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Jamie Fristrom  
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 More options Aug 25 2011, 8:10 pm
From: Jamie Fristrom <jdfrist...@gmail.com>
Date: Thu, 25 Aug 2011 17:10:33 -0700 (PDT)
Local: Thurs, Aug 25 2011 8:10 pm
Subject: gl in native client suddenly stopped working
I've been developing an opengl nacl thing fine for the past couple of
weeks - suddenly this afternoon the gl stopped working. Native Client
programs still run, but no graphics display, in the samples I've
looked at - including tumbler and ogre3d - so it isn't my code, it's
something changing in the browser...

Things I've tried:
checked about:plugins and about:flags
checked my command line to make sure --enable-accelerated-plugins and
--enable-nacl are still there
checked my environment variables to make sure NACL_ENABLE_PPAPI_DEV =
1
shutting down my computer and restarting it

What could I be missing? What have I done to mess things up?

Is it possible that chrome auto-updated to a different, not-working,
version?
About says it's 14.0.835.109 beta-m - I think that's the version I was
running before but am not positive.


 
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David Springer  
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 More options Aug 25 2011, 10:45 pm
From: David Springer <dsprin...@chromium.org>
Date: Thu, 25 Aug 2011 20:45:14 -0600
Local: Thurs, Aug 25 2011 10:45 pm
Subject: Re: [native-client-discuss] gl in native client suddenly stopped working

OpenGL is not supported in Chrome/NaCl ... yet.  There are plans to support
it in Chrome M15 - I would suggest you check out an M15 Canary build and try
that.  The 3D API is still changing.

On Thu, Aug 25, 2011 at 6:10 PM, Jamie Fristrom <jdfrist...@gmail.com>wrote:


 
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Assaf Raman  
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 More options Aug 26 2011, 3:42 am
From: Assaf Raman <assafra...@gmail.com>
Date: Fri, 26 Aug 2011 00:42:13 -0700 (PDT)
Local: Fri, Aug 26 2011 3:42 am
Subject: Re: gl in native client suddenly stopped working
Does WebGL samples work? Did you try to restart the computer? Did you
install a new GPU driver? Are you working with more then one monitor?

On Aug 26, 3:10 am, Jamie Fristrom <jdfrist...@gmail.com> wrote:


 
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Peter Andreasen  
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 More options Aug 26 2011, 3:56 am
From: Peter Andreasen <pandrea...@gmail.com>
Date: Fri, 26 Aug 2011 00:56:36 -0700 (PDT)
Local: Fri, Aug 26 2011 3:56 am
Subject: Re: gl in native client suddenly stopped working

Yeah. It happened for me as well, see comment #6 here:
http://code.google.com/p/chromium/issues/detail?id=93174

Looks like it is due to some API changes so if your code (as our) was based
on the Tumbler initially you may have to fix up that. I am going to try and
change our code later today and see if that is indeed the problem.

- Peter


 
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Gregg Tavares (wrk)  
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 More options Aug 26 2011, 4:54 am
From: "Gregg Tavares (wrk)" <g...@google.com>
Date: Fri, 26 Aug 2011 16:54:21 +0800
Local: Fri, Aug 26 2011 4:54 am
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

There was a big perf regression in the latest Canary. (sorry, that's why
it's canary) Should be fixed in the next Canary

If you want to just want to get work done you can download old versions of
Chromium here.
http://commondatastorage.googleapis.com/chromium-browser-continuous/i...

Those are straight off our build bots so who knows what bugs are in them but
I use them quite often.

Generally I download to the same place and unzip in the same place. For
windows I have a shortcut that I pass a bunch of options.  For mac I have a
script 'chrometest' (below)

An important one for me is --user-data-dir=somefolder. That way the prefs
and cache and other stuff from these unstable versions of Chrome don't mix
with my stable version

Note, those versions are of Chromium, not Chrome, so certain features that
can't be made open source are not available. Sorry, I don't have a list of
what those might be but I haven't run into any issues because of that yet.

----chrometest-for-osx--cut-here----
#!/bin/sh
export NACL_ENABLE_PPAPI_DEV=1
/Users/gman/Downloads/chrome-mac/Chromium.app/Contents/MacOS/Chromium
--enable-nacl --enable-accelerated-plugins --allow-file-access-from-files
--user-data-dir=/Users/gman/.chrome-dev/data --disable-popup-blocking
--enable-fullscreen $@ &


 
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David Springer  
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 More options Aug 26 2011, 10:13 am
From: David Springer <dsprin...@chromium.org>
Date: Fri, 26 Aug 2011 08:13:35 -0600
Local: Fri, Aug 26 2011 10:13 am
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

On Fri, Aug 26, 2011 at 1:56 AM, Peter Andreasen <pandrea...@gmail.com>wrote:

> Yeah. It happened for me as well, see comment #6 here:
> http://code.google.com/p/chromium/issues/detail?id=93174

> Looks like it is due to some API changes so if your code (as our) was based
> on the Tumbler initially you may have to fix up that. I am going to try and
> change our code later today and see if that is indeed the problem.

Please note that the tumbler example has been updated and in the examples
directory in the SDK repo.  It's hasn't made it into an official release of
the NaCl SDK yet.  The important changes are the move to use
pp::Graphics3D_Dev to manage the context and surface.

The old tumbler example code was under experimental while the APIs were in
flux.

Note that pp::Graphics3D_Dev is still a Dev interface.  This means it's
subject to change without notice, and that 3D might not always work in
Chrome.


 
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Jamie Fristrom  
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 More options Aug 26 2011, 2:08 pm
From: Jamie Fristrom <jdfrist...@gmail.com>
Date: Fri, 26 Aug 2011 11:08:09 -0700 (PDT)
Local: Fri, Aug 26 2011 2:08 pm
Subject: Re: gl in native client suddenly stopped working
Sorry, I failed to make clear just how weird what I'm seeing is.
Everything was working and then it wasn't. I never updated the sdk -
I'm still using 0_5_984. I'm not using the canary Chrome, I'm still
using 14.0.835.109. And these aren't just my projects I'm having
trouble with. The ogre3d and tumbler sample that Assaf put up, for
example, load but don't render. They used to render for me, and then
something just ... changed ... yesterday.
(Assaf, do they still work for you? What version of Chrome are you
using?)
It's as if Chrome is just ignoring the --enable-accelerated-plugins
command line parameter.
Yes, I tried restarting my machine. I tried uninstalling and
reinstalling chrome. I tried a couple of different ways of passing the
command line to Chrome. I've only got one monitor. WebGL still works.

Sorry about this. If I were you I'd dismiss it as *some* kind of
operator error, and I'm sure it is, I just don't know what, and don't
really expect you to be able to help, but don't know what else to try
at this point.

Any other ideas?

On Aug 25, 5:10 pm, Jamie Fristrom <jdfrist...@gmail.com> wrote:


 
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Jeff Ward  
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 More options Aug 26 2011, 2:44 pm
From: Jeff Ward <j...@fuzzybinary.com>
Date: Fri, 26 Aug 2011 14:44:59 -0400
Local: Fri, Aug 26 2011 2:44 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

I have a feeling (a chrome dev should probably confirm) that a new version
of 14 was pushed to beta channel that is now no longer supports the way we
were creating surfaces, and is instead using pp::Graphics3D_Dev.

If you look at the tumber sample that's currently in source control (
http://code.google.com/p/nativeclient-sdk/source/browse#svn%2Ftrunk%2...)
You'll see they've swtiched how creating contexts is done.  Relevant code is
in OpenGL_Context.cc.

You may want to try adjusting your initialization code to match the new
tumbler sample and see if that fixes the issue.

--
Jeff

On Fri, Aug 26, 2011 at 2:08 PM, Jamie Fristrom <jdfrist...@gmail.com>wrote:


 
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Jeff Ward  
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 More options Aug 26 2011, 2:47 pm
From: Jeff Ward <j...@fuzzybinary.com>
Date: Fri, 26 Aug 2011 14:47:46 -0400
Local: Fri, Aug 26 2011 2:47 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

By the way, although they probably can't confirm anything (they don't
comment on schedule), I think the NaCL SDK team is on a 4-6 week release
cycle.  Coupled with breaking changes to the beta channel, this probably
means that SDK 0.6 is probably due out soon.


 
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Jamie Fristrom  
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 More options Aug 26 2011, 3:29 pm
From: Jamie Fristrom <jdfrist...@gmail.com>
Date: Fri, 26 Aug 2011 12:29:26 -0700 (PDT)
Local: Fri, Aug 26 2011 3:29 pm
Subject: Re: gl in native client suddenly stopped working
Could I have gotten a new version of Chrome without realizing it? Does
it happen automatically behind the scenes?

On Aug 26, 11:44 am, Jeff Ward <j...@fuzzybinary.com> wrote:


 
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Jeff Ward  
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 More options Aug 26 2011, 3:34 pm
From: Jeff Ward <j...@fuzzybinary.com>
Date: Fri, 26 Aug 2011 15:34:54 -0400
Local: Fri, Aug 26 2011 3:34 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

In my experience, yes.  Once you're in a channel, chrome will update
itself automatically.

On Fri, Aug 26, 2011 at 3:29 PM, Jamie Fristrom <jdfrist...@gmail.com>wrote:


 
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Jamie Fristrom  
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 More options Aug 26 2011, 4:31 pm
From: Jamie Fristrom <jdfrist...@gmail.com>
Date: Fri, 26 Aug 2011 13:31:13 -0700 (PDT)
Local: Fri, Aug 26 2011 4:31 pm
Subject: Re: gl in native client suddenly stopped working
Interesting. Does anyone know how to turn off that feature - so I can
get updates on my own schedule, when I'm ready?  If it happens
automagically, I don't know if an introduced problem is something I
introduced or breaking changes in chrome.

On Aug 26, 12:34 pm, Jeff Ward <j...@fuzzybinary.com> wrote:


 
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Assaf Raman  
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 More options Aug 26 2011, 4:45 pm
From: Assaf Raman <assafra...@gmail.com>
Date: Fri, 26 Aug 2011 13:45:21 -0700 (PDT)
Local: Fri, Aug 26 2011 4:45 pm
Subject: Re: gl in native client suddenly stopped working
Hi,

It may not be that of a good idea to change Chrome in a way that you
can't write 3d NaCl programs without having a new Native Client SDK
that wasn't released yet.

My OGRE NaCl sample doesn't work - and in order to fix it I guess I
need to compile the NaCl SDK for windows on my own... I didn't plan
the time for it...

On the other hand - it seems that you are adding a 3d sample to the
next SDK release - so thanks for that!

Regards,

Assaf

On Aug 26, 9:47 pm, Jeff Ward <j...@fuzzybinary.com> wrote:


 
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Assaf Raman  
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 More options Aug 26 2011, 5:01 pm
From: Assaf Raman <assafra...@gmail.com>
Date: Fri, 26 Aug 2011 14:01:27 -0700 (PDT)
Local: Fri, Aug 26 2011 5:01 pm
Subject: Re: gl in native client suddenly stopped working
Hi,

One other note, you write here: http://code.google.com/chrome/nativeclient/docs/releasenotes.html#0.5
"
Starting with Chrome 14, Native Client has a stable application binary
interface (ABI). That means there is no longer a need to match
versions of Chrome with versions of the SDK. Applications compiled
with version 0.5 of the SDK will work in Chrome 14 and future versions
of Chrome.
"

I guess I didn't understand, but I have an nexe that was compiled with
0.5 that doesn't work  in Chrome 14... I can even make changes in my
code and recompile it so it works.
You may want to clarify that in the 0.6 SDK release notes...

Regards,

Assaf

On Aug 26, 11:45 pm, Assaf Raman <assafra...@gmail.com> wrote:


 
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Assaf Raman  
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 More options Aug 26 2011, 5:03 pm
From: Assaf Raman <assafra...@gmail.com>
Date: Fri, 26 Aug 2011 14:03:25 -0700 (PDT)
Local: Fri, Aug 26 2011 5:03 pm
Subject: Re: gl in native client suddenly stopped working
Typo - it should have been: I can't even make changes in my code and
recompile it so it works.

On Aug 27, 12:01 am, Assaf Raman <assafra...@gmail.com> wrote:


 
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David Springer  
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 More options Aug 26 2011, 5:21 pm
From: David Springer <dsprin...@chromium.org>
Date: Fri, 26 Aug 2011 15:21:25 -0600
Local: Fri, Aug 26 2011 5:21 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

On Fri, Aug 26, 2011 at 3:03 PM, Assaf Raman <assafra...@gmail.com> wrote:
> Typo - it should have been: I can't even make changes in my code and
> recompile it so it works.

Folks: just to be clear, as of Chrome M14 3D is an unsupported API in
Pepper, as are all APIs with the _Dev suffix.  This means there are no
guarantees that your code will run or even compile between versions of
Chrome.

Once 3D reaches the stable channel (it is promoted from _Dev), then it will
be guaranteed to work.  Until then, all bets are off.

Perhaps this fact could be explained a little more clearly in the NaCl SDK
docs?


 
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Jeff Ward  
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 More options Aug 26 2011, 5:23 pm
From: Jeff Ward <j...@fuzzybinary.com>
Date: Fri, 26 Aug 2011 17:23:21 -0400
Local: Fri, Aug 26 2011 5:23 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

Assaf,

This refers to the ABI, the binary interface, not the API.  In previous
versions of the SDK / Chrome, a compiled .nexe wouldn't even load in a
mismatched version of Chrome.  Here, the nexe is loading and running, but
the API it's using is unstable.

Hope that makes sense.

--
Jeff


 
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Victor Khimenko  
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 More options Aug 26 2011, 5:26 pm
From: Victor Khimenko <k...@google.com>
Date: Sat, 27 Aug 2011 01:26:41 +0400
Local: Fri, Aug 26 2011 5:26 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

On Sat, Aug 27, 2011 at 1:23 AM, Jeff Ward <j...@fuzzybinary.com> wrote:
> Assaf,

> This refers to the ABI, the binary interface, not the API.  In previous
> versions of the SDK / Chrome, a compiled .nexe wouldn't even load in a
> mismatched version of Chrome.  Here, the nexe is loading and running, but
> the API it's using is unstable.

> Well, it refers to ABI, but this is not the problem. The problem is that

you've used _Dev interface. When you did that you forfeited support: these
interfaces can be broken at any time without any warnings. Once they are
stabilized _Dev prefix is removed and you can use them safely. This is how
Extensions API is changing over time in Chrome, so it's not a new model.

Perhaps this should be noted prominently in release notes...


 
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Jeff Ward  
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 More options Aug 26 2011, 5:33 pm
From: Jeff Ward <j...@fuzzybinary.com>
Date: Fri, 26 Aug 2011 17:33:59 -0400
Local: Fri, Aug 26 2011 5:33 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

I think everyone understands we're using a _Dev interface.  I think the
problem for Jamie and Assaf are having is that the _Dev interface broke
completely silently in a minor Chrome update.  I don't think anyone is ready
to publish anything here (I could be wrong, but that's my understanding),
but we do like our development environments to be stable while we're
tinkering.

Generally, I think we're all prepared for _Dev interfaces to break, but
having control over *when* they break is usually nice (meaning, when we
explicitly update Chrome, instead of when it silently updates).  At least
then we can narrow down the problem to the update.

Anyway, the original question was just "Did chrome update itself and break
OpenGL support?"  The simple answer is "Yes.  Yes it did."

The next question is "Can we disable Chrome automatic updates?"

Then of course, the inevitable "Is that a good idea?" ;)

--
Jeff


 
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Assaf Raman  
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 More options Aug 26 2011, 5:39 pm
From: Assaf Raman <assafra...@gmail.com>
Date: Fri, 26 Aug 2011 14:39:22 -0700 (PDT)
Local: Fri, Aug 26 2011 5:39 pm
Subject: Re: gl in native client suddenly stopped working
I understand.
I disabled all my demo pages and added a note about this issue - until
it is resolved.
Note that you have links to my OGRE NaCl demo in some of your issues.
I will update the demos soon after you will release the next SDK (0.6)
- and re-enable the pages.
Keep up the good work, as I wrote - moving 3d to be a stable feature
is something all of us in the OGRE community wait for.
I even have the code for the first NaCl OGRE 3d game that will be in
the app store (a GPL 3d chess).

Cheers,

Assaf

On Aug 27, 12:26 am, Victor Khimenko <k...@google.com> wrote:


 
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Peter Andreasen  
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 More options Aug 26 2011, 6:26 pm
From: Peter Andreasen <pandrea...@gmail.com>
Date: Fri, 26 Aug 2011 15:26:17 -0700 (PDT)
Local: Fri, Aug 26 2011 6:26 pm
Subject: Re: gl in native client suddenly stopped working

I don't know how to stop the autoupdate of Canary/Chrome, but it would be a
nice feature. And it would be awesome to have an about:versions page where
you could see the latest history of upgrades/versions..

For now I have started grabbing builds from
here: http://commondatastorage.googleapis.com/chromium-browser-continuous/i...
so I can hang on to something I know works.

- Peter


 
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Christian Stefansen  
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 More options Aug 26 2011, 6:31 pm
From: Christian Stefansen <cstefan...@google.com>
Date: Fri, 26 Aug 2011 15:31:24 -0700
Local: Fri, Aug 26 2011 6:31 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

Thanks, everybody, for trying out the cutting edge Chrome and for reporting
the issues!

As others have mentioned, sporadic breakages are likely to occur while the
3D interfaces are in dev/. Chrome auto-updates itself when a newer version
is available on the given channel (stable, beta, dev, or canary), and it is
not possible to turn this off. To avoid potential breakage when this
happens, you can use known good versions of Chromium, Chrome's non-Google
branded sibling, which does not auto-update itself. You can find Chromium
builds at
http://commondatastorage.googleapis.com/chromium-browser-continuous/i...
.

Known good builds of Chromium include revisions 96198 and 97282 (using
pp::Surface3D_Dev and pp::Context3D_Dev) and revision 98412 (using the newer
pp::Graphics3D_Dev). If you are using the currently released SDK, you should
use one of the former; if you feel adventurous and don't mind checking stuff
out from our repositories, you can use the latter.

ABI stability means that a nexe will continue to work from the first version
where all the interfaces it uses were out of dev/ and onwards. It does not
mean the APIs won't change in newer versions (potentially necessitating
adjustments when recompiling).

We are working on getting the 3D interfaces stabilized, so that we can pull
them out of dev/. When that happens you will be able to use Chrome for
development purposes. Coming interfaces such as full-screen, mouse lock,
peer-to-peer networking, and Web Sockets will go through the same process:
early adopters who are keen to get started may want to use known good builds
of Chromium to shield themselves from the churn until the interfaces are out
of dev/.

Cheers,
Christian

--
Christian Stefansen
Product Manager
Google

 
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Jamie Fristrom  
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 More options Aug 26 2011, 7:15 pm
From: Jamie Fristrom <jdfrist...@gmail.com>
Date: Fri, 26 Aug 2011 16:15:06 -0700 (PDT)
Local: Fri, Aug 26 2011 7:15 pm
Subject: Re: gl in native client suddenly stopped working
Thanks so much - yes, switching to the Chromium build fixed it (I went
for 97282 - I'm not *that* adventurous). Good to know I'm not crazy.
And Jeff for president, he said exactly what I was trying to say.

On Aug 26, 3:31 pm, Christian Stefansen <cstefan...@google.com> wrote:


 
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pps  
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 More options Aug 29 2011, 5:44 pm
From: pps <prasad.si...@gmail.com>
Date: Mon, 29 Aug 2011 14:44:28 -0700 (PDT)
Local: Mon, Aug 29 2011 5:44 pm
Subject: Re: gl in native client suddenly stopped working
Hi,

I got the latest? SDK (0.5.1052) and tried to create a little GL app
(compiles/links fine), but running it in build 98412 fails because
glInitializePPAPI(..) in the module Init() method is returning false.

I also tried 97282 and 15.0.865.0 canary and found the same issue. FYI
- the module runs fine, but glInitializePPAPI() is returning false.

Does anyone else have this problem? Anyone have a list of cases where
the call may fail?

Thanks!
Prasad

On Aug 26, 6:31 pm, Christian Stefansen <cstefan...@google.com> wrote:


 
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Christian Stefansen  
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 More options Aug 29 2011, 5:47 pm
From: Christian Stefansen <cstefan...@google.com>
Date: Mon, 29 Aug 2011 14:47:45 -0700
Local: Mon, Aug 29 2011 5:47 pm
Subject: Re: [native-client-discuss] Re: gl in native client suddenly stopped working

Hi Prasad,

Could you confirm that you are using NACL_PPAPI_ENABLE_DEV=1,
pp::Graphics3D_Dev
(given that you're using rev 98412), --enable-nacl, and
--enable-accelerated-plugins?

If you are, could you send some code we can look at?

Thanks,
Christian

--
Christian Stefansen
Product Manager
Google

 
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