The only game I know of that's worse than AD&D,
aside from basic D&D, is Tunnels and Trolls.
Both RuneQuest and The Fantasy Trip provide much
better alternatives, and I am told that SPI's
DragonQuest (now owned by TSR) is hard to learn
but very smooth once one learns it. I strongly
recommend that any AD&D player buy RuneQuest
and play a few games before further glorifying
their rather primitive game.
I suppose I should be afraid to sign my name,
Tim Maroney (unc!tim)
I'm almost not afraid to sign my name,
Ben Walls
...cbosgd!bsw
Secondly, just about everybody plays d&d quite differently, so nobody
really pays that much attention to the tsr rules. They are a handy
thing to base something on, and something that somebody from accross
the continent can play with. If anybody in my dungeon quotes gygax, I
just say: Oh, so that's how he plays it. Interesting.
I have played with many many combat and magic systems, and find that
many people, in their desire to do better, often do worse.
I learned my D&D before the other thing was around. I like to think
that I play the way the game was meant to be played, by using a few tables and
a copy of Greyhawk as a LOOSE guideline, arbitrarily remolding things to suit
my whims. This puts the DM in a much more omnipotent role. Combat is much
more realistic if the DM randomly makes a character slip and fall under the
swords of 15 berserkers, etc. Magic may also be made less silly. Besides,
I enjoy the look of despair on the faces of AD&Ders when I throw them a curve!
els[Eric Strobel]
pur-ee!pur-phy!els