmp->my);
break;
case 'd':
(void) hitu(mtmp,d(2, (flags.moonphase == FULL_MOON) ? 3 : 4));
break;
case 'e':
(void) hitu(mtmp,d(3,6));
break;
case 'F':
if(mtmp->mcan) break;
kludge("%s explodes!","The freezing sphere");
if(Cold_resistance) pline("You don't seem affected by it.");
else {
xchar dn;
if(17-(u.ulevel/2) > rnd(20)) {
pline("You get blasted!");
dn = 6;
} else {
pline("You duck the blast...");
dn = 3;
}
losehp_m(d(dn,6), mtmp);
}
mondead(mtmp);
return(1);
case 'g':
if(ctmp && multi >= 0 && !rn2(6)) {
kludge("You are frozen by %ss juices","the cube'");
nomul(-rnd(10));
}
break;
case 'h':
if(ctmp && multi >= 0 && !rn2(5)) {
nomul(-rnd(10));
kludge("You are put to sleep by %ss bite!",
"the homunculus'");
}
break;
case 'j':
tmp = hitu(mtmp,rnd(3));
tmp &= hitu(mtmp,rnd(3));
if(tmp){
(void) hitu(mtmp,rnd(4));
(void) hitu(mtmp,rnd(4));
}
break;
case 'k':
if((hitu(mtmp,rnd(4)) || !rn2(3)) && ctmp){
poisoned("bee's sting",mdat->mname);
}
break;
case 'L':
if(tmp) stealgold(mtmp);
break;
case 'N':
if(mtmp->mcan && !Blind) {
pline("%s tries to seduce you, but you seem not interested.",
Amonnam(mtmp, "plain"));
if(rn2(3)) rloc(mtmp);
} else if(steal(mtmp)) {
rloc(mtmp);
mtmp->mflee = 1;
}
break;
case 'n':
if(!uwep && !uarm && !uarmh && !uarms && !uarmg) {
pline("%s hits! (I hope you don't mind)",
Monnam(mtmp));
u.uhp += rnd(7);
if(!rn2(7)) u.uhpmax++;
if(u.uhp > u.uhpmax) u.uhp = u.uhpmax;
flags.botl = 1;
if(!rn2(50)) rloc(mtmp);
} else {
(void) hitu(mtmp,d(2,6));
(void) hitu(mtmp,d(2,6));
}
break;
case 'o':
tmp = hitu(mtmp,rnd(6));
if(hitu(mtmp,rnd(6)) && ctmp &&
!u.ustuck && rn2(2)) {
u.ustuck = mtmp;
kludge("%s has grabbed you!","The owlbear");
u.uhp -= d(2,8);
} else if(u.ustuck == mtmp) {
u.uhp -= d(2,8);
pline("You are being crushed.");
}
break;
case 'P':
if(ctmp && !rn2(4))
justswld(mtmp,"The purple worm");
else
(void) hitu(mtmp,d(2,4));
break;
case 'Q':
(void) hitu(mtmp,rnd(2));
(void) hitu(mtmp,rnd(2));
break;
case 'R':
if(tmp && uarmh && !uarmh->rustfree &&
(int) uarmh->spe >= -1) {
pline("Your helmet rusts!");
uarmh->spe--;
} else
if(ctmp && uarm && !uarm->rustfree && /* Mike Newton */
uarm->otyp < STUDDED_LEATHER_ARMOR &&
(int) uarm->spe >= -1) {
pline("Your armor rusts!");
uarm->spe--;
}
break;
case 'S':
if(ctmp && !rn2(8)) {
poisoned("snake's bite",mdat->mname);
}
break;
case 's':
if(tmp && !rn2(8)) {
poisoned("scorpion's sting",mdat->mname);
}
(void) hitu(mtmp,rnd(8));
(void) hitu(mtmp,rnd(8));
break;
case 'T':
(void) hitu(mtmp,rnd(6));
(void) hitu(mtmp,rnd(6));
break;
case 't':
if(!rn2(5)) rloc(mtmp);
break;
case 'u':
mtmp->mflee = 1;
break;
case 'U':
(void) hitu(mtmp,d(3,4));
(void) hitu(mtmp,d(3,4));
break;
case 'v':
if(ctmp && !u.ustuck) u.ustuck = mtmp;
break;
case 'V':
if(tmp) u.uhp -= 4;
if(ctmp) losexp();
break;
case 'W':
if(ctmp) losexp();
break;
#ifndef NOWORM
case 'w':
if(tmp) wormhit(mtmp);
#endif NOWORM
break;
case 'X':
(void) hitu(mtmp,rnd(5));
(void) hitu(mtmp,rnd(5));
(void) hitu(mtmp,rnd(5));
break;
case 'x':
{ register long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
pline("%s pricks in your %s leg!",
Monnam(mtmp), (side == RIGHT_SIDE) ? "right" : "left");
Wounded_legs |= side + rnd(5);
losehp_m(2, mtmp);
break;
}
case 'y':
if(mtmp->mcan) break;
mondead(mtmp);
if(!Blind) {
pline("You are blinded by a blast of light!");
Blind = d(4,12);
seeoff(0);
}
return(1);
case 'Y':
(void) hitu(mtmp,rnd(6));
break;
}
if(u.uhp < 1) done_in_by(mtmp);
return(0);
}

hitu(mtmp,dam)
register struct monst *mtmp;
register dam;
{
register tmp, res;

if(u.uswallow) return(0);

if(mtmp->mhide && mtmp->mundetected) {
mtmp->mundetected = 0;
if(!Blind) {
register struct obj *obj;
extern char * Xmonnam();
if(obj = o_at(mtmp->mx,mtmp->my))
pline("%s was hidden under %s!",
Xmonnam(mtmp), doname(obj));
}
}

tmp = u.uac;
/* give people with Ac = -10 at least some vulnerability */
if(tmp < 0) {
dam += tmp; /* decrease damage */
if(dam <= 0) dam = 1;
tmp = -rn2(-tmp);
}
tmp += mtmp->data->mlevel;
if(multi < 0) tmp += 4;
if(Invis || !mtmp->mcansee) tmp -= 2;
if(mtmp->mtrapped) tmp -= 2;
if(tmp <= rnd(20)) {
if(Blind) pline("It misses.");
else pline("%s misses.",Monnam(mtmp));
res = 0;
} else {
if(Blind) pline("It hits!");
else pline("%s hits!",Monnam(mtmp));
losehp_m(dam, mtmp);
res = 1;
}
stop_occupation();
return(res);
}
//E*O*F hack.mhitu.c//

echo x - hack.monst.c
cat > "hack.monst.c" << '//E*O*F hack.monst.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.monst.c - version 1.0.2 */

#include "hack.h"
#include "def.eshk.h"
extern char plname[PL_NSIZ];

struct permonst mons[CMNUM+2] = {
{ "bat", 'B',1,22,8,1,4,0 },
{ "gnome", 'G',1,6,5,1,6,0 },
{ "hobgoblin", 'H',1,9,5,1,8,0 },
{ "jackal", 'J',0,12,7,1,2,0 },
{ "kobold", 'K',1,6,7,1,4,0 },
{ "leprechaun", 'L',5,15,8,1,2,0 },
{ "giant rat", 'r',0,12,7,1,3,0 },
{ "acid blob", 'a',2,3,8,0,0,0 },
{ "floating eye", 'E',2,1,9,0,0,0 },
{ "homunculus", 'h',2,6,6,1,3,0 },
{ "imp", 'i',2,6,2,1,4,0 },
{ "orc", 'O',2,9,6,1,8,0 },
{ "yellow light", 'y',3,15,0,0,0,0 },
{ "zombie", 'Z',2,6,8,1,8,0 },
{ "giant ant", 'A',3,18,3,1,6,0 },
{ "fog cloud", 'f',3,1,0,1,6,0 },
{ "nymph", 'N',6,12,9,1,2,0 },
{ "piercer", 'p',3,1,3,2,6,0 },
{ "quasit", 'Q',3,15,3,1,4,0 },
{ "quivering blob", 'q',3,1,8,1,8,0 },
{ "violet fungi", 'v',3,1,7,1,4,0 },
{ "giant beetle", 'b',4,6,4,3,4,0 },
{ "centaur", 'C',4,18,4,1,6,0 },
{ "cockatrice", 'c',4,6,6,1,3,0 },
{ "gelatinous cube", 'g',4,6,8,2,4,0 },
{ "jaguar", 'j',4,15,6,1,8,0 },
{ "killer bee", 'k',4,14,4,2,4,0 },
{ "snake", 'S',4,15,3,1,6,0 },
{ "freezing sphere", 'F',2,13,4,0,0,0 },
{ "owlbear", 'o',5,12,5,2,6,0 },
{ "rust monster", 'R',10,18,3,0,0,0 },
{ "scorpion", 's',5,15,3,1,4,0 },
{ "tengu", 't',5,13,5,1,7,0 },
{ "wraith", 'W',5,12,5,1,6,0 },
#ifdef NOWORM
{ "wumpus", 'w',8,3,2,3,6,0 },
#else
{ "long worm", 'w',8,3,5,1,4,0 },
#endif NOWORM
{ "large dog", 'd',6,15,4,2,4,0 },
{ "leocrotta", 'l',6,18,4,3,6,0 },
{ "mimic", 'M',7,3,7,3,4,0 },
{ "troll", 'T',7,12,4,2,7,0 },
{ "unicorn", 'u',8,24,5,1,10,0 },
{ "yeti", 'Y',5,15,6,1,6,0 },
{ "stalker", 'I',8,12,3,4,4,0 },
{ "umber hulk", 'U',9,6,2,2,10,0 },
{ "vampire", 'V',8,12,1,1,6,0 },
{ "xorn", 'X',8,9,-2,4,6,0 },
{ "xan", 'x',7,18,-2,2,4,0 },
{ "zruty", 'z',9,8,3,3,6,0 },
{ "chameleon", ':',6,5,6,4,2,0 },
{ "dragon", 'D',10,9,-1,3,8,0 },
{ "ettin", 'e',10,12,3,2,8,0 },
{ "lurker above", '\'',10,3,3,0,0,0 },
{ "nurse", 'n',11,6,0,1,3,0 },
{ "trapper", ',',12,3,3,0,0,0 },
{ "purple worm", 'P',15,9,6,2,8,0 },
{ "demon", '&',10,12,-4,1,4,0 },
{ "minotaur", 'm',15,15,6,4,10,0 },
{ "shopkeeper", '@', 12, 18, 0, 4, 8, sizeof(struct eshk) }
};

struct permonst pm_ghost = { "ghost", ' ', 10, 3, -5, 1, 1, sizeof(plname) };
struct permonst pm_wizard = {
"wizard of Yendor", '1', 15, 12, -2, 1, 12, 0
};
#ifdef MAIL
struct permonst pm_mail_daemon = { "mail daemon", '2', 100, 1, 10, 0, 0, 0 };
#endif MAIL
struct permonst pm_eel = { "giant eel", ';', 15, 6, -3, 3, 6, 0 };
//E*O*F hack.monst.c//

echo x - hack.mklev.c
cat > "hack.mklev.c" << '//E*O*F hack.mklev.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mklev.c - version 1.0.2 */

#include "hack.h"

extern char *getlogin(), *getenv();
extern struct monst *makemon();
extern struct obj *mkobj_at();
extern struct trap *maketrap();

#define somex() ((rand()%(croom->hx-croom->lx+1))+croom->lx)
#define somey() ((rand()%(croom->hy-croom->ly+1))+croom->ly)

#include "def.mkroom.h"
#define XLIM 4 /* define minimum required space around a room */
#define YLIM 3
boolean secret; /* TRUE while making a vault: increase [XY]LIM */
struct mkroom rooms[MAXNROFROOMS+1];
int smeq[MAXNROFROOMS+1];
coord doors[DOORMAX];
int doorindex;
struct rm zerorm;
int comp();
schar nxcor;
boolean goldseen;
int nroom;
xchar xdnstair,xupstair,ydnstair,yupstair;

/* Definitions used by makerooms() and addrs() */
#define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
struct rectangle {
xchar lx,ly,hx,hy;
} rs[MAXRS+1];
int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
/* rscnt..rsmax: discarded */

makelevel()
{
register struct mkroom *croom, *troom;
register unsigned tryct;
register x,y;

nroom = 0;
doorindex = 0;
rooms[0].hx = -1; /* in case we are in a maze */

for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
levl[x][y] = zerorm;

if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
makemaz();
return;
}

/* construct the rooms */
nroom = 0;
secret = FALSE;
(void) makerooms();

/* construct stairs (up and down in different rooms if possible) */
croom = &rooms[rn2(nroom)];
xdnstair = somex();
ydnstair = somey();
levl[xdnstair][ydnstair].scrsym ='>';
levl[xdnstair][ydnstair].typ = STAIRS;
if(nroom > 1) {
troom = croom;
croom = &rooms[rn2(nroom-1)];
if(croom >= troom) croom++;
}
xupstair = somex(); /* %% < and > might be in the same place */
yupstair = somey();
levl[xupstair][yupstair].scrsym ='<';
levl[xupstair][yupstair].typ = STAIRS;

/* for each room: put things inside */
for(croom = rooms; croom->hx > 0; croom++) {

/* put a sleeping monster inside */
/* Note: monster may be on the stairs. This cannot be
avoided: maybe the player fell through a trapdoor
while a monster was on the stairs. Conclusion:
we have to check for monsters on the stairs anyway. */
if(!rn2(3)) (void)
makemon((struct permonst *) 0, somex(), somey());

/* put traps and mimics inside */
goldseen = FALSE;
while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
if(!rn2(3)) {
(void) mkobj_at(0, somex(), somey());
tryct = 0;
while(!rn2(5)) {
if(++tryct > 100){
printf("tryct overflow4\n");
break;
}
(void) mkobj_at(0, somex(), somey());
}
}
}

qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
makecorridors();
make_niches();

/* make a secret treasure vault, not connected to the rest */
if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
troom = &rooms[nroom];
secret = TRUE;
if(makerooms()) {
troom->rtype = VAULT; /* treasure vault */
for(x = troom->lx; x <= troom->hx; x++)
for(y = troom->ly; y <= troom->hy; y++)
mkgold((long)(rnd(dlevel*100) + 50), x, y);
if(!rn2(3))
makevtele();
}
}

#ifdef WIZARD
if(wizard && getenv("SHOPTYPE")) mkshop(); else
#endif WIZARD
if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
else
if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
else
if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
else
if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
else
if(dlevel > 18 && !rn2(6)) mkswamp();
}

makerooms() {
register struct rectangle *rsp;
register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
int tryct = 0, xlim, ylim;

/* init */
xlim = XLIM + secret;
ylim = YLIM + secret;
if(nroom == 0) {
rsp = rs;
rsp->lx = rsp->ly = 0;
rsp->hx = COLNO-1;
rsp->hy = ROWNO-1;
rsmax = 1;
}
rscnt = rsmax;

/* make rooms until satisfied */
while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
if(!secret && nroom > (MAXNROFROOMS/3) &&
!rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
return(0);

/* pick a rectangle */
rsp = &rs[rn2(rscnt)];
hx = rsp->hx;
hy = rsp->hy;
lx = rsp->lx;
ly = rsp->ly;

/* find size of room */
if(secret)
dx = dy = 1;
else {
dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
dy = 2 + rn2(4);
if(dx*dy > 50)
dy = 50/dx;
}

/* look whether our room will fit */
if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
/* no, too small */
/* maybe we throw this area out */
if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
rscnt--;
rs[rsmax] = *rsp;
*rsp = rs[rscnt];
rs[rscnt] = rs[rsmax];
tryct = 0;
} else
tryct++;
continue;
}

lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
hix = lowx + dx;
hiy = lowy + dy;

if(maker(lowx, dx, lowy, dy)) {
if(secret)
return(1);
addrs(lowx-1, lowy-1, hix+1, hiy+1);
tryct = 0;
} else
if(tryct++ > 100)
break;
}
return(0); /* failed to make vault - very strange */
}

addrs(lowx,lowy,hix,hiy)
register int lowx,lowy,hix,hiy;
{
register struct rectangle *rsp;
register int lx,ly,hx,hy,xlim,ylim;
boolean discarded;

xlim = XLIM + secret;
ylim = YLIM + secret;

/* walk down since rscnt and rsmax change */
for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {

if((lx = rsp->lx) > hix || (ly = rsp->ly) > hiy ||
(hx = rsp->hx) < lowx || (hy = rsp->hy) < lowy)
continue;
if((discarded = (rsp >= &rs[rscnt]))) {
*rsp = rs[--rsmax];
} else {
rsmax--;
rscnt--;
*rsp = rs[rscnt];
if(rscnt != rsmax)
rs[rscnt] = rs[rsmax];
}
if(lowy - ly > 2*ylim + 4)
addrsx(lx,ly,hx,lowy-2,discarded);
if(lowx - lx > 2*xlim + 4)
addrsx(lx,ly,lowx-2,hy,discarded);
if(hy - hiy > 2*ylim + 4)
addrsx(lx,hiy+2,hx,hy,discarded);
if(hx - hix > 2*xlim + 4)
addrsx(hix+2,ly,hx,hy,discarded);
}
}

addrsx(lx,ly,hx,hy,discarded)
register int lx,ly,hx,hy;
boolean discarded; /* piece of a discarded area */
{
register struct rectangle *rsp;

/* check inclusions */
for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
if(lx >= rsp->lx && hx <= rsp->hx &&
ly >= rsp->ly && hy <= rsp->hy)
return;
}

/* make a new entry */
if(rsmax >= MAXRS) {
#ifdef WIZARD
if(wizard) pline("MAXRS may be too small.");
#endif WIZARD
return;
}
rsmax++;
if(!discarded) {
*rsp = rs[rscnt];
rsp = &rs[rscnt];
rscnt++;
}
rsp->lx = lx;
rsp->ly = ly;
rsp->hx = hx;
rsp->hy = hy;
}

comp(x,y)
register struct mkroom *x,*y;
{
if(x->lx < y->lx) return(-1);
return(x->lx > y->lx);
}

coord
finddpos(xl,yl,xh,yh) {
coord ff;
register x,y;

x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
if(okdoor(x, y))
goto gotit;

for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
if(okdoor(x, y))
goto gotit;

for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
goto gotit;
/* cannot find something reasonable -- strange */
x = xl;
y = yh;
gotit:
ff.x = x;
ff.y = y;
return(ff);
}

/* if allowable, create a door at [x,y] */
okdoor(x,y)
register x,y;
{
if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
(levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
doorindex >= DOORMAX)
return(0);
return(1);
}

dodoor(x,y,aroom)
register x,y;
register struct mkroom *aroom;
{
if(doorindex >= DOORMAX) {
impossible("DOORMAX exceeded?");
return;
}
if(!okdoor(x,y) && nxcor)
return;
dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
}

dosdoor(x,y,aroom,type)
register x,y;
register struct mkroom *aroom;
register type;
{
register struct mkroom *broom;
register tmp;

levl[x][y].typ = type;
if(type == DOOR)
levl[x][y].scrsym ='+';
aroom->doorct++;
broom = aroom+1;
if(broom->hx < 0) tmp = doorindex; else
for(tmp = doorindex; tmp > broom->fdoor; tmp--)
doors[tmp] = doors[tmp-1];
doorindex++;
doors[tmp].x = x;
doors[tmp].y = y;
for( ; broom->hx >= 0; broom++) broom->fdoor++;
}

/* Only called from makerooms() */
maker(lowx,ddx,lowy,ddy)
schar lowx,ddx,lowy,ddy;
{
register struct mkroom *croom;
register x, y, hix = lowx+ddx, hiy = lowy+ddy;
register xlim = XLIM + secret, ylim = YLIM + secret;

if(nroom >= MAXNROFROOMS) return(0);
if(lowx < XLIM) lowx = XLIM;
if(lowy < YLIM) lowy = YLIM;
if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
chk:
if(hix <= lowx || hiy <= lowy) return(0);

/* check area around room (and make room smaller if necessary) */
for(x = lowx - xlim; x <= hix + xlim; x++) {
for(y = lowy - ylim; y <= hiy + ylim; y++) {
if(levl[x][y].typ) {
#ifdef WIZARD
if(wizard && !secret)
pline("Strange area [%d,%d] in maker()",x,y);
#endif WIZARD
if(!rn2(3)) return(0);
if(x < lowx)
lowx = x+xlim+1;
else
hix = x-xlim-1;
if(y < lowy)
lowy = y+ylim+1;
else
hiy = y-ylim-1;
goto chk;
}
}
}

croom = &rooms[nroom];

/* on low levels the room is lit (usually) */
/* secret vaults are always lit */
if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
for(x = lowx-1; x <= hix+1; x++)
for(y = lowy-1; y <= hiy+1; y++)
levl[x][y].lit = 1;
croom->rlit = 1;
} else
croom->rlit = 0;
croom->lx = lowx;
croom->hx = hix;
croom->ly = lowy;
croom->hy = hiy;
croom->rtype = croom->doorct = croom->fdoor = 0;

for(x = lowx-1; x <= hix+1; x++)
for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
levl[x][y].scrsym = '-';
levl[x][y].typ = HWALL;
}
for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
for(y = lowy; y <= hiy; y++) {
levl[x][y].scrsym = '|';
levl[x][y].typ = VWALL;
}
for(x = lowx; x <= hix; x++)
for(y = lowy; y <= hiy; y++) {
levl[x][y].scrsym = '.';
levl[x][y].typ = ROOM;
}

smeq[nroom] = nroom;
croom++;
croom->hx = -1;
nroom++;
return(1);
}

makecorridors() {
register a,b;

nxcor = 0;
for(a = 0; a < nroom-1; a++)
join(a, a+1);
for(a = 0; a < nroom-2; a++)
if(smeq[a] != smeq[a+2])
join(a, a+2);
for(a = 0; a < nroom; a++)
for(b = 0; b < nroom; b++)
if(smeq[a] != smeq[b])
join(a, b);
if(nroom > 2)
for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
a = rn2(nroom);
b = rn2(nroom-2);
if(b >= a) b += 2;
join(a, b);
}
}

join(a,b)
register a,b;
{
coord cc,tt;
register tx, ty, xx, yy;
register struct rm *crm;
register struct mkroom *croom, *troom;
register dx, dy, dix, diy, cct;

croom = &rooms[a];
troom = &rooms[b];

/* find positions cc and tt for doors in croom and troom
and direction for a corridor between them */

if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
if(troom->lx > croom->hx) {
dx = 1;
dy = 0;
xx = croom->hx+1;
tx = troom->lx-1;
cc = finddpos(xx,croom->ly,xx,croom->hy);
tt = finddpos(tx,troom->ly,tx,troom->hy);
} else if(troom->hy < croom->ly) {
dy = -1;
dx = 0;
yy = croom->ly-1;
cc = finddpos(croom->lx,yy,croom->hx,yy);
ty = troom->hy+1;
tt = finddpos(troom->lx,ty,troom->hx,ty);
} else if(troom->hx < croom->lx) {
dx = -1;
dy = 0;
xx = croom->lx-1;
tx = troom->hx+1;
cc = finddpos(xx,croom->ly,xx,croom->hy);
tt = finddpos(tx,troom->ly,tx,troom->hy);
} else {
dy = 1;
dx = 0;
yy = croom->hy+1;
ty = troom->ly-1;
cc = finddpos(croom->lx,yy,croom->hx,yy);
tt = finddpos(troom->lx,ty,troom->hx,ty);
}
xx = cc.x;
yy = cc.y;
tx = tt.x - dx;
ty = tt.y - dy;
if(nxcor && levl[xx+dx][yy+dy].typ)
return;
dodoor(xx,yy,croom);

cct = 0;
while(xx != tx || yy != ty) {
xx += dx;
yy += dy;

/* loop: dig corridor at [xx,yy] and find new [xx,yy] */
if(cct++ > 500 || (nxcor && !rn2(35)))
return;

if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
return; /* impossible */

crm = &levl[xx][yy];
if(!(crm->typ)) {
if(rn2(100)) {
crm->typ = CORR;
crm->scrsym = CORR_SYM;
if(nxcor && !rn2(50))
(void) mkobj_at(ROCK_SYM, xx, yy);
} else {
crm->typ = SCORR;
crm->scrsym = ' ';
}
} else
if(crm->typ != CORR && crm->typ != SCORR) {
/* strange ... */
return;
}

/* find next corridor position */
dix = abs(xx-tx);
diy = abs(yy-ty);

/* do we have to change direction ? */
if(dy && dix > diy) {
register ddx = (xx > tx) ? -1 : 1;

crm = &levl[xx+ddx][yy];
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
dx = ddx;
dy = 0;
continue;
}
} else if(dx && diy > dix) {
register ddy = (yy > ty) ? -1 : 1;

crm = &levl[xx][yy+ddy];
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
dy = ddy;
dx = 0;
continue;
}
}

/* continue straight on? */
crm = &levl[xx+dx][yy+dy];
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
continue;

/* no, what must we do now?? */
if(dx) {
dx = 0;
dy = (ty < yy) ? -1 : 1;
crm = &levl[xx+dx][yy+dy];
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
continue;
dy = -dy;
continue;
} else {
dy = 0;
dx = (tx < xx) ? -1 : 1;
crm = &levl[xx+dx][yy+dy];
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
continue;
dx = -dx;
continue;
}
}

/* we succeeded in digging the corridor */
dodoor(tt.x, tt.y, troom);

if(smeq[a] < smeq[b])
smeq[b] = smeq[a];
else
smeq[a] = smeq[b];
}

make_niches()
{
register int ct = rn2(nroom/2 + 1)+1;
while(ct--) makeniche(FALSE);
}

makevtele()
{
makeniche(TRUE);
}

makeniche(with_trap)
boolean with_trap;
{
register struct mkroom *aroom;
register struct rm *rm;
register int vct = 8;
coord dd;
register dy,xx,yy;
register struct trap *ttmp;

if(doorindex < DOORMAX)
while(vct--) {
aroom = &rooms[rn2(nroom-1)];
if(aroom->rtype != 0) continue; /* not an ordinary room */
if(aroom->doorct == 1 && rn2(5)) continue;
if(rn2(2)) {
dy = 1;
dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
} else {
dy = -1;
dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
}
xx = dd.x;
yy = dd.y;
if((rm = &levl[xx][yy+dy])->typ) continue;
if(with_trap || !rn2(4)) {
rm->typ = SCORR;
rm->scrsym = ' ';
if(with_trap) {
ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
ttmp->once = 1;
make_engr_at(xx,yy-dy,"ad ae?ar um");
}
dosdoor(xx,yy,aroom,SDOOR);
} else {
rm->typ = CORR;
rm->scrsym = CORR_SYM;
if(rn2(7))
dosdoor(xx,yy,aroom,rn2(5) ? SDOOR : DOOR);
else {
mksobj_at(SCR_TELEPORTATION,xx,yy+dy);
if(!rn2(3)) (void) mkobj_at(0,xx,yy+dy);
}
}
return;
}
}

/* make a trap somewhere (in croom if mazeflag = 0) */
mktrap(num,mazeflag,croom)
register num,mazeflag;
register struct mkroom *croom;
{
register struct trap *ttmp;
register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
register xchar mx,my;
extern char fut_geno[];

if(!num || num >= TRAPNUM) {
nopierc = (dlevel < 4) ? 1 : 0;
nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
if(index(fut_geno, 'M')) nomimic = 1;
kind = rn2(TRAPNUM - nopierc - nomimic);
/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
} else kind = num;

if(kind == MIMIC) {
register struct monst *mtmp;

fakedoor = (!rn2(3) && !mazeflag);
fakegold = (!fakedoor && !rn2(2));
if(fakegold) goldseen = TRUE;
do {
if(++tryct > 200) return;
if(fakedoor) {
/* note: fakedoor maybe on actual door */
if(rn2(2)){
if(rn2(2))
mx = croom->hx+1;
else mx = croom->lx-1;
my = somey();
} else {
if(rn2(2))
my = croom->hy+1;
else my = croom->ly-1;
mx = somex();
}
} else if(mazeflag) {
extern coord mazexy();
coord mm;
mm = mazexy();
mx = mm.x;
my = mm.y;
} else {
mx = somex();
my = somey();
}
} while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
if(mtmp = makemon(PM_MIMIC,mx,my)) {
mtmp->mimic = 1;
mtmp->mappearance =
fakegold ? '$' : fakedoor ? '+' :
(mazeflag && rn2(2)) ? AMULET_SYM :
"=/)%?![<>" [ rn2(9) ];
}
return;
}

do {
if(++tryct > 200)
return;
if(mazeflag){
extern coord mazexy();
coord mm;
mm = mazexy();
mx = mm.x;
my = mm.y;
} else {
mx = somex();
my = somey();
}
} while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
ttmp = maketrap(mx, my, kind);
if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
ttmp->tseen = 1;
}
//E*O*F hack.mklev.c//

exit 0

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