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Hack 1.0.2 - part 10 of 10

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Andries Brouwer

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Apr 14, 1985, 5:12:04 PM4/14/85
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# This is the tenth and last part of the Hack 1.0.2 distribution.
# Unpack it (the 9 other files must already have been unpacked),
# edit Makefile in case your termcap library is not found with -ltermlib
# (perhaps with -ltermcap ?), edit config.h to reflect your local
# situation, and run Makefile.

# This is a shell archive. Remove anything before this line, then
# unpack it by saving it in a file and typing "sh file". (Files
# unpacked will be owned by you and have default permissions.)
#
# This archive contains:
# alloc.c rnd.c makedefs.c hack.c hack.wizard.c
# and an edit script updating previous parts of the distribution.

echo x - alloc.c
cat > "alloc.c" << '//E*O*F alloc.c//'
/* alloc.c - version 1.0.2 */
#ifdef LINT

/*
a ridiculous definition, suppressing
"possible pointer alignment problem" for (long *) malloc()
"enlarg defined but never used"
"ftell defined (in <stdio.h>) but never used"
from lint
*/
#include <stdio.h>
long *
alloc(n) unsigned n; {
long dummy = ftell(stderr);
if(n) dummy = 0; /* make sure arg is used */
return(&dummy);
}

#else

extern char *malloc();
extern char *realloc();

long *
alloc(lth)
register unsigned lth;
{
register char *ptr;

if(!(ptr = malloc(lth)))
panic("Cannot get %d bytes", lth);
return((long *) ptr);
}

long *
enlarge(ptr,lth)
register char *ptr;
register unsigned lth;
{
register char *nptr;

if(!(nptr = realloc(ptr,lth)))
panic("Cannot reallocate %d bytes", lth);
return((long *) nptr);
}

#endif LINT
//E*O*F alloc.c//

echo x - rnd.c
cat > "rnd.c" << '//E*O*F rnd.c//'
/* rnd.c - version 1.0.2 */

#define RND(x) ((rand()>>3) % x)

rn1(x,y)
register x,y;
{
return(RND(x)+y);
}

rn2(x)
register x;
{
return(RND(x));
}

rnd(x)
register x;
{
return(RND(x)+1);
}

d(n,x)
register n,x;
{
register tmp = n;

while(n--) tmp += RND(x);
return(tmp);
}
//E*O*F rnd.c//

echo x - makedefs.c
cat > "makedefs.c" << '//E*O*F makedefs.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* makedefs.c - version 1.0.2 */

/* construct definitions of object constants */
#define DEF_FILE "def.objects.h"
#define LINSZ 1000
#define STRSZ 40

int fd;
char string[STRSZ];

main(){
register int index = 0;
register int propct = 0;
register char *sp;
fd = open(DEF_FILE, 0);
if(fd < 0) {
perror(DEF_FILE);
exit(1);
}
skipuntil("objects[] = {");
while(getentry()) {
if(!*string){
index++;
continue;
}
for(sp = string; *sp; sp++)
if(*sp == ' ' || *sp == '\t' || *sp == '-')
*sp = '_';
if(!strncmp(string, "RIN_", 4)){
capitalize(string+4);
printf("#define %s u.uprops[%d].p_flgs\n",
string+4, propct++);
}
for(sp = string; *sp; sp++) capitalize(sp);
/* avoid trouble with stupid C preprocessors */
if(!strncmp(string, "WORTHLESS_PIECE_OF_", 19))
printf("/* #define %s %d */\n", string, index);
else
printf("#define %s %d\n", string, index);
index++;
}
printf("\n#define CORPSE DEAD_HUMAN\n");
printf("#define LAST_GEM (JADE+1)\n");
printf("#define LAST_RING %d\n", propct);
printf("#define NROFOBJECTS %d\n", index-1);
exit(0);
}

char line[LINSZ], *lp = line, *lp0 = line, *lpe = line;
int eof;

readline(){
register int n = read(fd, lp0, (line+LINSZ)-lp0);
if(n < 0){
printf("Input error.\n");
exit(1);
}
if(n == 0) eof++;
lpe = lp0+n;
}

char
nextchar(){
if(lp == lpe){
readline();
lp = lp0;
}
return((lp == lpe) ? 0 : *lp++);
}

skipuntil(s) char *s; {
register char *sp0, *sp1;
loop:
while(*s != nextchar())
if(eof) {
printf("Cannot skipuntil %s\n", s);
exit(1);
}
if(strlen(s) > lpe-lp+1){
register char *lp1, *lp2;
lp2 = lp;
lp1 = lp = lp0;
while(lp2 != lpe) *lp1++ = *lp2++;
lp2 = lp0; /* save value */
lp0 = lp1;
readline();
lp0 = lp2;
if(strlen(s) > lpe-lp+1) {
printf("error in skipuntil");
exit(1);
}
}
sp0 = s+1;
sp1 = lp;
while(*sp0 && *sp0 == *sp1) sp0++, sp1++;
if(!*sp0){
lp = sp1;
return(1);
}
goto loop;
}

getentry(){
int inbraces = 0, inparens = 0, stringseen = 0, commaseen = 0;
int prefix = 0;
char ch;
#define NSZ 10
char identif[NSZ], *ip;
string[0] = string[4] = 0;
/* read until {...} or XXX(...) followed by ,
skip comment and #define lines
deliver 0 on failure
*/
while(1) {
ch = nextchar();
swi:
if(letter(ch)){
ip = identif;
do {
if(ip < identif+NSZ-1) *ip++ = ch;
ch = nextchar();
} while(letter(ch) || digit(ch));
*ip = 0;
while(ch == ' ' || ch == '\t') ch = nextchar();
if(ch == '(' && !inparens && !stringseen)
if(!strcmp(identif, "WAND") ||
!strcmp(identif, "RING") ||
!strcmp(identif, "POTION") ||
!strcmp(identif, "SCROLL"))
(void) strncpy(string, identif, 3),
string[3] = '_',
prefix = 4;
}
switch(ch) {
case '/':
/* watch for comment */
if((ch = nextchar()) == '*')
skipuntil("*/");
goto swi;
case '{':
inbraces++;
continue;
case '(':
inparens++;
continue;
case '}':
inbraces--;
if(inbraces < 0) return(0);
continue;
case ')':
inparens--;
if(inparens < 0) {
printf("too many ) ?");
exit(1);
}
continue;
case '\n':
/* watch for #define at begin of line */
if((ch = nextchar()) == '#'){
register char pch;
/* skip until '\n' not preceded by '\\' */
do {
pch = ch;
ch = nextchar();
} while(ch != '\n' || pch == '\\');
continue;
}
goto swi;
case ',':
if(!inparens && !inbraces){
if(prefix && !string[prefix])
string[0] = 0;
if(stringseen) return(1);
printf("unexpected ,\n");
exit(1);
}
commaseen++;
continue;
case '\'':
if((ch = nextchar()) == '\\') ch = nextchar();
if(nextchar() != '\''){
printf("strange character denotation?\n");
exit(1);
}
continue;
case '"':
{
register char *sp = string + prefix;
register char pch;
register int store = (inbraces || inparens)
&& !stringseen++ && !commaseen;
do {
pch = ch;
ch = nextchar();
if(store && sp < string+STRSZ)
*sp++ = ch;
} while(ch != '"' || pch == '\\');
if(store) *--sp = 0;
continue;
}
}
}
}

capitalize(sp) register char *sp; {
if('a' <= *sp && *sp <= 'z') *sp += 'A'-'a';
}

letter(ch) register char ch; {
return( ('a' <= ch && ch <= 'z') ||
('A' <= ch && ch <= 'Z') );
}

digit(ch) register char ch; {
return( '0' <= ch && ch <= '9' );
}
//E*O*F makedefs.c//

echo x - hack.c
cat > "hack.c" << '//E*O*F hack.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.c - version 1.0.2 */

#include "hack.h"
#include <stdio.h>

extern char news0();
extern char *nomovemsg;
extern char *exclam();
extern struct obj *addinv();
extern boolean hmon();

/* called on movement:
1. when throwing ball+chain far away
2. when teleporting
3. when walking out of a lit room
*/
unsee() {
register x,y;
register struct rm *lev;

/*
if(u.udispl){
u.udispl = 0;
newsym(u.udisx, u.udisy);
}
*/
#ifndef QUEST
if(seehx){
seehx = 0;
} else
#endif QUEST
for(x = u.ux-1; x < u.ux+2; x++)
for(y = u.uy-1; y < u.uy+2; y++) {
if(!isok(x, y)) continue;
lev = &levl[x][y];
if(!lev->lit && lev->scrsym == '.') {
lev->scrsym =' ';
lev->new = 1;
on_scr(x,y);
}
}
}

/* called:
in hack.eat.c: seeoff(0) - blind after eating rotten food
in hack.mon.c: seeoff(0) - blinded by a yellow light
in hack.mon.c: seeoff(1) - swallowed
in hack.do.c: seeoff(0) - blind after drinking potion
in hack.do.c: seeoff(1) - go up or down the stairs
in hack.trap.c:seeoff(1) - fall through trapdoor
*/
seeoff(mode) /* 1 to redo @, 0 to leave them */
{ /* 1 means misc movement, 0 means blindness */
register x,y;
register struct rm *lev;

if(u.udispl && mode){
u.udispl = 0;
levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
}
#ifndef QUEST
if(seehx) {
seehx = 0;
} else
#endif QUEST
if(!mode) {
for(x = u.ux-1; x < u.ux+2; x++)
for(y = u.uy-1; y < u.uy+2; y++) {
if(!isok(x, y)) continue;
lev = &levl[x][y];
if(!lev->lit && lev->scrsym == '.')
lev->seen = 0;
}
}
}

domove()
{
xchar oldx,oldy;
register struct monst *mtmp;
register struct rm *tmpr,*ust;
struct trap *trap;
register struct obj *otmp;

if(!u.uswallow)
wipe_engr_at(u.ux, u.uy, rnd(5));
if(inv_weight() > 0){
pline("You collapse under your load.");
nomul(0);
return;
}
if(u.uswallow) {
u.dx = u.dy = 0;
u.ux = u.ustuck->mx;
u.uy = u.ustuck->my;
} else {
if(Confusion) {
do {
confdir();
} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
}
if(!isok(u.ux+u.dx, u.uy+u.dy)){
nomul(0);
return;
}
}

ust = &levl[u.ux][u.uy];
oldx = u.ux;
oldy = u.uy;
if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
nomul(0);
if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
u.uy+u.dy != u.ustuck->my)) {
if(dist(u.ustuck->mx, u.ustuck->my) > 2){
/* perhaps it fled (or was teleported or ... ) */
u.ustuck = 0;
} else {
if(Blind) pline("You cannot escape from it!");
else pline("You cannot escape from %s!",
monnam(u.ustuck));
nomul(0);
return;
}
}
if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
/* attack monster */

nomul(0);
gethungry();
if(multi < 0) return; /* we just fainted */

/* try to attack; note that it might evade */
if(attack(u.uswallow ? u.ustuck : mtmp))
return;
}
/* not attacking an animal, so we try to move */
if(u.utrap) {
if(u.utraptype == TT_PIT) {
pline("You are still in a pit.");
u.utrap--;
} else {
pline("You are caught in a beartrap.");
if((u.dx && u.dy) || !rn2(5)) u.utrap--;
}
return;
}
tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
if(IS_ROCK(tmpr->typ) ||
(u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
flags.move = 0;
nomul(0);
return;
}
while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
register struct trap *ttmp;
nomul(0);
if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
(levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
!sobj_at(ENORMOUS_ROCK, rx, ry)) {
if(m_at(rx,ry)) {
pline("You hear a monster behind the rock.");
pline("Perhaps that's why you cannot move it.");
goto cannot_push;
}
if(ttmp = t_at(rx,ry))
switch(ttmp->ttyp) {
case PIT:
pline("You push the rock into a pit!");
deltrap(ttmp);
delobj(otmp);
pline("It completely fills the pit!");
continue;
case TELEP_TRAP:
pline("You push the rock and suddenly it disappears!");
delobj(otmp);
continue;
}
if(levl[rx][ry].typ == POOL) {
levl[rx][ry].typ = ROOM;
mnewsym(rx,ry);
prl(rx,ry);
pline("You push the rock into the water.");
pline("Now you can cross the water!");
delobj(otmp);
continue;
}
otmp->ox = rx;
otmp->oy = ry;
/* pobj(otmp); */
if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
if(Invis) newsym(u.ux+u.dx, u.uy+u.dy);

{ static long lastmovetime;
/* note: this var contains garbage initially and
after a restore */
if(moves > lastmovetime+2 || moves < lastmovetime)
pline("With great effort you move the enormous rock.");
lastmovetime = moves;
}
} else {
pline("You try to move the enormous rock, but in vain.");
cannot_push:
if((!invent || inv_weight()+90 <= 0) &&
(!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
&& IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
pline("However, you can squeeze yourself into a small opening.");
break;
} else
return;
}
}
if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
invent && inv_weight()+40 > 0) {
pline("You are carrying too much to get through.");
nomul(0);
return;
}
if(Punished &&
DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
if(carried(uball)) {
movobj(uchain, u.ux, u.uy);
goto nodrag;
}

if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
/* leave ball, move chain under/over ball */
movobj(uchain, uball->ox, uball->oy);
goto nodrag;
}

if(inv_weight() + (int) uball->owt/2 > 0) {
pline("You cannot %sdrag the heavy iron ball.",
invent ? "carry all that and also " : "");
nomul(0);
return;
}

movobj(uball, uchain->ox, uchain->oy);
unpobj(uball); /* BAH %% */
uchain->ox = u.ux;
uchain->oy = u.uy;
nomul(-2);
nomovemsg = "";
nodrag: ;
}
u.ux += u.dx;
u.uy += u.dy;
if(flags.run) {
if(tmpr->typ == DOOR ||
(xupstair == u.ux && yupstair == u.uy) ||
(xdnstair == u.ux && ydnstair == u.uy))
nomul(0);
}

if(tmpr->typ == POOL && !Levitation) {
pline("You fall into a pool!");
pline("You can't swim!");
pline("You drown ...");
killer = "pool of water";
done("drowned");
}
/*
if(u.udispl) {
u.udispl = 0;
newsym(oldx,oldy);
}
*/
if(!Blind) {
#ifdef QUEST
setsee();
#else
if(ust->lit) {
if(tmpr->lit) {
if(tmpr->typ == DOOR)
prl1(u.ux+u.dx,u.uy+u.dy);
else if(ust->typ == DOOR)
nose1(oldx-u.dx,oldy-u.dy);
} else {
unsee();
prl1(u.ux+u.dx,u.uy+u.dy);
}
} else {
if(tmpr->lit) setsee();
else {
prl1(u.ux+u.dx,u.uy+u.dy);
if(tmpr->typ == DOOR) {
if(u.dy) {
prl(u.ux-1,u.uy);
prl(u.ux+1,u.uy);
} else {
prl(u.ux,u.uy-1);
prl(u.ux,u.uy+1);
}
}
}
nose1(oldx-u.dx,oldy-u.dy);
}
#endif QUEST
} else {
pru();
}
if(!flags.nopick) pickup(1);
if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
(void) inshop();
if(!Blind) read_engr_at(u.ux,u.uy);
}

movobj(obj, ox, oy)
register struct obj *obj;
register int ox, oy;
{
/* Some dirty programming to get display right */
freeobj(obj);
unpobj(obj);
obj->nobj = fobj;
fobj = obj;
obj->ox = ox;
obj->oy = oy;
}

dopickup(){
if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
pline("There is nothing here to pick up.");
return(0);
}
if(Levitation) {
pline("You cannot reach the floor.");
return(1);
}
pickup(0);
return(1);
}

pickup(all)
{
register struct gold *gold;
register struct obj *obj, *obj2;
register int wt;

if(Levitation) return;
while(gold = g_at(u.ux,u.uy)) {
pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
u.ugold += gold->amount;
flags.botl = 1;
freegold(gold);
if(flags.run) nomul(0);
if(Invis) newsym(u.ux,u.uy);
}

/* check for more than one object */
if(!all) {
register int ct = 0;

for(obj = fobj; obj; obj = obj->nobj)
if(obj->ox == u.ux && obj->oy == u.uy) ct++;
if(ct < 2)
all++;
else
pline("There are several objects here.");
}

for(obj = fobj; obj; obj = obj2) {
obj2 = obj->nobj; /* perhaps obj will be picked up */
if(obj->ox == u.ux && obj->oy == u.uy) {
if(flags.run) nomul(0);

if(!all) {
char c;

pline("Pick up %s ? [ynaq]", doname(obj));
while(!index("ynaq ", (c = readchar())))
bell();
if(c == 'q') return;
if(c == 'n') continue;
if(c == 'a') all = 1;
}

if(obj->otyp == DEAD_COCKATRICE && !uarmg){
pline("Touching the dead cockatrice is a fatal mistake.");
pline("You turn to stone.");
killer = "cockatrice cadaver";
done("died");
}

if(obj->otyp == SCR_SCARE_MONSTER){
if(!obj->spe) obj->spe = 1;
else {
/* Note: perhaps the 1st pickup failed: you cannot
carry anymore, and so we never dropped it -
let's assume that treading on it twice also
destroys the scroll */
pline("The scroll turns to dust as you pick it up.");
delobj(obj);
continue;
}
}

/* do not pick up uchain */
if(Punished && obj == uchain)
continue;

wt = inv_weight() + obj->owt;
if(wt > 0) {
if(obj->quan > 1) {
/* see how many we can lift */
extern struct obj *splitobj();
int savequan = obj->quan;
int iw = inv_weight();
int qq;
for(qq = 1; qq < savequan; qq++){
obj->quan = qq;
if(iw + weight(obj) > 0)
break;
}
obj->quan = savequan;
qq--;
/* we can carry qq of them */
if(!qq) goto too_heavy;
pline("You can only carry %s of the %s lying here.",
(qq == 1) ? "one" : "some",
doname(obj));
(void) splitobj(obj, qq);
/* note: obj2 is set already, so we'll never
* encounter the other half; if it should be
* otherwise then write
* obj2 = splitobj(obj,qq);
*/
goto lift_some;
}
too_heavy:
pline("There %s %s here, but %s.",
(obj->quan == 1) ? "is" : "are",
doname(obj),
!invent ? "it is too heavy for you to lift"
: "you cannot carry anymore");
break;
}
lift_some:
if(inv_cnt() >= 52) {
pline("Your knapsack cannot accomodate anymore items.");
break;
}
if(wt > -5) pline("You have a little trouble lifting");
freeobj(obj);
if(Invis) newsym(u.ux,u.uy);
addtobill(obj); /* sets obj->unpaid if necessary */
{ int pickquan = obj->quan;
int mergquan;
if(!Blind) obj->dknown = 1; /* this is done by prinv(),
but addinv() needs it already for merging */
obj = addinv(obj); /* might merge it with other objects */
mergquan = obj->quan;
obj->quan = pickquan; /* to fool prinv() */
prinv(obj);
obj->quan = mergquan;
}
}
}
}

/* stop running if we see something interesting */
/* turn around a corner if that is the only way we can proceed */
/* do not turn left or right twice */
lookaround(){
register x,y,i,x0,y0,m0,i0 = 9;
register int corrct = 0, noturn = 0;
register struct monst *mtmp;
#ifdef lint
/* suppress "used before set" message */
x0 = y0 = 0;
#endif lint
if(Blind || flags.run == 0) return;
if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
#ifdef QUEST
if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
#endif QUEST
for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
if(x == u.ux && y == u.uy) continue;
if(!levl[x][y].typ) continue;
if((mtmp = m_at(x,y)) && !mtmp->mimic &&
(!mtmp->minvis || See_invisible)){
if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
goto stop;
} else mtmp = 0; /* invisible M cannot influence us */
if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
switch(levl[x][y].scrsym){
case '|':
case '-':
case '.':
case ' ':
break;
case '+':
if(x != u.ux && y != u.uy) break;
if(flags.run != 1) goto stop;
/* fall into next case */
case CORR_SYM:
corr:
if(flags.run == 1 || flags.run == 3) {
i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
if(i > 2) break;
if(corrct == 1 && DIST(x,y,x0,y0) != 1)
noturn = 1;
if(i < i0) {
i0 = i;
x0 = x;
y0 = y;
m0 = mtmp ? 1 : 0;
}
}
corrct++;
break;
case '^':
if(flags.run == 1) goto corr; /* if you must */
if(x == u.ux+u.dx && y == u.uy+u.dx) goto stop;
break;
default: /* e.g. objects or trap or stairs */
if(flags.run == 1) goto corr;
if(mtmp) break; /* d */
stop:
nomul(0);
return;
}
}
#ifdef QUEST
if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
#endif QUEST
if(corrct > 1 && flags.run == 2) goto stop;
if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
(corrct == 1 || (corrct == 2 && i0 == 1))) {
/* make sure that we do not turn too far */
if(i0 == 2) {
if(u.dx == y0-u.uy && u.dy == u.ux-x0)
i = 2; /* straight turn right */
else
i = -2; /* straight turn left */
} else if(u.dx && u.dy) {
if((u.dx == u.dy && y0 == u.uy) ||
(u.dx != u.dy && y0 != u.uy))
i = -1; /* half turn left */
else
i = 1; /* half turn right */
} else {
if((x0-u.ux == y0-u.uy && !u.dy) ||
(x0-u.ux != y0-u.uy && u.dy))
i = 1; /* half turn right */
else
i = -1; /* half turn left */
}
i += u.last_str_turn;
if(i <= 2 && i >= -2) {
u.last_str_turn = i;
u.dx = x0-u.ux, u.dy = y0-u.uy;
}
}
}

/* something like lookaround, but we are not running */
/* react only to monsters that might hit us */
monster_nearby() {
register int x,y;
register struct monst *mtmp;
if(!Blind)
for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
if(x == u.ux && y == u.uy) continue;
if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
!mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
(!mtmp->minvis || See_invisible))
return(1);
}
return(0);
}

#ifdef QUEST
cansee(x,y) xchar x,y; {
register int dx,dy,adx,ady,sdx,sdy,dmax,d;
if(Blind) return(0);
if(!isok(x,y)) return(0);
d = dist(x,y);
if(d < 3) return(1);
if(d > u.uhorizon*u.uhorizon) return(0);
if(!levl[x][y].lit)
return(0);
dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
if(dx == 0 || dy == 0 || adx == ady){
dmax = (dx == 0) ? ady : adx;
for(d = 1; d <= dmax; d++)
if(!rroom(sdx*d,sdy*d))
return(0);
return(1);
} else if(ady > adx){
for(d = 1; d <= ady; d++){
if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
!rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
return(0);
}
return(1);
} else {
for(d = 1; d <= adx; d++){
if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
!rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
return(0);
}
return(1);
}
}

rroom(x,y) register int x,y; {
return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
}

#else

cansee(x,y) xchar x,y; {
if(Blind || u.uswallow) return(0);
if(dist(x,y) < 3) return(1);
if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
y <= seehy) return(1);
return(0);
}
#endif QUEST

sgn(a) register int a; {
return((a > 0) ? 1 : (a == 0) ? 0 : -1);
}

pow(num) /* returns 2 to the num */
register unsigned num;
{
return(1 << num);
}

#ifdef QUEST
setsee()
{
register x,y;

if(Blind) {
pru();
return;
}
for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
if(cansee(x,y))
prl(x,y);
}
}

#else

setsee()
{
register x,y;

if(Blind) {
pru();
return;
}
if(!levl[u.ux][u.uy].lit) {
seelx = u.ux-1;
seehx = u.ux+1;
seely = u.uy-1;
seehy = u.uy+1;
} else {
for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
}
for(y = seely; y <= seehy; y++)
for(x = seelx; x <= seehx; x++) {
prl(x,y);
}
if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
else {
if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
}
}
#endif QUEST

nomul(nval)
register nval;
{
if(multi < 0) return;
multi = nval;
flags.mv = flags.run = 0;
}

abon()
{
if(u.ustr == 3) return(-3);
else if(u.ustr < 6) return(-2);
else if(u.ustr < 8) return(-1);
else if(u.ustr < 17) return(0);
else if(u.ustr < 69) return(1); /* up to 18/50 */
else if(u.ustr < 118) return(2);
else return(3);
}

dbon()
{
if(u.ustr < 6) return(-1);
else if(u.ustr < 16) return(0);
else if(u.ustr < 18) return(1);
else if(u.ustr == 18) return(2); /* up to 18 */
else if(u.ustr < 94) return(3); /* up to 18/75 */
else if(u.ustr < 109) return(4); /* up to 18/90 */
else if(u.ustr < 118) return(5); /* up to 18/99 */
else return(6);
}

losestr(num) /* may kill you; cause may be poison or monster like 'A' */
register num;
{
u.ustr -= num;
while(u.ustr < 3) {
u.ustr++;
u.uhp -= 6;
u.uhpmax -= 6;
}
flags.botl = 1;
}

losehp(n,knam)
register n;
register char *knam;
{
u.uhp -= n;
if(u.uhp > u.uhpmax)
u.uhpmax = u.uhp; /* perhaps n was negative */
flags.botl = 1;
if(u.uhp < 1) {
killer = knam; /* the thing that killed you */
done("died");
}
}

losehp_m(n,mtmp)
register n;
register struct monst *mtmp;
{
u.uhp -= n;
flags.botl = 1;
if(u.uhp < 1)
done_in_by(mtmp);
}

losexp() /* hit by V or W */
{
register num;

if(u.ulevel > 1)
pline("Goodbye level %u.", u.ulevel--);
else
u.uhp = -1;
num = rnd(10);
u.uhp -= num;
u.uhpmax -= num;
u.uexp = 10*pow(u.ulevel-1);
flags.botl = 1;
}

inv_weight(){
register struct obj *otmp = invent;
register int wt = (u.ugold + 500)/1000;
register int carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
while(otmp){
wt += otmp->owt;
otmp = otmp->nobj;
}
return(wt - carrcap);
}

inv_cnt(){
register struct obj *otmp = invent;
register int ct = 0;
while(otmp){
ct++;
otmp = otmp->nobj;
}
return(ct);
}
//E*O*F hack.c//

echo x - hack.wizard.c
cat > "hack.wizard.c" << '//E*O*F hack.wizard.c//'
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.wizard.c - version 1.0.2 */

/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */

#include "hack.h"
extern struct permonst pm_wizard;
extern struct monst *makemon();

#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */

char wizapp[] = "@DNPTUVXcemntx";

/* If he has found the Amulet, make the wizard appear after some time */
amulet(){
register struct obj *otmp;
register struct monst *mtmp;

if(!flags.made_amulet || !flags.no_of_wizards)
return;
/* find wizard, and wake him if necessary */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->data->mlet == '2' && mtmp->msleep && !rn2(40))
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp->olet == AMULET_SYM && !otmp->spe) {
mtmp->msleep = 0;
if(dist(mtmp->mx,mtmp->my) > 2)
pline(
"You get the creepy feeling that somebody noticed your taking the Amulet."
);
return;
}
}

wiz_hit(mtmp)
register struct monst *mtmp;
{
/* if we have stolen or found the amulet, we disappear */
if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
mtmp->minvent->spe == 0) {
/* vanish -- very primitive */
fall_down(mtmp);
return(1);
}

/* if it is lying around someplace, we teleport to it */
if(!carrying(AMULET_OF_YENDOR)) {
register struct obj *otmp;

for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == AMULET_SYM && !otmp->spe) {
if((u.ux != otmp->ox || u.uy != otmp->oy) &&
!m_at(otmp->ox, otmp->oy)) {

/* teleport to it and pick it up */
mtmp->mx = otmp->ox;
mtmp->my = otmp->oy;
freeobj(otmp);
mpickobj(mtmp, otmp);
pmon(mtmp);
return(0);
}
goto hithim;
}
return(0); /* we don't know where it is */
}
hithim:
if(rn2(2)) { /* hit - perhaps steal */

/* if hit 1/20 chance of stealing amulet & vanish
- amulet is on level 26 again. */
if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
&& !rn2(20) && stealamulet(mtmp))
;
}
else
inrange(mtmp); /* try magic */
return(0);
}

inrange(mtmp)
register struct monst *mtmp;
{
register schar tx,ty;

/* do nothing if cancelled (but make '1' say something) */
if(mtmp->data->mlet != '1' && mtmp->mcan)
return;

/* spit fire only when both in a room or both in a corridor */
if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
tx = u.ux - mtmp->mx;
ty = u.uy - mtmp->my;
if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
|| (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
switch(mtmp->data->mlet) {
case 'D':
/* spit fire in the direction of @ (not nec. hitting) */
buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
break;
case '1':
if(rn2(WIZSHOT)) break;
/* if you zapped wizard with wand of cancellation,
he has to shake off the effects before he can throw
spells successfully. 1/2 the time they fail anyway */
if(mtmp->mcan || rn2(2)) {
if(canseemon(mtmp))
pline("%s makes a gesture, then curses.",
Monnam(mtmp));
else
pline("You hear mumbled cursing.");
if(!rn2(3)) {
mtmp->mspeed = 0;
mtmp->minvis = 0;
}
if(!rn2(3))
mtmp->mcan = 0;
} else {
if(canseemon(mtmp)){
if(!rn2(6) && !Invis) {
pline("%s hypnotizes you.", Monnam(mtmp));
nomul(rn2(3) + 3);
break;
} else
pline("%s chants an incantation.",
Monnam(mtmp));
} else
pline("You hear a mumbled incantation.");
switch(rn2(Invis ? 5 : 6)) {
case 0:
/* create a nasty monster from a deep level */
/* (for the moment, 'nasty' is not implemented) */
(void) makemon((struct permonst *)0, u.ux, u.uy);
break;
case 1:
pline("\"Destroy the thief, my pets!\"");
aggravate(); /* aggravate all the monsters */
/* fall into next case */
case 2:
if (flags.no_of_wizards == 1 && rnd(5) == 0)
/* if only 1 wizard, clone himself */
clonewiz(mtmp);
break;
case 3:
if(mtmp->mspeed == MSLOW)
mtmp->mspeed = 0;
else
mtmp->mspeed = MFAST;
break;
case 4:
mtmp->minvis = 1;
break;
case 5:
/* Only if not Invisible */
pline("You hear a clap of thunder!");
/* shoot a bolt of fire or cold, or a sleep ray */
buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
break;
}
}
}
if(u.uhp < 1) done_in_by(mtmp);
}
}

aggravate()
{
register struct monst *mtmp;

for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
mtmp->msleep = 0;
if(mtmp->mfroz && !rn2(5))
mtmp->mfroz = 0;
}
}

clonewiz(mtmp)
register struct monst *mtmp;
{
register struct monst *mtmp2;

if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
flags.no_of_wizards = 2;
unpmon(mtmp2);
mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
pmon(mtmp);
}
}
//E*O*F hack.wizard.c//

echo editing Makefile
ed - Makefile << 'EOI'
76,77c
cmp -s $$i $D/$$i || \
( echo diff $D/$$i $$i ; diff $D/$$i $$i ; echo ) ; done
.
w
q
EOI
echo editing config.h
ed - config.h << 'EOI'
32a
#define RUMORFILE "rumors" /* a file with fortune cookies */
#define DATAFILE "data" /* a file giving the meaning of symbols used */
.
w
q
EOI
echo editing date.h
ed - date.h << 'EOI'
2c
char datestring[] = "Sun Apr 14 1985";
.
w
q
EOI
echo editing def.flag.h
ed - def.flag.h << 'EOI'
17a
unsigned female:1;
.
w
q
EOI
echo editing hack.6
ed - hack.6 << 'EOI'
117a
.br
xlock.dd Description of a dungeon level.
.br
safelock Lock file for xlock.
.br
record_lock Lock file for record.
.
w
q
EOI
echo editing hack.bones.c
ed - hack.bones.c << 'EOI'
17a
if(dlevel <= 0 || dlevel >= 30) return;
.
w
q
EOI
echo editing hack.cmd.c
ed - hack.cmd.c << 'EOI'
192a
if(buf[0] == '\033')
return(0);
.
39,40c
'I', dotypeinv, /* Robert Viduya */
'i', ddoinv,
.
w
q
EOI
echo editing hack.do.c
ed - hack.do.c << 'EOI'
230,232d
225a
{ register struct monst *mtmp;
if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
}
.
168d
124c
if(newlevel == dlevel) return; /* this can happen */
.
w
q
EOI
echo editing hack.do_name.c
ed - hack.do_name.c << 'EOI'
164c
if(!*buf || *buf == '\033')
return;
.
159a
otemp.onamelth = 0;
.
142c
break;
default:
.
138,139c
pline("Do you want to name an individual object? [ny] ");
switch(readchar()) {
case '\033':
break;
case 'y':
.
105c
if(!*buf || *buf == '\033')
return;
.
77c
if(!*buf || *buf == '\033')
return(1);
.
w
q
EOI
echo editing hack.eat.c
ed - hack.eat.c << 'EOI'
94a
if(!Levitation)
.
w
q
EOI
echo editing hack.end.c
ed - hack.end.c << 'EOI'
250c
t0->sex = (flags.female ? 'F' : 'M');
.
10d
w
q
EOI
echo editing hack.engrave.c
ed - hack.engrave.c << 'EOI'
249a
head_engr = 0;
.
184c
if(!len || *buf == '\033') {
.
w
q
EOI
echo editing hack.invent.c
ed - hack.invent.c << 'EOI'
593c
if((c == 'u' || c == 'U') && !unpd) {
.
585c
if(c == 'x' || c == 'X') {
.
416,417c
if(sym == 'a' || sym == 'A') allflag = TRUE; else
if(sym == 'u' || sym == 'U') ckfn = ckunpaid; else
.
404a
if(buf[0] == '\033') {
clrlin();
return(0);
}
.
w
q
EOI
echo editing hack.main.c
ed - hack.main.c << 'EOI'
464a
(void) fflush(stdout);
.
275,279d
269a

/* give welcome message before pickup messages */
pline("Hello %s, welcome to %s!", plname, gamename);

.
241a
pline("Hello %s, welcome to %s!", plname, gamename);
.
238c
pline("Restoring old save file...");
.
232,234c
(void) sprintf(SAVEF, "save/%d%s", getuid(), plname);
.
112a
u.uhp = 1; /* prevent RIP on early quits */
u.ux = FAR; /* prevent nscr() */
.
25c
char SAVEF[PL_NSIZ + 11] = "save/"; /* save/99999player */
.
8a
#ifdef QUEST
#define gamename "quest"
#else
#define gamename "hack"
#endif QUEST

.
w
q
EOI
echo editing hack.mklev.c
ed - hack.mklev.c << 'EOI'
270,273c
rsp->rlx = lx;
rsp->rly = ly;
rsp->rhx = hx;
rsp->rhy = hy;
.
252,253c
if(lx >= rsp->rlx && hx <= rsp->rhx &&
ly >= rsp->rly && hy <= rsp->rhy)
.
221,222c
if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
(hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
.
161,164c
hx = rsp->rhx;
hy = rsp->rhy;
lx = rsp->rlx;
ly = rsp->rly;
.
146,148c
rsp->rlx = rsp->rly = 0;
rsp->rhx = COLNO-1;
rsp->rhy = ROWNO-1;
.
32c
xchar rlx,rly,rhx,rhy;
.
w
q
EOI
echo editing hack.objnam.c
ed - hack.objnam.c << 'EOI'
536c
spe = (rn2(10) ? -1 : 0);
.
502c
if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn)))
.
500c
if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn)))
.
498c
register char *zn = objects[i].oc_name;

if(!zn) goto nxti;
if(an && strcmp(an, zn))
.
w
q
EOI
echo editing hack.options.c
ed - hack.options.c << 'EOI'
174c
(void) strcat(buf, flags.female ? "female," : "male,");
.
172c
if(!buf[0] || buf[0] == '\033') {
.
85c
flags.female = !negated;
.
81c
flags.female = negated;
.
19c
flags.female = FALSE; /* players are usually male */
.
7d
w
q
EOI
echo editing hack.pager.c
ed - hack.pager.c << 'EOI'
24c
if(!(fp = fopen(DATAFILE, "r")))
.
w
q
EOI
echo editing hack.rumors.c
ed - hack.rumors.c << 'EOI'
7d
w
q
EOI
echo editing hack.trap.c
ed - hack.trap.c << 'EOI'
382,383c
do {
pline("To what level do you want to teleport? [type a number] ");
getlin(buf);
} while(!digit(buf[0]));
.
w
q
EOI
echo editing hack.tty.c
ed - hack.tty.c << 'EOI'
100a
return;
}
if(c == '\033') {
*obufp = c;
obufp[1] = 0;
.
89a
/*
* Read a line closed with '\n' into the array char bufp[BUFSZ].
* (The '\n' is not stored. The string is closed with a '\0'.)
* Reading can be interrupted by an escape ('\033') - now the
* resulting string is "\033".
*/
.
w
q
EOI
echo editing hack.u_init.c
ed - hack.u_init.c << 'EOI'
100c
if(flags.female) /* should have been set in HACKOPTIONS */
.
14d
w
q
EOI
echo editing hack.vault.c
ed - hack.vault.c << 'EOI'
134,135c
do {
pline("\"Hello stranger, who are you?\" - ");
getlin(buf);
} while (!letter(buf[0]));
.
w
q
EOI
echo editing hack.zap.c
ed - hack.zap.c << 'EOI'
172a
if(buf[0] == '\033') buf[0] = 0;
.
w
q
EOI
echo editing help
ed - help << 'EOI'
58,63c
i print your inventory.
I print selected parts of your inventory, like in
I* - print all gems in inventory;
IU - print all unpaid items;
IX - print all used up items that are on your shopping bill;
I$ - count your money.
.
w
q
EOI
echo editing hh
ed - hh << 'EOI'
27,31c
i invent list the inventory (all objects you are carrying)
I invent list selected parts of the inventory
IU: list unpaid objects
IX: list unpaid but used up items
I$: count your money
.
w
q
EOI
echo editing rumors
ed - rumors << 'EOI'
295a
Where do you think all those demons come from? From Hell, of course.
Where do you think the hell is located? It must be deep, deep down.
.
281a
Try the fall back end run play against ghosts.
.
58a
Do you want to visit hell? Dig a *very* deep hole.
.
w
q
EOI

exit 0

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