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Another useful idea for practical applications might be to look if there is a correlation between effectiveness among the various methods. Schools look for a one-size fits all method because it is impractical for teachers to spend class time on a method that will only benefit 5% of the class at any given time. If instead we can find a correlation between different methods, we can base math groups on the kind of strategy that is effective for that type of learner, rather than on topic and the teacher can direct attention towards the groups based on what is effective for that group.
This may go back to the old audio, visual, and kinesthetic learner models. Those models failed to produce the kind of results one would expect because letting the teacher know that the majority of thier students would learn from visual, a small amount would learn kinesthetically, and the balance would learn from listening just meant the teacher would spend most of their time in visual and audio with a tiny portion devoted to kinesthetic learners. This model failed horribly because although a student's learning model was identified, it didn't change the methods used to teach them... Instead, the classrooms must be organized according to learning type so that students are in classrooms that will devote the majority of the time to their learning style the majority of the day. A visual class, an audio class and a kinesthetic class.
I think this may be applicable here because the origami learners might prove to be kinesthetic learners, as storytelling learners are most likely audio learners, etc. This may give us a fast track way to know which methods will work for any given student.
The problems for much research is that it doesn't make it to practical application in the classroom. Back in the 1980's there was a study that teenagers learn better if their day starts up to 2 hours later than their younger counterparts in Elementary school. My old district still starts elementary at 8:55 and middle school at 7:35, though after many years they finally shifted HS forward an hour, (though that resulted in shifting middle school earlier by an hour). The research was trumped by the fact that the district used the same buses for all of the schools and that those schedules were set around the scheduling practicalities of parents heading out to work - not the natural circadian rhythms of the respective ages of kids in each school.
My point is that individual educators can try to diversify their
educational methods within their classrooms, but the entire
educational structure is predisposed towards supporting some kinds of
personality styles and not others.
Carol
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Mastering challenging mathematics is not just a classroom skill—it’s a life skill!
Mastering challenging mathematics is not just a classroom skill—it’s a life skill!
If instead we can find a correlation between different methods, we can base math groups on the kind of strategy that is effective ...
But once you find one method you like, correlations will help you navigate to others, which works good enough with books.
Maria,I don't normally weigh in, but I do love this approach for forming new approaches, but do have the concern that some new approaches take time to develop. We all know the implementation dip concept, that might cause us to drop new approaches because teachers and students aren't comfortable with the new approaches/strategies/routines.
Hi MariaFrom this standpoint, we can see the relative powers of the environment with regard to sports, especially difficult ones that are easy to get started on (so less convenient ones like tennis, and even baseball are losing ground), music (violins aren't a center of pop music, but guitars and drums are), and there is essentially nothing in the American environment that shows anything admirable and praiseworthy being done by readers and writers and mathematicians and most scientists and engineers.
Montessori had many great ideas about how to handle this.
One notion was that the "stuff" (she called them "apparati") in her classrooms should be seen as toys by the children, and that they should also have beneficial side-effects on learning and outlook. She would design these and make them (or have them made) and then put them in as part of the "toy shelves". If the children didn't like them as toys, she would remove them. If they did like them as toys, she would then do her longitudinal observations to see if her intended side-effects actually happened. If they didn't, she would remove them.
The San Francisco Exploratorium is a larger version of this (with less scrutiny for both issues, but with a much wider range of "apparati" for each idea).
I think it's very important to note that there is another very important category which isn't well served by the above good ideas -- and this is "ideas and stuff" which require quite a bit of learning and work, but then pay off in ways that simpler stuff can't.
A violin is an example, and there are many others. A milder one in the old days were bicycles, and perhaps today are skateboards. None of these give early rewards, and a lot of work is required to start getting rewards.
The goad on these examples is not whether the learner gets some reward early, but whether the learner can see the possibility of "the glory of" the long term reward. And, they generally acquire this imagination by watching others both do the activity, and for some kids, they see others getting huge praise for having mastered the tough activity.
This puts reading and writing, math and science (and violins) in the tough position of having to supply rewards in the short term in order to motivate. It is possible to organize environments that help make this happen (even for violins), but it is not easy and requires a lot of effort by the educators.
Cheers,
Alan
Subject: Re: [NaturalMath] Fail quickly
http://www.squeakland.org/ or even http://graphjam.com/ are welcoming everyone
Hi Maria,
I think the skateboarders (by nature of the activity) probably do a pretty good job of avoiding the "Guitar Hero" problem of "feeling you belong but without having to get fluent in the real thing".
A perusal of blogs on the web indicates that this is probably not happening for writing -- most of the writing is poorly done and I can't recall seeing anyone complaining about it. There's no question that just doing a lot of something leads to some improvement along some dimensions, but for writing, I don't think this is near enough to get above threshold for "the real deal".
It certainly is not happening for Etoys or Scratch (the latter has more than one million posted examples of Scratch projects, but most of them are "I'm here!" cries from the pop culture, and are not part of any effort to learn math, science or even programming).
The professional cultures of Science and Math offer "membership" at a price (you need to learn enough to be allowed to join the club, and the club will "help" by offering criticisms of what you are doing). This is not popular in the pop culture, which generally wants identity and participation without having to put out much effort.
I think this is a critical aspect that has to be addressed before the promise of the new media can really be realized and harvested.